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Old 02/22/09, 11:46 AM   #1151
Duravi
Piston Honda
 
Undead Mage
 
Kalecgos
The only time you don't socket pure spell power is getting a socket bonus so you would then socket spell power/haste(arcane) or crit(FB and FFB)
An optimal or near optimally geared mage getting a socket bonus with FB spec would actually go sp/haste. FFB you would go sp/crit. Haste has a higher value relative to crit for FB spec, this is why speed pot should always be used with fireball spec but for ffb spec its basically a toss-up between speed and wild magic.

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Old 02/22/09, 1:06 PM   #1152
Shaewyn
Piston Honda
 
Draenei Mage
 
Malygos
Originally Posted by Arkonos View Post
When my friend lvled his Wl, he forced me to buy him the Shadoweave set when he hit 30 and he exchanged the last piece at 60 (although he had access to every item from instances and grp quests)

Right now I'm killing the last mobs for lvl30 with my fire mage and I wonder if there is a similar set for a mage?


I heard that arcane is the new dps specc. Had 3.0 and the following changes an affect on the best lvl specc for a mage as well?
Quite honestly, pick the spec you like for leveling. Personally, I went fire. Arcane doesn't really get into it's power until you get Arcane Blast in the mid-60s. Because you'll be spending a lot of time leveling and your single target DPS doesn't really impact that much (compared to your drinking time, for example), choose the spec you find more fun. May as well enjoy leveling.

Though, as a side note, once you get Hot Streak/Frostfire bolt/Shatter, leveling becomes comically easy: Freeze a target, Frostfire Bolt + Fireblast, which should give you a hot streak proc (because of shatter), then instant Pyro should flatten most mobs you come up against.

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Old 02/22/09, 4:57 PM   #1153
Kelfar
Piston Honda
 
Kelfar's Avatar
 
Blood Elf Mage
 
Bronzebeard
Originally Posted by willem11 View Post
I believe spellpower/mp5 or spellpower/spirit is supreme to stamina.
Personal preference really, the little amount of mana regen you get really doesn't matter, you would be using molten armor as arcane spec so you have very little while casting regen. But in optimal gear you would be doing a big benefit to have JC, then you wouldn't even have to worry about socketing purple gems.

Originally Posted by Duravi View Post
An optimal or near optimally geared mage getting a socket bonus with FB spec would actually go sp/haste. FFB you would go sp/crit. Haste has a higher value relative to crit for FB spec, this is why speed pot should always be used with fireball spec but for ffb spec its basically a toss-up between speed and wild magic.
Yes, in optimal gear as FB spec you would socket sp/haste, even though according to the optimal set thread there are only 2 orange gems in the gear set. But before you are at that threshold you would probably want to be socketing crit until you are at the % you want.

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Old 02/23/09, 9:20 AM   #1154
nisaea
Glass Joe
 
Blood Elf Mage
 
Fenris
Hello

CSD and 4pt7 crit dmg coefficients.

(Taken from Manly's Arcane post:)

arcane spell + spell power: crit coef = 175%
arcane spell + spell power + CSD: crit coef = 181.75%

And

arcane spell + spell power: crit coef = 175%
arcane spell + spell power + 4pt7: crit coef =177.5%

Can someone explain why (how)? I don't doubt that those numbers are correct, but I'd certainly like to know how Blizz does math.

Thanks

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Old 02/23/09, 10:41 AM   #1155
Masnie
Don Flamenco
 
Masnie's Avatar
 
Blood Elf Paladin
 
Khaz'goroth (EU)
The formula is given in the same post:

crit_multiplier = (1 + ( ((1.5 [* CSD]) - 1) * (1 [+ ice_shards] [+ burnout] [+ spell_power] [+ 4pct7] [+ am_glyph]) )) [* ignite]
With the value for CSD being 1.03, spell_power is 0.5 and for 4T7 it's 0.05

arcane spell + spell power: crit coef = 175%
1+ ( 0.5 * 1.5)

arcane spell + spell power + CSD: crit coef = 181.75%
1+ (1.5*1.03 -1) * 1.5

arcane spell + spell power + 4pt7: crit coef =177.5%
1+ ( 0.5 * 1.55)

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Old 02/23/09, 8:30 PM   #1156
nisaea
Glass Joe
 
Blood Elf Mage
 
Fenris
Hello,

I understand that, Masnie.

