Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Mages
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (944) Thread Tools
Old 11/24/08, 8:49 PM   875 links from elsewhere to this Post. Click to view. #1
 manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
The Frostfire Bolt thread (updated 3.2.2)

This is a thread dedicated towards frostfire bolt and frostfire bolt builds specifically. I know for now it looks more like its under construction (and it is), but the main goal for me to post this is to get the points of contention worked out. Also others might like to ask specific questions about the build at the same time, although I think most of it is rather intuitive.

Zaldinar's FFB thread
World of Warcraft - English (NA) Forums -> Everything you ever wanted to know about FFB.
World of Warcraft - English (NA) Forums -> Proven TheoryCrafting Stuff
World of Warcraft - English (NA) Forums -> Proven Beta Stuff


recent changes (since 3.2?):
Firepower now affects LB dot.


Some numbers
level differencehit cap % PVEhit cap % PVPhit rating PVE (lvl 80)
-40%0%0
-31%1%26.23199272
-22%2%52.46398544
-13%3%78.69597816
04%4%104.92797088
+15%5%131.1599636
+26%6%157.39195632
+3 (skull level boss)17%13%445.94387624
+428%20%734.49579616
+539%27%1023.04771608

RatingLevel 60Level 70Level 80
Spell Hit812.6153850626.23199272
Spell Critical Strike1422.0769233745.90598679
Spell Haste1015.7692327532.78998947

%Spell Hit Rating (lvl 80)Typical casedraenai %Spell Hit with draenai
17%445.94387624hit cap16%419.71188352
14%367.24789808EP or (no EP + misery/improved faerie fire)13%341.01590536
11%288.55191992EP + misery/improved faerie fire10%262.3199272
8%209.85594176EP+AF (57/3/11) + misery/improved faerie fire7%183.62394904
1%26.23199272   

SpellTalents / metagemCrit multiplier (no T7)Crit multiplier (with 4pcT7) Note
arcane spell(no CSD)150%152.5% 
arcane spellCSD154.5%157.225% 
arcane spellspell power175%177.5% 
arcane spellspell power + CSD181.75%184.475% 
frost spellice shards200%202.5% 
frost spellice shards + CSD209%211.725% 
Fireball/Frostfire boltignite210%213.5% 
Fireball/Frostfire boltignite + CSD216.3%220.115% 
Fireball/Frostfire boltignite + burnout245%248.5% 
Fireball/Frostfire boltignite + burnout + CSD254.45%258.265% 
Frostfire boltignite + burnout + ice shards315%318.5% 
Frostfire boltignite + burnout + ice shards + CSD330.75%334.565% 
--    
am (glyphed)spell power187.5%190% 
am (glyphed)spell power + CSD195.375%198.1% 
blizzardspell power + 2/3 ice shards208%210.5%57/3/11
blizzardspell power + 2/3 ice shards + CSD217.72%220.445%57/3/11
blizzardspell power + 3/3 ice shards225%227.5%56/3/12
blizzardspell power + 3/3 ice shards + CSD236.25%238.975%56/3/12
(crit multiplier formula listed in the formula section)



Specs - all 0/53/18 variants
Pure single-target dps build. 3/3 World in Flames. No blastwave/dragon's breath. This is generally the 'base' build used from which you make modifications from.
http://talent.mmo-champion.com/?mage...0&version=9551

Typical modifications

1pt ice floes -> frostbite - Ice floes is fairly bad for the build anyway, so might as well max out frostbite for better farming. Keep in mind frostbite will not proc on blizzard without putting at least 1 pt in it.
1pt ice floes -> frostbite, 1pt world in flames -> imp. blizzard - More controlled blizzard dps. Keep in mind World in Flames affects blizzard dps.
1pt world in flames or 1pt frost channeling -> dragon's breath - Dragon's Breath
1pt ice floes -> frostbite, 1pt world in flames -> imp. blizzard, 3pt frost channeling -> shatter - Shatter/blizzard. This change alone isn't too awesome, however, if 2+ mages spec with 3/3 frostbite 1/3 blizzard the results can turn out excellent. Keep in mind you will do 10% more blizzard threat.

Other modifications

I can understand mages cutting out Flame Throwing since FFB is unaffected by the talent. It does mean your scorch/living bomb/pyroblasts are limited by range though.


Playstyle
Generally speaking, the spec works with priorities. Here is what I use, as I point out in the points of contention, I am not 100% sure on them, although remain confident this is accurate.

Living Bomb > Hot Streak pyroblast > (scorch refresh) > ffb

However, this is only the main outline. This is the optimal priority list assuming everything goes according to plan, which needless to say, isn't something you can really count on. Also, you want to prioritize HS-pyro over LB when you have a high probability of losing a HS-pyro proc. This will become particularly good to remember for 4pct8 wearers.


AOE
ranged aoe: living bomb > flame strike (full rank) > flame strike (rank 8) > blizzard
close aoe: living bomb > combustion/flamestrike/dragon's breath/blastwave > flamestrike > cone of cold > blizzard

AOE isn't a simple as it used to be. First, you can and probably will die from aggro pulls. Yes, even on blizzard. However, you can work around this by using mirror image to have 30s where you can't pull aggro.

The reason you want to do a full rank flamestrike followed by a lower-ranked flamestrike is because the ground dot will stack.


Threat management
ClassNameNote
MageInvisibility 
MageMirror Image 
WarriorVigilance+[Glyph of Vigilance]31 prot
WarriorIntervene 
PaladinHand of Salvation 
PriestPain Suppression41 disc
HunterMisdirection 
Mage - talentArcane Subtlety 
Mage - talentBurning SoulDoes not stack with frost channeling
Mage - talentFrost ChannelingDoes not stack with burning soul
Generally you want to delay invisibility as much as possible, because the more you wait, the more effective it becomes.

