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Old 01/21/09, 5:37 PM   #851
deadlyice
Von Kaiser
 
Undead Mage
 
Moon Guard
Anyone know a layout like this one for the 57.3.11 Arcane spec for best gear options?





Originally Posted by Enthorn View Post
Spec: 0.53.18 Frostfire

[Gothik's Cowl]: [Chaotic Skyflare Diamond], [Potent Monarch Topaz], [Arcanum of Burning Mysteries]
[Wyrmrest Necklace of Power]: [Runed Dragon's Eye]
[Valorous Frostfire Shoulderpads]: [Potent Monarch Topaz], [Greater Inscription of the Storm ]
[Pennant Cloak]: [Runed Dragon's Eye], Greater Speed
[Valorous Frostfire Robe]: [Runed Scarlet Ruby], [Potent Monarch Topaz], Powerful Stats
[Bindings of the Expansive Mind]: Superior Spellpower
[Valorous Frostfire Gloves]: [Runed Scarlet Ruby], Exceptional Spellpower
[Cincture of Polarity]: [Runed Scarlet Ruby], [Eternal Belt Buckle]
[Valorous Frostfire Leggings]: [Runed Scarlet Ruby], [Runed Dragon's Eye], [Sapphire Spellthread]
[Boots of Impetuous Ideals]: Icewalker
[Signet of Manifested Pain], [Signet of the Kirin Tor]: Greater Spellpower
[Sundial of the Exiled], [Illustration of the Dragon Soul] (200 SP)
[The Turning Tide]: Mighty Spellpower
[Surplus Limb], [Gemmed Wand of the Nerubians]

Spec: 18.53.0 Fireball

[Valorous Frostfire Circlet]: [Chaotic Skyflare Diamond], [Runed Scarlet Ruby], [Arcanum of Burning Mysteries]
[Wyrmrest Necklace of Power]: [Runed Dragon's Eye]
[Valorous Frostfire Shoulderpads]: [Reckless Monarch Topaz], [Greater Inscription of the Storm ]
[Pennant Cloak]: [Runed Dragon's Eye], Greater Speed
[Heigan's Putrid Vestments]: [Runed Dragon's Eye], [Reckless Monarch Topaz], Powerful Stats
[Bindings of the Expansive Mind]: Superior Spellpower
[Valorous Frostfire Gloves]: [Runed Scarlet Ruby], Exceptional Spellpower
[Leash of Heedless Magic]: [Runed Scarlet Ruby], [Eternal Belt Buckle]
[Valorous Frostfire Leggings]: [Runed Scarlet Ruby], [Veiled Monarch Topaz], [Sapphire Spellthread]
[Boots of Impetuous Ideals]: Icewalker
[Signet of Manifested Pain], [Signet of the Kirin Tor]: Greater Spellpower
[Dying Curse], [Illustration of the Dragon Soul] (200 SP)
[The Turning Tide]: Mighty Spellpower
[Surplus Limb], [Gemmed Wand of the Nerubians]
 
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Old 01/21/09, 6:07 PM   #852
Duravi
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Undead Mage
 
Kil'Jaeden
That's what I did, I had 1 SP = 1.57 DPS, 1 1 crit = 1.41 DPS, 1 haste = 1.33 DPS
That makes Speed Pot = 665, Wild Magic = 596. Nearly breaks even, but not yet.
Thinking about it, gear scaling will likely help the Speed Pot more than Wild Magic too.
This is not accurate, you have to actual edit an item and add 500 haste or 200 dmg and 200 crit to it. How you are suggesting to do the calculation has a fundamental flaw, each time you add one point to a value the values all change. While adding 40 or 50 points does not make a big difference 500 points does, in rawr adding these values to an item I am getting a difference of 6298 dps vs 6345 dps, with 6345 being the 200 dmg and 200 crit version. I'm not saying for 100% sure that wild magic is better, there could be a flaw in these calculations or the stacking of IV/BL/Gem/Combustion could affect the values enough to change preference, just that its not as simple as looking at item budget for your current stats then adding to it.
 