What I don't understand is how Blizz can say "CSD is a 3% increased critical dmg", and make the math work out to an actual increase of 6.75%. And, in the case of the 4pt7, a "5% critical dmg increase" becomes a 2.5%.

Isn't that simply messed up?

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Old 02/23/09, 8:46 PM   #1157
 nathanbp
Great Tiger
 
Gnome Mage
 
Aegwynn
Originally Posted by nisaea View Post
Hello,

I understand that, Masnie.

What I don't understand is how Blizz can say "CSD is a 3% increased critical dmg", and make the math work out to an actual increase of 6.75%. And, in the case of the 4pt7, a "5% critical dmg increase" becomes a 2.5%.

Isn't that simply messed up?
Most things apply to your "critical strike damage bonus", which starts at 50%. Your critical strike multiplier is 1 + your critical strike damage bonus. For example, Ice Shards - Spell - World of Warcraft doubles your critical strike damage bonus to 100%, making your multiplier 2. Most changes to this damage bonus are additive, thus the "[+ ice_shards] [+ burnout] [+ spell_power] [+ 4pct7] [+ am_glyph]" part of the formula. Since they are all being multiplied by the base of 50%, they add in half of their increase to the total (4T7's 5% becomes only 2.5%).

The CSD meta, for some reason, multiplies your base critical strike damage bonus before any of these calculations. Now, you'd think this would be .5 * 103% = 0.515, but for some reason instead it is (1.5 * 103%) - 1 = 0.545. So the real effect of the CSD meta is to change your base critical strike damage bonus to 54.5%, which then is multiplied by all the other modifiers. Yes, this is messed up, but it's also the way it works.

Last edited by nathanbp : 02/23/09 at 8:47 PM. Reason: Added last sentence

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 02/24/09, 9:44 AM   #1158
nisaea
Glass Joe
 
Blood Elf Mage
 
Fenris
Originally Posted by nathanbp View Post
Yes, this is messed up, but it's also the way it works.
Thx!

It probably would have been too simple for Blizzard to just make them all strictly additive (and adjust the values accordingly to preserve balance).

And we wonder why the company that created such messed up math can't keep their servers stable???

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Old 02/24/09, 2:54 PM   #1159
Allezrouge
Glass Joe
 
Blood Elf Mage
 
Shattered Hand
Hi,

I was wondering how important the 4pc set bonus is on our gear. I just recently acquired the Leggings of the Wanton Spell Caster. Rearranging my gear gives me around 30 more spell power and hit capped, although it will break my 4pc. I was wondering just how worth it the set bonus was.

Thanks in advance.

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Old 02/24/09, 3:01 PM   #1160
Thegoodman
Piston Honda
 
Thegoodman's Avatar
 
Gnome Mage
 
Daggerspine
Originally Posted by Allezrouge View Post
Hi,

I was wondering how important the 4pc set bonus is on our gear. I just recently acquired the Leggings of the Wanton Spell Caster. Rearranging my gear gives me around 30 more spell power and hit capped, although it will break my 4pc. I was wondering just how worth it the set bonus was.

Thanks in advance.
The Optimal Sets / Item Discussion thread breaks this down fairly well.

A quick answer is that it is typically not worth it to break the set bonus but, the bonus is not overly important. If you choose to drop more than 1 piece, chooses the helm or the chest since the spirit on those items is essentially worthless.

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Old 02/24/09, 3:56 PM   #1161
Averiel
Von Kaiser
 
Human Rogue
 
<SPG>
Ysera
Originally Posted by Allezrouge View Post
Hi,

I was wondering how important the 4pc set bonus is on our gear. I just recently acquired the Leggings of the Wanton Spell Caster. Rearranging my gear gives me around 30 more spell power and hit capped, although it will break my 4pc. I was wondering just how worth it the set bonus was.

