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Old 04/21/09, 9:40 AM   #1551
BluestormDNA
Glass Joe
 
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Blood Elf Mage
 
Zul'Jin (EU)
what arcfire 3.1 buff/nerf are you talking about :?
 
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Old 04/21/09, 9:41 AM   #1552
ash2ash
Perverse and often baffling
 
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Undead Mage
 
Mal'Ganis
Originally Posted by cabrinha View Post
Question : Does anyone tried the arcane PvE spec in ulduar ? Is it a dead spec ? My problem is that I re-spec TTW but I am no more hit caped (-3% hit). I wondered if it wasn't possible to start Ulduar with 57/3/11 build to let me the time to cap my hit.

Thanks
From my experience so far Arcane fares well in most fights. There are alot of "burn phase" bosses that arcane is awesome for due to its ability to stack cooldowns vice ttw/fb or even ffb.
 
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Old 04/21/09, 9:55 AM   #1553
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
Originally Posted by BluestormDNA View Post
what arcfire 3.1 buff/nerf are you talking about :?
If you are referring to lovetusks post, its the one where you can buff another player with focus magic, then change spec and the buff is still active. Blue posts have confirmed that this was not in the intended design of dual spec and will be hotfixing it soon.
 
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Old 04/21/09, 10:11 AM   #1554
BluestormDNA
Glass Joe
 
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Blood Elf Mage
 
Zul'Jin (EU)
Originally Posted by Magelove View Post
If you are referring to lovetusks post, its the one where you can buff another player with focus magic, then change spec and the buff is still active. Blue posts have confirmed that this was not in the intended design of dual spec and will be hotfixing it soon.

Oh thx. i thought it was some sort of obscure ttw mechanic :P
So infact more than a arcfire nerf its a FFB nerf :P
you scared me guys !
 
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Old 04/21/09, 10:14 AM   #1555
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
Not even a nerf really, just something that mages were taking advantage of that wasnt supposed to be there in the first place. FFB mages can still get their focus magics but not from each others duel specs as they can now.

On a very different side note, can anyone tell me what the Von Kaiser means under my name on the left? It used to be Glass Joe, sorry if this idiotic question warrants an infraction, my curiosity got the better of me.
 
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Old 04/21/09, 10:30 AM   #1556
Swindley
Piston Honda
 
Human Mage
 
Frostwhisper (EU)
Originally Posted by Magelove View Post
On a very different side note, can anyone tell me what the Von Kaiser means under my name on the left? It used to be Glass Joe, sorry if this idiotic question warrants an infraction, my curiosity got the better of me.
It's just a forumrank after a certain ammount of posts.

Though I have no idea what the ranks or limits are, but I'm certain someone else here knows. (actually been kinda curious about this)

I know the starting rank is Glass Joe -- > Von Kaizer --> ??
 
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Old 04/21/09, 11:38 AM   #1557
Thegoodman
Piston Honda
 
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Gnome Mage
 
Daggerspine
Originally Posted by Swindley View Post
It's just a forumrank after a certain ammount of posts.

Though I have no idea what the ranks or limits are, but I'm certain someone else here knows. (actually been kinda curious about this)

I know the starting rank is Glass Joe -- > Von Kaizer --> ??
They are boxers from the original NES Punch Out! game.

Beware! The mind of the believer stagnates.
 
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Old 04/21/09, 12:08 PM   #1558
Ashgir
Glass Joe
 
Troll Mage
 
Bloodscalp
I have had good results with Arcane but it seems TTW/FB builds will pull ahead, especially when you have enough hit to drop Dying Curse for some of the new trinkets. Fights like Hodir, Council, and possibly General will remain good for arcane because of the high amount of mobility those fights require and the damage increasing buffs you get. There are some fights that I wouldn't touch as arcane because of the high chance of evocate being disrupted, Mimiron comes to mind.
 