Based on my personal experience, waiting for the boss to reach 70% hp before using invis will allow you to go all out for the remainder of the fight. Of course, this is only a rule of thumb and assumes that you produce more threat than your tank, and that you will catch up to him. You can play with the number a bit if you can afford to use mirror image at the end of the fight (ie: finish the fight with >130% threat). It has proven to work well, however, expanded math could give optimum values (if anyone is willing to do it).


Consumables
 FlaskFoodPotion
Best[Flask of the Frost Wyrm][Fish Feast]/[Firecracker Salmon]/[Tender Shoveltusk Steak][Potion of Speed]
Alternative [Great Feast]/[Smoked Salmon]/[Shoveltusk Steak][Runic Mana Potion]
Alternative- [Snapper Extreme]/[Worg Tartare][Potion of Wild Magic]

Glyphs
0/53/1818/53/057/3/11
[Glyph of Frostfire][Glyph of Fireball][Glyph of Arcane Blast]
[Glyph of Molten Armor][Glyph of Molten Armor][Glyph of Molten Armor]
[Glyph of Living Bomb][Glyph of Living Bomb][Glyph of Arcane Missiles]
[Glyph of Blast Wave][Glyph of Blast Wave] 


Formulas
base formula for all mage spells (thx to Zaldinar for corrections)
avg_damage_per_cast_noncrit = (avg_cast_base_dmg + (spell_coefficient + empowered_fire + empowered_frostbolt + arcane_empowerment) * final_spell_dmg) * (firepower + ffb_glyph + spell_impact + arcane_blast_buff + arcane_power) * pwf * piercing_ice [* ebon_plaguebringer or coe+malediction or earth&moon] * arcane_instability * frostbolt_glyph * molten_fury [* sanctified_retribution or ferocious_inspiration] * tricks_of_the_trade * troll_beast_racial/worgen_racial
spell_coefficient = (see table below for appropriate coefficients)
avg_damage_per_cast = avg_damage_per_cast_noncrit * (1 + final_crit% * (crit_multiplier - 1))
final_cast_time = talented_cast_time / (1 + total_haste_rating / haste_rating_per_percent / 100) / netherwind_presence / wrath_of_air [/ retribution_aura or imp_moonkin_aura] [/ bloodlust or power_infusion] / icy veins / berserking / goblin_racial
spell_dps = avg_damage_per_cast * chance_to_hit% / final_cast_time


ex: frostfire bolt -- molten fury + berserking(20%) + bloodlust + icy veins + 4pct7 + CSD included, 2000 spelldmg, 55% crit, 500 haste rating
avg_damage_per_cast_noncrit = ( (722+838)/2 + (3/3.5 + 0.15) * 2000 spelldmg) * (1.1 + 0.02) * 1.03 * 1.06 * 1.13 * 1.12 = 4324.43
avg_damage_per_cast = 4324.43 * (1 + 0.55 * (3.34565 - 1)) = 9903.41
final_cast_time = 3 / (1 + 500/32.78998947/100) / 1.05 / 1.03 / 1.3 / 1.2 / 1.2 = 1.29
spell_dps = 9903.41 * 1 / 1.29 = 7677.06 dps

ex: arcane barrage(2.5/3.5 coef) -- ab_glyph(3%) + 3_stack_ab_buff + arcane power(20%) + torment the weak + berserking(20%) + bloodlust + icy veins + 4pct7 + CSD included, 2000 spelldmg, 55% crit, 500 haste rating
avg_damage_per_cast_noncrit = ( (936+1144)/2 + (2.5/3.5) * 2000 spelldmg) * (1 + 0.06 + 0.54 + 0.2) * 1.13 * 1.03 = 5171.71
avg_damage_per_cast = 5171.71 * (1 + 0.55 * (1.84475 - 1)) = 7574.55
final_cast_time = 1.5 / (1 + 500/32.78998947/100) / 1.06 / 1.05 / 1.03 / 1.3 / 1.2 / 1.2 = 0.61
spell_dps = 7574.55 * 1 / 0.61 = 12417.30 dps (ignoring GCD cap)
The above list is simplified and doesn't lists every possible non-stacking buffs. For a proper list, check the FFB thread or MMO-Champion RaidComp . For example, 'coe' refers to any of (Ebon Plaguebringer/Curse of the Elements+Malediction/Earth and Moon).

crit multiplier formula
crit_multiplier = (1 + ( ((1.5 * CSD) - 1) * (1 + ice_shards + burnout + spell_power + 4pct7 + am_glyph + ice_lance_glyph + combustion) )) * ignite