Thanks in advance.
Although I am new at Rawr as well, it's gotta be the best TOOL EVER to a mage. It'll save you the trouble of having to explain your questions thoroughly and it will allow you to customize your own character based on what you have and provide you with answers in a split second =)

Like the previous poster had said, breaking 4pc will take a bit to overcome, and out of your 5 pieces of Tier pieces you can acquire, the helm or chest would be your best bet to use an offset piece on since they both have spirit on them.

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Old 02/25/09, 2:51 AM   #1162
irgendwer
Banned
 
Gnome Mage
 
Azshara (EU)
Normally i would test such things immediately, but the servers are down 4 more hours. Does anyone know if Ebon Plaguebringer works with the spells of a mage? (it should, but im unsure right now)

thx in advance

@psgarak:
Exactly what i wanted to know thx and sorry for the unexact question.

Last edited by irgendwer : 02/25/09 at 4:55 AM.

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Old 02/25/09, 3:22 AM   #1163
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Which part are you refering to? The 13% spell damage (not spellpower) affects all spells cast on the target, regardless of school or class, and does not stack with Curse of Element or Earth and Moon. The 3% crit is not part of the debuff, as it is the "greedy" portion of the talent that rewards the DK for specing into a raid buff that is potentially covered by other classes.


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Old 02/26/09, 1:56 AM   #1164
Shannarra
Glass Joe
 
Human Mage
 
Eonar (EU)
Quick question on gear with spirit for arcane mages.
I have gleaned from reading most of the arcane thread that spirit is becoming more and more important.
Did 25 Naxx for 1st time yesterday, Grand Widow drops 2 pieces of cloth with spirit and a ring with spirit. All 3 items had good amounts of +SP, stam and int. RL asked 'healers only' to roll.
Before i go have a hissy fit on my forum am i right to think that as a mage i'd have as much use for those items as a healer?
(i have used the search function and it fires up too many possibilities so don't ban me again for asking a simple question that requires a simple answer!)

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Old 02/26/09, 3:59 AM   #1165
Kelfar
Piston Honda
 
Kelfar's Avatar
 
Blood Elf Mage
 
Bronzebeard
Originally Posted by Shannarra View Post
Quick question on gear with spirit for arcane mages.
I have gleaned from reading most of the arcane thread that spirit is becoming more and more important.
Did 25 Naxx for 1st time yesterday, Grand Widow drops 2 pieces of cloth with spirit and a ring with spirit. All 3 items had good amounts of +SP, stam and int. RL asked 'healers only' to roll.
Before i go have a hissy fit on my forum am i right to think that as a mage i'd have as much use for those items as a healer?
(i have used the search function and it fires up too many possibilities so don't ban me again for asking a simple question that requires a simple answer!)
Spirit isn't more and more important, its just not a wasted stat like it was as FFB spec. Its something you can now make use of but that doesn't mean to stack it.

And yes you should be allowed to roll on spirit items, if you raid leader isn't allowing warlocks to roll on gear with spirit he/she is ignorant to the way warlocks work now, and to the way mages somewhat what benefit from spirit.

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Old 02/26/09, 4:06 AM   #1166
Omgimcrap
Glass Joe
 
Night Elf Druid
 
Eonar (EU)
Originally Posted by Kelfar View Post
Spirit isn't more and more important, its just not a wasted stat like it was as FFB spec. Its something you can now make use of but that doesn't mean to stack it.

And yes you should be allowed to roll on spirit items, if you raid leader isn't allowing warlocks to roll on gear with spirit he/she is ignorant to the way warlocks work now, and to the way mages somewhat what benefit from spirit.
nice one ty.

