Well, it was just a display issue, as of 2.1.8, and as of 2.1.9 the tooltip is fixed now too, I think? Are you using 2.1.9?
I update the tooltips/names of talents automatically based off of the Blizzard talent calculators. I thought they had updated them for 3.0.8, but they may not have.
Aye, I am using the latest version, 2.1.9. It is not a display error as Frost, Fire, and Arcane all requires 11% with Misery/Imp FF to hit cap when both talents are maxed.
Strangely enough just to be sure I reloaded my character from scratch from the Armory and it seems to work just fine now.
Not really sure what happened. The tooltip still is incorrect but it works just fine now as far as actual data changing goes. No idea. Is there something I can provide you with that might help you figure out what happened?
I just used RAWR for the first time, 2.1.9. Ty and congrats on making such a great tool. I'm pretty close to an arcane cookie cutter build, 57/3/11. I'd like to know if other arcane mages are seeing similar gear rankings with raid buffs enabled to make sure I'm not making big mistakes in RAWR. Suprising badge upgrades:
4th best in slot cloak: Disguise of the Kumiho
5th best in slot offhand: Handbook of Obscure Remedies
2nd best in slot ring: Band of Channeled Magic
2nd best in slot wrist: Cuffs of the Shadow Ascendant
Haste really shines with all the raid buffs enabled. The most suprising thing for me was how good Spellweave gloves are--2nd best in slot. I don't have the T7.5 gloves or chest from Maly10 yet, but keeping the 4 set bonus with head, legs, chest, and shoulders with Spellweave gloves comes pretty close to that optimal configuration.
Are other arc mages seeing similar results in RAWR?
Is the bug with sanctified retribution / ferocious inspiration going to get fixed in the next version? My little experience with it showed that it doesn't do anything for arcane spec while it increases the DPS of fireball/ffb specs.
I have a question about RAWR. When I import my character from Armory and set buffs/options with my current spec (56/3/12) I get a result of 4720. Then I goto "Optimize" and it comes up with a score of 4096. How come when I optimize it's giving me a lower score?
Also when you are computing the best spec to use with current available gear (green diamonds), do I have to go through and set glyphs EACH time I want to see how another spec would do, or can I check all glyphs and have RAWR figure it out?
Essentially, I want to input all my available gear + gems with the same fight parameters/options/buffs and compare best spec and gear combination.
The reason I ask is because I'm the only mage in the guild and with arcane my personal DPS is excellent (5200 on Patchwerk, 2'57", 75k rdps). However, I'm concerned about the raid dps gain with my scorch debuff, the guild is melee heavy so I'm trying to think if it will be worth it. (3 locks, 1 boomkin, 1 ele sham, 1 mage)
Problem solved, I didn't check enchants when I ran optimized that's why the numbers changed so much. When I import it used current enchants.
However, tonight I see something else that I have a question about. My current RAWR config reads 5272dps, I modeled it after the Patchwerk fight we did tonight. On the WWS I did 5546dps and on RAWR it projects at 5272. Is that just due to standard deviation (crit lottery)? Is there a way I can see what my deviation "upper-lower" limits are?
I've looked at the last couple pages to see if I could find anything, so here it goes.
While trying to choose items available or change items on the character himself, Valorous Frostfire Shoulderpads and Circlet are not present anywhere on the list. At first I thought it was because Rawr felt they weren't worth using at all but then realized that's just silly. The Gloves and Legs were always available as a choice for gear and rated, but the Robes weren't for a while. After running the Optimizer at one point, they magically appeared as well. Currently I still cannot get the helm or shoulders to come up on the lists anywhere, even though if I go to Edit Items, they appear there with various gem combinations.
In short, has anyone else experienced this or know how to fix this? I'd like to go 4/5 Frostfire and wear a non-set robe.
/edit: A simple reinstall has fixed this issue. Apologies for not trying something so simple to begin with.
1) Periodically, when launching the program I get a warning that I am using an older version of the item cache, and when it loads all database items are deleted except the ones my toon is wearing when I load him up. I then have to reload all items. I have tried deleting all older versions but it still happens. Downloading a newer version usually fixes the problem, but since I always have to reset my gems, buffs, and preferences, that can be a pain and isn't always necessary or possible if I just want a quick check on whether an item is worth the dkp.
2) 2.1.9 is reaaaaaally slow for me. Like I click a current wrist item and it takes 2 minutes for my command to be recognized. I have also gotten caught in some infernal loop where it keeps trying to run some optimizer calculation, tells me it has run out of cycles, I click OK, and it keeps trying. I suspect this is related to all of the arcane complexities, and the system is furiously recalculating something behind the scenes, but I can't figure out what is causing the problem. I have reverted back to 2.1.8 due to the issues. Any suggestions?
Problem solved, I didn't check enchants when I ran optimized that's why the numbers changed so much. When I import it used current enchants.
However, tonight I see something else that I have a question about. My current RAWR config reads 5272dps, I modeled it after the Patchwerk fight we did tonight. On the WWS I did 5546dps and on RAWR it projects at 5272. Is that just due to standard deviation (crit lottery)? Is there a way I can see what my deviation "upper-lower" limits are?
If anyone could point me to what I'm doing wrong. Thanks.
Rawr doesn't currently include mirror images. There is no functionality currently to see expected deviation other than looking at damage ranges of individual spells.
