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Old 11/25/08, 1:27 PM   #151
Ohi
I have evil ovaries.
 
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Gnome Mage
 
Thunderlord
Ok I'm really confused. I'm using Rawr, as I've done in the past to map out what routes to take gear wise. Whether I should regem some pieces or just seek an upgrade.

It's telling me for maximum dps output to re-gem with Spell Damage and Int. It's also telling me the best dps pieces are the ones with 20mp5. I don't know if I screwed it up, or that it's correct, which I severely doubt since since when do mages want mp5.

So did I miss the memo, is Rawr just being temperamental or am I screwing something up?
 
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Old 11/25/08, 1:28 PM   #152
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
Then that explains quite clearly why no FFB is getting cast. Didn't this same sort of thing pop up with Hex/Skull combo a while back? Just put them on seperate macros, or just activate it manually.
 
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Old 11/25/08, 1:29 PM   #153
Inoko
Piston Honda
 
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Undead Mage
 
Windrunner
It sounds like you are running out of mana, and Rawr is trying to avoid that by A) increasing your mana poool (int), B) decreasing your burnout rate (no crit) and C) increasing your Mp5 (Via, you guessed it, Mp5).

Of course, without more information such as what the boss settings in rawr are on, and what your gear level, talent spec, etc. are, these are all sort of guesses.
 
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Old 11/25/08, 1:38 PM   #154
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
MI does not consumes a GCD to cast, however, it does lockout your normally-non-gcd stuff for 1.5s (not affected by haste). In other words, if you do a macro to pop timers, make sure mirror image is always last. (much like it used to be with skull of guldan/hex) You can, however, do 'combustion, MI, FFB' in a macro, and all will cast, since FFB normally consumes a GCD.

To avoid general confusion, MI does not consumes a GCD. If it did, then you would be unable to put MI then follow it up by any spell.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/25/08, 2:00 PM   #155
Ohi
I have evil ovaries.
 
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Gnome Mage
 
Thunderlord
Inoko, sorry, I should have provided that information in my initial post.

I'm currently FFB spec, 0-52-19.

I had full sunwell gear, replaced some pieces with new epics from heroics. I wish I could provide my stats, but my armory is down and I can't remember off of the top of my head.

Fight duration is set to 300s.

Edit: Armory came back up

Unbuffed stats:
hp: 13.2k
mp: 14.3k
sd: 1421
Hit: 246
Crit: 24.45
Haste: 251
Mana Regen: 267 not casting/0 while

Last edited by Ohi : 11/25/08 at 2:15 PM.
 
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Old 11/25/08, 2:21 PM   #156
elfhelm
Glass Joe
 
Undead Death Knight
 
Deathwing
Originally Posted by Ohi View Post
Rawr mana issues
Make sure in the buffs page that your mana regen buffs are checked off. I had the same problem before I checked all the ones I would have.
 
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Old 11/25/08, 2:29 PM   #157
Ohi
I have evil ovaries.
 
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Thunderlord
Originally Posted by elfhelm View Post
Make sure in the buffs page that your mana regen buffs are checked off. I had the same problem before I checked all the ones I would have.
D'oh... I can't believe I missed that! It seems better now. Thanks much.
 
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Old 11/25/08, 2:32 PM   #158
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Anyone know if the MI -threat goes away when the last of your images die or after 30s (when they would die naturally)?
 
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Old 11/25/08, 2:42 PM   #159
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
30s. Its unrelated with the images.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/25/08, 2:49 PM   #160
Shazz
Glass Joe
 
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Gnome Mage
 
Cairne
From reading the other posts in this thread and on this board I have noticed that several people have been having manas conservation issues. In order to remedy this problem, I have been near removing living bomb from my spell rotation. I found when I used it constantly that I went OOM much, much faster than when not using it. I know this has to be considerably cutting into my DPS, but I wondered by how much? Is it worth eliminating living bomb until my gear takes a step up or should I always include it in my rotation and make as much mana available for it as possible?
 
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Old 11/25/08, 2:51 PM   #161
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Excellent! My reckless aoe when we pull 20 mobs is safe from aoe that kills the images.

Last edited by Papajan : 11/25/08 at 2:51 PM. Reason: clarity
 
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Old 11/25/08, 3:36 PM   #162
Ivorthemage
Piston Honda
 
Human Mage
 
Uldum
From reading the other posts in this thread and on this board I have noticed that several people have been having manas conservation issues. In order to remedy this problem, I have been near removing living bomb from my spell rotation. I found when I used it constantly that I went OOM much, much faster than when not using it. I know this has to be considerably cutting into my DPS, but I wondered by how much? Is it worth eliminating living bomb until my gear takes a step up or should I always include it in my rotation and make as much mana available for it as possible?
When you run into mana problems you have three choices:

1) Figure out a way to increase your mana pools and regen without comrpromising dps. guardian elixirs, food, party comp, scrolls (I have a stack of spirit scrolls for when I am in a group with no disc priest or demo lock), etc. You should be fully exploiting these as your first priority.

