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Old 11/28/08, 4:01 PM   5 links from elsewhere to this Post. Click to view. #201
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
You can't possibly be serious. Nothing is remotely close to it.


Optimal gearset, because I know many people will try and do it.

the obvious best-in-slots
[] + [] + []
[] + []
[] + []
[] + []
[] (seriously, nothing is remotely close to that)
[]
[] + []
[] + []
[]
[]


the stuff that can be argued with (ie: they are close in terms of dps)
[] / []
[] / [] / []
[] / []
[] / [] (+ [])
[] / [] / [] / [] (+ [])
[] / [] (if you truly do not need the hit) + []
[] / [] / [] (only if hit cap) (+ []) highly depends on hit reqs

And keep in mind all of the above ignores 4pct7. you could probably do a set with 4pct7 that does about the exact same as otherwise. Maybe []/[] could do it.


gemming should be obvious
[] everywhere if available (up to 3). begin by blue sockets first obviously, then yellow.

[]
[] (or [])
[]

Last edited by manly : 11/28/08 at 4:10 PM.


Log on with different model:
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2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/28/08, 5:33 PM   #202
Sojeph
Glass Joe
 
Blood Elf Mage
 
Tortheldrin
is it worth dropping enchanting just for JC to get those gems?
 
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Old 11/28/08, 5:39 PM   #203
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Optimal is blacksmithing/jewelcrafting. Personally I'm planning for enchanting/jewelcrafting because BS has absolutely no purpose for a rather minimal improvement over enchanting. I'm just waiting to get a new robe so I can drop tailoring.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/28/08, 6:25 PM   #204
Myrdinn
Von Kaiser
 
Undead Mage
 
Archimonde (EU)
Thanks Manly for the list.
Playing with Rawr, I have better results with [] and 4P T7.
Full buffs, 4P T7 is evaluated around 320dps, which is quite needed (just like 4T6 was)

Interesting enough, due to FFB ghost hit, Rawr does not want to cap hit, but I personally do not want to raid with the chance a scorch refresh is missed.
As a consequence, I overevaluate hit rating until cap hit and then I need to take :
- []
- []
- []
- []

The full setup is interesting because :
- it provides 2 blue sockets for those who are not jewelcrafters : cloak and neck
- with a yellow gem in frostfire chest, hit cap is attained at 290 hit rating (14.06%)

Estimated DPS over a 5min fight is 5898 dps
 
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Old 11/28/08, 6:46 PM   #205
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Myrdinn View Post
Full buffs, 4P T7 is evaluated around 320dps, which is quite needed (just like 4T6 was)
That's likely an error then, I'll poke Kavan about it.

He has it modeled as a "5% version of CSD", which adds some more than 5% DPS.
Unless they changed it since beta, it is however a "5% version of Spell Power/Burnout/Ice Shards".

It adds around 1% DPS in a fully rid buffed minmaxed gear set. Which is around 50 DPS and not 320.
Details under "Frostfire Garb" in http://elitistjerks.com/f75/t30655-w...sion_part_two/


It is still just about worth using if you have to use one piece of bad gear.
On the bright side, with 2 pieces of decent T8 level gear you can safely break 4T7.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 11/28/08, 6:53 PM   #206
Myrdinn
Von Kaiser
 
Undead Mage
 
Archimonde (EU)
Oh thanks for the input.
I missed the set bonus part in your mega post, sorry.
I will rerun some tests then.
 
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Old 11/28/08, 9:51 PM   #207
DeimosXI
Glass Joe
 
Djmessiah
Blood Elf Mage
 
Aman'Thul
Just another mirror image question. I'm trying to work out how to properly manage use of this ability and need a few things clarified.

Usually I have been stacking all major cool downs and trinkets with MI and this results in a 30 second period of insanely high DPS without pulling threat only to have MI end and be 40-50K above the tank in aggro.

Does the game calculate how much threat you have generated during MI and then add all of the threat in one go once MI fades? Does MI actually reduce your threat at all or is it just an ability which makes it impossible to pull for 30 seconds? I read in previous posts that MI sets your aggro to -999999?

I'm trying to work out if I want to conservatively DPS until the tank has x aggro (where x = approx amount of threat I would generate during MI with stacked cool downs), THEN use invisibility, then blow CDs with MI.

OR

Blow all CDs with MI early and then invis with 2 seconds left on the MI fade to dump the newly generated threat.

Thoughts?

Last edited by DeimosXI : 12/02/08 at 5:31 PM.
 
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Old 11/29/08, 1:43 AM   #208
Xunwael
Piston Honda
 
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Orc Shaman
 
Magtheridon (EU)
You get all your threat back once MI fades for sure, and your MIs get some of your threat as well, though I'm not sure how much or exactly how it works since I've had some mobs ignore my images and go straight for me. I had mine tank malygos for a few seconds today before I realized I should have been be casting invisibility.

