The only time you don't socket pure spell power is getting a socket bonus so you would then socket spell power/haste(arcane) or crit(FB and FFB)
An optimal or near optimally geared mage getting a socket bonus with FB spec would actually go sp/haste. FFB you would go sp/crit. Haste has a higher value relative to crit for FB spec, this is why speed pot should always be used with fireball spec but for ffb spec its basically a toss-up between speed and wild magic.
When my friend lvled his Wl, he forced me to buy him the Shadoweave set when he hit 30 and he exchanged the last piece at 60 (although he had access to every item from instances and grp quests)
Right now I'm killing the last mobs for lvl30 with my fire mage and I wonder if there is a similar set for a mage?
I heard that arcane is the new dps specc. Had 3.0 and the following changes an affect on the best lvl specc for a mage as well?
Quite honestly, pick the spec you like for leveling. Personally, I went fire. Arcane doesn't really get into it's power until you get Arcane Blast in the mid-60s. Because you'll be spending a lot of time leveling and your single target DPS doesn't really impact that much (compared to your drinking time, for example), choose the spec you find more fun. May as well enjoy leveling.
Though, as a side note, once you get Hot Streak/Frostfire bolt/Shatter, leveling becomes comically easy: Freeze a target, Frostfire Bolt + Fireblast, which should give you a hot streak proc (because of shatter), then instant Pyro should flatten most mobs you come up against.
I believe spellpower/mp5 or spellpower/spirit is supreme to stamina.
Personal preference really, the little amount of mana regen you get really doesn't matter, you would be using molten armor as arcane spec so you have very little while casting regen. But in optimal gear you would be doing a big benefit to have JC, then you wouldn't even have to worry about socketing purple gems.
Originally Posted by Duravi
An optimal or near optimally geared mage getting a socket bonus with FB spec would actually go sp/haste. FFB you would go sp/crit. Haste has a higher value relative to crit for FB spec, this is why speed pot should always be used with fireball spec but for ffb spec its basically a toss-up between speed and wild magic.
Yes, in optimal gear as FB spec you would socket sp/haste, even though according to the optimal set thread there are only 2 orange gems in the gear set. But before you are at that threshold you would probably want to be socketing crit until you are at the % you want.
What I don't understand is how Blizz can say "CSD is a 3% increased critical dmg", and make the math work out to an actual increase of 6.75%. And, in the case of the 4pt7, a "5% critical dmg increase" becomes a 2.5%.
What I don't understand is how Blizz can say "CSD is a 3% increased critical dmg", and make the math work out to an actual increase of 6.75%. And, in the case of the 4pt7, a "5% critical dmg increase" becomes a 2.5%.
Isn't that simply messed up?
Most things apply to your "critical strike damage bonus", which starts at 50%. Your critical strike multiplier is 1 + your critical strike damage bonus. For example, Ice Shards - Spell - World of Warcraft doubles your critical strike damage bonus to 100%, making your multiplier 2. Most changes to this damage bonus are additive, thus the "[+ ice_shards] [+ burnout] [+ spell_power] [+ 4pct7] [+ am_glyph]" part of the formula. Since they are all being multiplied by the base of 50%, they add in half of their increase to the total (4T7's 5% becomes only 2.5%).
The CSD meta, for some reason, multiplies your base critical strike damage bonus before any of these calculations. Now, you'd think this would be .5 * 103% = 0.515, but for some reason instead it is (1.5 * 103%) - 1 = 0.545. So the real effect of the CSD meta is to change your base critical strike damage bonus to 54.5%, which then is multiplied by all the other modifiers. Yes, this is messed up, but it's also the way it works.
Last edited by nathanbp : 02/23/09 at 8:47 PM.
Reason: Added last sentence
Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
I was wondering how important the 4pc set bonus is on our gear. I just recently acquired the Leggings of the Wanton Spell Caster. Rearranging my gear gives me around 30 more spell power and hit capped, although it will break my 4pc. I was wondering just how worth it the set bonus was.
I was wondering how important the 4pc set bonus is on our gear. I just recently acquired the Leggings of the Wanton Spell Caster. Rearranging my gear gives me around 30 more spell power and hit capped, although it will break my 4pc. I was wondering just how worth it the set bonus was.
A quick answer is that it is typically not worth it to break the set bonus but, the bonus is not overly important. If you choose to drop more than 1 piece, chooses the helm or the chest since the spirit on those items is essentially worthless.
I was wondering how important the 4pc set bonus is on our gear. I just recently acquired the Leggings of the Wanton Spell Caster. Rearranging my gear gives me around 30 more spell power and hit capped, although it will break my 4pc. I was wondering just how worth it the set bonus was.
Thanks in advance.
Although I am new at Rawr as well, it's gotta be the best TOOL EVER to a mage. It'll save you the trouble of having to explain your questions thoroughly and it will allow you to customize your own character based on what you have and provide you with answers in a split second =)
Like the previous poster had said, breaking 4pc will take a bit to overcome, and out of your 5 pieces of Tier pieces you can acquire, the helm or chest would be your best bet to use an offset piece on since they both have spirit on them.