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Old 02/26/09, 4:46 AM   #1167
Skorp
Glass Joe
 
Orc Warrior
 
Blackrock
I recently transferred servers and had to redo my toon's specific macros. I loved the LB timer macro, but for some reason I have been unable to make it work again. I've searched through the mage forums and found what I believe is the same macro, but it is still not pulling up the 12 sec timer and counting down like it used to. This is what I currently have:

#show
/castsequence reset=12 Living Bomb

What am I missing?

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Old 02/26/09, 6:24 AM   #1168
Tempest1
Glass Joe
 
Blood Elf Mage
 
<EnV>
Dreadmaul
Originally Posted by Skorp View Post
I recently transferred servers and had to redo my toon's specific macros. I loved the LB timer macro, but for some reason I have been unable to make it work again. I've searched through the mage forums and found what I believe is the same macro, but it is still not pulling up the 12 sec timer and counting down like it used to. This is what I currently have:

#show
/castsequence reset=12 Living Bomb

What am I missing?
If you mean a stopwatch timer then you need:
/script Stopwatch_Play();
/stopwatch 12
at any part of the macro.
Although to me what you want seems vague so you might not mean stopwatch. If so, can't help you sorry.

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Old 02/26/09, 6:46 AM   #1169
Skorp
Glass Joe
 
Orc Warrior
 
Blackrock
Originally Posted by Tempest1 View Post
If you mean a stopwatch timer then you need:
/script Stopwatch_Play();
/stopwatch 12
at any part of the macro.
Although to me what you want seems vague so you might not mean stopwatch. If so, can't help you sorry.
This indeed brings up the stopwatch, but I was meaning a macro that not only does this, but casts LB itself and starts the countdown all in one swoop.

Last edited by Skorp : 02/26/09 at 6:56 AM.

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Old 02/26/09, 8:20 AM   #1170
Tempest1
Glass Joe
 
Blood Elf Mage
 
<EnV>
Dreadmaul
As I stated, the section of the macro I posted should be added to the macro you posted. Whether you add it before or after the living bomb doesn't matter.

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Old 02/26/09, 10:42 AM   #1171
cbags
Piston Honda
 
Draenei Mage
 
Garona
Scorchio tracks the living bomb, and can have a set time to warn you that it is going to go off.

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Old 02/26/09, 11:15 AM   #1172
epoh
Piston Honda
 
epoh's Avatar
 
Human Mage
 
Kargath
Originally Posted by Kelfar View Post
Spirit isn't more and more important, its just not a wasted stat like it was as FFB spec. Its something you can now make use of but that doesn't mean to stack it.

And yes you should be allowed to roll on spirit items, if you raid leader isn't allowing warlocks to roll on gear with spirit he/she is ignorant to the way warlocks work now, and to the way mages somewhat what benefit from spirit.
Not to mention the fact that if you are not allowed to roll on gear with spirit there will only be like 2 things in all of Naxx for you to roll on. Nearly everything has some amount of spirit on it.

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Old 02/26/09, 3:53 PM   #1173
ldyrebel1010
Glass Joe
 
Gnome Mage
 
Kalecgos
Searching in WWS log files

How can I find out who is casting a specific spell (in my case, innervate) in the WWS log files? When I clicked on the link to the buff I was told who received it (which I already knew), but I just wanted to check up on who was casting it, if this is possible.

The alternative is to wait until later tonight and ask all the druids personally, but I was wondering if I could search for this on WWS.

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Old 02/26/09, 4:24 PM   #1174
cbags
Piston Honda
 
Draenei Mage
 
Garona
You need to dig through the actual parse. Do a search for Innervate and it will show you each time it shows up, with of course the target.

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Old 02/26/09, 4:56 PM   #1175
ldyrebel1010
Glass Joe
 
Gnome Mage
 
Kalecgos
Originally Posted by cbags View Post
You need to dig through the actual parse. Do a search for Innervate and it will show you each time it shows up, with of course the target.
Well, so far I've searched for "spell="innervate"" and have gotten a list of everybody who has received innervate, but no indication of who cast it (which is what I'm interested in). Should I be using some other terms to find the caster (not the receiver, I already know this)?

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