2) Make gem/pot/spec/glyph/gear/armor compromises to dps for more regen. Use haste instead of mana pots. Use mana gem instead of flamecaps. Use evoc. Get more spirit and int in your gear. Switch to mage armor instead of molten. Make sure you grab frost channelling instead of shatter, etc.

3) Switch to a higher damage per mana rotation. That is going to be more frostfire and less living bomb.

Whic #2 options are preferable to #3 is a Rawr question. You shouldn't be guessing at it. Download Rawr, upload your toon, select some generic fight mechanics and play with various options to optimize your planning and playstyle.

But my usual hunch is that most mages who complain about mana problems without specifics are scrimping on consumables.
 
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Old 11/25/08, 3:38 PM   #163
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Keep in mind the DPM values changed tremendously since the mana cost reduction to fireball ffb frostbolt ab and living bomb


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/25/08, 4:12 PM   #164
arch
Don Flamenco
 
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Draenei Mage
 
Al'Akir (EU)
Hmm, as far as I know, there were talks about taking blink and ice block off the GCD. Blink is pretty much confirmed as hunters version doesn't or shouldn't activate the gcd. But I'm having trouble finding the source mentioning that IB shouldn't be on the gcd. Apparently divine shield is on gcd.

Can anyone confirm/deny whether IB should be on gcd or not? Or point me to the source.
 
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Old 11/25/08, 4:30 PM   #165
 Xenophon
Gnomish Sacrifice
 
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Gnome Mage
 
Elune
Originally Posted by manly View Post
MI does not consumes a GCD to cast, however, it does lockout your normally-non-gcd stuff for 1.5s (not affected by haste). In other words, if you do a macro to pop timers, make sure mirror image is always last. (much like it used to be with skull of guldan/hex) You can, however, do 'combustion, MI, FFB' in a macro, and all will cast, since FFB normally consumes a GCD.

To avoid general confusion, MI does not consumes a GCD. If it did, then you would be unable to put MI then follow it up by any spell.
From my testing, it seems like this macro runs into issues where FFB won't cast unless MI is off cooldown, which is somewhat problematic if you use the macro for situations when all your cooldowns are not up at once (e.g. to activate the second trinket when the shared cooldown ends).

Anyone else experience this behavior?
 
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Old 11/25/08, 5:20 PM   #166
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Xenophon View Post
From my testing, it seems like this macro runs into issues where FFB won't cast unless MI is off cooldown, which is somewhat problematic if you use the macro for situations when all your cooldowns are not up at once (e.g. to activate the second trinket when the shared cooldown ends).

Anyone else experience this behavior?
That is correct. Mirror Image will stop your macro from executing (from that point on) if it is on cooldown. I reported this a while ago as it can be used to create conditional macros.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/25/08, 7:52 PM   #167
Incindia
Glass Joe
 
Draenei Mage
 
Bonechewer
I’ve read here that you would not want to stack Mp5 for a mage and I don’t, however I was just wondering why? Is it just because other stats (Spell Power, Hit, Crit) are more important?

Edit:
I spent some time thinking about it, and another reason I can think of is: Is it because we spend all our time casting? So we never get out of the 5 second rule? (sorry if this is silly, my main used to be a Priest so I am still learning about Mage Stat weighting).
 
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Old 11/25/08, 8:08 PM   #168
Lezwyn
Von Kaiser
 
Human Priest
 
Emerald Dream (EU)
---

Last edited by Lezwyn : 12/01/08 at 6:42 PM. Reason: already asked
 
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Old 11/25/08, 8:12 PM   #169
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Incindia View Post
I’ve read here that you would not want to stack Mp5 for a mage and I don’t, however I was just wondering why? Is it just because other stats (Spell Power, Hit, Crit) are more important?

Edit:
I spent some time thinking about it, and another reason I can think of is: Is it because we spend all our time casting? So we never get out of the 5 second rule? (sorry if this is silly, my main used to be a Priest so I am still learning about Mage Stat weighting).
Given our goal as producing as much damage as possible in a given timeframe using whatever spec we desire, we've never actually had a situation where MP5 was a preferred stat to either the usual damage/hit/crit/haste or the very rare spirit/int. Mages typically do not run out of mana in a fight for which they are prepared and if they are running out of mana then there are substantially better options available over gearing/gemming for MP5. This includes but is not limited to such things as using different consumables, using Mage Armor, speccing a more efficient spec for that encounter, glyphing differently or changing the rotation within a given spec for greater efficiency. Unlike healing classes, we can generally predict a fight's mana costs reasonably well.

This may well also be true for all other classes now too of course but that's another thread.
 
