A quick question regarding Rawr that I am a little unsure of.. if I choose blood elf as my race, will Rawr automatically calculate the extra mana gained from Arcane Torrent every 2 minutes (off the GCD)?
It's not huge, but the 6% translates to some 1300 mana when you have 22k mana raid buffed for free.
You can see the list of all supported cycles in the spell info section. Efficiency of cycles can't be evaluated just by looking at a single cycle, but must be viewed in the context of the complete problem. Both of those cycles are modeled, again check the spell info section (it's on the Stats tab if you scroll down).
Pom is basically just one more cooldown yes. But each additional cooldown basically doubles the number of combinations that have to be examined. In addition PoM is a bit unique since it operates on a single spell and not on a cycle, so it would need additional support to fit in the framework.
For haste procs that is taken into account and the number of affected spells will depend on whether a spell is a cycle. This should be accurate for single spell spam, but the modeling of such procs on cycles is currently done by averaging, so it might not be completely accurate.
Howcome the crit rateing gives different crit% in WoW/Armory and Rawr 2.1.8?
Crit rate 282 gives ~27% in Rawr but ~12% in WoW/Armory.
Are you sure you're taking account of all the buffs? Scorch/Winter's Chill depending on spec? Is armory crit% the same as character crit% in game? As far as I know no one else is having this problem so we'll need the xml file you're using to see what you're doing wrong.
I turned off those buffs and my Rawr 2.1.8 says 28,34% (307). Armory says 12,7% (307). How can that be?
When I disable all buffs I get 12.73% crit. Several things to look for that you probably overlooked. In a frost spec with Winter's Chill the buff is automatically applied even when not selected in buff list. When you have Focus Magic talent by default you will gain crit based on Focus Magic Rate setting. Additionaly when Automatic Armor is enabled it is very likely that Molten Armor is selected as optimal, which will also increase crit.
[Illustration of the Dragon Soul] wont show up in the item/gear select list even though it's in the Item Editor. But if I manually mess with its stats it does. Saw the post saying this was fixed, so is it just me or?
So if the list has some odd gem combinations, just remember that this application is made for other classes as well for mages and that's why it might have a starting selection with strength and expertise in your cloth helm.
I understand Rawr encompasses several classes, but since no cloth class would ever gem for strength and expertise, perhaps a feature could be added to Rawr to limit the gems it presents in the gear list based on what class you've chosen to model. Right now, as soon as I install any new version of Rawr, I just go through each equipment slot and delete every occurence of a piece of loot using inappropriate gems. This would just make life easier by automating that.