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Old 01/21/09, 7:15 PM   #853
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Duravi View Post
This is not accurate, you have to actual edit an item and add 500 haste or 200 dmg and 200 crit to it. How you are suggesting to do the calculation has a fundamental flaw, each time you add one point to a value the values all change. While adding 40 or 50 points does not make a big difference 500 points does, in rawr adding these values to an item I am getting a difference of 6298 dps vs 6345 dps, with 6345 being the 200 dmg and 200 crit version. I'm not saying for 100% sure that wild magic is better, there could be a flaw in these calculations or the stacking of IV/BL/Gem/Combustion could affect the values enough to change preference, just that its not as simple as looking at item budget for your current stats then adding to it.
Dont forget you propably want to use these pots together with all cooldowns. Combustion lowers the benefit of the 200 crit quite a bit in this case.

But then again the benefit of haste gets quite a bit lower below 1.5 sec cast also, And instant pyros benefit way more from crit and damage as from haste.

Anyway my point is that just adding the stats to an item aint correct. We will just have to wait till rawr properly values the pots.
 
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Old 01/22/09, 4:38 AM   #854
Muzzaa
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No WoW Account
I'm not sure what kind of dps arc spec is at the moment as of patch. (can't find any WWS reports for a boss like patchwerk.)


There is a lot of talk about arcane being good.


I've seen a WWS report 21/51/0 getting up to 6.4k dps on patchwerk.

Has anyone seen an arcane spec top this?
 
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Old 01/22/09, 5:21 AM   #855
Swindley
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Human Mage
 
Frostwhisper (EU)
Originally Posted by Muzzaa View Post
I'm not sure what kind of dps arc spec is at the moment as of patch. (can't find any WWS reports for a boss like patchwerk.)


There is a lot of talk about arcane being good.


I've seen a WWS report 21/51/0 getting up to 6.4k dps on patchwerk.

Has anyone seen an arcane spec top this?
There's a WWS of 7.1 or 7.2k DPS in the arcane thread. As 57/3/11.
 
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Old 01/22/09, 11:11 AM   #856
epoh
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Kargath
Wow Web Stats

I did 5k on patchwerk last night without manage cooldowns and during some horrific lag (you'll notice everyone's numbers are a little low.)

Expect a nerf on arcane in the near future. I will be amazed if this stays the way it is for very long.
 
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Old 01/22/09, 1:55 PM   #857
marsui
Von Kaiser
 
Human Mage
 
Llane
Mirror Image

I was looking in this thread and I sorta found what I was looking for, however I was hoping for some confirmation.

Should you blow all CDs and then use Mirror Image (i.e. AP+IV+Trinket)?

I don't really understand exactly how mirror image works... do they get a portion of your current spell power? If they do, will they change dynamically? Meaning, if I cast Mirror Image, and I get a buff 3 seconds after, will they benefit from this?

How about haste? Does casting IV before Mirror Image actually cause the images to cast faster?

I've been thinking of trying to time mirror image at the last second of AP+IV under the assumption that the damage the images do will not dynamically change if I lose these buffs. This way I don't waste 1.5 seconds of AP+IV by waiting for Mirror Image to CD...instead, maybe I can cast mirror image when there is like .5 seconds left on these buffs (assuming I can time it correctly).

I'm sorry if this has been answered before, I did try searching "mirror image" in this thread.
 
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Old 01/22/09, 2:30 PM   #858
swiss
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Human Mage
 
Bleeding Hollow
What mirror images does is give you a 30 second aggro dump. So when you pop all your CD you do not have to worry about your aggro on boss (like at the start of fight before tank has generated much threat)

The amount of dps your MI gives you is very small portion of total dps. Sp anything you do to increase your stats will only cause a small increase in there DPS. When averaged into your DPS will not even be noticeable.
 
