I just respecced arcane, and notice a large number of partial resists on Malygos (looks like 10%-20% mostly from glancing at combat log). I'm trying to figure out the dps value of CoE for an arcane mage. Does anyone have a calculated value for his arcane resist, or a way I could find said value?
Malygos has always partially resist magic dmg (probably melee as well, for all I know.) If you suddenly saw higher numbers perhaps you just had an off night? It should not be any higher as arcane than any other spec. Unless they adjusted Maly during the patch/hotfix.
Oh please. Show some proof before posting this kind of stuff.
Sorry, I didn't mean to imply that a few glances at a combat log constitutes any kind of evidence. It could have been RNG with the level-based resist, or maybe there was no hit debuff on the boss at that time. Actually it's pretty much the same as I'm seeing on the training dummy now, so I should have checked that first.
I'm still curious if any bosses have arcane/fire/frost resist which might be worth using CoE, even if the DK or boomkin buff is already present.
How is the armor of Ice Armor calculated while using 2/2 Frost Warding and Glyph of Ice Armor? Also, are raidbosses/dungeon bosses affected by the chill effect of Ice Armor?
Wy i am doesnt see here an xtra Area for 18/53/0 ?
Or is this Specc not valuable against FFB and Deep Arcane ?
As far as i see Manly playing this Specc. Are there any Numbers or WWS for this ?
The EJ forum community tends to focus on what is the bleeding edge build. Right now it is 57/3/11 Arcane if you have the raid support. The FFB build is still lively as many people were FFB and it is still light years easier on mana than either Arc or Fire/Arc. There are a few posts around about the FB build, but right now it isn't as mana efficient as FFB nor does it have the DPS of Arcane, though it is slightly more DPS than FFB and a bit less DPM than Arcane. Right now that just doesn't justify many people taking it, though in a multi mage setup with mana support for Arcane I would reccomend the FB over FFB to bring the scorch debuff if you have enough +hit around to support losing all hit talents.
The EJ forum community tends to focus on what is the bleeding edge build. Right now it is 57/3/11 Arcane if you have the raid support. The FFB build is still lively as many people were FFB and it is still light years easier on mana than either Arc or Fire/Arc. There are a few posts around about the FB build, but right now it isn't as mana efficient as FFB nor does it have the DPS of Arcane, though it is slightly more DPS than FFB and a bit less DPM than Arcane. Right now that just doesn't justify many people taking it, though in a multi mage setup with mana support for Arcane I would reccomend the FB over FFB to bring the scorch debuff if you have enough +hit around to support losing all hit talents.
Thx so far for this information. But as you said FB is after arcane the best dps build and therefore it might be interesting to see some statistics for crit modifier and the gear solutions to get 17% hit with no talents.
In my guild are 3 mages and we need of course 1 mage for scourge and it is perhaps more efficient to skill deep fire instead of the 51-20-0. Also the last patch informations show that arcane will be little weaker now.
Is it allowed to create such a thread in the mage subforum?
The 'best' dps build, for many people, is simply your personal preference between the three frontrunning specs. The differences are relatively small enough such that player skill / gear / latency can be more influential factors than the spec itself. This does not apply to everyone, but for a great deal of players.
Bedrayne eloquently mentioned what the 'best' spec is currently from an EJ standpoint. However for many players, the best spec is simply a choice between Arcane / Fireball / FFB - with all being an acceptable choice.
1. The gear was baselined on FFB ie. I didn't regem for fireball/arcane, I did change gear to be hitcapped and swapped a piece for arcane.
2. Focus Magic buff the one you give to someone else isn't included in fireball or arcane, assuming 2 fireball mages then fire gains around 3% more dps due to circular FM-ing.
3. Arcane doesn't include the shatter combo as it was hotfixed, and the glyph is 3% (post hotfix).
4. Rune of Razorice is enabled.
5. Rawr build used is 30730, one thing I'm uncerain of is if it models AM as gaining the buff or not, in either case Arcane number can be considered as equal or lower then the correct one.
Can anyone tell me if it is possible to see how many times a player has cast living bomb on a boss and how many times that living bomb has exploded on a WWS report?
As a class leader I'd like to know if a player is not waiting for living bomb to explode but rather keep refreshing it before it explodes but I am uncertain as to how to do that as WWS only shows one living bomb under the spells used in a certain boss.