ex: frostfire bolt -- ignite + burnout + ice shards + CSD + 4pct7
crit_multiplier = (1 + ( ((1.5 * 1.03) - 1) * (1 + 1 + 0.5 + 0.05) )) * 1.4 = 334.565%
Base mana
ClassLevel 70Level 80
Mage22413268
Druid23703496
Warlock28713856
Priest26203863
Paladin29534394
Shaman34574396
Hunter33835046
SpellCoefficientBase damageTalents affecting the dotMana cost %Mana cost (lvl 80)Notes
Fireball3.5/3.5 + empowered fire898-1143 + 116/8spwf, firepower, arcane instability19%6201 tick / 2s
Frostfire Bolt3.0/3.5 + empowered fire722-838 + 90/9spwf, firepower, arcane instability, piercing ice14%4571 tick / 3s
Living Bomb0.80/12s (+ 0.40)1380/12s + 690pwf, firepower (new)22%7181 tick / 3s
Living Bomb dot0.40690crit talents affecting LB currently unknown. WIF apparently doesn't, everything else does ?--1 tick / 3s
Pyroblast1.15 + 0.20/12s1210-1531 + 452/12spwf, firepower, arcane instability22%7181 tick / 3s
Scorch1.5/3.5382-451 8%261 
Fire Blast1.5/3.5925-1095 21%686 
Flamestrike0.2427 + 0.1220 (per tick)876-1071 + 780/8spwf, firepower, arcane instability30%9801 tick / 2s
Flamestrike (rank 8)0.2427 + 0.1220 (per tick)699-854 + 620/8spwf, firepower, arcane instability30%9801 tick / 2s
Blizzard8.0/3.5/2 /8s3408/8s 74%24181 tick / s
Cone of Cold1.5/3.5/2709-776 25%817 
Dragon's Breath1.5/3.5/2*0.901101-1279 31%1013 
Blast Wave1.5/3.5/2*0.901047-1233 28%915 / glyphed: 777 
Arcane Explosion1.5/3.5/2538-582 22%718 
Frost Nova1.5/3.5/2*0.90368-419 7%228 
Frostbolt3/3.5*0.95 + empowered frostbolt803-866 11%359 
Ice Lance1.5/3.5/3223-258 6%196 
Arcane Blast2.5/3.5 + arcane empowerment1185-1377 7%228 
Arcane Missiles5/3.5 + arcane empowerment~362 31%1013 
Arcane Barrage2.5/3.5936-1144 18%588 / glyphed: 470 
Deep Freeze (on immune mob)7.5/3.51469-1741totally untested numbers, will need retesting for 3.39%294 
Mirror Image-- 10%32630s
Mirror Image - frostbolt0.10163-169 *150% crits, ~22-25 per cast-- 
Mirror Image - fireblast0.0588-98 *150% crits, ~10-14 per cast-- 
Water Elemental - frostbolt2.5/3.5*0.4601-673150% crits, sta/int = 0.3, 5% base crit16%52245-60s
note: there is a discrepancy between the in-game-tooltip values and the ones reported by sites parsing the data files. The values above are taken from in-game-tooltips (except for arcane missiles).
* Based on a limited number of casts (~100 per).
base_mana_cost = rounddown( class_base_mana[player_level] * spell_mana_cost )
final_mana_cost = rounddown( base_mana_cost [* elemental_precision] [* frost_channeling] [* arcane_focus] [* arcane_power])

exception case: ab_mana_cost = rounddown( round(base_mana_cost [* elemental_precision] [* frost_channeling] [* arcane_focus]) * (1 + ab_stacks * 2 [+ arcane_power] [+ 2pct5]) )
(Arcane_blast is different than the rest because the first part of the mana cost can be rounded up, whereas every other spell can only be rounded down. So even though it seems like the formulas are the same, they need to be treated separately.)

ex: arcane barrage -- 3/3 elemental precision + 3/3 arcane focus + arcane power(20%)
base_mana_cost = rounddown( 3268 * 0.18 ) = 588
final_mana_cost = rounddown( 588 * 0.97 * 0.97 * 1.2 ) = 663

ex: arcane blast (3 stacks already up) -- 3/3 arcane focus + 3/3 elemental precision + arcane power(20%) + 2pct5
base_mana_cost = rounddown( 3268 * 0.07 ) = 228
ab_mana_cost = rounddown( round(228 * 0.97 * 0.97) * (1 + 3 * 2 + 0.20 + 0.05) ) = 1558

