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Old 08/13/09, 11:34 PM   #2151
semata
Von Kaiser
 
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Blood Elf Mage
 
Dreadmaul
Originally Posted by Aerrie View Post
Hello Elitist Community,

I ve been doing quite some research on various mage mechanics, and regarding priority on LB Vs HS Pyro I usually see a statement saying something like "Living Bomb is almost always better to cast first".

I would like if someone explained to me, why this is the fact, because my common sense tells me that if I get a HS procc and a Living Bomb expiration up together, that if I cast Living Bomb, there is a real chance of my Pyro getting rewritten with new HS during that time which also sometimes happens. Why is having LB up 1 second sooner worth a chance of losing say 7000 average damage + possible ignite ? Even if that 1 second meant one more bomb is going to make it to the explosion untill the end of the fight. the final tick is still less dmg than that pyroblast, and you would need say average 6 of such saved seconds to help one bomb explode and you are guaranteed to lose a HS or two if u chose LB over HS in 6 situations.
I'm fairly certain that casting LB would not overwrite HS. LB doesn't interact with HS at all until it explodes. The overwrite you are describing is, I think, because typically you'd have have a FB/FFB traveling towards the mob when you need to make the decision between using HS or refresh LB. If you've critted once immediately before, then there's a good chance that HS will proc again, which would make consuming HS a better option than LB refresh.

I don't really think this would be a big deal though.


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Old 08/14/09, 1:20 AM   #2152
Tilethryn
Von Kaiser
 
Night Elf Mage
 
Azgalor
Just got back to my mage and I've got a lot of monkeying around to do with rawr yet, but I had a question regarding the new imp scorch. Back in TBC, Manly or Vontre (forget who exactly) calculated that it was worth scorching if a mob would live longer than 10sec. This meant that it was useful on a lot of trash. Now that scorch is 5% crit instead of 10% more damage, I'm wondering if there is any kind of hard and fast rule on this. I'm mostly focusing on heroics atm, and even the bosses are dropping extremely quick because everyone is running around in Ulduar gear, so just wondering at what point I should stop scorching and just cast FFB. Alternatively, until I'm focusing more on real raids, would it be worth dropping my weakest glyph (FFB or Molten Armor, would have to see what rawr posits) for the scorch glyph if I'm running sans destro lock?

I realize trash/heroic bosses are pretty trivial, but it gets touchy to justify my spot in VoA/Naxx pugs when ignorant kids place so much emphasis on meters on trash.

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Old 08/14/09, 1:37 AM   #2153
epoh
Piston Honda
 
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Human Mage
 
Kargath
Originally Posted by Aerrie View Post
I would like if someone explained to me, why this is the fact, because my common sense tells me that if I get a HS procc and a Living Bomb expiration up together, that if I cast Living Bomb, there is a real chance of my Pyro getting rewritten with new HS during that time which also sometimes happens. Why is having LB up 1 second sooner worth a chance of losing say 7000 average damage + possible ignite ? Even if that 1 second meant one more bomb is going to make it to the explosion untill the end of the fight. the final tick is still less dmg than that pyroblast, and you would need say average 6 of such saved seconds to help one bomb explode and you are guaranteed to lose a HS or two if u chose LB over HS in 6 situations.
Because LB is more DPS than Pyro. For my gear set LB is approx 9.7k dps. A hotstreak Pyro is only 6k dps. Not to mention that assuming only 1 target. Many of the boss fights in Ulduar have adds which pushes LB up even further. And it's not like you are discussing either/or. Just delaying the Pyro a second to refresh LB.

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Old 08/14/09, 4:49 AM   #2154
Dralektus
Glass Joe
 
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Draenei Mage
 
Aerie Peak
Originally Posted by Aerrie View Post
Is possible that when ppl say LB is prefered they only mean a situation when u get both events in a situation where another HS is not expected to happen (i.e last fireball did not crit), but in a situation, where HS procced at start of another fireball cast they rather use HS in order not to lose the procc.
The Hot Streak counter resets on proc not on Pyroblast cast, so you can safely have a single crit before using your Pyroblast. Think about the sequence of events leading up to the hot streak proc: Cast Fireball 1 -> cast Fireball 2 -> Fireball 1 crit (1) -> Living Bomb crit (2) / Hot Streak proc.

