I've literally tunred off everything except improved scorch stacks with Scorchio 2. It is far too inconsistent with everything else to be worthwhile until it is fixed. It's a shame, because it seems that when it is working as intended, it will actually be close to a "must-have" for fire mages.
I've literally tunred off everything except improved scorch stacks with Scorchio 2. It is far too inconsistent with everything else to be worthwhile until it is fixed. It's a shame, because it seems that when it is working as intended, it will actually be close to a "must-have" for fire mages.
I am using classtimers. Does single target very well, I only wish that I could specify an option that prevented the bars from switching places depending on time left on debuff.
I am using classtimers. Does single target very well, I only wish that I could specify an option that prevented the bars from switching places depending on time left on debuff.
Try using "sort by Maximum time" or "sort alphabetically" (I'm not sure of the exact option name), this works well for me.
The problem that I'm finding right now is that the "hot streak" default sound seems to have been changed and is much harder to hear.
With all the problems with Scorchio2, I'd recommend you guys try Burnout. I've been using it since early WotLK and I've never had a problem with it. Tracks scorch time left from any mage, living bomb time, and hot streak procs very well and easily noticeable. It's a great all in one mod. Burnout - Addons - Curse
Hey gang, just wondering if anyone know how I can setup rawr to optimize my frost mage for pvp, mainly arena? The only thing I tried was optimizing for survability but for the options, Im not sure what to fill in. I know rawr is for pve, but I heard its possible to use for pvp too. ANy suggestions would be appreciated. Thanks!
My understanding is that the fix to scorchio is the same as many other addons needed for 3.1, which is some flag ("isMine") has been removed, so the addon needs to use another method to determine to whom a debuff belongs. I believe DotTimer and other addons that track this sort of thing have had similar issues. Perhaps someone who knows more about LUA could comment.
I've literally tunred off everything except improved scorch stacks with Scorchio 2. It is far too inconsistent with everything else to be worthwhile until it is fixed. It's a shame, because it seems that when it is working as intended, it will actually be close to a "must-have" for fire mages.
i agree, it doesnt show living bomb most of the time. loved the old scorchio tho
No its just yet another majorly annoying bug with scorchio2, if thats what you mean. And yes on scorchio it shows the shadow debuff as stacking to 5, which of course makes no sense. If only it would at least properly track living bomb.
Alright, I'll make a guess then. First, what I wanted to prove was that scorchio is beyond bugged and the proof is that it shows shadow mastery as stacking to 5 stacks, which isn't possible in the first place. Second, I am fairly sure that the buffs do not stack. Its the same as the old double COE bug. My guess is that you can't apply a buff if a similarly powerful buff is up of the same category. For instance, if shadow mastery is up, you can't stack scorch. If 5 stack scorch is up, you can't apply shadow mastery. But if you have less than 5 stack of scorchdebuff and you try to apply shadow mastery, it lets you apply it and use whichever debuff stack provides the most crit.
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edit, come to think of it, someone should try the same scenario with scorch glyph and someone stacking winter's chill. It should behave the same. If it doesn't something probably is going on.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
edit, come to think of it, someone should try the same scenario with scorch glyph and someone stacking winter's chill. It should behave the same. If it doesn't something probably is going on.
Pre-3.1 it would only allow the stronger debuff to stay on. A glyphed improved scorch would knock off one and two stacks of winter's chill
I've done a search and been unable to find the information...
Has anyone tested proc rates and cooldowns for the tier 8 set bonuses?
The 2 piece seems to have the standard 45 second internal cooldown. Wowhead shows the procrate for Praxis at 25% Praxis - Spell - World of Warcraft . I didn't notice any double procs on the 4 piece and actual procs seemed rare.
(e) Sneaky part 2
I use the hyperspeed accelerators (340 haste for 10 seconds, 1min cd) macro'd to primary nuke so they're used every time they're up. I figure I'll get more dps out of them that way by manually using them every minute, but does any have a clue on the theoretical dps i'm missing out on by not stacking them with heroism/pots?
Actually this isn't much of an issue most of the time.
I do the same thing, which means I'd scorch and LB before starting my main nuke, and the hyperspeed CD.
As heroism should be used early (except in special cases where burst is needed in a particular phase), then you'll get the 10 sec haste inside heroism anyway.
