I have a question, wich is very related to Fire/TtW.
I've been running with different types of tanks, last 2 weeks: DK main tank, Warrior off tank. So I had to hold my dps for a while until they get aggro. Yesterday, during several fights in ulduar10, I started 10 seconds after the pull, threw a LB, and casted some scorchs, so far nothing happend, my threat was low enough, after a minute omen started to show how I was constantly over 80% and nearly 95% of tanks aggro.
The tank is a good tank, I know he does his job great, but yet, I'm still catching, and sometimes passing, his aggro... I put the points in my threat reduction talent, but is there anything wrong with me? I mean i have nearly 50% crit with fire, 10 - 11% haste, and a bit under 2k sp without a flask... LB and then FB spam til HS proc or LB refresh...
Ideas?
Use Invisibility at an appropriate time. Usually somewhere around 70% boss health is effective.
Just don't use it during Bloodlust or other cooldowns or when you need to recast LB or scorch.
You're fine until 120% or so. If you get a lucky stiring of crits early, it's very easy to catch up to a tank. Especially if they are geared correctly for progression. If you break 110%, pop Mirror Images and invis right before that ends.
I have a question regarding the optimal DPS rotation for fire.
I use LB off the pull then spam FB while keeping LB up and casting Pyro when hot streak procs.
Another mage I talked to today told me that for my haste rating(262,7.99%) it would be optimal for me to only use LB off the pull and while moving, but I haven't been able to find any numbers to prove him right.
so, is he right?
Last edited by Cubelar : 05/14/09 at 8:32 PM.
Reason: grammar editing
Another mage i talked to today told me that for my haste rating(262,7.99%) it would be optimal for me to only use LB off the pull and while moving, but i haven't been able to find any numbers to prove him right.
so, is he right?
No, he is very wrong. Living Bomb and HS Pyro are huge components of FFB damage (and by proxy fire TTW as well), as noted by Manly. Letting LB fall off and not refreshing it as soon as possible will reduce your DPS, no matter what your haste rating is.
Praetorian: I once pointed out that the proper Roman numeral for 500 was D, so they should really rename themselves <Clan DIX>. That didn't go over too well. Sebudai: Imagine a combination of Life Grip, Death Grip, Disengage, Typhoon, and Thunderstorm. It would be like the Large Hadron Collider of WoW.
No, he is very wrong. Living Bomb and HS Pyro are huge components of FFB damage (and by proxy fire TTW as well), as noted by Manly. Letting LB fall off and not refreshing it as soon as possible will reduce your DPS, no matter what your haste rating is.
Quick question assuming a mage has 3/3 Master of Elements and the Living bomb glyph.
Will each crit off the same living bomb refund 30 percent of the mana it cost to cast the entire spell, or only a fraction of that amount since it's a tick of a dot over a specific amount of time.
Quick question assuming a mage has 3/3 Master of Elements and the Living bomb glyph.
Will each crit off the same living bomb refund 30 percent of the mana it cost to cast the entire spell, or only a fraction of that amount since it's a tick of a dot over a specific amount of time.
The living bomb glyph has no interaction with Master of Elements whatsoever. You still gain 0 mana back from dot crits, although the final explosion crits continue to refund mana from Master of Elements.
Does anyone know if there is a certain % or amount of crit a mage can stack before it gets to a point of not being worth it? I thought i heard someone say 41% at some point but wasn't positive.
All the guides seem to list enchanting as better then alchemy because of the 1 spell damage difference.
My question is: if I used a mad alchemist potion every fight, would alchemy make up that 1 spell damage difference because of the chance to proc a haste potion/wild magic/runic mana
All the guides seem to list enchanting as better then alchemy because of the 1 spell damage difference.
My question is: if I used a mad alchemist potion every fight, would alchemy make up that 1 spell damage difference because of the chance to proc a haste potion/wild magic/runic mana
If the potion actually procs a speed or a wild magic, it would obviously be worth more than 1 spell damage. However, the proc isn't 100% reliable. I've gotten plenty of indestructible potion procs, among other things. Lately it seems to proc Wild Magic more than it procs Speed as well, not that it's a bad thing.
Scorch Renew > Living Bomb > Hot Streak > Fireball
If you're having trouble renewing scorches and/or knowing when LB falls off I highly recommend Scorchio! 2.
