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Old 04/14/09, 9:01 AM   2 links from elsewhere to this Post. Click to view. #1451
TigaFin
Don Flamenco
 
Human Mage
 
Khadgar (EU)
My guess would be that the tanks do not know that they are applying the combat slow.

If it's a paladin tank, you just check the talent spec. If it's not a paladin tank, configure Power Auras to check for the other debuffs - you are very likely to find out that they are getting applied religiously. If they aren't, find a better guild, because you aren't going very far with tanks that fail in basic stuff like that.

If you want to stay in the guild and you don't get the combat slow for TTW, your only option as a mage is to spec frostfire. TTW is a key talent for fire, arcane and frost and there simply aren't any alternatives to it (unless doing 10% less damage is considered an alternative).
 
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Old 04/14/09, 10:06 AM   #1452
nisaea
Glass Joe
 
Blood Elf Mage
 
Fenris
Simple question: Frostbolt and TTW: does the first frostbolt on a fresh target get the 12% bonus from TTW, or only the subsequent ones?
 
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Old 04/14/09, 11:13 AM   #1453
Doroteasenjk
Von Kaiser
 
Human Mage
 
Draenor
Originally Posted by TigaFin View Post
... configure Power Auras to check for the other debuffs.
I've had trouble finding the names of the debuffs as I should supply them to Power Auras. I found the list on the Arcane thread.

Thunder Clap/Frost Fever/Slow/Infected Wounds/Judgement of Justice
 
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Old 04/14/09, 11:16 AM   #1454
Dokushin
Glass Joe
 
Human Mage
 
Altar of Storms
Fireblast Glyph + New Impact

I'm not going to be able to test this myself for a bit and I think it's relevant. Maybe someone has a little time to kill:

With the new Impact, Fire Blast causes a stun when you cast it (on a proc chance). The glyph makes it do additional damage to stunned targets.

Does the Fire Blast glyph cause increased damage on the cast that causes a stun?
 
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Old 04/14/09, 2:51 PM   #1455
ash2ash
Perverse and often baffling
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Doroteasenjk View Post
I've had trouble finding the names of the debuffs as I should supply them to Power Auras. I found the list on the Arcane thread.

Thunder Clap/Frost Fever/Slow/Infected Wounds/Judgement of Justice
The spell is Judgement of Justice. The talent that you should care about which is applying the slow debuff is judgements of the just.
They are two separate and entirely different things.

A paladin tank could be specced into judgements of the just and use judgement of wisdom and still apply the attack speed debuff.

There is no visible debuff for judgements of the just.
 
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Old 04/14/09, 5:06 PM   #1456
nomethegnome
Glass Joe
 
Gnome Mage
 
Bonechewer
sorry for being lazy...i'm just wondering about the spec to be in 3.1 and i know i can read the forums and find out im just not so sure i have the time right now..

Main Spec - Arcane still?
Second Tree - PvP ?

just wondering if fire has caught up with arcane's dps.
 
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Old 04/14/09, 5:28 PM   #1457
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
I think your going to find that Arcane has been passed up by TTW FB, and on the LONGER Ulduar fights, the mana efficiency of FFB maybe even puts that spec ahead at times.

Second, there is a search function, it's really cool, and can help narrow down what your looking for around here.

 
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Old 04/15/09, 4:32 AM   #1458
Alezio
Glass Joe
 
Troll Mage
 
Darkmoon Faire (EU)
Couple of simple questions for those in the US that have been able to play on the live servers already..

Are you still able to use the dual spec system to buff focus magic then switch to FFB spec and the buff stays on the person you cast it on?

I'm sure i read somehwere on here that Mirror Image has been put on GCD on the PTR, is this still the case on live?

Servers are down in EU for another 6 hours and its going to be tight for me getting back from work and being prepared for raid otherwise i'd test both myself.
 
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Old 04/15/09, 4:49 AM   #1459
Jept
Glass Joe
 
Human Mage
 
Azgalor
@Alezio
The buff stays on the person you cast it on, but if a focus magic buff is on you it is removed - perhaps an inelegant way of keeping two frostfire mages from giving each other 6% crit; but at least it allows for one of them to get the 6% (and if there is a third mage in the raid specced totw fire or arcane then they can all get it)
Mirror image appears to be on the GCD, yes.
 
