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04/22/09, 11:24 PM
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#1576
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Glass Joe
Undead Mage
Thunderhorn (EU)
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Has something changed with the duel spec focus magic trick? Last week it was fine, I'm the only mage so I put it on a holy pala or boomkin. This week I apply focus magic with my offpsec, respec to frostfire and the buff is still showing on the raid member, but then it disappears when we enter combat (the actual buff on other person disappears not just my side not working). I'm sure I'm missing something obvious but I can't see it.
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04/22/09, 11:41 PM
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#1577
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Don Flamenco
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As they said in the patch notes, they fixed it.
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04/22/09, 11:41 PM
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#1578
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Don Flamenco
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Originally Posted by Shorlin
I'm sure I'm missing something obvious but I can't see it.
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You are. Try searching. There's an entire page in the Frostfire thread of people confirming this doesn't work anymore because they hotfixed it, after I posted a quote from GC, and another person posted a line from the patch notes.
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04/22/09, 11:41 PM
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#1579
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Piston Honda
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Originally Posted by Shorlin
Has something changed with the duel spec focus magic trick? Last week it was fine, I'm the only mage so I put it on a holy pala or boomkin. This week I apply focus magic with my offpsec, respec to frostfire and the buff is still showing on the raid member, but then it disappears when we enter combat (the actual buff on other person disappears not just my side not working). I'm sure I'm missing something obvious but I can't see it.
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It was a bug that GC said was going to be fixed. The bug was fixed in this week's 3.1.1 patch.
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04/26/09, 9:39 PM
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#1580
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Glass Joe
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my guild gets into weekly arguments about who to put focus magic on. Right now it's accepted that it's best for raid dps to put it on the moonkins, but I would really like to see some math one way or another.
Is gear/player skill a bigger concern, is there a class that benefits from it more in a vacuum, or do the mages just put it on each other?
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04/26/09, 10:44 PM
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#1581
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Von Kaiser
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Originally Posted by Aeldaar
my guild gets into weekly arguments about who to put focus magic on. Right now it's accepted that it's best for raid dps to put it on the moonkins, but I would really like to see some math one way or another.
Is gear/player skill a bigger concern, is there a class that benefits from it more in a vacuum, or do the mages just put it on each other?
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This may be what you are looking for.
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04/26/09, 11:04 PM
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#1582
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Glass Joe
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Originally Posted by semata
This may be what you are looking for.
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oh wow, that is precisely what I was looking for. Thanks a lot
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04/27/09, 9:47 AM
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#1583
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Glass Joe
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I read on the official forums someone saying that Arcane is not scale-able with improving gear, is this true?
I wonder about this because so far it's only Arcane that has talents that convert int into spellpower and could also make use of spirit as crit.
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04/27/09, 10:36 AM
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#1584
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Glass Joe
Undead Mage
Aerie Peak (EU)
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Have any of you been fooling around with discipline priests shields and Incanter's Absorption
Rank 3?
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04/27/09, 11:08 AM
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#1585
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Glass Joe
Blood Elf Mage
Auchindoun (EU)
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Hello everyone, kind of new to this forum and planning to be around for quite a bit.
I have a question related to Spark of Hope - WoWWiki - Your guide to the World of Warcraft in combination with the Arcane Build. I currently use the 57/3/11 build and absolutely love it.
Needless to say this trinket makes priests and druids drool but since I have the Glyph of Molten Armour I was wondering as to the value of the trinket listed above for arcane mages, both due to the spirit based crit increase (20% of 393 spirit compared to 20% of 493 is indeed a tremendous increase) as well as the interesting looking mana reduction.
I can foresee how not having a trinket that grants extra spellpower+crit rating, such as Eye of the Broodmother, or spellpower+hitrating, such as Elemental Focusing Stone, may be a problem on shorter encounters.
But the ability to preserve 42x4 = 168 mana per Arcane Blastx3+Arcane Missiles combo seems quite tasty as well as it will result in less downtime on longer fights.
What say yee?
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04/27/09, 11:52 AM
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#1586
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King Hippo
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Originally Posted by [CC]Chief
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Rawr models this trinket now, and has it ranked worse than [Sundial of the Exiled] as well as pretty much every other dps trinket. The mana cost reduction is nice but not amazing and 100 spirit is really lackluster.
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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04/27/09, 12:54 PM
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#1587
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Von Kaiser
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Originally Posted by [CC]Chief
Hello everyone, kind of new to this forum and planning to be around for quite a bit.