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Old 01/22/09, 3:04 PM   #859
 manly
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Mal'Ganis
Originally Posted by marsui View Post
MI coef
Going by memory here: 1.5/3.5/3 for their frostbolt and presumably the same on their fireblast.
Also, they do not gain from any talent or buff or debuff you have. No haste gains or anything. Or even bloodlust. If I had to make a guess, debuffs on the target should affect their damage.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 01/22/09, 3:09 PM   #860
Kaymar
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Undead Mage
 
Korgath
Strictly speaking, Mirror Image is an aggro shunt, not a dump. For 30 seconds, your clones get all your aggro, but when they die it all returns to you. The latest version of Omen reflects this by turning your threat bar gray while your clones are up, keeping it at the same rank. I've found it to be most useful in raids as a way to give the tank a chance to re-establish aggro if I steal it without losing DPS time (as I would if I used Iceblock).

Invisibility, on the other hand, is an actual aggro dump, in that it reduces your aggro in an absolute sense. It's analagous to how casting spells reduces your mana.
 
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Old 01/22/09, 4:08 PM   #861
BluestormDNA
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Blood Elf Mage
 
Zul'Jin (EU)
Originally Posted by Roywyn View Post
All movement and attack speed slows, if they affect the target.
Having a (tanking) warrior, any DK or a tank-specced Druid/Paladin will trigger Torment.
We did Naxx25 in 2 days (there was problems with lag and we are trying inmortal achievement).
The first day a warrior was tanking and i got similar dps to other mages, maybe a bit more than i used to and a bit more than them.
The second day a druid was tanking and even if i was pushing hard on dps i was allways far from the other ones by arround 10% on the whole half run.
I asked the warriors if they were using thunder clap or something and they said the druid was overwriting them (infact im not sure if a not def warr haves thunder clap or if they just were slaking)

Anyway i saw a dps drop like arround torment of the week and i cant truly say if was me or was the buff or what.
Could be possible that a tanking druid and DK (those were the MT and OT) are not procing torment ?
Could be possible to check ingame if its on ?

A list of all the debuffs that cause torment could be nice just to make an addon or something that checks for this buffs and says if its active or not.

I think i will give the arc fire spec another try next week. but my hearth tells my that i should go back to FFB...

Last edited by BluestormDNA : 01/22/09 at 4:14 PM. Reason: typos. dont killme not english speaker soz.
 
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Old 01/22/09, 4:44 PM   #862
Kelfar
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Blood Elf Mage
 
Bronzebeard
Originally Posted by BluestormDNA View Post
We did Naxx25 in 2 days (there was problems with lag and we are trying inmortal achievement).
The first day a warrior was tanking and i got similar dps to other mages, maybe a bit more than i used to and a bit more than them.
The second day a druid was tanking and even if i was pushing hard on dps i was allways far from the other ones by arround 10% on the whole half run.
I asked the warriors if they were using thunder clap or something and they said the druid was overwriting them (infact im not sure if a not def warr haves thunder clap or if they just were slaking)

Anyway i saw a dps drop like arround torment of the week and i cant truly say if was me or was the buff or what.
Could be possible that a tanking druid and DK (those were the MT and OT) are not procing torment ?
Could be possible to check ingame if its on ?

A list of all the debuffs that cause torment could be nice just to make an addon or something that checks for this buffs and says if its active or not.

I think i will give the arc fire spec another try next week. but my hearth tells my that i should go back to FFB...
Every tank should have a casting/attack speed slow up, if you have a DK in the raid you can basically guarentee it will be up 100% of the time since their disease Frost Fever works for Torment the weak and they will always want more diseases up for more damage. Warriors should be keeping thunderclap up if they are tanking since it means the boss attacks slower.
 
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Old 01/22/09, 4:56 PM   #863
Magusrex
Glass Joe
 
Blood Elf Mage
 
Skywall
Is there mod that could be used to track the amount of Arcane Missiles launched? Is anyone using a mod in a creative way to help with this other than what I mentioned? I see people saying they can not reliably clip the 5th missile, I believe something like this could help. A large countdown with an audible alarm when the 4th missile was cast would seem to make it very easy. I have quartz set up pretty large with excellent FPS and very low latency so I have no issues so far.
 