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Old 04/15/09, 5:29 AM   #1460
Maje
Don Flamenco
 
Gnome Mage
 
Aszune (EU)
Another quick question, the Living Bomb glyph is it vendor available or researched?
 
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Old 04/15/09, 5:31 AM   #1461
 Juravieal
Von Kaiser
 
Undead Mage
 
Frostmourne
Originally Posted by Maje View Post
Another quick question, the Living Bomb glyph is it vendor available or researched?
Appears to be researched, none have shown up on my server as of yet. I figure we'll be spending a couple hundred gold on them when they finally do.
 
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Old 04/15/09, 9:12 AM   #1462
SkinnyK
Glass Joe
 
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Undead Mage
 
Shattered Hand
I have no imp sb lock in my raid. Is it viable for me to cast scorch x 5 at the start of a fight and continue to keep it up with 1 cast and have glyph of living bomb?

Edit: Another small question, is Vitality really more dps now than Icewalker in ulduar?

Last edited by SkinnyK : 04/15/09 at 9:43 AM.
 
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Old 04/15/09, 10:49 AM   #1463
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
Originally Posted by SkinnyK View Post
I have no imp sb lock in my raid. Is it viable for me to cast scorch x 5 at the start of a fight and continue to keep it up with 1 cast and have glyph of living bomb?

Edit: Another small question, is Vitality really more dps now than Icewalker in ulduar?
Scorch: That is correct.
Vitality: 15 Spirit v 12 hit+12crit...no. Spirit only converts over at 55%, so 55% of 15=~8 crit rating.

 
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Old 04/15/09, 11:01 AM   #1464
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
SkinnyK, I'm under the assumption that you're talking about Tuskarr's Vitality and not Vitality. Cbags, the Spirit enchant you're talking about is actually Greater Spirit (Tuskarr's is Stamina, not Spirit).

Tuskarr's Vitality is used by some because 8% movement speed can directly equate to higher survival, which in turn is a condition of DPS -- as you cannot DPS if you are dead.
 
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Old 04/15/09, 11:07 AM   #1465
Akumasama
Glass Joe
 
Draenei Shaman
 
Darkmoon Faire (EU)
Edit

Last edited by Akumasama : 04/16/09 at 5:15 AM. Reason: stupid post of mine
 
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Old 04/15/09, 11:25 AM   #1466
Toshimo
Mages r 4 fite
 
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Undead Mage
 
Turalyon
Originally Posted by cbags View Post
Scorch: That is correct.
Vitality: 15 Spirit v 12 hit+12crit...no. Spirit only converts over at 55%, so 55% of 15=~8 crit rating.
He likely means Tuskar's Vitality for the runspeed. This has been mentioned on a few other sites with the expectation that people can draw the correlation between reduced movement time and increased dps time. However, seeing as we get the same "Why I take Flame Throwing? It not DPS talent." post here every page now, it needs to be spelled out. The answer is that it's very situational and on fights with a lot of movement, you may see better damage with Tuskar's Vitality due to increased dps time. On Patchwerk-esque fights, it won't be worth anything.
 
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Old 04/15/09, 11:28 AM   #1467
Pheroz
Don Flamenco
 
Troll Mage
 
Malfurion
Originally Posted by Enthorn View Post
Tuskarr's Vitality is used by some because 8% movement speed can directly equate to higher survival, which in turn is a condition of DPS -- as you cannot DPS if you are dead.
That's not the primary reason for using Tuskarr's enchant.

Time spent moving is time with lost dps. Obviously, you can refresh living bomb or use your hot streak proc while moving if the timing and proc's line up, but often times when you have to move, you lose dps.

Moving faster = less time moving = higher dps

In the optimal gear thread, I beleive it was calculated that if you have to spend 4 seconds every minute moving (or more), then tuskarr's vitality is a higher dps enchant than icewalker.

Survivability is merely a bonus.
 
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Old 04/15/09, 11:54 AM   #1468
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
This may sound stupid...but did they remove the huge blue ground animation for blizzard? I didn't make any graphic changes after the patch

 
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Old 04/15/09, 12:15 PM   #1469
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
Originally Posted by Pheroz View Post
Time spent moving is time with lost dps.
This is more or less what I meant to imply, as there's really no reason to move unless you need to move to get out of something (which implies that if you stay where you are, you are going to die). But take Heigan for example. Tuskarr's Vitality doesn't help you on Heigan fight. The only things you can cast as Fire is Scorch, Fire Blast, Living Bomb, Hot Streak, and Ice Lance. There's no time for Fireball or Frostfire Bolt and Tuskarr's Vitality won't change that. Similarly, Tuskarr's Vitality never helped on Thaddius, because you can just blink across.