Now after Fireball 3 leaves your hands you have two choices, Living Bomb or Hot Streak. Since Living Bomb is more damage per cast time, you want to cast that unless you are going to lose the benefit of Hot Streak. Since LB tick crits do not proc hot streak, the only way for that to happen is to have Fireball 2 crit and then to have an additional crit before you use your hot streak. There can be no "unscheduled" crits because your living bomb already exploded and your new one won't explode for another 12 seconds.

So you can safely finish out the sequence like this: Cast Fireball 1 -> cast Fireball 2 -> Fireball 1 crit (1) -> Living Bomb crit (2) / Hot Streak proc -> cast Living Bomb -> Fireball 2 crit (1) -> cast Pyroblast -> cast Fireball 3 -> cast Fireball 4 -> Fireball 3 crit (2) / Hot Streak proc -> cast Pyroblast. No hot streaks lost.

If instead the sequence goes: Cast Fireball 1 -> cast Fireball 2 -> Fireball 1 crit (1) -> cast Fireball 3 -> Fireball 2 crit (2) / Hot Streak proc -> Living Bomb crit (1), then you will only lose the hot streak by applying Living Bomb if Fireball 3 crits. So if you know that you are in this situation and your crit rate is over 50% you may be better off using the hot streak first. However, as a general rule you are far more likely to be better off re-applying Living Bomb first as this is, to my knowledge, the only situation where you are at risk of losing a Hot Streak proc and even then you will only lose it <Crit Rate>% of the time.

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Old 08/14/09, 9:45 AM   #2155
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
One thing to keep in mind, and I have a habit of doing this myself, is that with 4P T8, if you get into the routine of using Pyroblast instead of refreshing Living Bomb, you're occasionally going to run into situations where you don't refresh Living Bomb for more than a few globals.

Let's say you have 3 procs of 4P T8 (which results in 4 Hot Streaks being used). That's 5.2 sec (at 1.3 per global) of downtime on Living Bomb if you don't refresh it first. I get into the habit of using HS Pyroblast instead of refreshing LB due to the notion that I don't want to lose Hot Streak from an overwrite, but the realistic nature of it is that the actual occurence of an overwrite is less than unlikely.

One of the reasons I believe I do this, and many others probably do as well, is because we get into the habit of doing Fireball -> Fireball -> Fireball + Pyroblast and having Living Bomb explode just before the last Fireball lands. Now, if the Living Bomb critically hits, and the third Fireball does as well, what you end up having happen is that you use Hot Streak and then you immediately gain Hot Streak again. The instinctive reaction of course is to immediately use Hot Streak again, just as you would with 4P T8. However, Living Bomb has already exploded, and no more Fireballs are landing, so there is no way for another Hot Streak to proc. You can safely reapply Living Bomb and then use Pyroblast.

It's a very difficult habit to break, though I think it will get easier once 4P T8 is dropped.

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Old 08/14/09, 10:46 AM   #2156
epoh
Piston Honda
 
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Human Mage
 
Kargath
Originally Posted by Aerrie View Post
To Epoh:

Well if you look at it from the other point of view, you get 6k pyro (or 14k or 25k on some fights ..) which u can lose during that second if u dont cast it in time and it really does happen in quite few situations during each fight and if you think it doesn't try and watch out for it in next raid. Especially during fast casts (BL, Haste pot, Boss fight buffs ...) and thanks to tier 8 4pc bonus which makes the override even more likely. On the other hand, the LB only gets delayed by one second ... So you can't compare all dmg of LB u only lose one tick of it at the end of the fight if you delay it by a second. So it is possible pyro loss Vs 1 LB tick I'd say.
A hasted situation should make it *easier* to get off your pyros in a reasonable time frame, not less. Haste doesn't speed up the lenght of the Hot Streak proc. During Hodir you can get off like 3 FBs and refresh LB and still get off your HS Pyro. I think you are placing far too much value on Pyro. The only thing that makes Pyro worth casting is Hot Streak. If Pyro was actually worth 25k, we'd all be stacking haste and casting Pyro all the time. But we don't, because it's not that great of a spell. If something is modifying your Pyro damage up to 25k, it's also going to be modifying your FB dmg and your LB dmg. I am not aware of any buffs that only modify your Pyro dmg. For me personally, I miss a ton of Pyros during Hodir because they aren't even worth casting - keep LB up and spam the FB button as fast as is possible = max dps.