If you have a Warlock with Imp. Shadow Bolt you do not need to worry about scorching, as he will be applying the 5% crit with his main nuke. Just keep it in mind. Scorch should not be in your rotation in this case as it will only lower your DPS.
Scorch Renew > Living Bomb > Hot Streak > Fireball
If you're having trouble renewing scorches and/or knowing when LB falls off I highly recommend Scorchio! 2.
so does this mean that if LB is going to expire in less than 2.5 sec (or whatever your fb cast time happens to be), you should wait to start casting fb until after LB has expired and been refreshed?
I also have one other question. Is the dps stat that rawr gives you (mine is 6049 for example) just a score or is it supposed to be an attainable level of dps?
so does this mean that if LB is going to expire in less than 2.5 sec (or whatever your fb cast time happens to be), you should wait to start casting fb until after LB has expired and been refreshed?
I also have one other question. Is the dps stat that rawr gives you (mine is 6049 for example) just a score or is it supposed to be an attainable level of dps?
Never interrupt your casts or waste a GCD. That being said, the answer to your first question is no.
As for Rawr's score, yes it is a rough estimate of how much DPS will be done in the *perfect* setting. That means no movement, little to no latency (or at least static latency) and playing your mage to perfection. You shouldn't expect to hit these numbers.
With 4pc T8 have people gone back to using flame caps?
Rawr suggests that they're a 2DPS gain for me. Whilst every little helps, I'd argue that it's far preferable to have the mana gem, or even healthstone, ready to use if needed, rather than use the cooldown for 2DPS.
Rawr suggests that they're a 2DPS gain for me. Whilst every little helps, I'd argue that it's far preferable to have the mana gem, or even healthstone, ready to use if needed, rather than use the cooldown for 2DPS.
You still have the 2pc T7 bonus and you will no longer gain any spelldamage using a mana gem with 4pc T8. If you have 4pc T8 and no mana issues, surely flamecaps is the way to go if your mana is fine.
Guess it will buff your dps by ~150-200 for this one minute.
You still have the 2pc T7 bonus and you will no longer gain any spelldamage using a mana gem with 4pc T8. If you have 4pc T8 and no mana issues, surely flamecaps is the way to go if your mana is fine.
Guess it will buff your dps by ~150-200 for this one minute.
4pct8 consumes mana like crazy. In an avg fight in Uld you will need at least one mana gem or evocate. No one wants to evocate unless they have to. For Yogg I have to evocate twice and eat 4 mana gems.
This is one of the reasons I've considered going back to Frostfire. The reliance on Torment the Weak is too much sometimes if tanks aren't always consistent. If I'm single targetting mobs on Freya or Auriaya, by example, a tank isn't always hitting them with a snare, even though Feral Defender is clearly up long enough to be hit with it.
I haven't really had mana issues, but I have had to use Evocation nearly every fight. Flamestrike can be especially brutal, especially when targets move at the last minute. They don't generally move enough to make Blizzard cumbersome. I do obviously see higher single target DPS with Fireball, but I'm already being passed by rogues and hunters on meters (and sometimes other classes... but I don't want to talk about it), that DPS isn't something I'm terribly worried about. In other words, I'm not trying to maintain a position -- I'm trying to do the encounter right (one of the reasons I don't even have a mod like Recount running).
And yeah... never knew about the deconstructor pile spawning thing. I guess I assumed it was random, but that's good to know.
The above is a quote from Enthorn....and absolutely brilliant. One of the problems i'm seeing with mage dps these days (as well as some of the other dps classes), is that we are becoming so obsessed with being at "the top" of the dps charts, we forget about the actual execution of the fight. Of course dps is important, but when we focus on "maintaining a position," and not on the team goal, which is of course to down the target, mistakes tend to be made.
Sadly enough, when i hear ppl speak about "good mages," they are generally refering to the highest dps. Honestly, I'd rather run with, and be, a good all round mage. It may not get me noticed, but i'd rather be a part of a thinking team that uses strategy and group effort in a boss encounter, than have outrageous dps. What can I say...I like elegance, not plain brute force.
Your comment was very appreciated Enthorn....as are all of your posts.
i agree with zeria that any player should focus on doing the things right, but for me doing the tactic well isnt good enough to be satisfied about my performance, also any long time raider can understand and do most of the tactics quite fast so their focus must go somewhere and the perfect candidate is maxing dps
I've been having very good results in Ulduar as FFB spec. Usually it's a competition for first spot with me vs a rogue.
