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Old 04/30/09, 5:10 AM   #1601
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
Originally Posted by Teletuby View Post
I have a question about the new scorch / imp shadow bolt debuff, I am not shure If this belongs here but I can't find it answered any where else. My question is I am specd 3/3 scorch for the extra 3% crit when the debuff is up. My question is this, If scorch isn't up but imp shadow bolt IS do I still get the extra 3% crit becouse its a passive debuff or does it only apply when the scorch debuff is up? IF this is the wrong place please let me know I will look again and delete and repost where nessasary.
No thats not what the scorch talent does, when the debuff is fully stacked on the target it gives 5% crit chance to all spells, same as winters chill and improved shadow bolt. The scorch talent also increases the critical strike chance of fireball, frostfire bolt... (cant remember the rest off the top of my head) by 3%.

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Old 04/30/09, 5:15 AM   #1602
Teletuby
Glass Joe
 
Human Mage
 
Quel'dorei
So IF a lock has imp shadow bolt on the target for the %5 crit bonus my 3/3 scorch talent still gives me and aditional 3% passive crit for my fireball? me and a friend argued about it and I needed some help to discern who is right.

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Old 04/30/09, 5:17 AM   #1603
dersleeper
Glass Joe
 
Goblin Mage
 
Blackhand (EU)
Originally Posted by Teletuby View Post
So IF a lock has imp shadow bolt on the target for the %5 crit bonus my 3/3 scorch talent still gives me and aditional 3% passive crit for my fireball? me and a friend argued about it and I needed some help to discern who is right.
It's really quite simple and the wording on the talent is quite clear:
Improved Scorch Rank 3
Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 3% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1% and lasts 30 sec. Stacks up to 5 times.
There is no indication that the first passive crit boost is in any way connected to the 5% crit debuff.

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Old 04/30/09, 7:20 AM   #1604
cabrinha
Glass Joe
 
Undead Mage
 
Garona (EU)
TTW utility in PvE

Juste a question about Torment Of the Weak utility in PvE 57/3/11 build.

I am arcane mage and in my template I put 3 points in TTW but I did not take "Slow". Is TTW a useless talent in PvE?
The slowing techniques of tanks have no effect on Bosses, so is TTW a must have in this template?

Thank you

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Old 04/30/09, 7:48 AM   #1605
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
TTW is a must for any arcane, fb and frost raiding build. Search the forums, there is a list of slows that affect bosses, which includes a warriors thunder clap, a paladins judgement of (something) and a death knights frost fever.

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Old 04/30/09, 10:15 AM   #1606
Hinalover
Piston Honda
 
Hinalover's Avatar
 
Draenei Mage
 
Windrunner
Originally Posted by cabrinha View Post
Juste a question about Torment Of the Weak utility in PvE 57/3/11 build.

I am arcane mage and in my template I put 3 points in TTW but I did not take "Slow". Is TTW a useless talent in PvE?
The slowing techniques of tanks have no effect on Bosses, so is TTW a must have in this template?

Thank you
as mentioned, TtW is a must if you are speccing into Arcane of any kind. For PvE, as long as the tank is doing his job by putting up slowing effects (or rogues) then TtW gets activated

Abilities include Mangle (Druid), Icy Touch (DK), Judgement of the Just (Pally) and Thunder Clap (Warrior)

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Old 04/30/09, 12:02 PM   #1607
gerryq
Von Kaiser
 
Human Mage
 
Darkmoon Faire (EU)
Originally Posted by Burnonedown View Post
Do Imp Blizz and Permafrost stack when I am using Blizzard?
Yes. You will only see the benefit of the increased chill time when Blizzard ends or a mob escapes from under it, though, as each tick of blizzard renews the slowing effect.

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Old 04/30/09, 12:45 PM   #1608
JoeCool
Glass Joe
 
Blood Elf Mage
 
Thrall
I am under the impression that we are/will be experiencing mana problems in Ulduar. Assuming this premise is true, which glyph out of Molten Armor, Fireball, and Mana gem should I drop for Glyph of Living Bomb? Also, I'd like to take into account that at some point I would acquire 4pcT8/8.5, losing the 2pcT7/7.5 benefit.