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Old 11/25/08, 11:27 PM   #170
Guintof
Von Kaiser
 
Gnome Mage
 
Hellfire (EU)
Originally Posted by manly View Post
MI does not consumes a GCD to cast, however, it does lockout your normally-non-gcd stuff for 1.5s (not affected by haste). In other words, if you do a macro to pop timers, make sure mirror image is always last. (much like it used to be with skull of guldan/hex) You can, however, do 'combustion, MI, FFB' in a macro, and all will cast, since FFB normally consumes a GCD.

To avoid general confusion, MI does not consumes a GCD. If it did, then you would be unable to put MI then follow it up by any spell.
This is exactly what I read therefore I tried to put MI between combustion and FFB, to no success however.


From my testing, it seems like this macro runs into issues where FFB won't cast unless MI is off cooldown, which is somewhat problematic if you use the macro for situations when all your cooldowns are not up at once (e.g. to activate the second trinket when the shared cooldown ends).

Anyone else experience this behavior?
This is exactly my problem. If MI is out of cooldown the very first cast goes off without a hiccup however the subsequent casts (After MI enters cooldown) will not work whatsoever.

I guess it is a bug, or at least I hope so because while I don't mind so much having it on a manual cast, I'd like to have the choice to macro it and forget about it.

On a related topic, the exact same thing happens on my shammie alt when trying to macro Tidal Force. It seems the first cast goes off but as soon as it enters cooldown the macro stops working. Maybe it's the same bug?
 
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Old 11/25/08, 11:46 PM   #171
robbymo
Glass Joe
 
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Human Mage
 
Eitrigg
Originally Posted by Lezwyn View Post
As a frostmage, watching for brain freeze and fingers of frost procs can be somewhat tiring, especially so in raids with the large amount of buffs there. Furthermore, there doesn't seem to be any indication if you have 1 or 2 FoF-effected casts left. So my question is, what would be a useful add-on to help me keep track of these procs?
I use mage alert. You can download it off of Curse Gaming. It works wonderfully. You screen will flash red momentarily and you hear a voice that anounces the proc.
 
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Old 11/26/08, 11:50 AM   #172
Norwest
Von Kaiser
 
Troll Mage
 
Thunderhorn
Manly described Hot Streak as giving an invisible buff that ticks up when you crit, gives the Hot Streak buff when it hits 2 and resets on a regular hit.
- Is there any way to make an addon that will make this counter visible to the player? Similar to Lighting Capacitor charges.
- Is that something mages would consider valuable?

I have been searching the Addon resources, and I'm not sure if "GetPlayerBuff" in the API can retrieve something like that, or if it is a server side or not a player buff. I've been reading addon guides and resources to try and figure this out, but I'm not a programmer and it's been slow.

If it's not possible to retrieve the info directly from the game, I'm fairly sure something could be written that tracks the counter indirectly through the combat log. Does the hot streak counter change at the same time as the combat log event?

But before we answer if it's possible, the real question is how useful it is. Would mages use something like this?
 
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Old 11/26/08, 12:22 PM   #173
Saruk
Von Kaiser
 
Troll Mage
 
Mal'Ganis
I think it would be of limited use in PvE, not too sure about PvP. Knowing that you a 1 on the HS counter doesn't change the fact that you still can't let your pyro go as soon as HS procs as you will still be mid cast if your last spell crits. In addition, if your rotation is scroch-pyro on HS, then I can't see how knowing the counter time would help.
 
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Old 11/26/08, 1:57 PM   #174
Nemantopia
Piston Honda
 
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Undead Mage
 
Moon Guard
Ok, simple question. As mostly a frost mage, I've never really played with fire since the talent changes. So, I'm curious how Burning Determination works. I assume that you are still silenced/interrupted as normal the time that triggers the talent, and it then gives you a buff [called 'Burning Determination'?] that lasts 10 seconds and provides the immunity. But I'm curious about the silence that may have triggered the talent, specifically the likes of Improved Counterspell. You are still locked out of the tree, but does the silence still last the full duration or does it just serve as an interrupt of your spell with the silence removed by Burning Determination?

I guess the real, short question is: If a silence triggers Burning Determination, does that specific silence last or is it removed by BT?
 
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Old 11/26/08, 2:24 PM   #175
Meghane
Glass Joe
 
Human Mage
 
Windrunner
I have a question about burning determination as well. The talent says that you will become immune to both silence and interrupt effects when one or the other is inflicted on you. But there are a lot of ways to be 'interrupted' aside from silence, like stun, disorient, knock back, fear and probably more, if I'm understanding what interrupt means. (As long as they are done while you are casting, which they almost always are, hence you are interrupted, right?). So if you get silenced will you be immune to stuns and everything else and if you get stunned immune to silence etc. I first looked at this and thought well that sucks because almost all silence abilities have a cool down longer than 10 seconds and most would last about half of the burning determination effect anyway.

It seems like it might be a little OP if it was the way I described but almost useless if just silence except against maybe shamans and duo silence teams...maybe if the effect started after the silence/interrupt effect ended and it was at least silence and stuns included. Has anyone tested this extensively?
 
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