Can anyone tell me if it is possible to see how many times a player has cast living bomb on a boss and how many times that living bomb has exploded on a WWS report?
As a class leader I'd like to know if a player is not waiting for living bomb to explode but rather keep refreshing it before it explodes but I am uncertain as to how to do that as WWS only shows one living bomb under the spells used in a certain boss.
Click on the living bomb damage. Landed/crits means that it is exploding. Dot is the Dot damage.
Also, you do want living bomb to explode, then refresh it right after. This is for extra damage, hot streak procs if it crits, and enough other reasons to make me wonder why you would think otherwise. Always let bomb go boom before reapplying is a good general practice.
You can't "refresh" living bomb before it explodes unless you cast it on another target. It will tell you that a more powerful spell is already on the boss if you try to. If you are trying to check on this person's DPS however, the LB uptime is what you want to be looking for.
I don't believe the "more powerful spell" message always applies, for the same reasons that you can try to override mana shield or ice barrier with a new cast and see the same message, and at other times you can't. I believe it has something to do with the the coefficient that is used for the spells. Regardless of whether that's the reason, it isn't a guarantee that you will be unable to refresh living bomb 100% of the time. It shouldn't even be an issue though. Scorchio2 provides an excellent tracking display for Scorch and Living Bomb uptimes.
I don't believe the "more powerful spell" message always applies, for the same reasons that you can try to override mana shield or ice barrier with a new cast and see the same message, and at other times you can't. I believe it has something to do with the the coefficient that is used for the spells. Regardless of whether that's the reason, it isn't a guarantee that you will be unable to refresh living bomb 100% of the time. It shouldn't even be an issue though. Scorchio2 provides an excellent tracking display for Scorch and Living Bomb uptimes.
I'm pretty sure that while that is normally the case, you cannot re-apply Living Bomb to a target no matter how your spell power changes (and the more powerful spell message was just the easiest way for Blizzard to code it). If someone would like to perform a test (put LB on target dummy, use [Potion of Wild Magic] or trinkets/mana gem to increase spellpower, and try to reapply) and prove me wrong, go ahead.
I have never encountered a time where I could reapply LB on my target before it exploded, regardless or procs, trinkets, or buffs. Sometimes I wish I could have, like when I applied it on Maexxna and couldn't sync it with the spider spawns. Nevertheless, I was never able to "refresh" my LB.
You could both be right, naturally, just seems like an odd mechanic at play -- the entire "A more powerful spell is active" message. I guess I've never intentionally tried to put living bomb up early to test it, but when I have put living bomb up just as the explosion is going off, more than a few times I've thought that I was clipping it and accidentally refreshing it instead of letting it explode. But, I suppose I just missed the explosion.
You could both be right, naturally, just seems like an odd mechanic at play -- the entire "A more powerful spell is active" message. I guess I've never intentionally tried to put living bomb up early to test it, but when I have put living bomb up just as the explosion is going off, more than a few times I've thought that I was clipping it and accidentally refreshing it instead of letting it explode. But, I suppose I just missed the explosion.
It is possible to reapply the DoT just as the explosion happens and it appears that LB does not miss a tick and you still get the explosion.
From my own experience, it is not possible to apply LB to a target that already has your own LB on it.
Indeed I always wait for the explosion however as a class leader I'd like to analize some of our other mages wws to see if they are correctly doing the same which is why I am wondering if there is any way to know how many times living bomb has exploded and how many times it has been actually cast (WWS only shows the Dot so I guess you could divide the amount of total ticks by the amount of ticks in one LB application, which I am uncertain of)
As for reapplying LB before the current one explodes, I have mistakenly recast living bomb on a mob with one already on it and it simply refreshes it on the boss, in fact it even annoys me at times because Scorchio2 cannot know if you refresh LB before it explodes (It even says so on the readme) therefore it will not reset the timer so I have to wait after the timer runs out (And no explosion message or sound is given) a while until all of a sudden without any timer up (Since it has expired) scorchio will throw the explosion sound and warning message and only then I can reapply LB (Otherwise if I just recast LB as soon as the timer runs out, I never get any timer anymore as I am simply refreshing LB and it never gets to explode, or at least Scorchio doesnt know about it).