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Old 04/30/09, 1:02 PM   #1609
Toabo
Piston Honda
 
Gnome Mage
 
Azgalor
Originally Posted by JoeCool View Post
I am under the impression that we are/will be experiencing mana problems in Ulduar. Assuming this premise is true, which glyph out of Molten Armor, Fireball, and Mana gem should I drop for Glyph of Living Bomb? Also, I'd like to take into account that at some point I would acquire 4pcT8/8.5, losing the 2pcT7/7.5 benefit.
If you're sufficiently geared for Ulduar and assuming your raid has some form of mana regen buff (Replenishment, BoW, mana spring totem, etc.), you should have relatively few mana problems as Fireball spec. (Vezzax is a challenge, but he's a challenge to everyone with a mana pool.)

As such, you should definitely drop the Mana Gem glyph for Living Bomb. You should seize the opportunity to acquire the Tier 8 set with no reluctance about losing your Tier 7 set bonuses.

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Old 04/30/09, 1:18 PM   #1610
JoeCool
Glass Joe
 
Blood Elf Mage
 
Thrall
Originally Posted by Toabo View Post
If you're sufficiently geared for Ulduar and assuming your raid has some form of mana regen buff (Replenishment, BoW, mana spring totem, etc.), you should have relatively few mana problems as Fireball spec. (Vezzax is a challenge, but he's a challenge to everyone with a mana pool.)

As such, you should definitely drop the Mana Gem glyph for Living Bomb. You should seize the opportunity to acquire the Tier 8 set with no reluctance about losing your Tier 7 set bonuses.
Might it be a bigger benefit to drop Glyph of Molten Armor, given the change to spirit and itemization in ulduar gear? My rationale is threat reduction as a result of a relatively minor(?) drop in crit rate. Is this a valid concern?

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Old 04/30/09, 1:24 PM   #1611
Rayeth
Von Kaiser
 
Rayeth's Avatar
 
Human Mage
 
Hyjal
No, your concerns are misplaced. You should certainly be dropping Mana Gem for Living bomb. Your tanks assuming they are properly geared for the content will have no problem holding threat over you as any of the current mage specs. Even if threat becomes an issue you have invisibility and MI to use as needed.

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Old 04/30/09, 2:36 PM   #1612
Nid
Glass Joe
 
Undead Mage
 
Duskwood
Originally Posted by JoeCool View Post
Might it be a bigger benefit to drop Glyph of Molten Armor, given the change to spirit and itemization in ulduar gear? My rationale is threat reduction as a result of a relatively minor(?) drop in crit rate. Is this a valid concern?
You'd do well to review the FFB and Optimal Gear Set threads to allay your fears about mana. Dropping Molten Armor would be the most costly dps loss of the three you listed (Molten Armor, Fireball, and Mana Gem). While you may feel it is a minor loss of critical strike rating, you should consider that it will be difficult to avoid picking up spirit on Ulduar gear and Molten Armor therefore offers at least a small degree of scaling while Mana Gem offers nothing in that regard. Additionally, you should not have threat concerns if you are raiding Ulduar and even if there were, that would be a problem with your tank(s) rather than a concern with your critical strike rating.

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Old 04/30/09, 5:06 PM   #1613
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
3.1.2 mage changes

Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.

* Innervate: This ability has been redesigned to grant 450% of the casting Druid’s base mana pool to the target over 20 seconds.
Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.

druid lvl 80 base mana: 3496
innervate: 15732 mana
glyphed: 18878.4 mana

Last edited by manly : 04/30/09 at 6:13 PM.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 04/30/09, 8:35 PM   #1614
Rayeth
Von Kaiser
 
Rayeth's Avatar
 
Human Mage
 
Hyjal
Wouldn't the glyphed version apply the extra mana to the druid? That seems to be how it is worded to me.

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Old 04/30/09, 8:37 PM   #1615
Gleeful
Von Kaiser
 
Gleeful's Avatar
 
Gnome Mage
 
Magtheridon
The glyphed version is an effect that only pertains to the druid though, I believe.

edit: gosh, beaten to it. ><

But to also add, they made some changes to high level drinks. Less down time

Food / Drink
Most of the foods and drinks from Northrend have been boosted, the changes below also includes items restoring both health and mana at the same time.
Food restoring 13200 health over 30 sec now restores 18480 health over 30 sec.
Food restoring 15000 health over 30 sec now restores 22500 health over 30 sec.
Drink restoring 9180 mana over 30 sec now restores 12840 mana over 30 sec.
Drink restoring 12960 mana over 30 sec now restores 19200 mana over 30 sec.