Normally i would test such things immediately, but the servers are down 4 more hours. Does anyone know if Ebon Plaguebringer works with the spells of a mage? (it should, but im unsure right now)
thx in advance
@psgarak:
Exactly what i wanted to know thx and sorry for the unexact question.
Which part are you refering to? The 13% spell damage (not spellpower) affects all spells cast on the target, regardless of school or class, and does not stack with Curse of Element or Earth and Moon. The 3% crit is not part of the debuff, as it is the "greedy" portion of the talent that rewards the DK for specing into a raid buff that is potentially covered by other classes.
Quick question on gear with spirit for arcane mages.
I have gleaned from reading most of the arcane thread that spirit is becoming more and more important.
Did 25 Naxx for 1st time yesterday, Grand Widow drops 2 pieces of cloth with spirit and a ring with spirit. All 3 items had good amounts of +SP, stam and int. RL asked 'healers only' to roll.
Before i go have a hissy fit on my forum am i right to think that as a mage i'd have as much use for those items as a healer?
(i have used the search function and it fires up too many possibilities so don't ban me again for asking a simple question that requires a simple answer!)
Quick question on gear with spirit for arcane mages.
I have gleaned from reading most of the arcane thread that spirit is becoming more and more important.
Did 25 Naxx for 1st time yesterday, Grand Widow drops 2 pieces of cloth with spirit and a ring with spirit. All 3 items had good amounts of +SP, stam and int. RL asked 'healers only' to roll.
Before i go have a hissy fit on my forum am i right to think that as a mage i'd have as much use for those items as a healer?
(i have used the search function and it fires up too many possibilities so don't ban me again for asking a simple question that requires a simple answer!)
Spirit isn't more and more important, its just not a wasted stat like it was as FFB spec. Its something you can now make use of but that doesn't mean to stack it.
And yes you should be allowed to roll on spirit items, if you raid leader isn't allowing warlocks to roll on gear with spirit he/she is ignorant to the way warlocks work now, and to the way mages somewhat what benefit from spirit.
Spirit isn't more and more important, its just not a wasted stat like it was as FFB spec. Its something you can now make use of but that doesn't mean to stack it.
And yes you should be allowed to roll on spirit items, if you raid leader isn't allowing warlocks to roll on gear with spirit he/she is ignorant to the way warlocks work now, and to the way mages somewhat what benefit from spirit.
I recently transferred servers and had to redo my toon's specific macros. I loved the LB timer macro, but for some reason I have been unable to make it work again. I've searched through the mage forums and found what I believe is the same macro, but it is still not pulling up the 12 sec timer and counting down like it used to. This is what I currently have:
I recently transferred servers and had to redo my toon's specific macros. I loved the LB timer macro, but for some reason I have been unable to make it work again. I've searched through the mage forums and found what I believe is the same macro, but it is still not pulling up the 12 sec timer and counting down like it used to. This is what I currently have:
#show
/castsequence reset=12 Living Bomb
What am I missing?
If you mean a stopwatch timer then you need:
/script Stopwatch_Play();
/stopwatch 12
at any part of the macro.
Although to me what you want seems vague so you might not mean stopwatch. If so, can't help you sorry.
If you mean a stopwatch timer then you need:
/script Stopwatch_Play();
/stopwatch 12
at any part of the macro.
Although to me what you want seems vague so you might not mean stopwatch. If so, can't help you sorry.
This indeed brings up the stopwatch, but I was meaning a macro that not only does this, but casts LB itself and starts the countdown all in one swoop.
As I stated, the section of the macro I posted should be added to the macro you posted. Whether you add it before or after the living bomb doesn't matter.
Spirit isn't more and more important, its just not a wasted stat like it was as FFB spec. Its something you can now make use of but that doesn't mean to stack it.
And yes you should be allowed to roll on spirit items, if you raid leader isn't allowing warlocks to roll on gear with spirit he/she is ignorant to the way warlocks work now, and to the way mages somewhat what benefit from spirit.
Not to mention the fact that if you are not allowed to roll on gear with spirit there will only be like 2 things in all of Naxx for you to roll on. Nearly everything has some amount of spirit on it.
How can I find out who is casting a specific spell (in my case, innervate) in the WWS log files? When I clicked on the link to the buff I was told who received it (which I already knew), but I just wanted to check up on who was casting it, if this is possible.
The alternative is to wait until later tonight and ask all the druids personally, but I was wondering if I could search for this on WWS.
You need to dig through the actual parse. Do a search for Innervate and it will show you each time it shows up, with of course the target.
Well, so far I've searched for "spell="innervate"" and have gotten a list of everybody who has received innervate, but no indication of who cast it (which is what I'm interested in). Should I be using some other terms to find the caster (not the receiver, I already know this)?