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Old 01/14/09, 2:38 PM   #766
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Not to mention 6% damage to FFB.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 01/14/09, 3:02 PM   #767
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Ranch View Post
You must be careful with those spreadsheets. I'll explain- if you click that link, go to the bottom, and click "lootrank" for any spec really that needs hit rating. You will notice that epic hit gems are in every socket imaginable, the spreadsheet is not programmed to reach "hit cap". The gear that this simulation is running collectively has like 700 hit rating-(would make rogues cream).

You might argue that every mage spec has 3% hit now from talents, and 6% if you go arcane and 8 frost. However since FFB has a better scaling factor with spell damage, which is the obvious choice for most mage specs for gems, it would be a connection to say that 300 +damage from all this hit gems turned into +dmg gems would benefit FFB spec better than frost, arcane or fireball spec. Long sentence, wasn't sure how to cut it up.

I'm not saying arcane is not on the top, I'm just saying take that spreadsheet lightly. As a matter of fact I wish Rawr had a hit calculator which put hit gems into yellow sockets first until cap then stopped.
The default profile uses ~290 Hit Rating (not 700). To see a "hit capped" version of the Lootrank/Wowhead gear lists, simply turn off the weights on Hit Rating after clicking through the lootrank/wowhead links on the SimulationCraft SampleOutput page.

As to the question: Is 57/3/11 the highest dps spec? Well.... The DPS achieved by the spec required exploiting the "combo" affect of executing Arcane Barrage early, clipping the last Arcane Missile. It also requires immense mana generation. The default raid config has "one of everything" which means that you have the best possible scenario for raid mana regen sources.


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Old 01/14/09, 3:41 PM   #768
Strunker
Glass Joe
 
Undead Mage
 
Icecrown
This post is somewhat directed at Manly since I know you have done calculations based on the 4pc t7 set bonus. First off sorry for posting this here, but I am unsure where else to place it. There is no thread dedicated to set pieces or their bonuses so this seems the most logical place to ask since the answer to this, putting aside any math work, is pretty strait forward.

I have the 4pc t7 bonus and was trying to figure out for my guild and for others if this was worth it. There are a couple post scattered around the web but nothing really solid that explains the math behind the bonus. I know that according to your math you stated somewhere ( or atleast I am told you stated somewhere) that the bonus will provide around 334% increases to crit as opposed to the standard 315%. I kind of beg to differ on this though and wanted to propose three separate equations.

Originally I calculated the set bonus to work like the chaotic meta does and apply the 5% after talents so my original equation looked something like this:

(1 + (0.50 * (1 + 1.0 Ice Shards + 0.5 Burnout))) * 1.4 Ignite =3.15 or 315% (this is the number we get normally ffb crits should be 315% bonuses, but then I multiplied in the set bonus after the talents---->) *1.05(4pcbonus) = 3.31 or 331%

This I found to not be true though, and a lot of other people are saying that the set bonus is applied before the talents. So my second equation looks like this.

(1 + (0.525 * (1 + 1.0 Ice Shards + 0.5 Burnout))) * 1.4 Ignite = 3.237 or 324%

We have to apply the 4pc bonus to the original 150% bonus that crits receive.

So we take .50 % *1.05= .525 ~ .53 = Which gives us 152.5% ~ 153% critical bonus. Which is where the .525 comes from in the above equation.


This also seemed to be incorrect, as further analysis seemed to suggest that the set bonus applied only to the base crit modifier of 150% and that the bonus crit talents would not factor in to its original effect. So I went back to the drawing bored and came up with the below analysis. Correct me if I am wrong but I think I am right on my assumptions of how hit/crit is calculated when a spell leaves your hands and when it actually contacts the target.



________________

So in theory, you cast a spell and lets say this spell is going to hit the target as a non crit for 4,000 dmg.

So now if we take the set bonus which basically bumps us up to 152.5% or 153% if you round.

4,000*1.525= 6100


The calculation that dictates whether a spell is going to crit or not, is not completed until it actually lands. However, there is math done when the spell is cast. When the spell leaves your hand the game will calculate how much based on your spell dmg / buffs you have on atm the spell is going to hit for, whether it actually hits / crits is done once it reaches the target. But it knows what it " should " hit the target for should it actually do so. So lets say it calculates that it will hit the target for 4,000. It can then say well excluding the crit talents this guy has, if this spell was to crit it should crit for 6,000k. BUT this guy has the T7 4pc bonus that means that if he crit it would be for 6100. So if the spells actually lands all the crit multipliers would come into play. If the spell was going to hit for 4,000 once you factor in our crit talents, burnout, iceshards, and ignite it would crit for 12,600 because 4,000 * 3.15 = 12,600 ( and as you know from above 3.15 or 315% is the standard critical bonus added to FFB after talents ) So at that point the original extra 120 dmg that our set bonus gives us would be thrown into it all which would bring our total dmg up to 12,720.

__________________________________

Is that correct assumptions and math above?

Because I am hearing two sides of the story from fellow TC ppl. Some say the set bonus is applied directly to the base crit modifer of 150% and then its added to the final resulting crit after talents. I have never heard of anything in wow working this way because most of the time things are factored in as multipliers nothing is ever added on top of anything else. Others say it is factored in before talents, but that the talents CAN multiply it, so now I am at a crossroads and not sure which is right.

Thanks for looking over this.

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Old 01/14/09, 3:47 PM   #769
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
http://elitistjerks.com/f75/t37364-f...e_bolt_thread/ first post has all your answers.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 01/14/09, 4:38 PM   #770
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
YouTube - Mirror Image (Mage) bug during Malygos

Mentioned in the Malygos thread that a Mage who casts Mirror Image at 97% or higher will have their Images pull aggro. If you watch Omen Draygon had 90% when the Images pulled aggro. Has anybody else experienced this?


