Does spell rezistance lower frost nova chance to brake in pvp?
How does spell penetration work for frost nova in pvp?
Are you asking for spell resistance on yourself or your target? Spell resistance only affects your chance at resisting a spell cast on you. Spell penetration lowers your opponent's resistance to your spells, to a limit of 0 barring innate level resists. I'm not sure how racials affect this.
For example, if you're wearing 10 spell penetration, and your opponent is wearing 5 frost resist, 5-10 is -5. Since you cannot have negative resistance, his resist is actually 0. To my knowledge, frost nova does not have heartbeat resist checks like polymorph, instead a rooted target has a chance to break the root every time they take damage. Stacking spell resist won't lower the break chances for frost nova, and stack spell penetration won't either. Spell penetration will only affect the initial cast, not the later root.
Praetorian: I once pointed out that the proper Roman numeral for 500 was D, so they should really rename themselves <Clan DIX>. That didn't go over too well. Sebudai: Imagine a combination of Life Grip, Death Grip, Disengage, Typhoon, and Thunderstorm. It would be like the Large Hadron Collider of WoW.
I've been worried about my dps declining relative to other mages in my guild. I've been following Rawr's recommendations as to gear and gemming pretty closely, as well as the advice in the optimal gear threads. I've been frostfire spec, and my gear is really quite good... but I am a little low in crit (32% fire with glyphed molten).
After looking at some WMO/WWS logs, I think I'm mostly just losing the crit lottery. Two part question... first, should I attempt to correct this by stacking a bit more crit (sundial instead of dying curse, for example) or switching a few gems... even though rawr seems to recommend otherwise? Second, I'll link a WMO, is there anything I'm missing? I got beat by a totw fire mage in slightly worse gear, but his effective crit was 20% higher than mine. He had focus magic, I didn't, but I don't think that accounts for it. (Edit: I was also flasked, i don't think he was.)
If anyone wants to eyeball it, is my DPS in line with my gear/spec? I really appreciate a second eye on this since I'm getting kind of frustrated with losing on meters.
Last edited by thunderstung : 02/17/09 at 5:32 AM.
If anyone wants to eyeball it, is my DPS in line with my gear/spec? I really appreciate a second eye on this since I'm getting kind of frustrated with losing on meters.
Seems the information you need is in that report you linked. Living Bomb and Hot Streak is where your Fire or FFB DPS is going to really shine and even though your Living Bomb ticks for more than Wizbean, he got 52 ticks of Living Bomb (applied 13 LB's) compared to your 40 ticks (applied 10 LB's) in the same fight as well as 13 Pyroblasts compared to your 9. Neither of you caught all your Hot Streak procs however. It shows you got the Hot Streak buff 14 times but only cast 9 Pyro's. Not missing Hot Streaks and better LB uptime may fix your problem before any gear/spec changes will.
Hey there guys, was looking for it on the forum but couldnt find my question. Was just curious what range of snares actually work on Raid bosses, as i was wanting to spec TTW/FIRE but i only do ten man raids nowadays returning to wow, and wonder whether there is enough diversity between classes and specs in ten man raids to make TTW/FIRE work, or whether i should head back to being a FFB Mage.
Also (although not entirely important in that i can probably find this myself) but what is the best/ most optimal 4 pieces of T7 to obtain, again considering im only doing 10 man raids, not sure whether to get the T7 headpiece or the T7 chest piece instead. Cheers in advance
Every fight is a food fight when you're a cannibal.
~~Demitri Martin
Hey there guys, was looking for it on the forum but couldnt find my question.
It's posted at least once a page in this thread, so if you'd really looked, it would have been easily discoverable.
To answer:
Thunderclap: Warriors
Judgement of the Just: Paladins
Chains of Ice: DKs
Infected Wounds: Druids
and Slow from Mages activates TTW also, but each of the classes listed above should have the listed debuff active at all times if they are the tank, so casting slow is both a dps loss, and a mana / time drain that you shouldn't be using.
Note that the Judgement of the Just is a talent point in the Prot tree, and activates when the tankadin uses ANY Judgement. It does not replace any judgement such as Judgement of Wisdom (the mana return).
Out of sheer curiosity, has anyone tried 2pct5 bonus with the new AB mechanics ? I doubt it affects the debuff, but hey who knows.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
OK - I have done a bit of searching but have not found an answer (the string length > 3 does not help when searching for "hit" related subject matter)... Anyway - I am sure this has been descussed but after digging for it for about 20 minutes I guess I'll just ask - sorry for the repeat.