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Old 08/14/09, 12:32 PM   #2157
Romple
Von Kaiser
 
Gnome Mage
 
Elune
Originally Posted by epoh View Post
For me personally, I miss a ton of Pyros during Hodir because they aren't even worth casting - keep LB up and spam the FB button as fast as is possible = max dps.
Wouldn't it be better to use a HS Pyro, even standing in a moonbeam, as long as your Fireball cast time is greater than the GCD? I usually do what you do too and just spam Fireball while saving my hot streak proc for when I have to go mobile to dodge icicles or shake off biting cold. But I'm just curious on the theoretical max DPS usage.

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Old 08/14/09, 12:38 PM   #2158
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Originally Posted by Aerrie View Post

I don't know if you only skimmed through my post or if I didn't express myself well enough, but I obviously know that LB application doesn't effect HS proccs. I am talking about the other situation when u have previous FFB/FB critted and another one is about to fly in. How would losing the pyro not be a big deal ? You visit forum where people talk about how every single little point of caster stat is gonna matter to dps in raids and you don't care about several thousand if not tens of thousand instant damage couple times over the fight ?

I am sure I am not right if so good mages say otherwise and I would like to know why but these arguments didn't seem very convincing ..
In a raid situation I can comfortable cast living bomb + pyroblast before my in-air frostfirebolt lands, seeing you have more haste than me you should be able to do the same unless you play with rather high latency.
So this should only be an issue with 4t8 bonus.
Even refreshing scorch ( which doesn't have a travel time ) after a critted FFB and pyroblasting right after the scorch seems to not overwrite and proc a new hotstreak if your scorch critted.

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Old 08/14/09, 2:31 PM   #2159
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
Hotan posted the numbers in this post:

Average damage per spell (approx. BiS gear)
Fireball: 13,094.334
Pyroblast: 13,237.137
Living Bomb: 12,117.443

This means that there is no point that casting HS-Pyro stops making sense.

The point at which Living Bomb stops being worth casting is when your Fireball cast time falls below 1.08 seconds (13094/12117).

For comparison, in my current gear this occurs at 1.06 seconds. In general the lower your stats the lower this threshold will be, simply because each cast of LB benefits more from your +spellpower than each cast of Fireball.
Generally speaking, the only way to reach this is with a significant haste boost (General Vezax). Even with Bloodlust and 50% starlight haste on Hodir, you won't reach it. You can reach it with 100% haste and Bloodlust up on General Vezax, but generally speaking, there's no real reason to use Living Bomb on General Vezax anyway.

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Old 08/14/09, 2:50 PM   #2160
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Fireball 13k dps ? Theres definately some debuffs/buffs involved here. By that I mean, those numbers are for a highly specific scenario, not a generality.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 08/14/09, 3:27 PM   #2161
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
He was probably including the ignite damage, since that's what Rawr takes into account too when you pull those numbers straight from Rawr. Actually, 13k for a Fireball without ignite seems very low. Anyway, I don't think he meant DPS -- he meant actual damage (probably without ignite, now that I think about it).

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Old 08/14/09, 3:53 PM   #2162
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Oh yeah, I somewhat mistakenly inferred that those were dps values, whereas they are total avg damage. I thought the scenario was something like 1s cast time for all spells, hence why all spells were relatively close in terms of dps.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 08/14/09, 6:56 PM   #2163
Hotan
Piston Honda
 
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Gnome Mage
 
Dark Iron
I am pretty sure those numbers included ignite, although I really don't remember and I agree that it seems low for including ignite. But, to be honest, the inclusion or exclusion of ignite wouldn't change anything. The value of those numbers is in a comparative format, and thus the presence or lack of a 1.4 multiplier in both the numerator and denominator is irrelevant.