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Old 04/21/09, 12:32 PM   #1559
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
Iv been thinking about this problem with arcane, whilst i dont mind using a full 5 seconds of icy veins to protect my evocation from pushback, it will definately prove to be a dps loss. Possible solution would be to make arcane stability apply to evocation aswell, maybe i will put it on my signature like manly, or even get him to do it for me hehe.
 
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Old 04/21/09, 1:56 PM   #1560
odyz
Von Kaiser
 
Human Mage
 
Kel'Thuzad
Wait unless something changed that I'm unaware of, you only need 1 sec of icy veins to fully protect your evocation.

Was this altered?
 
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Old 04/21/09, 2:10 PM   #1561
Naieth
Glass Joe
 
Blood Elf Mage
 
Maelstrom
Recent posts in the Arcane thread show evocation was interrupted if Icy Veins did not last the duration of the evocation.
 
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Old 04/21/09, 2:27 PM   #1562
mindzor
Glass Joe
 
Draenei Mage
 
Grim Batol (EU)
Does the glyph of living bomb does really improve your dps?

1 - It overrides your ignite, if you have a fireball ignite is much 10 times better than ignite
2- It doenst proc hotstreak


So to have better DPS you need your LB to crit, if it crits, it wastes your old ignite.


So my question is, does it really worth?
 
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Old 04/21/09, 2:33 PM   #1563
Rayeth
Von Kaiser
 
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Human Mage
 
Hyjal
Originally Posted by mindzor View Post
Does the glyph of living bomb does really improve your dps?

1 - It overrides your ignite, if you have a fireball ignite is much 10 times better than ignite
2- It doenst proc hotstreak


So to have better DPS you need your LB to crit, if it crits, it wastes your old ignite.


So my question is, does it really worth?

That is not how ignite works, unless you are implying that the LB crits act differently than other crits with regard to ignite which would require some evidence before it would be believed.

What should happen is the remaining damage from your old ignite would be added into the new one and the loss would be theoretically nothing. Now ignite munching (the case where two spells crit at the same time but ignite only applies for one of them) might be a concern, but I haven't seen evidence of this being an issue yet either.
 
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Old 04/21/09, 2:35 PM   #1564
mindzor
Glass Joe
 
Draenei Mage
 
Grim Batol (EU)
But for example, if you have a ignite of a fireball for 4 secs, if you crit after that with a lb tick, it renew the ignite with the new value of 40% of ignite tick or not?
 
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Old 04/21/09, 3:07 PM   #1565
Ashgir
Glass Joe
 
Troll Mage
 
Bloodscalp
There are a few fights with mechanics that you have to move out of or die, icy veins won't protect you from those. I can only imagine this being more of an issue in hard mode fights.
 
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Old 04/21/09, 3:08 PM   #1566
lgtcount
Von Kaiser
 
Human Mage
 
Akama
Originally Posted by mindzor View Post
But for example, if you have a ignite of a fireball for 4 secs, if you crit after that with a lb tick, it renew the ignite with the new value of 40% of ignite tick or not?
They stack. Way too lazy to do the math to show you how it works, but the 40% dmg from the LB crit is added to the current ignite.
 
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Old 04/21/09, 4:47 PM   #1567
Zerstorung
Von Kaiser
 
Gnome Mage
 
Dragonmaw
Are there any addons available that track the internal cooldowns of proc trinkets?
 
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Old 04/21/09, 8:23 PM   #1568
Duravi
Piston Honda
 
Undead Mage
 
Kil'Jaeden
There are some fights that I wouldn't touch as arcane because of the high chance of evocate being disrupted, Mimiron comes to mind.
I really don't understand this comment. The fight has 3 phase transitions that each have more than enough time to get a full evocate off.
 
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Old 04/21/09, 9:19 PM   #1569
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
Originally Posted by lgtcount View Post
They stack. Way too lazy to do the math to show you how it works, but the 40% dmg from the LB crit is added to the current ignite.
Whenever a spell crits and deals ignite damage, the ignite damage is 40% of the direct damage dealt. That 40% is divided by 2 and separated into 2 ticks, one occuring 2 seconds after the application of ignite, and the last tick occuring after 4 seconds.

