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Old 02/10/09, 6:57 PM   #1066
inphared
Von Kaiser
 
Tanaomit
Troll Mage
 
Blackrock
Quick question about gearing for hit cap vs gemming for hit cap. I respec'd to 18/53 today and decided to use +16 hit gems in all my yellow slots to meet the hit cap of 13% (341 hit) with a spriest+draenei. Now my question is would it be better instead to sub out my Sundial for Dying Curse and then remove some of the +16 hit gems for spower/crit gems.

EDIT: Well I plugged both versions into rawr and apparently its a 71 DPS increase to use Dying Curse + 1 Veiled Monarch Topaz vs using all +hit gems. Guess I am going to re-gem when I log on tomorrow.

Last edited by inphared : 02/10/09 at 8:34 PM.

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Old 02/11/09, 1:09 AM   #1067
Alinth
Glass Joe
 
Troll Mage
 
Proudmoore
Fire/Arc (18.53.0) Haste vs Crit

Just after some advice in regards to this. Ive swapped from Frostfire spec to Fire/arc and wondering about which stat will be better for me. Ive thought Haste > Crit for Fire/Arc but since putting my gear/stats/spec etc into rawr, its favoring crit > haste.

Examples of the types of things its favoring are:
Titanium Spellshock Ring > Band of Channeled Magic
Azure Cloth Bindings > Cuffs of Winged Levitation
Potent Monarch Topaz > Reckless Monarch Topaz
etc...

Ive done some searching here on the forums but the best i can come up with is people still saying Haste > Crit, but Rawr is saying the opposite for my gear. Ive checked over all my buff options etc in Rawr and am confident i havent missed any options that would have Rawr favor crit.

Is crit better for a Fire/Arc build to a certain point? Or have i indeed missed something along the way?

This is my armory if its of any help.
The World of Warcraft Armory

Many thanks for any help that can be offered.

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Old 02/11/09, 2:17 AM   #1068
Arantes
Von Kaiser
 
Blood Elf Mage
 
Cenarion Circle
Originally Posted by Alinth View Post
Fire/Arc (18.53.0) Haste vs Crit

Just after some advice in regards to this. Ive swapped from Frostfire spec to Fire/arc and wondering about which stat will be better for me. Ive thought Haste > Crit for Fire/Arc but since putting my gear/stats/spec etc into rawr, its favoring crit > haste.

Examples of the types of things its favoring are:
Titanium Spellshock Ring > Band of Channeled Magic
Azure Cloth Bindings > Cuffs of Winged Levitation
Potent Monarch Topaz > Reckless Monarch Topaz
etc...

Ive done some searching here on the forums but the best i can come up with is people still saying Haste > Crit, but Rawr is saying the opposite for my gear. Ive checked over all my buff options etc in Rawr and am confident i havent missed any options that would have Rawr favor crit.

Is crit better for a Fire/Arc build to a certain point? Or have i indeed missed something along the way?

This is my armory if its of any help.
The World of Warcraft Armory

Many thanks for any help that can be offered.
Have you double checked all the rawr settings? (Use the rawr thread to make sure you understand how to use it if you have questions.)

You do have, despite the stellar gear and many best in slot items, what strikes me as a low crit rating, but a very good haste rating. It doesn't strike me as odd that some crit might be good for you.

EDIT: I just realized Armory hasn't been showing buffs so I assume with Molten Armor you have 31% crit to fire, not 26? That would be much closer to what I'd expect.

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Old 02/11/09, 2:37 AM   #1069
Alinth
Glass Joe
 
Troll Mage
 
Proudmoore
Originally Posted by Arantes View Post
Have you double checked all the rawr settings? (Use the rawr thread to make sure you understand how to use it if you have questions.)

You do have, despite the stellar gear and many best in slot items, what strikes me as a low crit rating, but a very good haste rating. It doesn't strike me as odd that some crit might be good for you.

EDIT: I just realized Armory hasn't been showing buffs so I assume with Molten Armor you have 31% crit to fire, not 26? That would be much closer to what I'd expect.
Yes, armory, at least at the time is unbuffed. This is/was my frostfire gear set up, ive swapped trinkets around to make up for the additional hit required for the spec.

Ill go have a good look over the Rawr thread tho, ty

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Old 02/11/09, 5:39 AM   #1070
Bedrayne
Glass Joe
 
Gnome Mage
 
Cenarius
Simple answer to questions about best dps spec- low gear/5 mans frost is easy (yes TtW works on bosses all 4 tanks apply it, many pages of other threads give the specifics)
-in near top end gear after 3.09 nerf to Abarr coefficients and the AB glyph arcane and Fire are about even, FFB trailing behind but easy on mana, and frost still further behind (in both dps and enjoyment for many) but even easier on the mana.
Better answer http://www.codeplex.com/Rawr download it, learn it, enjoy it. Rawr.Mage is the topic in this forum for questions there.

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Old 02/11/09, 11:30 AM   #1071
belalrone
Banned
 
Gnome Mage
 
Stormrage
How would be the best way to utilize the POM/AP/IV 3.0.9 currently?

What I have done is macroed PoM with AB so I use it every time its available. I have macroed AP/IV with Arcane missles to use them everytime they are available. With the Arcane missle glyph change I now use a standard rotation of AB, AB, AB, AM, ArBarr repeat. This only changes when burning at the end of boss fights then its AB until Missle Barrage proc's with 3 stacks.