As I've mentioned already, don't forget that you can make use of that extra mana. Aoe when you need to, and allways fireblast while moving. (and you can afford to pop mana gem with others CD's at the start for example)
And abuse Icy veins to gain burst at optimal times, when you have other damage buffs (either depending on encounter or Heroism/self CDs)
Also I think the lower mana consumption will come in handy once I drop 2p t7 and grab 4p t8.
Though seeing as I don't pvp, I keep fireball as my offspec anyway, but use it on few fights.
Would the spell prioritization of a torment-specced mage remain the same? I recently obtained my fourth piece, and while working on Steelbreaker lasts tonight, it occurred to me that I should just spam Hot Streak pyroblasts until the Hot Streak effect wore off. Was this a mistake? Instead, should I always spam fireball and trail a pyroblast if the Hot Streak effect persists or procs? I imagine that if I were to use this latter rotation, I would munch quite a few Hot Streak procs.
Rotation 1:
Fireball (Crit) -> Fireball (Crit) -> Hot Streak Pyroblast -> Hot Streak Pyroblast
Rotation 2:
Fireball (Crit) -> Fireball (Crit) -> Hot Streak Pyroblast -> Fireball -> Hot Streak Pyroblast
The rotations above assume that the Hot Streak effect persists after the first pyroblast. I used rotation 1 tonight. Would rotation 2 have worked better?
Would the spell prioritization of a torment-specced mage remain the same? I recently obtained my fourth piece, and while working on Steelbreaker lasts tonight, it occurred to me that I should just spam Hot Streak pyroblasts until the Hot Streak effect wore off. Was this a mistake? Instead, should I always spam fireball and trail a pyroblast if the Hot Streak effect persists or procs? I imagine that if I were to use this latter rotation, I would munch quite a few Hot Streak procs.
Rotation 1:
Fireball (Crit) -> Fireball (Crit) -> Hot Streak Pyroblast -> Hot Streak Pyroblast
Rotation 2:
Fireball (Crit) -> Fireball (Crit) -> Hot Streak Pyroblast -> Fireball -> Hot Streak Pyroblast
The rotations above assume that the Hot Streak effect persists after the first pyroblast. I used rotation 1 tonight. Would rotation 2 have worked better?
First of all, before your second FB crits you are probably already casting your third FB. You also have LB on your target that can go off any time soon. Two spells that could be crits and therefore give you another HS. Your first HS might not go off after the second PB, maybe not even after your 3rd or 4th. The risk of losing PBs has become quite large with 4T8 and can sometimes there is just nothing you can do about it. Therefore you should definitely push your PB button as soon as your current cast / GCD is finished.
Success isn't a result of spontaneous combustion. You must set yourself on fire.
- Arnold H. Glasow
Does anyone know if there is a certain % or amount of crit a mage can stack before it gets to a point of not being worth it? I thought i heard someone say 41% at some point but wasn't positive.
Frost has a soft cap on crit (50%) if you pick up Shatter, but Shatter does not affect bosses since bosses generally cannot be frozen. Otherwise, there isn't really a cap on crit for mages. However, you don't want to stack crit to the exclusion of other stats because crit is expensive in terms of item level budget.
Praetorian: I once pointed out that the proper Roman numeral for 500 was D, so they should really rename themselves <Clan DIX>. That didn't go over too well. Sebudai: Imagine a combination of Life Grip, Death Grip, Disengage, Typhoon, and Thunderstorm. It would be like the Large Hadron Collider of WoW.
Frost has a soft cap on crit (50%) if you pick up Shatter, but Shatter does not affect bosses since bosses generally cannot be frozen. Otherwise, there isn't really a cap on crit for mages. However, you don't want to stack crit to the exclusion of other stats because crit is expensive in terms of item level budget.
Raid frost builds have Fingers of Frost - when that procs your next two frost spells treat the target as frozen. This includes bosses, so Shatter gives +50% crit on bosses when it procs.
So the soft cap of 50% exists. That doesn't mean that crit above 50% is valueless, just that it is less valuable than crit under 50% because it has no effect when FoF is up.
Similar soft caps apply to any spec that has an ability that temporarily increases crit. (Or indeed to anyone carrying an item that increases crit.)
Frost will also have Focus Magic and Winter's Chill, reducing the soft cap to 42%. Any other crit buffs that are up most of the time will reduce it further.