Does my +hit rating as displayed in my character screen include the 3% that I get from having 3/3 points speant in precision?
OK - I have done a bit of searching but have not found an answer (the string length > 3 does not help when searching for "hit" related subject matter)... Anyway - I am sure this has been descussed but after digging for it for about 20 minutes I guess I'll just ask - sorry for the repeat.
Does my +hit rating as displayed in my character screen include the 3% that I get from having 3/3 points speant in precision?
Thanks in advance...
Short answer: No.
Long answer: Next time you want to know what talents change your character screen, take off your gear and look at your character screen.
Okay. So recently I decided to try out the Fireball spec. Unfortunately I failed miserably, I only managed about 4k dps on Patchwerk. So basically I wonder if someone could be kind enough to check my gear on Armory and see if perhaps I'm lacking crit / some other stat for that spec? I'm also curious wether or not we're still supposed to scorch before launching the Hot Streak pyro's to avoid ignite munching.
Okay. So recently I decided to try out the Fireball spec. Unfortunately I failed miserably, I only managed about 4k dps on Patchwerk. So basically I wonder if someone could be kind enough to check my gear on Armory and see if perhaps I'm lacking crit / some other stat for that spec? I'm also curious wether or not we're still supposed to scorch before launching the Hot Streak pyro's to avoid ignite munching.
First, 4k dps is not failing miserably unless you have best in slot gear. Get Rawr and check it against your gear/buffs to see if you are underperforming for one. Secondly, without a WWS or similar we can't just check your armory and say "Yup 30 crit rating under, theres your problem." unless you have wild gear choices like stacking spirit or mp5. FB is about LB uptime and making sure you use your HS Pyros. We also can't see what kind of raid support you have. The only thing we could really check for is not having enough hit, and you should know that yourself. Third, ignite munching has been answered previously and you can find it in a couple of threads, but no, you shouldn't scorch before the pyro.
Anyone a fan of Incanter's Absorption for PVE? I took my leftover point and tossed it in there for grins.
It procs off everything just about. Priest shield, Frost ward, fire ward, mana shield and other shielding effects. I wonder if it would be worth while to take a point out of slow and maybe steal one more point to max out this talent? Maybe arrange for a healer to toss you a shield every once in a while.
Last edited by belalrone : 02/17/09 at 5:20 PM.
Reason: added "for PVE"
I'm a bit confused with the best available cloak enchant. As a tailor/enchanter, I'm under the impression that 23 haste to cloak will yield higher dps than the lightweave embroidery. A warlock thread here on EJ shows the embroidery as a ~40 dps upgrade and 23 haste as ~14dps. Just looking for clarification on this matter.
Anyone a fan of Incanter's Absorption for PVE? I took my leftover point and tossed it in there for grins.
It procs off everything just about. Priest shield, Frost ward, fire ward, mana shield and other shielding effects. I wonder if it would be worth while to take a point out of slow and maybe steal one more point to max out this talent? Maybe arrange for a healer to toss you a shield every once in a while.
I asked this when 3.08 was yet to be released and Roywyn did some math on it. You can see the posts here: Incanter's Absorption
It might have changed slightly since they capped the amount you could gain based on your max HP because of the bone armor bug in military wing before where people were stealing shields that absorbed millions of damage resulting in hundreds of thousands worth of bonus spell damage.
I'm a bit confused with the best available cloak enchant. As a tailor/enchanter, I'm under the impression that 23 haste to cloak will yield higher dps than the lightweave embroidery. A warlock thread here on EJ shows the embroidery as a ~40 dps upgrade and 23 haste as ~14dps. Just looking for clarification on this matter.
Use Rawr to clarify it for yourself. You should realize that "X dps upgrade" is meaningless without appropriate context: existing gear, talents, group composition, and fight parameters.
Anyone a fan of Incanter's Absorption for PVE? I took my leftover point and tossed it in there for grins.
It procs off everything just about. Priest shield, Frost ward, fire ward, mana shield and other shielding effects. I wonder if it would be worth while to take a point out of slow and maybe steal one more point to max out this talent? Maybe arrange for a healer to toss you a shield every once in a while.
I don't know why you have slow in the first place, its not really a PVE talent and you really shouldn't be wasting dps time refreshing it.
Anyone a fan of Incanter's Absorption for PVE? I took my leftover point and tossed it in there for grins.
It procs off everything just about. Priest shield, Frost ward, fire ward, mana shield and other shielding effects. I wonder if it would be worth while to take a point out of slow and maybe steal one more point to max out this talent? Maybe arrange for a healer to toss you a shield every once in a while.