Is this fail? Is there a better way? Thanks

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Old 02/11/09, 2:01 PM   #1072
khansta00
Glass Joe
 
Undead Warlock
 
Blackwing Lair
Although it seems that most people are sticking with arcane can I get a quick link to the 18/53/0 fire build?

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Old 02/11/09, 2:13 PM   #1073
belalrone
Banned
 
Gnome Mage
 
Stormrage
the 18/53 build....^^ requires lots of hit to pull off well. I have read its best to have optimal 25man gear for this build.

http://talent.mmo-champion.com/?mage...h=082016000000

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Old 02/11/09, 4:34 PM   #1074
Jacktwok
Von Kaiser
 
Human Mage
 
Uldum
Does anyone have a complete list of abilities that will trigger Torment The Weak?

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Old 02/11/09, 6:42 PM   #1075
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
Originally Posted by Jacktwok View Post
Does anyone have a complete list of abilities that will trigger Torment The Weak?
If you have a tank-specced tank, one of them will be up. Frost Fever, Thunderclap, Infected Wounds, any of a Prot Pally's judgements. The only situation I can recall throwing more than a couple fireballs without any attack speed slowing effect on the target is phase 2 Malygos.

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Old 02/11/09, 6:56 PM   #1076
nomethegnome
Glass Joe
 
Gnome Mage
 
Bonechewer
Arcanes Update question.

Okay, i skimmed threw the past 3 pages and i did notice that arcane is still a competitive spec, but my concern is when i was reading in the Arcane thread that a lot of people said to macro Arcane Power with Arcane Blast. However i later read contradicting things.

So, im sorry if its been said, or if i missed it, or what have you...but a simple Yes/No please?

Also, i did read it was debatible to use the previous cast sequence of ABx3 AM Abar and now its ABx3 Abr and only AM on MBAM procs? wouldnt with the Glyph chance and the nerf to the coefficient of ABar it be better DPS to do ABx3 AM regardless? Or is the mana just going to be way to hard to control at that point?

Sorry, for the questions i just dont have time to play alot before raids, and they blocked your site at work so i cant read there.

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Old 02/12/09, 7:11 AM   #1077
Dahkeus
Von Kaiser
 
Dahkeus's Avatar
 
Troll Shaman
 
Zul'Jin
Originally Posted by nomethegnome View Post
Okay, i skimmed threw the past 3 pages and i did notice that arcane is still a competitive spec, but my concern is when i was reading in the Arcane thread that a lot of people said to macro Arcane Power with Arcane Blast. However i later read contradicting things.

So, im sorry if its been said, or if i missed it, or what have you...but a simple Yes/No please?

Also, i did read it was debatable to use the previous cast sequence of ABx3 AM Abar and now its ABx3 Abr and only AM on MBAM procs? wouldnt with the Glyph chance and the nerf to the coefficient of ABar it be better DPS to do ABx3 AM regardless? Or is the mana just going to be way to hard to control at that point?

Sorry, for the questions i just dont have time to play alot before raids, and they blocked your site at work so i cant read there.
The reason people are advocating for macroing this is because you will generally want to use it as soon as the cooldown is up as far as I understand. HOWEVER, the problem with all macros that consolidate cooldowns to your make nuke button is in a real boss fight, you might not always want to pop your cooldown asap. Sometimes you need to save it for a certain time, such as when the first extra drake appears when you do a Sarth +drakes fight. More common than that is when you want to save the cooldown for when you'll get the full duration. If you pop AP right before Saphiron takes a breath, then you're wasting your AP while you stand around behind an ice block, waiting to be able to dps again.

@ your question about spell rotation: the answer is in the arcane thread
http://elitistjerks.com/1099292-post1125.html

http://elitistjerks.com/1099308-post1128.html

The front page also summarizes the comparative dps of the different rotations, including ABx3 -> AM (regardless of MB proc).

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Old 02/12/09, 8:50 AM   #1078
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
The reason AP binding to AB was talked about was that it was assumed AP was on a 1 minute untalented CD, however it is 2 minutes or 1.4 talented.

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Old 02/12/09, 3:09 PM   #1079
Juravieal
Von Kaiser
 
Troll Mage
 
Tichondrius
Has there been any unannounced mana regen changes that anyone may have noticed? I typically run an 18/53 fireball build, and have no mana issues at all. Using it last night, with the exact same raid setup I have always had, I ran out of mana on the first few bosses, consistently. On Thadd, I was bone dry by 50%, after using 2 stones, a pot, and an evocate.

Had the normal regen, plus 1 in actuality. 2 hunters with 1 and 2 points into hunting party, 1 shadow priest (which was the extra), 1 ret pally. All the same players as usual. After Thadd, I ended up respeccing back to FFB just to ensure I didnt have the issue again. All fight lengths were relatively the same, if not quicker. We normally run with 21-23 members, and actually had a full 25.

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Old 02/12/09, 6:49 PM   #1080
Jakthar
Glass Joe
 
Blood Elf Mage
 
Altar of Storms
Recently a guildie threw this link my way. SampleOutput - simulationcraft - Google Code

Is A Fireball build such as 18/53/0 actualy viable? I tried it out last night and our other 57/3/11 mage ended up beating me by a decent gap every fight.

Last edited by Jakthar : 02/12/09 at 6:57 PM.

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