MMO-Champion RaidComp
Spell/buffTypeGain
classic buffs/debuffs---------
Ebon Plaguebringer/Curse of the Elements+Malediction/Earth and Moon debuff - Spell Damage Taken13% damage
Totem of Wrath/Master Poisoner/Heart of the Crusader debuff - Critical Strike Chance Taken3% crit
Judgement of Wisdom debuff - Mana Restore0.25% max mana/hit
Improved Scorch/Winter's Chill/Improved Shadow Bolt debuff - Spell Critical Strike Chance5% crit
Misery/Improved Faerie Fire debuff - Spell Hit Chance Taken3% hit
Bloodlust buff - Bloodlust30% haste / 40s, doesn't stack with PI
Ferocious Inspiration/Sanctified Retribution buff - Damage (%)3% dmg
Retribution Aura+Swift Retribution/Improved Moonkin Form buff - Haste (%)3% haste
Replenishment (Vampiric Touch/Judgements of the Wise/Hunting Party/Enduring Winter/Improved Soul Leech) buff - Replenishment1% max mana/5s
Blessing of Wisdom+Improved Blessing of Wisdom/Mana Spring Totem+Restorative Totems buff - Mana Regen91 / 109 mp5
Elemental Oath/Moonkin Form buff - Spell Critical Strike Chance5% crit
Wrath of Air Totem buff - Spell Haste5% haste
Totem of Wrath/Demonic Pact/Flametongue Totem+Enhancing Totems/Improved Divine Spirit buff - Spell Power280 dmg (or +10% spell damage)
Innervate buff 
Mana Tide+Glyph of Mana Tide Totem buff6-7% max mana/3s for 12s
Dalaran Brilliance/Fel Intelligence buff - Intellect60 int
Divine Spirit/Fel Intelligence buff - Spirit80 spi
Power Word: Fortitude buff - Stamina165 sta
Mark of the Wild+Improved Mark of the Wild buff - Stat Add+37 stats (52 talented)
Blessing of Kings buff - Stat Multiplier+10% stats
gear / self buffs---------
[Glyph of Molten Armor] glyph+20% spirit->crit rating
[Glyph of Frostfire] glyph(2% damage + 2% crit) to ffb
[Glyph of Fireball] glyph5% fireball crit
[Glyph of Living Bomb] glyphLB dot can crit
[Glyph of Arcane Blast] glyph+3% AB debuff damage
[Glyph of Arcane Missiles] glyph+25% AM bonus crit damage
[Glyph of Arcane Barrage] glyph-20% abarr mana cost
[Glyph of Ice Lance] glyphice lance: 4x damage vs frozen
[Chaotic Skyflare Diamond] metagem3% bonus crit damage
Molten Armor+[Glyph of Molten Armor] armor35-55% spirit -> crit rating
Mage Armor+[Glyph of Mage Armor] armormana regen
set bonuses---------
Improved Mana Gems set bonus2pct7 - 225 dmg / 15s
Crit Strike Damage Percent set bonus4pct7 - 5% bonus crit damage
Praxis set bonus2pct8 - 25% chance/cast +350 dmg / 15s, 45s ICD
Item - Mage T8 4P Bonus set bonus4pct8 - 25% procrate
Item - Mage T9 2P Bonus set bonus2pct9 - +20% ice armor, +10% mage armor, +15% molten armor
Item - Mage T9 4P Bonus (Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast) set bonus4pct9 - +5% crit (select spells)
consumables---------
[Flask of the Frost Wyrm] flask125 dmg
[Fish Feast]/[Firecracker Salmon]/[Tender Shoveltusk Steak] food46 dmg
[Potion of Wild Magic] potion200dmg 200crit / 15s
[Potion of Speed] potion500 haste / 15s
[Runic Mana Potion] potion4200-4400 mana
[Mana Sapphire] mana gem3330-3500 mana / 2min, 4662-4900 mana / 2min if 2pct7
[Flame Cap] consumable80 fire dmg / 1min (3min CD)
Evocation spell 
more esoteric stuff---------
Berserking racial10-30% haste
Power Infusion buff20% haste / 15s, doesn't stack with bloodlust/AP
Focus Magic buff - Spell Critical Strike Chance3% crit (from other mage)
Tricks of the Trade buff - Damage (%)+15% damage / 6s
Lay on Hands+[Glyph of Lay on Hands] mana restore1950 mana (2340 glyphed)
Hymn of Hope+[Glyph of Hymn of Hope] mana restore 
[Kreeg's Stout Beatdown] consumable+25spi -5int
[Toasted Smorc] (fire festival)consumable44 dmg
[Midsummer Sausage] (fire festival)consumable30 haste (was 23 dmg)
[Fire-toasted Bun] (fire festival)consumable20 hit
[Burning Blossom]->Fire Festival Fury (fire festival)buff - Spell Critical Strike Chance3% crit
[Very Berry Cream] (valentine)consumable35 dmg
[Dark Desire] (valentine)consumable30 hit
[Sweet Surprise] (valentine)consumable30 haste
[Pyroblast Cinnamon Ball] (halloween) consumable6 dmg (stacks?)
[Chewy Fel Taffy] (halloween) consumable5 hit (stacks?)
[Soothing Spearmint Candy] (halloween) consumable11 dmg (stacks?)
[Mistletoe] (xmas)consumable20 spi
truly esoteric stuff---------
Basic Campfire buff4 spirit
Nexus Residue buff20 haste / 30min, 4 days ICD (req. tailoring)
Residue of Darkness buff20 crit / 30min, 4 days ICD (req. tailoring)
Blessing of Blackfathom debuff5int, 5spi, +15 frost dmg (BFD last boss)
[Night Dragon's Breath] mana gem394-356 mana (mana gem timer)
[Dark Rune]/[Demonic Rune] mana gem900-1500 mana (mana gem timer)
[Eye of the Night] buff - Spell Power34 dmg to party members
[Braided Eternium Chain] buff - Spell Critical Strike28 crit to party members
[Chain of the Twilight Owl] buff - Spell Critical Strike45 crit to party members
Atiesh, Greatstaff of the Guardian (warlock) buff - Spell Critical Strike33 crit to party members
Atiesh, Greatstaff of the Guardian (mage) buff - Spell Power28 dmg to party members


Stats equivalence
Originally Posted by Muphrid View Post
If you're just doing the equivalence for Frostfire Bolt (and not a typical mixed rotation of FFB with Pyroblast from Hot Streak procs and/or Living Bomb woven in), the calculations are extremely straightforward.

latex -------------------
1\mbox{ spell power} \equiv 4590.598679 \frac{1/b+c}{m/r+d} \mbox{ crit rating} \equiv 3278.998947 \frac{1+z}{m/r+d} \mbox{ haste rating} \equiv 2623.199272 \frac{h}{m/r+d} \mbox{ hit rating}

non-latex -------------
1 spell power = 4590.598679 * ((1/b+c) / (m/r+d)) crit rating = 3278.998947 * ((1+z) / (m/r+d)) haste rating = 2623.199272 * (h / (m/r+d)) hit rating

m is the average base damage (ex: frostfire bolt: (722+838)/2 = 780)
r is the spell power coefficient (see table above for spell coefficients)
d is your spell power.
b is the critical strike bonus. (see table above for crit multiplier)
c is your crit chance.
z is the bonus to your casting speed from gear-based haste.
h is your hit chance.
[slightly edited]