I am an unqualified *huge* fan of this talent. It is because in the gearing that most of the mages on this forum are using, they can normally come up with 9% or even 10% hit without sacrificing other DPS stats (in their available gear). If this is the case, you can remove one or two points out of Arcane Focus and placing them into Incanter's Absorption. You can also steal a point away from one of your throwaway talent points (Magic Attunement/Magic Absorption) to put 3 full points in this.
In the case of upcoming skills in 3.1, the group-wide damage shields will make this talent more ubiquitous. However, currently, Sapphiron and K'T in Naxx, Sarth, etc. make using Frost Ward and Fire Ward actual DPS-gain spells (i.e. worth using the GCD to invoke them). Adding a shield from a friendly priest (you have to be on very good terms with them, however, ha) will greatly increase your damage output on most boss fights where raid damage is taken. A typical example of this from my last raid was where I was shielded and using frost ward, I would spike my spell power to nearly 4000 at times during the fight.
Ironically, this makes stamina an indirect DPS stat. Because the maximum damage absorbed is based on 15% of your maximum health, each additional stamina point in a raid setting yields ~1.5 spell power if "maxed" out damage absorption. It's frankly a highly overlooked talent.
Read my mind. I was just thinking about this. Will go farm out 2t5 and report back.
You can't get 2xT5 & 4xT7 they have the same slots Head/Chest/Hands/Legs/Shoulders. You can however get 4x T6 & T7. Not sure if the 5% to Fireball/Frostbolt and Arcane Missiles is worth the lower stats on the 4 slots though.
You can't get 2xT5 & 4xT7 they have the same slots Head/Chest/Hands/Legs/Shoulders. You can however get 4x T6 & T7. Not sure if the 5% to Fireball/Frostbolt and Arcane Missiles is worth the lower stats on the 4 slots though.
I think it is safe to skip the math and just assume that wearing 4pcs of level 70 gear is not better for your dps.
I think it is safe to skip the math and just assume that wearing 4pcs of level 70 gear is not better for your dps.
Well, the question is definitely not getting 4t6. But, while true you cannot have 2t5 and 4t7, the idea is to see the effect of 2t5 on arcane blast scaling (it's a theoretical question). Also, we have to keep in mind that at some point, we won't be wearing 4t7 forever (lest you think you'll be holding on to all your Ulduar gear until you get 4t8 or something).
Before 3.08/3.09, when BM hunters and HAT Rogues were ridiculous, i always fell short behind them on meters. Seeing the changes incoming on 3.08, i thought i'd finally be able to take top position once again.
But it seems that i'm still losing to Hunters and Rogues in most of the fights. Is this normal? For this WWS Parse, i've stuck to AB AB AB AM(Mbarr) Combo and AB Mana DUmp towards the end. While i'm still at less than 100% CDs Uptime, i feel it wouldn't make too much of a shocking difference.
Is this the correct state? Am i somehow playing it wrongly? or are my rogues and hunters just better at their class than i am?
Patchwerk WWS Link (Please ignore the first 3 Boss fights, was using PVP Glyphs) I'm Soulaness in the parse.
Well, the question is definitely not getting 4t6. But, while true you cannot have 2t5 and 4t7, the idea is to see the effect of 2t5 on arcane blast scaling (it's a theoretical question). Also, we have to keep in mind that at some point, we won't be wearing 4t7 forever (lest you think you'll be holding on to all your Ulduar gear until you get 4t8 or something).
The set-question is actually quite interessting. For starters, the Sunwell-t6-pieces aren't all that far off from t7-pieces as far as offensive stats go, but they do lack attributes. Which of course hurts arcane, because it actually profits from Int notably.
Anyhow, they aren't completly useless. I wouldn't have given it a second thought before, but it might actually be worthwhile by now to check wether 4xt6 couldn't actually surpass 4xt7. I highly doubt it, but I'm going to try some math on it tomorrow for the hell of it.
2xt5 of course is yet more interesting, but again, I doubt it. Will test it tomorrow though, if I actually manage to find the damn pieces on my bank.
It all boils down to how useful the 4xt7-bonus really is. Considering the consensus that crit really isn't a preferred stat for arcane right now, I wonder wether it really is as necessary as we might think it is.
I usually raid with the same other mage who's cookie-cutter FFB. He has slightly better gear than e, but not all that much. I'm playing a 57/3/11 arcane, using Manly's rotations and tips.
Question is: why, in every typical 25 man boss fights, do I always have a higher dps but a lower dmg done?