1) Periodically, when launching the program I get a warning that I am using an older version of the item cache, and when it loads all database items are deleted except the ones my toon is wearing when I load him up. I then have to reload all items. I have tried deleting all older versions but it still happens. Downloading a newer version usually fixes the problem, but since I always have to reset my gems, buffs, and preferences, that can be a pain and isn't always necessary or possible if I just want a quick check on whether an item is worth the dkp.
2) 2.1.9 is reaaaaaally slow for me. Like I click a current wrist item and it takes 2 minutes for my command to be recognized. I have also gotten caught in some infernal loop where it keeps trying to run some optimizer calculation, tells me it has run out of cycles, I click OK, and it keeps trying. I suspect this is related to all of the arcane complexities, and the system is furiously recalculating something behind the scenes, but I can't figure out what is causing the problem. I have reverted back to 2.1.8 due to the issues. Any suggestions?
Thanks for all your work.
1) It sounds like you're corrupting the item cache. If your machine is really that slow be careful when you're closing the application not to force quit it because it is writing the cache to file at that point. If you interrupt it that might cause your problem.
2) Disable cooldown segmentation/integral mana or try switching to depth first SMP with possibly lower limit.
1) It sounds like you're corrupting the item cache. If your machine is really that slow be careful when you're closing the application not to force quit it because it is writing the cache to file at that point. If you interrupt it that might cause your problem.
Is there a reason Rawr completely purges any itemcache it doesn't like? It would seem more logical to back it up to itemcache.bak or some such. Having it nuke the cache completely puts the program into an almost unusable state for no real gain.
Is there a reason Rawr completely purges any itemcache it doesn't like? It would seem more logical to back it up to itemcache.bak or some such. Having it nuke the cache completely puts the program into an almost unusable state for no real gain.
What are you talking about? What do you want to keep a backup of a corrupted itemcache for? If your itemcache gets corrupted, the program is going to be in that 'almost unusable state' no matter what.
What are you talking about? What do you want to keep a backup of a corrupted itemcache for? If your itemcache gets corrupted, the program is going to be in that 'almost unusable state' no matter what.
If you manually edit the cache and miss a single xml tag, Rawr can and will completely erase the entire itemcache. You aren't given a choice in the matter. It just nukes it and you start from scratch. Doesn't make any sense to me. An empty itemcache is just as useless as one it can't read.
If you manually edit the cache and miss a single xml tag, Rawr can and will completely erase the entire itemcache. You aren't given a choice in the matter. It just nukes it and you start from scratch. Doesn't make any sense to me. An empty itemcache is just as useless as one it can't read.
A) Why are you manually editing the ItemCache?
B) If you're advanced enough to manually edit the ItemCache, I'd think you'd know to make a backup of it.
I am having trouble figuring out how to get stat equivalents from RAWR, I just recently specced arcane and I want to know what I should be gemming for. Obv spell power is always #1, but I'm more concerned with what I should be placing in yellow slots, int, haste, or crit.
For actual stat equivalencies, there's the 'Relative Stat Values' chart, however do keep in mind that stat equivalencies are not accurate, and should not be used when you can use Rawr instead. And even then, be sure to update your relative stat values every time your gear/buffs/etc changes, in order have even a semblance of accuracy.
Not a mage specific issue, but the jewelcrafting trinket Figurine - Twilight Serpent still has a 5 minute cooldown on its use effect in rawr 2.1.9, though 3.0.8 changed it to a 2 minute cooldown. Updating the item cache doesn't fix this automatically.
Specific to mages: as evidenced in this thread, it appears that if an AB cast procs clearcasting, and abarr is spammed at the end of the AB cast time, due to some sort of delay in the recognition of clearcasting/arcane potency it doesn't get applied to or consumbed by abarr, but instead for the next cast. Is this behaviour recognised by rawr.mage? I haven't tested in a wide variety of conditions, so I'm unsure if latency or other factors have much bearing, but I was able to reproduce the behaviour fairly reliably on a test dummy.
Quick question, is there anyone here that is familiar enough with tools like Rawr and SimulationCraft. I m just trying to understand why for the same build and rotation the numbers are so completely different on a per stat basis.
Some just looking at them feel wrong, I'm just trying to make sense of it: For example
SimulationCraft for 3.0.9 has for FFB (0/53/18)
haste = 1.29 dps
crit = 1.23 dps
spell dam = 1.49
( haste > crit for FFB seems just wrong )
For the same build and same gear level Rawr has:
haste = 1.15 dps
crit = 1.20 dps
spell dam = 1.40
I tend to follow Rawr, i m just wondering why using the same gear there is a 13% difference on the value of haste. Doesn't simulationCraft model meta gems or something ? Just wondering if someone knows of the differencies of simulation between to 2.
Just a quick question about chart -> talent specs: why is it changing when I change my current spec? shouldn't it be fixed according to my gear? Am I not understanding what's the purpose of this tool?
You're looking at the wrong Talent Specs chart. Rawr.Mage has two different Talent Specs charts. Search earlier in this thread for an explanation of why, but suffice it to say that the first one is bugged and shouldn't be used; use the 2nd one, it's the right one.
Having a couple of new issues with 2.1.9 that I havent had before. When redefining my gems, it no longer appears to be working. I am still getting returns with epic gems, and now also with JC gems, neither of which i have access too.