More numbers
LevelCrit / IntInt / 1% crit
700.012580
710.011686.2068944
720.010892.59259244
730.010199.00990313
740.0093107.526879
750.0087114.9425283
760.0081123.4567927
770.0075133.333327
780.007142.857139
790.0065153.8461534
800.006166.6666709
crit_rate_from_int = 0.9075 + final_int / 166.6666709
note: 0.9075 applies only to lvl 80 ? currently unknown
 Level 70Level 80
BASE_REGEN0.0093270.005575
LevelBASE_REGENLevelBASE_REGENLevelBASE_REGENLevelBASE_REGEN
10.020979 210.011840410.008235610.006421
20.020515 220.011494420.008113620.006314
30.020079 230.011292430.008018630.006175
40.019516 240.010990440.007906640.006072
50.018997 250.010761450.007798650.005981
60.018646 260.010546460.007713660.005885
70.018314 270.010321470.007612670.005791
80.017997 280.010151480.007524680.005732
90.017584 290.009949490.007430690.005668
100.017197300.009740500.007340700.005596
110.016551310.009597510.007268710.005316
120.015729320.009425520.007184720.005049
130.015229330.009278530.007116730.004796
140.014580340.009123540.007029740.004555
150.014008350.008974550.006945750.004327
160.013650360.008847560.006884760.004110
170.013175370.008698570.006805770.003903
180.012832380.008581580.006747780.003708
190.012475390.008457590.006667790.003522
200.012073400.008338600.006600800.003345
ManaRegen(SPI, INT, LEVEL) = roundup( (0.001+SPI*BASE_REGEN[LEVEL]*square_root(INT))*5 )

Incanter's Absorption
ia_sp_gain = absorbed_damage * 0.15 + previous_ia_sp * (ia_remaining_time / 10)


Professions / Racials
3.2 ProfessionBuffNon-profession buffGain
EngineeringHyperspeed Acceleration + Nitro Boosts + Springy ArachnoweaveEnchant Gloves - Exceptional Spellpower / Enchant Cloak - Greater Speed / Enchant Boots - Tuskarr's Vitality+340 haste/12s - 1min CD (off gcd), +24 crit, -1 dmg, -23 haste
TailoringLightweave Embroidery (+ 1 ghost spirit) + Nexus Residue + Residue of DarknessEnchant Cloak - Greater Speed+295 dmg/15s - 60s ICD, -23 haste (35-50% procrate)
Jewelcrafting3x[Runed Dragon's Eye]3x[Runed Cardinal Ruby]+48 dmg
AlchemyMixology[Flask of the Frost Wyrm]+47 dmg
BlacksmithingSocket Gloves+Socket Bracer +46 dmg
Enchanting2xEnchant Ring - Greater Spellpower +46 dmg
LeatherworkingFur Lining - Spell PowerEnchant Bracers - Superior Spellpower+46 dmg
InscriptionMaster's Inscription of the Storm[Greater Inscription of the Storm ]+46 dmg
SkinningMaster of Anatomy +40 crit
MiningToughness +60 sta
Herbalism  3600 healing / 5s
warning: be aware that using engineering/tailoring will cause your cloak enchants to overlap.

RaceBuff
DraenaiHeroic Presence
TrollBerserking + Beast Slaying (...)
Worgen+1% damage
Goblin+1% haste
GnomeExpansive Mind
HumanThe Human Spirit
Blood ElfArcane Torrent
Undeadnone


To do
add hot streak tables
add DPM calculations on spreadsheet
add dpm-affecting buff/debuffs
Attached Files
File Type: xls mage dps calc v17 (supports 3.2.2).xls (162.0 KB, 168 views)

Last edited by manly : 10/30/09 at 12:33 AM.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
User is offline.
Reply With Quote
Old 11/24/08, 10:09 PM   #2
Legitimate
Glass Joe
 
Legitimate's Avatar
 
Undead Mage
 
<Og>
Burning Legion
Regarding your opening 10 seconds: Assuming you open up with Living Bomb and scorches, I don't think your DPS will be too bursty to the point where you need to worry about threat. It's predictable enough to the point where even through pure crits, threat shouldn't be an issue until your first nuke goes out 7.5 seconds later.

Some quick math would suggest that Living Bomb is definitely worth keeping up, even through bloodlust/haste cooldowns. For the sake of simplicity, lets assume we have a hit capped mage with 1500 spell damage and 35% Chance to crit. To calculate DPS from our living bomb while under the effects of just bloodlust with no geared haste, I used the following formulas:

LB DPS = \frac{((345 + (0.2 * SplDmg)) * 4)}{1.2} + \frac{((640 + (0.4 * SplDmg)) * 1.1)}{1.2}

1.1 Being the bonus from Fire Power (Which does not apply to the dot portion.) and 1.2 being your global cooldown (time committed to cast Living Bomb).

The thing with this formula is it doesn't take into consideration your chance to crit, as I'm honestly not 100% sure how that works mathematically with burnout and ignite. Regardless, we end up with about 5200 damage over the 12 second duration which comes out to be 4333 DPS with the 1.2 Second GCD, far more than a Bloodlusted Frostfire bolt will be worth until you gear some serious crit, unless my math is wrong.

Last edited by Legitimate : 11/24/08 at 10:13 PM. Reason: Grammar / Clearity.
 
User is offline.
Reply With Quote
Old 11/24/08, 11:21 PM   #3
Inoko
Piston Honda
 
Inoko's Avatar
 
Undead Mage
 
Windrunner
With regards to Point of Contention 12: Proper Play of the first 10 seconds:

It seems somewhat obvious to me that it's best to Follow the order of Living Bomb (1.5), Scorch (1.5/3.0),Scorch(1.5/4.5), FFB(3.0/7.5), FFB(3.0/10.5), FFB(3.0/13.5) <-- LB Explodes during this one. In fact, it would potentially be optimal to get haste rating to a point where you can squeeze 1.5 seconds off this entire 13.5 second cast sequence for a "perfect" LB rotation in the opening 10 (or look at getting a "perfect" rotation later) -- but regardless, I can't see any other way to play the opening 10/13.5 than this.
 