I used blink on Grobbulus as well. Instead of constantly moving, I would run inbetween global cooldowns (after using Hot Streak pyro or casting Living Bomb) and resume casting afterwards. When Grobbulus reached a distance at which I could not refresh Scorch, I would just blink ahead. Same thing for when I was targetted with slime, I would run out and blink back in.

In short, the time I spent running vs the time I spent in stationary DPS positions (and used blink instead of running) far offset any increase I would have gotten from a movement speed bonus. Consider that hit rating, after hit capped, is valued at something like 3.5-3.7 DPS per 1 hit. Crit rating is ~1.5 (slightly higher for FFB). That would mean Tuskarr's Vitality would need to be adding 61.2 DPS. That seems overly high (in the hit department), and is likely because the relative stat value for hit isn't exactly accurate when hit capped (as the warning in Rawr says). Nonetheless, even if hit was valued at 1.7, same as spell power, Icewalker would still be contributing 38.4 minimum.

I'm not sure then how 8% could match that at 4 seconds of movement per minute, because is that assuming zero DPS during your time running? For instance, if you were to run and calculate the amount of DPS you would have gotten if you were stationary, and then calculate the amount of DPS you gain by casting something like Fire Blast while running, then you need to factor in the global cooldown of Fire Blast. That would lower the DPS contribution of Tuskarr's Vitality and increase the DPS value of Icewalker. And the argument is that you couldn't have been casting anything else (except for Fire Blast, or Living Bomb, or Hot Streak Pyroblast).

The post in question was made by Roywyn. Clearly he has a point, as everyone does. But I think Blink should definitely be taken into account here. You would need to factor in the time it takes to run 20 yards, then run 20 yards at 8% faster speed. I suspect it takes more than 1.5 seconds to run 20 yards. Naturally, that isn't saying that you'll always need to run 20 yards to get out of the fire, but plenty of fights where movement is in question, Blink can be pretty grand, and clearly beats running. This of course gives favor to Icewalker enchant.

Last edited by Enthorn : 04/15/09 at 12:24 PM.
 
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Old 04/15/09, 2:10 PM   #1470
marsui
Von Kaiser
 
Human Mage
 
Llane
Anyone know what the new Mana Regen formula is for 3.1?
 
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Old 04/15/09, 2:15 PM   #1471
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
first post ffb or arcane thread.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 04/15/09, 5:29 PM   #1472
hypetech
Piston Honda
 
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Draenei Mage
 
Trollbane
Originally Posted by cbags View Post
This may sound stupid...but did they remove the huge blue ground animation for blizzard? I didn't make any graphic changes after the patch
We noticed the same thing last night, so I believe they did.

 
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Old 04/15/09, 6:10 PM   #1473
opmike18
Glass Joe
 
Undead Mage
 
Shattered Hand
Stack

FYI, Winter's Chill and Improved Scorch still do not stack!
 
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Old 04/15/09, 6:37 PM   #1474
hypetech
Piston Honda
 
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Draenei Mage
 
Trollbane
Originally Posted by opmike18 View Post
FYI, Winter's Chill and Improved Scorch still do not stack!
They are not intended to stack. Imp Scorch, Winter's Chill, and the new shadowbolt debuff are all non-stacking 5% crit.

 
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Old 04/15/09, 6:47 PM   #1475
Querk
Glass Joe
 
Gnome Mage
 
Silver Hand
I've failed with the search function on this one because I'm not thinking of good enough key words I guess, but basically, does anyone have an opinion on the best trash-killing spec?

I don't care about pvp atm, so main spec will be a traditional single-target hit-capped boss spec. But for speed runs through Naxx and such, it seems the most logical raid-benefit goal for my second spec is to be optomized for non-boss, non-single target scenarios.

I'm currently thinking a 51pt. arcane spec with some shatter and imp. blizzard, focussed on IV/AP blizzard usage. I realize LB/blastwave/instant flame strike/Dragon's breath/instant flame strike would probably be pretty ridiculous, but melee range aggro ceilings make me nervous. Also, I'm not actually sure it'd be an overall dps upgrade because of the extra moving time and because of inflated IV/AP uptimes from series of short fights. Any holes in that logic?
 
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