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Old 01/23/09, 8:09 AM   #864
Light4
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Gnome Mage
 
Der Rat von Dalaran (EU)
With a [nochanneling] macro and standing at 30yards I managed to do the shatter combo on nearly all occasions by just hammering the /cast [nochanneling] ABar button while the AM were firing.
 
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Old 01/23/09, 10:25 AM   #865
Vambo
Glass Joe
 
Undead Mage
 
Blackrock
I'm not sure what I'm doing wrong? I've been following the new arcane builds thread however when I got home from work to run some basic tests against a boss target dummy I was very disappointed...

I tested a 3.5min battle against the dummy in my full FFB spec with glyphs etc.. then used the new 57/3/11 with new arcane glyphs and my over dps was maybe 100 to 200dps more. around 2.6k

I suppose I really need to try it out in a real boss encounter as a dummy isn't an apples for apples test.
 
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Old 01/23/09, 10:34 AM   #866
gerryq
Von Kaiser
 
Human Mage
 
Darkmoon Faire (EU)
Originally Posted by Carnivean View Post
BTW your point distribution is kinda messed up, ex why spec slow?
If it's messed up for some actual reason, feel free to give an example. But a single point in a fun spell - that's bound to have a few situational uses anyway - is not in the least messed up.
 
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Old 01/23/09, 10:43 AM   #867
 manly
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Troll Mage
 
Mal'Ganis
Originally Posted by Light4 View Post
With a [nochanneling] macro and standing at 30yards I managed to do the shatter combo on nearly all occasions by just hammering the /cast [nochanneling] ABar button while the AM were firing.
This needs thorough testing and multiple reconfirmation. If this is true we just eliminated the clipping issues.
If anybody has his abarr set as "/cast [nochanneling] arcane barrage" and that has absolutely no other way to cast abarr outside of that, pm me the parses. I need to see if the results are reproducible, and if they are reproducible at what success rate. If the success rate of that technique beats the typical success rate while doing otherwise, then we have a definite winner.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 01/23/09, 10:44 AM   #868
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Vambo View Post
I'm not sure what I'm doing wrong? I've been following the new arcane builds thread however when I got home from work to run some basic tests against a boss target dummy I was very disappointed...

I tested a 3.5min battle against the dummy in my full FFB spec with glyphs etc.. then used the new 57/3/11 with new arcane glyphs and my over dps was maybe 100 to 200dps more. around 2.6k

I suppose I really need to try it out in a real boss encounter as a dummy isn't an apples for apples test.
Next time, test on a dummy that is snared.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 01/23/09, 10:46 AM   #869
Carnivean
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Undead Mage
 
Gul'dan (EU)
Originally Posted by gerryq View Post
If it's messed up for some actual reason, feel free to give an example. But a single point in a fun spell - that's bound to have a few situational uses anyway - is not in the least messed up.
No point in pushback avoidance, but points in Slow and Incanter Absorption. It is a personal choice, but for me the two points arw asted and in my opinon you really need them as arcane.

 
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Old 01/23/09, 11:48 AM   #870
Hoffski
Von Kaiser
 
Undead Mage
 
Tortheldrin
Originally Posted by manly View Post
This needs thorough testing and multiple reconfirmation. If this is true we just eliminated the clipping issues.
If anybody has his abarr set as "/cast [nochanneling] arcane barrage" and that has absolutely no other way to cast abarr outside of that, pm me the parses. I need to see if the results are reproducible, and if they are reproducible at what success rate. If the success rate of that technique beats the typical success rate while doing otherwise, then we have a definite winner.
Has anyone tried this macro? If it really does give ABar +60% damage every time just by smashing the button while your arcane missiles are going off then that's just a gg.
 
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Old 01/23/09, 12:36 PM   #871
Kryptonik
Glass Joe
 
Blood Elf Mage
 
Tichondrius
Originally Posted by epoh View Post
Wow Web Stats

I did 5k on patchwerk last night without manage cooldowns and during some horrific lag (you'll notice everyone's numbers are a little low.)