I have to check that again but I still see it happen rarely when I mistakenly press the LB button.
Is there a mod which checks if TTW is active on your current target? I've generally just assumed it's active, since most of the time we have a DK tank, or I'd tell a warrior to thunderclap if I noticed he didn't right away. But one of our druid tanks mentioned he doesnt have Infected Wounds in his spec.
I could probably set one of my existing mods to track every single of those debuffs, but would mean alot of clutter on my screen to show them when they're up.. And I don't really care which, I just want a "TTW active!" message, (Speaking as an Fire/arc mage, so I can't even put up slow myself)
I think this list has been written some times for triggering ttw on boss mobs:
Class - Skill
Mage - Slow
Warrior - Thunderclap
Paladin - Judgement of the Just
Death Knight - Frost Fever
Druid - Infected Wounds
Is this list complete, or does the FFB/Frostbolt debuff also triggering TTW on bosses, or other skills?
I think this list has been written some times for triggering ttw on boss mobs:
Class - Skill
Mage - Slow
Warrior - Thunderclap
Paladin - Judgement of the Just
Death Knight - Frost Fever
Druid - Infected Wounds
Is this list complete, or does the FFB/Frostbolt debuff also triggering TTW on bosses, or other skills?
Indeed I know which skills trigger it, that's not what I'm asking. I simply need some sign to know if it's active or not, so I know to ask someone to put it up if not. (I'm a mage class leader and we usually run with 3-5 mages, most specced fire/arc or arcane, so it's kind of a big deal dmg wise)
I don't really want having to track 4-5 debuffs that clutter up my already overfilled UI:>
Indeed I know which skills trigger it, that's not what I'm asking. I simply need some sign to know if it's active or not, so I know to ask someone to put it up if not. (I'm a mage class leader and we usually run with 3-5 mages, most specced fire/arc or arcane, so it's kind of a big deal dmg wise)
I don't really want having to track 4-5 debuffs that clutter up my already overfilled UI:>
It's pretty much always up.
The only exception is if you have no Death Knight AND no Warrior AND no Prot Paladin AND no Feral Druid.
Or one of those key players is performing bad or nobody cares about performance.
[Edit]: Any Death Knight should keep up Frost Fever all the time, it's part of their DPS rotation.
Regardless of spec, and it has nothing to do with Howling Blast either.
Prot Paladins will keep it up on single target mobs, but Torment doesn't affect AoE spells anyway.
It is applied by any Judgement, not just Justice which seems to be claimed without reason.
Feral Druids may be a wildcard.
But not taking 20% melee reduction for 3 points doesn't seem like a good choice for progression fights.
The only exception is if you have no Death Knight AND no Warrior AND no Prot Paladin AND no Feral Druid.
Or one of those key players is performing bad or nobody cares about performance.
No, you're wrong. Read my post before anwering. As I said, we sometimes have a druid tanking that is NOT specced for it. He claims he's specced for max threat and mitigation instead. Allthought I might ask him kindly to respec. Also, I know some DPS DK's use howling blast as well, but we don't have many DKs atm. I know when our DK or Warrior is tanking, it's allways up.
So that's why it would be very usefull to actually be able to see if TTW is active or not, since browsing through 40+ debuffs on the boss, or having to track 5 different ones with an addon isnt a very good sollution!
I'm sure other mages would find it usefull as well, for their slacking tanks:>
No, you're wrong. Read my post before anwering. As I said, we sometimes have a druid tanking that is NOT specced for it. He claims he's specced for max threat and mitigation instead. Allthought I might ask him kindly to respec. Also, I know some DPS DK's use howling blast as well, but we don't have many DKs atm. I know when our DK or Warrior is tanking, it's allways up.
Indeed. I'm fairly sure that top Cat-form dps doesn't include infected wounds, so if you have the situation where your feral is primarily dps and off-tanks, he may not have or use IW. Prot Paladin wouldn't use JoJ for tanking, and it would be the 3rd priority to apply after JoL and JoW. I really don't know much about DK tanking, but as I understand it Frost is not the only tanking spec. So for example, on Sarth3D depending on setup, you might have to make sure you know which tank is tanking which mobs and whether they include a slowing debuff in their rotation. Certainly you shouldn't presume these debuffs are up, and it's always worth communicating with your guild mates so that they know you are relying on them for something.