User is offline.
Reply With Quote
Old 11/25/08, 12:39 AM   #4
 manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Well its mostly about scorch vs living bomb opener when taking into account raid dps. Also, and most importantly, its about mirror image. There is always the possibility of a trailover hot streak giving up a nasty threat opening. Do you mirror image while both ffb/pyro is in mid air to avoid threat issues ? Or do you wait until threat becomes an actual issue to pop mirror image ? I understand the points are somewhat vague, theyre mostly placeholders as far as I'm concerned.

While it wasn't clear, what I meant by holding up on living bomb casts during cooldowns was actually referring to finishing a bloodlust timer in a case where casting a living bomb now will prevent you from casting a hasted ffb, in which case my gut feeling would tell me to delay by 1 ffb my living bomb cast, but truly I think the math on that needs to be expanded. I do readily agree that in every other case there is no good reason not to cast living bomb haste cooldowns.

Last edited by manly : 11/25/08 at 12:46 AM.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
User is offline.
Reply With Quote
Old 11/25/08, 1:32 AM   #5
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
On frostfire builds, how will a 0/50/21 variant with coldsnap compare with a 0/53/18?

It gives the benefit of double coldsnap and iceblock and some points in shatter for AOE blizzard for the lost of living bomb.

Why are there Brown and Black Polar Bears?
 
User is offline.
Reply With Quote
Old 11/25/08, 1:48 AM   #6
Alinth
Glass Joe
 
Blood Elf Mage
 
Proudmoore
For single target boss fights, Living Bomb will out do 1 extra IV from coldsnap. For aoe, that build may well out do a Living bomb build due to the extra points in the frost tree.

Once the dual spec system comes in, depending on how it works, you'll be able to run one spec as your single target spec and your second spec can be more focused on aoe/trash. At least this is what I'm planning for myself.

In regards to opening cast sequence, is it known when the explosion part of Living Bomb will crit or not? Is it with the inital cast of the spell or when the explosion occurs? So far my opening cast sequence for bosses that come to me at the start of the fight has always been scorchx2 followed by LB in the hopes for it to crit on explosion.

Last edited by Alinth : 11/25/08 at 2:13 AM.
 
User is offline.
Reply With Quote
Old 11/25/08, 3:38 AM   #7
 manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Alinth, think further about what you ask. If the living bomb explosion was part of the spell directly (as in, whether ir crits or not and the total damage dealt is determined at time of cast), then that would allow to infinitely roll ignites (for the better or worse). It would mean, for example, that you have 10k ignite on target, cast living bomb (which will 'remember' 10k ignite + 1k ignite to add for his own), have ignite deal 10k damage, then 12s later have that 11k ignite re-surge up (and by the same process, eat whatever new ignite numbers would then be up).

It doesn't work that way. Happily.

Living Bomb is made out of 2 spells. The first one is the dot. The second one is the explosion. They work independantly as far as I know. And as far as I know, if you pop trinkets, they will affect the dot, but not the explosion (assuming the trinket dies before the explosion of course).


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
User is offline.
Reply With Quote
Old 11/25/08, 4:29 AM   #8
yallazon
Glass Joe
 
Troll Mage
 
Spinebreaker
I spent a little time casting Frostfire bolt today at the boss dummies. Not a huge sample size, but may be of some use. The only thing i messed up with is I forgot to untie my trinkets from frostfire so they were always up (I'm bad =( )

I had no buff's, no armor up, and no Frostfire glyph.

 
User is offline.
Reply With Quote
Old 11/25/08, 5:01 AM   #9
Rugrud
Von Kaiser
 
Undead Mage
 
Cho'gall (EU)
Originally Posted by manly View Post
1pt ice floes -> frostbite, 1pt world in flames -> imp. blizzard - More controlled blizzard dps. Keep in mind World in Flames affects blizzard dps.
I don't get this.
What the point of freezing mobs with blizzard? You don't have shatter in the build, so there is no dps gain.
And if it is about control, i can only see it as bad. If your tank is keeping agro, you don't need it, and it can split pack if the tank is moving them.
If the tank is not keeping agro, how good is it when the tank is moving to regain agro on loose mob to leave frozen mobs behind?
What am i missing?
 
User is offline.
Reply With Quote
Old 11/25/08, 5:23 AM   #10
Systemtemp
Glass Joe
 
Systemtemp's Avatar
 
Blood Elf Mage
 
Lightning's Blade (EU)
Yes it is about control and you need it alot when you AoE. With your blizzard critting at the same time to several mobs, tank can lose aggro and you can get it easily. At these times, slowed mobs, even frozen mobs will give you and tank a lot time to lose/regain aggro while continuing AoE..
 
User is offline.
Reply With Quote
Old 11/25/08, 7:27 AM   #11
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
I would think livingbomb superseeds scorch as an opener due to the simple fact that living bomb is instacast and can be cast whilst pulling. While doing 10man naxx yesterday on any boss that required moving into place i threw up LB as soon as I was in range and tank was running for it.
 