I have a question related to Spark of Hope - WoWWiki - Your guide to the World of Warcraft in combination with the Arcane Build. I currently use the 57/3/11 build and absolutely love it.
Needless to say this trinket makes priests and druids drool but since I have the Glyph of Molten Armour I was wondering as to the value of the trinket listed above for arcane mages, both due to the spirit based crit increase (20% of 393 spirit compared to 20% of 493 is indeed a tremendous increase) as well as the interesting looking mana reduction.
I can foresee how not having a trinket that grants extra spellpower+crit rating, such as Eye of the Broodmother, or spellpower+hitrating, such as Elemental Focusing Stone, may be a problem on shorter encounters.
But the ability to preserve 42x4 = 168 mana per Arcane Blastx3+Arcane Missiles combo seems quite tasty as well as it will result in less downtime on longer fights.
What say yee?
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Originally Posted by nathanbp
Rawr models this trinket now, and has it ranked worse than [Sundial of the Exiled] as well as pretty much every other dps trinket. The mana cost reduction is nice but not amazing and 100 spirit is really lackluster.
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From what my guildie told me, that trinket saves more than 168 mana per ABx3+AM, because from what he noticed, that it took away 42 mana before adding the AB stack modifier for the mana cost. Is it still rated lower than the 3.0 DPS trinkets even taking that into consideration?
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04/27/09, 1:00 PM
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#1588
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Don Flamenco
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That is how its modelled in rawr. It's discussed in both the arcane thread and the rawr.mage thread (convenient search this thread keyword "spark").
It is not a good trinket for a mage.
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04/27/09, 1:26 PM
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#1589
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Glass Joe
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haste
i have 408 haste and i'm arcane and i was going to try to get the 10 naxx twinket that raises haste can anyone tell me the % that spells will be faster and if there is a way to find out and if u know the haste cap
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04/27/09, 6:02 PM
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#1590
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Glass Joe
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Originally Posted by shingouki
i have 408 haste and i'm arcane and i was going to try to get the 10 naxx twinket that raises haste can anyone tell me the % that spells will be faster and if there is a way to find out and if u know the haste cap
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The proc of [Embrace of the Spider] is 505 haste, about 15.40% increased casting speed. The haste cap is not so much a haste cap as it is a GCD cap. The GCD can only be hasted down to 1 second if I remember correctly (33.33~% haste, going by GCD = 1.5s, 66.66~% of that would be 1s), so if you are casting a spell faster than that, you're still being restricted by the GCD.
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04/28/09, 7:15 AM
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#1591
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Von Kaiser
Human Mage
Darksorrow (EU)
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I have two small questions regarding General Vezax, 10 man that is, but I guess its similar for 25 man.
Since your always threatcapped in this fight, what would be the smartest thing to do regarding casting spells. I figured out I should only cast spells when im in a shadowcrash, and I also figured out I might aswell only cast frostfire bolt and living bomb and skip hot-streak pyroblasts since they are a waste of mana.
Is this a correct approach, skipping hot streaked pyroblasts?
Another question is the spec, since we are so badly threatcapped in this fight, would arcane be a better spec, or does arcane simply use up its mana too fast, even when using some very low mana rotation.
Last edited by willem11 : 04/28/09 at 8:06 AM.
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04/28/09, 8:18 AM
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#1592
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Von Kaiser
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Vezax is a fight that you can easily get threat capped on. Some things that helped me with my threat were to get a Hand of Salvation on cooldown, use Mirror Images as an "Oops I pulled agro" button or use it during the kite phase if you're going to be in melee range of Vezax and over 110% of your MT's threat. It still takes some effort to go over 130% of your tank's threat but if you can get the boss down to about 70% HP and then Invis, you should be set for the rest of the fight.
Regarding HS Pyro's, I still used mine throughout the night that we killed him, even using them while on the run outside of Shadow Crash, and did not have mana problems. LB and Pyroblast have the same mana cost and are both significantly better DPS than Frostfire Bolt.
(e) Mana Gems don't give you back mana but stack them with your cooldowns still as it will still give you the proc from 2pc T7. [Potion of Wild Magic] is great on this fight too, because Mana pots won't work and Haste pots may take you under 1s cap.
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04/28/09, 11:01 AM
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#1593
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Glass Joe
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Do Imp Blizz and Permafrost stack when I am using Blizzard?
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04/28/09, 12:02 PM
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#1594
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Von Kaiser
Gnome Mage
Madmortem (EU)
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Where is the exact Cut off point, where FB or FFB is better then Arcane, please? There seems to be a vast grey zone. But in the end there must be a point reached in your Statistics when arcane is worse then Firespeccs.