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Old 01/14/09, 4:45 PM   #771
Zephriel
Von Kaiser
 
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Troll Mage
 
Shadow Council
That MI behavior wasn't abnormal. Images will pull aggro at 130/1.33_ = 97.5%, if they're at range. However, if the images are in melee range (as they were in the video), they'll pull aggro at only 110/1.33_ = 82.5%.

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Old 01/14/09, 4:47 PM   #772
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Originally Posted by clavarnway View Post
YouTube - Mirror Image (Mage) bug during Malygos

Mentioned in the Malygos thread that a Mage who casts Mirror Image at 97% or higher will have their Images pull aggro. If you watch Omen Draygon had 90% when the Images pulled aggro. Has anybody else experienced this?
Yes, and you should use the search functions, the MIs inherit 133% of the mages threat, if the mage is in melee range (and Malygos has a big hit box) it will pull agro.

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Old 01/14/09, 4:51 PM   #773
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Apologies for not utilizing search. Thanks for the quick and accurate answers!


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Old 01/14/09, 4:59 PM   #774
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
I used Mirror Images on Thaddius last night, when we first engaged Feugen/Stalagg. Now, I should have just waited, but we wiped, so I used them immediately on Thaddius next time around. However, for the first attempt, I was on Feugen, I believe.

Hilariously, 2 of my Mirror Images decided they didn't want to fight Feugen. They proceeded to run across the entire room (down the ramp, over, and back up) and engage Stalagg, while the third MI stayed and fought Feugen with me. Score for Mirror Image AI. Can't figure that one out.

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Old 01/14/09, 5:27 PM   #775
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by Enthorn View Post
I used Mirror Images on Thaddius last night, when we first engaged Feugen/Stalagg. Now, I should have just waited, but we wiped, so I used them immediately on Thaddius next time around. However, for the first attempt, I was on Feugen, I believe.

Hilariously, 2 of my Mirror Images decided they didn't want to fight Feugen. They proceeded to run across the entire room (down the ramp, over, and back up) and engage Stalagg, while the third MI stayed and fought Feugen with me. Score for Mirror Image AI. Can't figure that one out.
<OT>

As a tank it really freaks me out when I hear MI's die. I frantically look around to see who's dead and why but Grid doesn't show anybody dead.


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Old 01/14/09, 6:02 PM   #776
thescreensavers
Glass Joe
 
Gnome Mage
 
Gilneas
Originally Posted by manly View Post
It mentions the crit multiplier but not "best in slot" gear <|> 4pc T7. In terms of DPS.

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Old 01/14/09, 6:57 PM   #777
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Well, the important part is getting the math right. I made a conscious effort to make sure the given calculations are all appropriate. I think that TC is somewhat inaccessible to most players, and I wanted to at least close the gap somewhat. You have tools that automate the answer to you, but that wont enlighten the player to understand, at least roughly, how thing interact one from another. Why is a set bonus really good, or why is it really bad ?

Anyway, once you got the basics covered, then from there you can at least make a decent assessment of the answer. It might not be a crystal clear answer, but at least you can get a good ballpark estimate. I can go on and list the best-in-slot gear for every spec, however, that would be like blatantly lying. Best-in-slots ultimately depend on fight duration and on raid synergies. Fight durations not as much for non-arcane specs, but still. Then you get exception cases like loatheb.

If you want a quick and dirty answer, you generally want to go for 4pct7. Not because the set bonus is actually good (it really is a wash), but because it is far easier to attain the set than the individual pieces, and that under the few cases where non-tier gear beats tier gear, it isn't by much and entirely dependant on crit rates. And the more annoying part is that you need very specific offset pieces to match the 4pc itself. In the end, I don't feel like going through the effort to point them out; I wouldn't even use it myself even if I had them.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 01/14/09, 8:03 PM   #778
Inoko
Piston Honda
 
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Goblin Mage
 
Zul'Jin
Originally Posted by Enthorn View Post
I used Mirror Images on Thaddius last night, when we first engaged Feugen/Stalagg. Now, I should have just waited, but we wiped, so I used them immediately on Thaddius next time around. However, for the first attempt, I was on Feugen, I believe.

Hilariously, 2 of my Mirror Images decided they didn't want to fight Feugen. They proceeded to run across the entire room (down the ramp, over, and back up) and engage Stalagg, while the third MI stayed and fought Feugen with me. Score for Mirror Image AI. Can't figure that one out.
On the four horsemen fight my images often split up to each attack a different horseman. The AI is just ... unique.

This may or may not be a signature.
You may or may not be wrong.

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Old 01/14/09, 8:20 PM   #779
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
Is Burning Soul a must-have talent for FFB? Around the time of the expansion release I thought I remembered reading that the pushback was not working with FFB and the threat reduction doesn't stack with frost channeling so it's useless, but every mage I see has it specced now. Perhaps I just misread or the issues have been fixed?

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Old 01/14/09, 8:56 PM   #780
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by LiquidHAL View Post
Is Burning Soul a must-have talent for FFB? Around the time of the expansion release I thought I remembered reading that the pushback was not working with FFB and the threat reduction doesn't stack with frost channeling so it's useless, but every mage I see has it specced now. Perhaps I just misread or the issues have been fixed?
The pushback reduction does work with FFB. The pushback reduction on Icy Veins doesn't work with FFB currently (3.0.3, don't know if 3.0.8 fixes it or not). It's more likely for FFB spec to not take Frost Channeling since mana is not usually a problem.

Last edited by nathanbp : 01/14/09 at 8:57 PM. Reason: Failed at WoWHead spell link to Icy Veins

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