User is offline.
Reply With Quote
Old 11/25/08, 7:51 AM   #12
Praest
Von Kaiser
 
Undead Mage
 
Magtheridon (EU)
Originally Posted by Dustwhisper View Post
I would think livingbomb superseeds scorch as an opener due to the simple fact that living bomb is instacast and can be cast whilst pulling. While doing 10man naxx yesterday on any boss that required moving into place i threw up LB as soon as I was in range and tank was running for it.
Well obviously LB will be a better choice if the choice is to run and cast LB or just run. The question was probably more for the encounters where you are in position at the pull and your first cast is to hand the casters 10% crit on their initials or give yourself a 3s headstart on living bombs explosion.

On reference to the doubledipping from EP and FFB I've seen misses when running with 11% hit + EP from FFB. Sadly I did not screenshot or WWS it so this may just be anecdotal and discarded as such. It was on Archaron or however he spells it (the boss you can fight after you gain control over Wintergrasp) and it was the 25 man version. So from my experience, you still need 14% hit as horde (counting EP) and 13% hit as alliance with draenei.

EDIT: as pointed out below, that may have been due to the cloud and I retract the statement above (not the LB one).

Last edited by Praest : 11/25/08 at 8:41 AM.

They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
 
User is offline.
Reply With Quote
Old 11/25/08, 8:14 AM   #13
Gediablo
Piston Honda
 
Gediablo's Avatar
 
Human Mage
 
Ravencrest (EU)
If you have Fireward up and is hit by frostfirebolt it will do frostdamage to avoid being absorbed.
If you have Frostward up and is hit by frostfirebolt it will do firedamage to avoid being absorbed.
 
User is offline.
Reply With Quote
Old 11/25/08, 8:35 AM   #14
spaace
I tip cows
 
spaace's Avatar
 
Blood Elf Mage
 
Daggerspine
Originally Posted by yallazon View Post
I spent a little time casting Frostfire bolt today at the boss dummies. Not a huge sample size, but may be of some use. The only thing i messed up with is I forgot to untie my trinkets from frostfire so they were always up (I'm bad =( )

I had no buff's, no armor up, and no Frostfire glyph.
By that screenshot, it looks like you've recieved the worse-half of the RNG.

Spike damage is a big thing with frostfire bolt, hence resulting in a big possibility of crit-stacking.

My current crit-rate is around yours, and I've noticed times where my DPS has gone down the drain due to lack of crits. (Did Raz today, and crit 6 times.. but it was a physical dps favored group)



I'm going to try what you did (300 FFB's), but keep scorch up(Yay!) and check my results.
 
User is offline.
Reply With Quote
Old 11/25/08, 8:37 AM   #15
Masnie
Xchar CM
 
Masnie's Avatar
 
Undead Mage
 
Khaz'goroth (EU)
Originally Posted by Praest View Post

On reference to the doubledipping from EP and FFB I've seen misses when running with 11% hit + EP from FFB. Sadly I did not screenshot or WWS it so this may just be anecdotal and discarded as such. It was on Archaron or however he spells it (the boss you can fight after you gain control over Wintergrasp) and it was the 25 man version. So from my experience, you still need 14% hit as horde (counting EP) and 13% hit as alliance with draenei.

Archavon uses Choking Cloud, so you might have been affected by one of those at that point.
 
User is offline.
Reply With Quote
Old 11/25/08, 9:26 AM   #16
jedco
Glass Joe
 
jedco's Avatar
 
Undead Mage
 
Mal'Ganis
Thank you Manly, I've been waiting for this thread!

It seems like the frostfire builds are very streaky. One fight I'll do 3k dps and another 1750. It will be interesting to see how it feels once I am able to flesh out my gear more and have some options.

I really would like to get to a point where I could incorporate some spell haste into my gear, because I notice a lot of missed casting opportunities due to "something" happening that requires my attention (decurse, phase change, whatever). It would be nice to have "enough" damage and crit to where I could add in some haste. For the time being, it seems like there just isn't room.

Last edited by jedco : 11/25/08 at 9:52 AM.
 
User is offline.
Reply With Quote
Old 11/25/08, 10:09 AM   #17
 manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by yallazon View Post
I spent a little time casting Frostfire bolt today at the boss dummies. Not a huge sample size, but may be of some use. The only thing i messed up with is I forgot to untie my trinkets from frostfire so they were always up (I'm bad =( )

I had no buff's, no armor up, and no Frostfire glyph.

<insert image here with bad crit rng>
FWIW, heres what I got on my first full naxx clear (missed the first reset because I wasn't 80 yet. Also, had 690 crit rating at time of parse)

Bossffb crit %url
Anub'rekhan65% 
Faerlina49% 
Noth71%Wow Web Stats
Heigan72%Wow Web Stats
Patchwerk68%Wow Web Stats
Grobbulus49% 
Gluth64% 
Thaddius62% 
Razuvious75%Wow Web Stats
Gothik58% 
Sapphiron48% 
Kel'Thuzad63% 

Last edited by manly : 11/25/08 at 10:19 AM.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
User is offline.
Reply With Quote
Old 11/25/08, 11:07 AM   #18
 Seonid
Proudly wearing a dress.
 
Seonid's Avatar
 
Human Mage
 
Anachronos (EU)
Originally Posted by manly View Post
Points of contention
1- Optimal gearing with EP bug ? Gear for 11% or 8% ?
I would gear for 11%, if only to cap Scorch and Pyro, regardless if this ghost hit bug lasts as long as the previous one.
Refreshing the scorch stack is a DPS hit as it it, let alone having to recast it due to a miss.
I would also like my trinketed Pyro's to not miss in MF range.
 