correlation =/= causation

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Old 08/15/09, 1:07 AM   #2164
semata
Von Kaiser
 
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Blood Elf Mage
 
Dreadmaul
Originally Posted by Aerrie View Post
I don't know if you only skimmed through my post or if I didn't express myself well enough, but I obviously know that LB application doesn't effect HS proccs. I am talking about the other situation when u have previous FFB/FB critted and another one is about to fly in. How would losing the pyro not be a big deal ? You visit forum where people talk about how every single little point of caster stat is gonna matter to dps in raids and you don't care about several thousand if not tens of thousand instant damage couple times over the fight ?
Well, you didn't mention anything in your scenario that made HS overwrites more likely, only that it "also sometimes happens". I did agree that if HS is likely to be overwritten then there might be a case for consuming that proc before LB refresh. I think it doesn't really matter, because even if your HS counter is one one your are still not that likely to crit and get an overwrite, while LB is higher DPSC regardless.

I'm not sure who says a single point in stats matters, but a couple of thousands of damage (if even that) is not exactly a big deal in a raid scenario. RNG would bury it.


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Old 08/17/09, 12:26 PM   #2165
Avirin
Glass Joe
 
Blood Elf Mage
 
Perenolde
Originally Posted by Kajall View Post
For Fire mages in Ulduar gear glyphs are prioritized as LB > MA > FFB/FB. In pre-ulduar gear (which had much lower spirit on it) FFB/FB was a little bit above MA, but at current gear levels, MA is certainly more DPS than FFB/FB. However, if in doubt, check RAWR.

Since you're at 673 Spirit, MA>FFB/FB glyph
Thank you very much for that information. I assume that in my situation, replacing fireball glyph with improved scorch glyph would be less of a damage loss than if I were stacking scorch 5 times and possibly more than once during the fight. Would I be correct? I don't know if anyone has done the math, but I have not been able to figure that part out for sure.

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Old 08/18/09, 9:44 AM   #2166
Aastarius
Von Kaiser
 
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Dwarf Mage
 
Nordrassil (EU)
Originally Posted by Avirin View Post
Thank you very much for that information. I assume that in my situation, replacing fireball glyph with improved scorch glyph would be less of a damage loss than if I were stacking scorch 5 times and possibly more than once during the fight. Would I be correct? I don't know if anyone has done the math, but I have not been able to figure that part out for sure.
Well you need to consider that should the debuff drop then it's not just your dps that will suffer, it'll affect all casters until it's back up. Same goes for the ramp up period. Of course, it's not so bad if you have other fire mages to help with the stacking.

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Old 08/18/09, 12:01 PM   #2167
Kajall
Glass Joe
 
Human Mage
 
Uther
Originally Posted by Aastarius View Post
Well you need to consider that should the debuff drop then it's not just your dps that will suffer, it'll affect all casters until it's back up. Same goes for the ramp up period. Of course, it's not so bad if you have other fire mages to help with the stacking.
Yeah, it's all about how many mages you regularly run with. If you're the only mage in your raids, then I'd probably go with Scorch glyph. Don't trick yourself into thinking it's a DPS boost, but it's not a significant DPS loss either. You can see this by changing the glyphs that you use in RAWR. Personally, I find the ease of applying Scorch to multiple mobs, post phase changes etc. is well worth it in 10 mans and when I'm the only mage in 25 mans. When there are 2 or more mages in 25 mans, then we just assign 1 mage to be the "three scorcher and scorch maintainer" and it's worth it to stay with straight DPS glyphs.

I just carry 1-2 of both the scorch and FFB/FB glyphs in my bag and switch it out based on attendance. Glyphs are cheap enough that it's a small price to pay compared to what we spend on epic gems/flasks/food etc.

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Old 08/18/09, 1:04 PM   #2168
Saruk
Piston Honda
 
Troll Mage
 
Mal'Ganis
Has anyone noticed the change to Impact? This used to be an indefinite buff - if it proc'd it would stay until used. It now has a 10 sec timer. That's a pretty big change to fire PvP and makes me wonder if it's a counter in some way to multi-target LB for balance issues.