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Old 05/01/09, 6:29 PM   #1616
kzn
Glass Joe
 
Gnome Mage
 
Tichondrius
Why are the huge majority of the Ensidia mages now sporting 0/50/21 specs? It was my understanding that such specs would only ever outperform 0/53/18 variants if the fight was ridiculously short, started within molten fury range, or had some other gimmick that made cold snapping IV worth it - but they just did mimiron hard, which doesn't seem like it would benefit all that much from a single cold snap.

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Old 05/01/09, 7:37 PM   #1617
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by kzn View Post
Why are the huge majority of the Ensidia mages now sporting 0/50/21 specs? It was my understanding that such specs would only ever outperform 0/53/18 variants if the fight was ridiculously short, started within molten fury range, or had some other gimmick that made cold snapping IV worth it - but they just did mimiron hard, which doesn't seem like it would benefit all that much from a single cold snap.
Its fairly obvious its for hodir hard mode.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 05/02/09, 6:03 PM   #1618
 ash2ash
Operation Asian
 
ash2ash's Avatar
 
Undead Mage
 
Mal'Ganis
Simple question - is there any break point where master of elements becomes better than frost channeling or vice versa? Aside from my heavy nuke fireball spec, I'm building a second swiss army knife spec for any encounters where it might be useful and I have a couple of floater points.

Here's the spec right now for those who are curious:

Talent Calculator - World of Warcraft

I opted to put 2/5 imp frostbolt because frostbite procs tend to be a liability for our raids. I'm thinking of putting one more point into imp blizzard and leaning towards 3/3 MoE over frost channeling but I haven't found any posts which give a clear advantage to one over the other.

Edit: I answered my own question, for a moment I thought frost channeling was 10%, 20%, 30%. MoE wins and I need to get more sleep.

Last edited by ash2ash : 05/02/09 at 6:14 PM.

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Old 05/02/09, 6:22 PM   #1619
Exellia
Banned
 
Draenei Mage
 
Vashj (EU)
Small question, although not really mage related.
Is it possible to get a wow tailoring item (ulduar belt) made in a battleground?
If youre on the same battlegroup ofc.

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Old 05/02/09, 6:38 PM   #1620
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
Trades are disabled in battlegrounds the last I checked. The reasons for that are fairly obvious I would think.

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Old 05/03/09, 4:04 PM   #1621
Fang Xianfu
Glass Joe
 
Human Mage
 
Azjol-Nerub (EU)
Is there a thread for FB/TTW spec? Call me blind, but I can't find it.

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Old 05/04/09, 12:58 AM   #1622
Emh
Glass Joe
 
Troll Mage
 
Blackwing Lair
Originally Posted by Fang Xianfu View Post
Is there a thread for FB/TTW spec? Call me blind, but I can't find it.
There is 1 thread for each spec but each don't have the same scope

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Old 05/04/09, 6:54 AM   #1623
Fang Xianfu
Glass Joe
 
Human Mage
 
Azjol-Nerub (EU)
Mmm, the FB/TTW thread just covers item sets, not rotations or anything. I guess it's just "chuck on Living Bomb, spam fireball, pyro if hot streak procs"?

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Old 05/04/09, 8:32 AM   #1624
Pye
Von Kaiser
 
Pye's Avatar
 
Undead Mage
 
Draenor (EU)
Originally Posted by Fang Xianfu View Post
Mmm, the FB/TTW thread just covers item sets, not rotations or anything. I guess it's just "chuck on Living Bomb, spam fireball, pyro if hot streak procs"?
Yes, unless you're the scorch-bitch and you have to add an occational scorch in the rotation as well.

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Old 05/04/09, 10:20 PM   #1625
kzn
Glass Joe
 
Gnome Mage
 
Tichondrius
I'm pretty sure this was answered in a thread somewhere but I cant find it despite some searching:

Does an HS Pyro take priority over refreshing Living Bomb or vice-versa?

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