When a spell lands, crits, and creates another application of ignite, the damage from the two ignites is added together and split in half again. Thus you get rolling ignites. By example: Fireball crits for 10k. Ignite damage is 4k. First tick of ignite is 2k and second tick is 2k. Your Living Bomb crits for 4k at the second tick of 2k, dealing an additional 1.6k ignite damage. However, because there is a new application of ignite, it's going to push back the last tick from the Fireball and roll it over.

Because 2k has already been dealt, we can focus on the last 2k and add this to the 1.6k. This gives us a total of 3.6k ignite damage. This is halved to get 1.8k. The next tick of ignite (4 seconds after the last damaging tick) is 1.8k then. If no other damage is dealt, we end up with:

Fireball: 10,000
Ignite: (10,000*.4)/2 = 2,000
Living Bomb: 4,000
Ignite: Rolled over
Ignite: (4,000*.4) = 1,600 + 2,000 = 3,600/2 = 1,800
Ignite: 1,800

Total direct damage: 10,000 + 4,000 = 14,000
Expected ignite damage: 14,000*.4 = 5,600
Actual ignite damage: 2,000 + 1,800 + 1,800 = 5,600

Also, see this post for when things go wrong with ignite.
 
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Old 04/22/09, 4:41 AM   #1570
Light4
Piston Honda
 
Gnome Mage
 
Der Rat von Dalaran (EU)
Has anybody done the math which of the t7.5 parts are best to exchange against t8, t8.5 for arcane for 2pt7.5, 2pt8(.5)?
I was thinking of shoulders + x, cant really decide on the x.
 
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Old 04/22/09, 11:12 AM   #1571
Doroteasenjk
Von Kaiser
 
Human Mage
 
Draenor
Originally Posted by Zerstorung View Post
Are there any addons available that track the internal cooldowns of proc trinkets?
I haven't used this, but Procodile does sampling of procs, and estimates internal cool downs.

Procodile - Addons - Curse
 
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Old 04/22/09, 11:19 AM   #1572
Geedah
Glass Joe
 
Night Elf Warrior
 
Anachronos (EU)
Formula to calculate critical chance

Hi,

I am still learning to become a good mage and please forgive me if my question does seem silly. Could you please tell me how much critical rating you need to raise your critical chance 1%? Thanks.
 
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Old 04/22/09, 2:00 PM   #1573
Syrvantez
Von Kaiser
 
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Human Death Knight
 
Laughing Skull
I had browsed through several threads, but was unable to find an AEP weight table, does anyone have one or a link to one that I missed?
 
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Old 04/22/09, 2:53 PM   #1574
Toshimo
Mages r 4 fite
 
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Undead Mage
 
Turalyon
Originally Posted by Syrvantez View Post
I had browsed through several threads, but was unable to find an AEP weight table, does anyone have one or a link to one that I missed?
I'm not sure exactly what you mean by "AEP weight table", but a search turns up some gear-weighting stuff. We don't do that, here. We use Vontre's magegraf and Rawr, generally.
 
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Old 04/22/09, 3:29 PM   #1575
odyz
Von Kaiser
 
Human Mage
 
Kel'Thuzad
Originally Posted by Syrvantez View Post
I had browsed through several threads, but was unable to find an AEP weight table, does anyone have one or a link to one that I missed?
If you're looking for something similar to "agility equivalent points" that depends entirely upon your gear and spec at the time.

The values for casters is much different than melee and there isn't a stationary value once you have reached the hit cap.

For example, a TTW/FB build values haste where as FFB build values crit higher.

I would definitly recommend downloading rawr, Rawr - Home, and start playing with it.

It is an extremely valuable tool. Once you upload your character into it and make a few adjustments to the buffs and glyphs portion, it will calculate the value of the stats you want.

Spell power
Hit
Crit
Haste
etc.

There is a good thread about the mage rawr which you should read as well.
 
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