Question : Does anyone tried the arcane PvE spec in ulduar ? Is it a dead spec ? My problem is that I re-spec TTW but I am no more hit caped (-3% hit). I wondered if it wasn't possible to start Ulduar with 57/3/11 build to let me the time to cap my hit.
Thanks
From my experience so far Arcane fares well in most fights. There are alot of "burn phase" bosses that arcane is awesome for due to its ability to stack cooldowns vice ttw/fb or even ffb.
what arcfire 3.1 buff/nerf are you talking about :?
If you are referring to lovetusks post, its the one where you can buff another player with focus magic, then change spec and the buff is still active. Blue posts have confirmed that this was not in the intended design of dual spec and will be hotfixing it soon.
If you are referring to lovetusks post, its the one where you can buff another player with focus magic, then change spec and the buff is still active. Blue posts have confirmed that this was not in the intended design of dual spec and will be hotfixing it soon.
Oh thx. i thought it was some sort of obscure ttw mechanic :P
So infact more than a arcfire nerf its a FFB nerf :P
you scared me guys !
Not even a nerf really, just something that mages were taking advantage of that wasnt supposed to be there in the first place. FFB mages can still get their focus magics but not from each others duel specs as they can now.
On a very different side note, can anyone tell me what the Von Kaiser means under my name on the left? It used to be Glass Joe, sorry if this idiotic question warrants an infraction, my curiosity got the better of me.
On a very different side note, can anyone tell me what the Von Kaiser means under my name on the left? It used to be Glass Joe, sorry if this idiotic question warrants an infraction, my curiosity got the better of me.
It's just a forumrank after a certain ammount of posts.
Though I have no idea what the ranks or limits are, but I'm certain someone else here knows. (actually been kinda curious about this)
I know the starting rank is Glass Joe -- > Von Kaizer --> ??
I have had good results with Arcane but it seems TTW/FB builds will pull ahead, especially when you have enough hit to drop Dying Curse for some of the new trinkets. Fights like Hodir, Council, and possibly General will remain good for arcane because of the high amount of mobility those fights require and the damage increasing buffs you get. There are some fights that I wouldn't touch as arcane because of the high chance of evocate being disrupted, Mimiron comes to mind.
Iv been thinking about this problem with arcane, whilst i dont mind using a full 5 seconds of icy veins to protect my evocation from pushback, it will definately prove to be a dps loss. Possible solution would be to make arcane stability apply to evocation aswell, maybe i will put it on my signature like manly, or even get him to do it for me hehe.
Does the glyph of living bomb does really improve your dps?
1 - It overrides your ignite, if you have a fireball ignite is much 10 times better than ignite
2- It doenst proc hotstreak
So to have better DPS you need your LB to crit, if it crits, it wastes your old ignite.
So my question is, does it really worth?
That is not how ignite works, unless you are implying that the LB crits act differently than other crits with regard to ignite which would require some evidence before it would be believed.
What should happen is the remaining damage from your old ignite would be added into the new one and the loss would be theoretically nothing. Now ignite munching (the case where two spells crit at the same time but ignite only applies for one of them) might be a concern, but I haven't seen evidence of this being an issue yet either.
But for example, if you have a ignite of a fireball for 4 secs, if you crit after that with a lb tick, it renew the ignite with the new value of 40% of ignite tick or not?
There are a few fights with mechanics that you have to move out of or die, icy veins won't protect you from those. I can only imagine this being more of an issue in hard mode fights.
But for example, if you have a ignite of a fireball for 4 secs, if you crit after that with a lb tick, it renew the ignite with the new value of 40% of ignite tick or not?
They stack. Way too lazy to do the math to show you how it works, but the 40% dmg from the LB crit is added to the current ignite.
They stack. Way too lazy to do the math to show you how it works, but the 40% dmg from the LB crit is added to the current ignite.
Whenever a spell crits and deals ignite damage, the ignite damage is 40% of the direct damage dealt. That 40% is divided by 2 and separated into 2 ticks, one occuring 2 seconds after the application of ignite, and the last tick occuring after 4 seconds.
When a spell lands, crits, and creates another application of ignite, the damage from the two ignites is added together and split in half again. Thus you get rolling ignites. By example: Fireball crits for 10k. Ignite damage is 4k. First tick of ignite is 2k and second tick is 2k. Your Living Bomb crits for 4k at the second tick of 2k, dealing an additional 1.6k ignite damage. However, because there is a new application of ignite, it's going to push back the last tick from the Fireball and roll it over.
Because 2k has already been dealt, we can focus on the last 2k and add this to the 1.6k. This gives us a total of 3.6k ignite damage. This is halved to get 1.8k. The next tick of ignite (4 seconds after the last damaging tick) is 1.8k then. If no other damage is dealt, we end up with:
Has anybody done the math which of the t7.5 parts are best to exchange against t8, t8.5 for arcane for 2pt7.5, 2pt8(.5)?
I was thinking of shoulders + x, cant really decide on the x.
I am still learning to become a good mage and please forgive me if my question does seem silly. Could you please tell me how much critical rating you need to raise your critical chance 1%? Thanks.
I had browsed through several threads, but was unable to find an AEP weight table, does anyone have one or a link to one that I missed?
I'm not sure exactly what you mean by "AEP weight table", but a search turns up some gear-weighting stuff. We don't do that, here. We use Vontre's magegraf and Rawr, generally.
I had browsed through several threads, but was unable to find an AEP weight table, does anyone have one or a link to one that I missed?
If you're looking for something similar to "agility equivalent points" that depends entirely upon your gear and spec at the time.
The values for casters is much different than melee and there isn't a stationary value once you have reached the hit cap.
For example, a TTW/FB build values haste where as FFB build values crit higher.
I would definitly recommend downloading rawr, Rawr - Home, and start playing with it.
It is an extremely valuable tool. Once you upload your character into it and make a few adjustments to the buffs and glyphs portion, it will calculate the value of the stats you want.
Spell power
Hit
Crit
Haste
etc.
There is a good thread about the mage rawr which you should read as well.