If you ever played a priest, it appears to work like fade. Reduces your threat by a value for the duriation. How the images fit in I don't know and it's very confusing to me how they do as I've had all sorts of strange things happen with them.

My approach is simply to, after the initial ramp up time, cast MI along with all my cooldowns on the start - so I have time to do one or two more sets of them - then do invis a couple of seconds before it expires if I feel unsafe.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
 
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Old 11/29/08, 9:41 AM   #209
Azrayne
Von Kaiser
 
Blood Elf Mage
 
Barthilas
For a dragonseye gem to count towards having 2 blues for the chaotic skyflare metagem, does it have to be in a blue socket?
 
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Old 11/29/08, 10:12 AM   #210
banaj
Von Kaiser
 
Undead Mage
 
Talnivarr (EU)
Originally Posted by Azrayne View Post
For a dragonseye gem to count towards having 2 blues for the chaotic skyflare metagem, does it have to be in a blue socket?
No, just tested this.
 
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Old 11/29/08, 10:27 AM   #211
Azrayne
Von Kaiser
 
Blood Elf Mage
 
Barthilas
Originally Posted by banaj View Post
No, just tested this.
Thanks, that makes gemming my gear a lot easier.
 
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Old 11/29/08, 11:27 AM   #212
MyrddinE
Von Kaiser
 
Human Mage
 
Silver Hand
If I use a [] to up my frost spec raid damage, does Frostfire Bolt still keep its snare effect for those times I'm out doing dailies? I'd like to have my cake and eat it too.
 
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Old 11/29/08, 12:09 PM   #213
Pheroz
Don Flamenco
 
Troll Mage
 
Malfurion
If you use a glyph that says it changes 1 specific spell, it will not change another spell as well.
 
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Old 11/29/08, 1:32 PM   #214
Saphya
Von Kaiser
 
Gnome Mage
 
Azshara (EU)
Why the hate for Lightweave Embroidery ?
It seems to add about 22-25 DPS. 23 Haste is about 0,7% Haste. So if the Lightweave Embroidery makes up more than about 0,6%-0,7% of your damage it's better than 23 Haste. It seems to tie at about 4000 DPS, if you can't get near that regularly then use the Tailoring Enchant if available.

The Embroidery is also nice if you have downtime, i.e. you are not casting 100% of the time (Boss-Phase transitions, Trash-Pulls, whatever), since the internal cooldown is running while you aren't doing any damage.
 
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Old 11/29/08, 1:48 PM   #215
Nemantopia
Piston Honda
 
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Undead Mage
 
Moon Guard
A full answer is 'Glyph of Frostbolt only affects all ranks of Frostbolt, it neither increases the damage of nor removes the chill from any other spell [namely Imp. Blizz, CoC, FFB]'. The same is true for Glyph of Frostfire Bolt: your Fireball and Frostbolt gain no benefit from this glyph, period.

As for your dailies, I assume you're not level 80, or your second spec is something else? Even with that, the slow on frostbolt isn't really necessary since deep frost has access to FN, CoC, and Imp. Blizzard. Using them in that order will drop groups of non-elites faster than single target frostbolts individually.
 
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Old 11/29/08, 3:29 PM   #216
Nyuu
Von Kaiser
 
Undead Mage
 
Frostwolf
Comments say its currently bugged for casters, and I haven't been able to find any info on an internal cooldown. But how does [] look for casters? I just had it drop for me today and wondered if I should keep it for when it is fixed, or sell.
 
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Old 11/29/08, 5:56 PM   #217
Sancus
Don Flamenco
 
Undead Mage
 
Executus
Why the hate for Lightweave Embroidery ?
It seems to add about 22-25 DPS. 23 Haste is about 0,7% Haste. So if the Lightweave Embroidery makes up more than about 0,6%-0,7% of your damage it's better than 23 Haste. It seems to tie at about 4000 DPS, if you can't get near that regularly then use the Tailoring Enchant if available.
Anyone with even awful raid gear should be able to break 4k dps, and there's "hate" for it because Tailoring should grant a personal dps increase like almost every profession, but it is currently one of the only professions(along with engineering) that does not grant any personal dps increase whatsoever. It's worse than gathering professions, in fact.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
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Old 11/29/08, 6:45 PM   #218
Nemantopia
Piston Honda
 