User is offline.
Reply With Quote
Old 11/25/08, 11:22 AM   #19
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
I've been doing the variation with no Burning Soul, but 2/3 WiF for DB and 2/2 Fiery Payback, and playstyle with Fiery Payback is a bit awkward. I only really took the talent to give me a better chance of surviving Sapphiron, but occasionally, I'll wind up getting two Hot Streak procs too close together and then Pyro is on CD for the second, which always surprises me. If only the Hot Streak'ed Pyro didn't count as a usage of the Fiery Payback'ed Pyro.

Also, unlike pre-3.0 with fire spec, where I could ignore Scorch on quick trash, it seems almost impossible to do much damage on a mob with low HP without Imp Scorch up. As far as trash rotations, tank threat is pretty good, so working Flamestrike into the rotation has been useful for most trash mobs, whether 5-man or 10.
 
User is offline.
Reply With Quote
Old 11/25/08, 12:40 PM   #20
chinaski
Glass Joe
 
Undead Mage
 
Ysera
First I'd like to say thanks for putting this thread and information together. Most of the information here isn't new but it's nice to see it all in one place and some intelligent discussion about it, especially the "double dipping" into EP by FFB which is something I am very interested in hearing test results from.

One question, and it may be a goofy one, do any of you know of a good bar timer mod for Living Bomb?
I've used scorchio in the past for scorches and it works out really well on boss fights when there are a lot of debuffs up making it less of an effort to try and locate the scorch one, and I was hoping to find one for living bomb.

If this question is to far out of the scope of this thread then I apologize.
 
User is offline.
Reply With Quote
Old 11/25/08, 12:48 PM   #21
 Seonid
Proudly wearing a dress.
 
Seonid's Avatar
 
Human Mage
 
Anachronos (EU)
The Scorchio2 addon tracks LB as well as WC and scorch debuff.
 
User is offline.
Reply With Quote
Old 11/25/08, 1:03 PM   #22
Flitwik
Glass Joe
 
Gnome Mage
 
La Croisade Ecarlate (EU)
Originally Posted by manly View Post
F
Bossffb crit %url
Anub'rekhan65% 
Faerlina49% 
Noth71%Wow Web Stats
Heigan72%Wow Web Stats
Patchwerk68%Wow Web Stats
Grobbulus49% 
Gluth64% 
Thaddius62% 
Razuvious75%Wow Web Stats
Gothik58% 
Sapphiron48% 
Kel'Thuzad63% 
I see you used evoc on the patchwerk pull, here is my first Patch on a 25 Naxx raid. I didn't use evoc, but i had to put up a full fight with Mage Armor (glyphed). On the other side i could use my hast potion.
I've been wondering for a moment if the use of molten armor glyphed + evoc insted of the mage armor glyphed on a 25 raid would be a dps up.
But 1k dps ... snif
 
User is offline.
Reply With Quote
Old 11/25/08, 1:06 PM   #23
jedco
Glass Joe
 
jedco's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by chinaski View Post
First I'd like to say thanks for putting this thread and information together. Most of the information here isn't new but it's nice to see it all in one place and some intelligent discussion about it, especially the "double dipping" into EP by FFB which is something I am very interested in hearing test results from.

One question, and it may be a goofy one, do any of you know of a good bar timer mod for Living Bomb?
I've used scorchio in the past for scorches and it works out really well on boss fights when there are a lot of debuffs up making it less of an effort to try and locate the scorch one, and I was hoping to find one for living bomb.

If this question is to far out of the scope of this thread then I apologize.
There is a mod called "Debuff Filter" which can be found on the cursed website. I used to use it while playing my warrior to keep track of thunder clap, sunder armor et al, but it can be configured to track whatever you need. I scale the debuffs on my unit frames a little larger, because there is less unnecessary information. I haven't used it since 3.0, but the website says it has been updated, so give it a try. I plan to reinstall it myself to avoid any Living Bomb downtime (and help prevent scorch from falling off when I nod off at the keys).

Last edited by jedco : 11/25/08 at 1:26 PM.
 
User is offline.
Reply With Quote
Old 11/25/08, 1:43 PM   #24
 manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Flitwik View Post
I see you used evoc on the patchwerk pull, here is my first Patch on a 25 Naxx raid. I didn't use evoc, but i had to put up a full fight with Mage Armor (glyphed). On the other side i could use my hast potion.
I've been wondering for a moment if the use of molten armor glyphed + evoc insted of the mage armor glyphed on a 25 raid would be a dps up.
But 1k dps ... snif
I might have been able to pull without evocation. I think I used my overstocks of SMPs rather than actually good potions, and it seems I only used 1 gem. My macros are due for a makeover, right now its more like playing with no macro whatsoever, and this is one of the indirect results.


Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
 
User is offline.
Reply With Quote
Old 11/25/08, 1:52 PM   #25
Alihandras
Glass Joe
 
Alihandras's Avatar
 
Human Mage
 
Alleria
So with all these new changes in the game, and playing with the FFB specs I've seen alot of crazy results that are clearly illustrated in this post already. However with the conversation over the first 10/13.5 sec of the fight and that ensuing rotation really caught me. Can we assume that like a deep Arcane build with Arcane Barrage there may be a soft haste cap now with LB rotations?

While Hot Streak is still unpredictable yes, can we stack for a certain number of haste now that will be able to give us our perfect rotations? Or is there another equilibrium between haste and crit where the DPS gains of these stats will be affected differently.

My concern comes from hitting and lacking our old Sunwell Crit rating, how Manly attained near 700 rating is just insane, but still a major show of the potential of this spec. I'm curious as to how we would see the haste caps/crit caps for this spec. But most of all we knew period in the fire spec that crit was our weakest dps gain stat, with this heavy 334% modifier that's changed, and I'm curious as to just how much, anyone have input on testing methods?
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Mages

Thread Tools