At 10 secs, it's a pretty big nerf compared to an indefinite buff, but it's interesting to think that Bliz needs to balance fire PvP - I didn't think any mages really played fire in PvP. Or were frost mages going 13 deep in fire for Impact?

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Old 08/18/09, 11:35 PM   #2169
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
Did they change the buff on Jaraxxus? When I spellsteal it, it steals one stack at a time. On 25-man, this is absolutely brutal on mana. I had to get an innervate to keep going. Now, the other mage in my group did die about half-way through the fight, and he was certainly helping steal some of the stacks... but was the buff ever such that all stacks of it were being stolen in one spellsteal?

For instance, when you spellsteal Earth Shield, you get one stack at a time. When you spellsteal Lightning Shield or Water Shield, all stacks are stolen at once. Did the buff from Jaraxxus operate like Lightning/Water and was recently changed to act like stealing Earth Shield, one at a time?

I've read in places that some people were "waiting" to spellsteal it, however, it appears that now, when he casts it, he casts all 10 stacks at once throughout the fight. Also, when I spellsteal it, it doesn't seem to be refreshing the buff, so by the time I finish spellstealing 10 stacks, I only have 15-17 seconds left on it. I could be wrong about that, it was very hectic.

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Old 08/19/09, 12:03 AM   #2170
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I don't know how it was on PTR, but the Jaraxxus buff behaved the same last week. That is all 10 stacks at the same time, spellstealing one at a time and time not refreshing.

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Old 08/19/09, 12:07 AM   #2171
Hotan
Piston Honda
 
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Gnome Mage
 
Dark Iron
I know that last week it was also such that you had to spellsteal multiple times. I know that last week (I didn't do it this week since I couldn't make the start of raid) me and another mage each did 5 spellsteals each time the buff was applied.We didn't have mana issues, and the time lost DPSing definitely was more than made up by the +dam% modifier.

Now I am not sure if it was simply having 2 mages spellstealing (a third did some spellstealing, but not much) that alleviated the mana issues, but I do see the potential not recouping lost DPS time when you have to spellsteal all 10 stacks.

I am definitely not sure what the benefit to waiting to spellsteal it could be. I honestly can't think of any benefit to waiting, if you plan to spellsteal at all.

correlation =/= causation

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Old 08/19/09, 2:40 AM   #2172
Kelfar
Piston Honda
 
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Blood Elf Mage
 
Bronzebeard
I find that spellstealing it myself is worth it because of the huge damage% modifier, but at around 12 seconds total to spellsteal it all it really could gib your tank. Its probably better to have shamans purge at least a few of them if you only have 1 mage, because the fight really isn't that much of a dps race.

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Old 08/19/09, 3:00 AM   #2173
TigaFin
Don Flamenco
 
Human Mage
 
Khadgar (EU)
I think if you have multiple mage and everyone takes a few stacks, it works out OK. On our kill this week, we had other mages, but they probably didn't focus target Jaraxxus or have a macro to spellsteal from their focus target, so I ended up spellstealing 42 of those buffs during the encounter. Having one mage do it all is too slow, too mana intensive and by the time you have them all stolen, there's very little time left of the buff.

Focus spellsteal is definitely useful there.

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Old 08/19/09, 8:17 AM   #2174
Randull
Glass Joe
 
Blood Elf Mage
 
Nathrezim
Our Jaraxxus kills have had 1-2 mages each, so the offensive shamans and hunters were dispelling also, to prevent tank/raid instagib. It's hard for me to get 3 stacks before they're all gone. /sadpanda

Then again I have been on the receiving end of fel lightning ~4sec after the buff was gained. I'm certain with 5+ stacks remaning, I would have died, but with 0 I continued to live.

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Old 08/19/09, 11:26 AM   #2175
Arbitur
Glass Joe
 
Gnome Mage
 
Daggerspine
3.2.2 Scorching

This topic was brought up by gaerthe in the Arcane thread, but it seems to have gotten lost in the back-and-forth bickering.

Considering the buff to Arcane in 3.2.2, which class should be responsible for applying the 5% spell crit debuff? Would it still be a greater dps loss for a warlock to spec affliction or demonology over a scorching fire mage? Let's assume Arcane goes live in its current state.

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