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Give a man a fire and he is warm for the day, but set fire to him and he is warm for the rest of his life.
~Terry Pratchett~
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04/28/09, 12:50 PM
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#1595
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Glass Joe
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Originally Posted by Friccs
Where is the exact Cut off point, where FB or FFB is better then Arcane, please? There seems to be a vast grey zone. But in the end there must be a point reached in your Statistics when arcane is worse then Firespeccs.
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Seeing as all 3 specs use entirely different gearsets, there is no one solid answer for this and you should probably use Rawr to determine what spec does more damage at different levels of gear.
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04/28/09, 1:40 PM
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#1596
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Oh holy crap potatoes!
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How do the glyphs of fire and frost ward interact with Frost Warding? I presume due to the wording that there's no interaction at all, but tooltips have been inaccurate in the past. Do they increase the chance to negate and restore mana by 5%?
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04/29/09, 4:43 AM
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#1597
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Von Kaiser
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Originally Posted by Friccs
Where is the exact Cut off point, where FB or FFB is better then Arcane, please? There seems to be a vast grey zone. But in the end there must be a point reached in your Statistics when arcane is worse then Firespeccs.
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I played around with rawr a bit to determine which spec was best for my current gear set. If you use the spec ratings tool, i found that until i changed dps uptime to less than .65 fireball/ttw always came out on top, once i lowered it past this value rawr was telling me that arcane was better, but only by a very slight margin. FFB spec was always below the two, it only exceeded arcane if i put an obsurd amount of crit gain or a 'optimal' raid buff setting.
Point being is that i dont think there is a clear cut 'winner' in terms of top dps spec in ulduar, because each fight varies so much in playstyle. Each spec has its advantages in certain scenarios, ffb is mana conservative, fb/ttw is potentially the most powerful but falls short where a lot of movement is required, which is where arcane picks up. Use the latest version of rawr, you can fine tune fight parameters to see what is best for your gear set.
Last edited by Magelove : 04/29/09 at 4:49 AM.
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04/29/09, 5:05 PM
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#1598
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Glass Joe
Gnome Mage
Steamwheedle Cartel (EU)
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Forgive the very obvious question, for which I'm sure there is an obvious answer, but I've not been able to find it.
In my Recount and Rawr I'm frequently top of the DPS chart but mid-table in terms of damage done. I've always observed this as an arcane mage but never been sure why, assuming vaguely that it was because of the time spent evocating etc.
One try on Ignis this week I had 4229 dps, 470k damage. Top was 3809 dps, 596k damage. Given the we started the fight at the same time, and died within a few seconds of eachother, how come I've done far less damage in the same time with higher DPS? A little less I could understand, but 21% lower?
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04/29/09, 7:34 PM
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#1599
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Von Kaiser
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Originally Posted by BishBishop
Forgive the very obvious question, for which I'm sure there is an obvious answer, but I've not been able to find it.
In my Recount and Rawr I'm frequently top of the DPS chart but mid-table in terms of damage done. I've always observed this as an arcane mage but never been sure why, assuming vaguely that it was because of the time spent evocating etc.
One try on Ignis this week I had 4229 dps, 470k damage. Top was 3809 dps, 596k damage. Given the we started the fight at the same time, and died within a few seconds of eachother, how come I've done far less damage in the same time with higher DPS? A little less I could understand, but 21% lower?
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This question is asked every 5 pages or so, it seems.
WWS calculates DPS by seeing how much damage you did in any 5 second interval. If you did zero damage in a 5 second interval, that interval is not counted. Fireball/Frostfire Bolt specs get a significant amount of their damage from damage over time, either Living Bomb or Ignite. Naturally, these DoTs make sure that the caster is doing damage in just about every 5 second interval.
If both of you are running around for similar durations, then his (the fire mage) DoTs will continue to do damage while you are left with only direct damage spells.
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04/30/09, 5:02 AM
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#1600
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Glass Joe
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Scorch Debuff
I have a question about the new scorch / imp shadow bolt debuff, I am not shure If this belongs here but I can't find it answered any where else. My question is I am specd 3/3 scorch for the extra 3% crit when the debuff is up. My question is this, If scorch isn't up but imp shadow bolt IS do I still get the extra 3% crit becouse its a passive debuff or does it only apply when the scorch debuff is up? IF this is the wrong place please let me know I will look again and delete and repost where nessasary.
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