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Undead Mage
 
Moon Guard
Originally Posted by Sancus View Post
Anyone with even awful raid gear should be able to break 4k dps, and there's "hate" for it because Tailoring should grant a personal dps increase like almost every profession, but it is currently one of the only professions(along with engineering) that does not grant any personal dps increase whatsoever. It's worse than gathering professions, in fact.
The design philosophy here is simultaneosly sensical and confusing. It's sensical to a degree, assuming that epic craftables will 'make up the difference'. But this ends up being nonsense. Blacksmithing and Leatherworking would fall under the same category, but get SIGNIFICANT personal buffs. Until Tailoring's soulbinding Embroidery and Threads team up to fill the profession gap, it's just 'here, you have slightly-better/barely-better/okay-actually-worse enchant slot options'. Engineering is in the same boat, with some alternate enchants that are debatably just that: alternatives. Not superior, just different. I personally hope that they look at these and bring them up to par. I'm not asking to get to be as uber as the fully min-maxed Blacksmith/Jewelcrafter. But combinations like involving Tailoring, Engineering, nd to an extent Inscription should not fall so very far behind. Yes, that's right, two of the professions that top the list for 'makes a lot of sense for mages' are just about the worst they can take for self-buffs, and it takes making armor your class can't wear to be on top.

So, question: why does Blizzard insist on being inconsistent with this kind of balance? Okay, seriously that's not the question, the real question is actually a mechanic question.

When a talent/glyph/buff says 'Spell X (or spell-school Y) gains an additional Z% damage', is this talking about:
1) Only the tool-tip listed damage is buffed, then spellpower is taken into account [(base x Z) + 1234]
2) Damage is calculated with spellpower, and then multiplicatives get added. [(base + 1234) x Z]

I assume it's the latter, and I've been trying to find it, but it doesn't seem to be in the Combat Ratings, FAQs, or existing Mage sub-forum threads. Should we have a seperate thread that is just our basic math? Stat values and their effects, regeneration, spell calculations [haste, hit, damage], etc.?
 
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Old 11/29/08, 11:58 PM   #219
Sojeph
Glass Joe
 
Blood Elf Mage
 
Tortheldrin
Are there ANY viable raid spec for arcane and what would the hit cap even be for that?
 
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Old 11/30/08, 1:33 AM   #220
Shala
Glass Joe
 
Human Mage
 
Argent Dawn (EU)
I heard using Icy veins together with Heroism and/or other haste trinkets is good. I dont really get why though.

Icy veins and heroism are both lowering cast time by a %, so if one is active the "benefit" from the other will be smaller no? Why is it better to stack trinkets, veins and heroism up then?
 
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Old 11/30/08, 3:56 AM   #221
Sojeph
Glass Joe
 
Blood Elf Mage
 
Tortheldrin
Originally Posted by Shala View Post
I heard using Icy veins together with Heroism and/or other haste trinkets is good. I dont really get why though.

Icy veins and heroism are both lowering cast time by a %, so if one is active the "benefit" from the other will be smaller no? Why is it better to stack trinkets, veins and heroism up then?

probably because you are getting more casts in during your trinkets uptime
 
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Old 11/30/08, 6:06 AM   #222
Sancus
Don Flamenco
 
Undead Mage
 
Executus
Icy veins and heroism are both lowering cast time by a %, so if one is active the "benefit" from the other will be smaller no? Why is it better to stack trinkets, veins and heroism up then?
Other way around. The benefit is INCREASED by stacking them. Bloodlust is 30%, Icy Veins is 20%. You'd normally get 20 3s spells off in a 60 second period. If you cast consecutively, Lust gives you 30% extra spells for 40 seconds, or 12 seconds of "free" cast time, and Icy Veins gives you 20% for 20s or 4 extra seconds - 16 seconds of "free cast time".

If simultaneously, you get 11.2 extra seconds in the first 20 seconds, plus 6 seconds in the next 20 seconds, for a total of 16.2 free seconds of cast time. Multiplicative stacking of haste is BENEFICIAL. That's because a spell affected by 30% and 20% of haste has its cast time calculated as (X/1.3)/1.2.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
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Old 11/30/08, 4:01 PM   #223
Caesar86
Glass Joe
 
Dwarf Paladin
 
Magtheridon (EU)
I've been searching abit, but what is the most effective specc to lvl with?

Im frost atm but im not sure, seems like a good specc but, just a small hint and i can figure out the details =)

//
 
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Old 11/30/08, 4:30 PM   #224
 Seonid
Proudly wearing a dress.
 
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Human Mage
 
Anachronos (EU)
Asking which spec to level with is the same as asking what are the best colour socks to wear - it all depends on you and what you find works for you. Frost is fine for levelling as you have good survivability and control and it certainly is more forgiving of mistakes to a degree. Fire is also good for levelling as you kill things quickly and still have some degree of control. As you are frost maybe try fire for a bit, see how it goes as once you have tried both, you will prefer one to the other, which will answer your question.
 
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Old 11/30/08, 8:04 PM   #225
Maje
Don Flamenco
 
Gnome Mage
 
Aszune (EU)
Mirror Image

Is there anyway I can track the buff, it doesn't show as a buff, ebb doesn't seem to be able to see it either. Would just like to know when I'm getting my threat back so I can be prepared, also it's a bit annoying not being able to see how high you are during MI.
 
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