Expect a nerf on arcane in the near future. I will be amazed if this stays the way it is for very long.

What rotation did you use?


and can you link ur talent spec please?
 
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Old 01/23/09, 12:42 PM   #872
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Well, my real concern is whether or not you pay an extra lag_time on your cast time. If that is the case, then its probably a dps loss no matter. Thing is, [nochanneling] used to be, as far as i remember, always behave based on client-side 'no channeling' being done, which means it waits for the client-side to be done casting, rather than begin to cast once the spell is done casting on the server side.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 01/23/09, 12:43 PM   #873
Light4
Piston Honda
 
Gnome Mage
 
Der Rat von Dalaran (EU)
Originally Posted by manly View Post
This needs thorough testing and multiple reconfirmation. If this is true we just eliminated the clipping issues.
If anybody has his abarr set as "/cast [nochanneling] arcane barrage" and that has absolutely no other way to cast abarr outside of that, pm me the parses. I need to see if the results are reproducible, and if they are reproducible at what success rate. If the success rate of that technique beats the typical success rate while doing otherwise, then we have a definite winner.
I will do some testing when I get home and post the results. I just eyeballed the numbers yesterday for some first judgement. Latency is 300ms+ usually.

After some tests at the level 60 dummies in IF (to avoid partial resists) and using the macro I managed to shatter about 50% of the time standing at max range. I had a latency (according to quartz) between 63ms and 380ms but found no apparent dependence on that. Studying the Log did not reveal anything useful. I missed the combo or hit the combo not depending on when ABar hit w.r.t the 5th missile. (unfortunately, I have no log showing ms and can only use the order in the combat log) It might have something to do with the lag during AM or at the moment you try cast ABar. Someone with a G15 care to try out spamming, because my fingers are probably not fast enough to get the right moment when hammering?

Last edited by Light4 : 01/23/09 at 3:35 PM. Reason: test done
 
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Old 01/23/09, 12:52 PM   #874
epoh
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Human Mage
 
Kargath
Originally Posted by Kryptonik View Post
What rotation did you use?


and can you link ur talent spec please?
<--- The smaller link of my name goes to the armory where you can see my spec. I did swap it since that naxx run, took 1 point from threat reduction, 1 from range and 1 from insta-invis and put them into pushback resistance.

Rotation is just ABx3,AM,Abarr repeat. i try to use my mana gem at around 75%, but wiith that fight i forgot until i was at like 40% mana? I saved iv just for evo, and didn't use it as part of heroism.
 
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Old 01/23/09, 7:34 PM   #875
Blazemost
Glass Joe
 
Undead Mage
 
Doomhammer
Originally Posted by deadlyice View Post
Anyone know a layout like this one for the 57.3.11 Arcane spec for best gear options?
Valorous Frostfire Circlet: MSD, +19SP
Wyrmrest Necklace of Power: +32 SP
Valorous Frostfire Shoulderpads: +8 INT/+9 SP
Pennant Cloak: +32 SP
Heigan's Putrid Vestmants: +32 SP, +8 INT/+9 SP
Unsullied Cuffs: +19 SP
The Turning Tide:
Surplus Limb
Fading Glow
Valorous Frostfire Gloves: +19 SP
Leash of Heedless Magic: +19 SP
Valorous Frostfire Leggings: +19 SP/+8 INT/+9 SP
Arcanic Tramplers
Band of Channeled Magic
Signet of Manifested Pain
Embrace of the Spider
Illustration of the Dragon Soul

This is assuming Misery, 3 hit rating below cap. Assuming JC/BS, enchanting is just as equal as of patch 3.0.8. The value of INT is about 4 points above the value of haste in a 3 minute fight. This is also considering that 10 INT's value increases faster than others because you should be AB spamming at the start of your first AB3, and at the end if timed correctly.

Sorry about no links.
 
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