When you use heroism early, you'll probably end up stacking other cd's like Icy veins or DPS pot at the same time as well. (you wouldn''t activate them while scorching or putting up LB, but when you start your main nuke)
Short version, don't worry about it, macroing it to your main nuke works out to your advantage in most cases.
If nothing else, the CD is so short that the chance that it is up during a late heroism is pretty high anyway. (50/50%)
How does one calculate the "dps" from 4pc T7, I suppose we also have to take into consideration of your crit rate (since critting more = bonus comes into play more). Let's suppose I am running a standard 20/51/0 build, possibly check my armory for other stats if we need in the example.
I am trying to calculate the amount of DPS that I gain from using 4pc T7 versus breaking 4pc T7, and using 2pc T7 and 2pc T8 and an alternative BiS item (not a tier piece), but I am not sure if the 4pc T7 provides a greater DPS gain than the SP proc.
The T7 set bonuses are listed in Rawr. For Fireball, T7 4-piece isn't as bad as it is for FFB, but it's still not remarkable, and the gain you get in stats on T8 items (plus the proc of 2-peice T8) should far offset the set bonus of 4-piece T7. I would break it in a heartbeat.
Is there any reason why Mirror Image is now on the Global Cooldown? Has anyone heard about this at all?
Yes we've known about it for a while now. We don't know exactly why its on the GCD but I don't think its worth the GCD to cast it in PVE anymore for the dps boost, only for specific reasons like fading your threat for 30 seconds.
Is it definately HS Pyroblast > Living Bomb as stated in Manly's FFB thread? Although I've been doing this for months, recently I've read the opposite elsewhere on the internet including Ensidnia's forums.
Yes we've known about it for a while now. We don't know exactly why its on the GCD but I don't think its worth the GCD to cast it in PVE anymore for the dps boost, only for specific reasons like fading your threat for 30 seconds.
Yea, I only cast it straight off the bat. Was just annoying me lately because I was losing a global when I popped my cooldown macro. I've since taken it off my macro.
Is it definately HS Pyroblast > Living Bomb as stated in Manly's FFB thread? Although I've been doing this for months, recently I've read the opposite elsewhere on the internet including Ensidnia's forums.
Well, the first 3 can all be argued is kind of the problem. The idea when I posted that is that generally you want to avoid losing potential HS procs, which are worth a lot of dps. Yet, at the time I posted that LB had no glyphs and LB could not generate HS procs either.
Personally I favor LB>pyro>(scorch)>ffb, although I suspect that once 4pct8 becomes the norm I can understand some mages hedging more towards pyro>lb>(scorch)>ffb. Also I haven't checked the new DPSC for all spells using my spreadsheet, even though it is updated and fully supports 3.1. If I had excel at work id update the post and give a more conclusive answer on the matter.
For the most part the old priorities kind of dont matter anymore now that we don't scorch anymore (read: no more possible touchy scenario of scorch refresh due + lb cast + hs pyro). The only scenario you get now is LB being castable while you have HS, which isn't much of a problem since its unlikely to cost you a lost HS proc. It may once you have 4pct8.
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in fact I updated my post
Playstyle
Generally speaking, the spec works with priorities. Here is what I use, as I point out in the points of contention, I am not 100% sure on them, although remain confident this is accurate.
Living Bomb > Hot Streak pyroblast > (scorch refresh) > ffb
However, this is only the main outline. This is the optimal priority list assuming everything goes according to plan, which needless to say, isn't something you can really count on. Also, you want to prioritize HS-pyro over LB when you have a high probability of losing a HS-pyro proc. This will become particularly good to remember for 4pct8 wearers.
Last edited by manly : 04/20/09 at 4:03 PM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Question : Does anyone tried the arcane PvE spec in ulduar ? Is it a dead spec ? My problem is that I re-spec TTW but I am no more hit caped (-3% hit). I wondered if it wasn't possible to start Ulduar with 57/3/11 build to let me the time to cap my hit.
If you intend on raiding ttw fire, I would suggest starting as frostfire for the mana efficiency, not to mention that it requires precisely 3% less hit than ttw fire. The focus magic swapping leaves it at about the same dps as ttw at the moment, as well. As for arcane, I haven't personally tried it, but the arcane thread showed some positive results that it was working well in ulduar.
I believe enthorn posted a ghostcrawler comment on one of the spec specific threads stating that it would be hotfixed soon, as to whether it will happen in 3.1.1 im not sure.