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Old 04/27/11, 2:31 PM   #1546
Lurama
Glass Joe
 
Troll Mage
 
<BAD>
Demon Soul
Originally Posted by Maje View Post
Acording to simcraft the damage loss from ignite is about the same as it was pre patch, the main difference is that now the average ignite tick is slightly higher than it was pre patch which should allow for better combustions (on average).

In terms of rawr configuring the default value should be fairly accurate even post patch.
Is this just due to a new ignite pushing an old ignite off of the stack? I was under the impression that Blizz had implemented rolling ignites to address non-simultaneous crits and not drop damage from the ignite.

With the new non-periodic crits not proccing ignite, there really isn't a way to get simultaneous crits to cause the ignite munching like it did before. The only way I can think of is pairing a casted spell with an instant. IE: scorch + fire blast, FB + HS-Pyro

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Old 04/28/11, 3:44 AM   #1547
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Not strictly related to the Rawr thread but there are numerous posts in the Fire topic that try to explain how ignite behaves one of which is Cataclysm Mage Simulators and Formulators, there are a few others.

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Old 04/28/11, 11:54 AM   #1548
Regwinthemage
Von Kaiser
 
Human Mage
 
Dalaran
Originally Posted by Lurama View Post
Ideally with the non-periodic only crits triggering ignite we shouldn't run into that issue too much. The main thing is to just cast something between FB and a procced Pyro to avoid the FB crit Pyro crit from overwriting...

At least as far as I know, that should be the case.
That's what I was thinking too, in which case it should be easier to model the munch rate based on a given mage's crit and haste rate using a poisson distribution (or related probability function). I suck at probability math but I'll take at stab at it and see if anyone better at it can tell me where I'm invariably wrong.

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Old 04/28/11, 7:22 PM   #1549
mom22seans
Glass Joe
 
Blood Elf Mage
 
Moon Guard
When I choose the optimizer, the comparison list often leaves out an item (chest, legs, etc). A couple times it resulted in a comparison list of only 3 or 4 items. Is anyone else experiencing this? Should I post it as a bug?

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Old 04/28/11, 9:14 PM   #1550
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Monk
 
Stormrage
The Optimizer results show you what was changed, not everything.

Rawr!

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Old 04/29/11, 9:22 AM   #1551
Nerdling
Von Kaiser
 
Gnome Mage
 
Anachronos (EU)
According to the version history I'm using 4.1.03 r59318.

Under Spell information Arcane Blast(0) is still listed as having a cast time > 2s so rawr does not does not seem to have been updated for patch 4.1.0 13914 (release). Is it possible for me to update my copy with the new values while waiting for an "official" update.

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Old 04/29/11, 9:35 AM   #1552
chaase
Glass Joe
 
Undead Mage
 
Kirin Tor
Originally Posted by Nerdling View Post
According to the version history I'm using 4.1.03 r59318.

Under Spell information Arcane Blast(0) is still listed as having a cast time > 2s so rawr does not does not seem to have been updated for patch 4.1.0 13914 (release). Is it possible for me to update my copy with the new values while waiting for an "official" update.
Did you turn on PTR mode in the options? That will allow you to calculate things based on 4.1.

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Old 05/01/11, 7:55 PM   #1553
Pent
Glass Joe
 
Human Mage
 
Ravencrest (EU)
The critical strike chance is somehow messed up. The ingame tooltip shows 15.46% crit chance, I get the same number when adding crit from intellect, rating and the frost talent 3%. However, if I then select Arcane as spec, this jumps up to 20.98%. I have disabled all raid buffs and turned off Automatic Armor. In Frost spec, it's working fine. Am I missing something here? This seems to be happening with any mage loaded from the armory.

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Old 05/01/11, 8:08 PM   #1554
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
That comes from Arcane Potency and Arcane Focus.

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Old 05/03/11, 5:25 AM   #1555
Hibbo
Von Kaiser
 
Troll Mage
 
Teldrassil (EU)
I have added manually to Shard of Woe under Stats the option "Spells Mana Cost Reduction" and value 205 the same as Spark Of Hope is configured. Shard of Woe is now listed as best trinket for the arcane spec. Kavan can you tell us when the option "Spells Mana Cost Reduction" is calculated. Is it substracted on the Base Mana Cost of a spell or at the end after the Arcane Blast Stack increase?


edit:

I did some more tests and it looks fine for me.
Base Mana Cost is reduced by 205 like stated by a Blue on February 15th:
Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells -- the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.

Rawr Profile without Shard of Woe:
Base Mana Cost AB0 = 870
Base Mana Cost AB4 = 6090


Rawr Profile with Shard of Woe :
Base Mana Cost AB0 = 665
Base Mana Cost AB4 = 4655

I completly reloaded now my char from Armory and the Trinket is working as intended in RAWR with above mentioned "Spells Mana Cost Reduction" Option.

Last edited by Hibbo : 05/03/11 at 9:08 AM.

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Old 05/03/11, 1:55 PM   #1556
killeric
Glass Joe
 
Blood Elf Mage
 
Llane
After performing the above modifications to Shard of Woe I too saw it placed as a BiS trinket for arcane. However, my relative stat values became incredibly skewed (crit and haste had a very close relative value with intellect).

It looks like something odd is happening, as I'm fairly certain none of us would find those numbers realistic.

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Old 05/03/11, 2:45 PM   #1557
mrlazbyums
Glass Joe
 
Human Mage
 
Tichondrius
I have had that issue before in rawr (without Shard) usually I just reload the character and it fixes it somehow. I tested with the edited Shard of Woe and there were no strange scaling issues for me.

Additionally does anyone else have rawr showing Soul Casket as one of the best trinkets? I get that it lines up perfectly with burn phases, but is rawr possibly overvaluing it? SimC shows my profile with Soul Casket as much lower, yes I know the methods are different simulation vs. formulation but even so I would like additional insight on why the numbers are so disparate.

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Old 05/03/11, 4:55 PM   #1558
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Is it possible that it is overvalued? Maybe a bit. At the same time SimC is most likely undervalueing it because it doesn't do a good job of cooldown stacking. Then you add in fights with damage multipliers and on use becomes even better than what Rawr shows in the default settings.

As for the reason why it might be overvalued a bit it's because the cooldown stacking constraints are slightly more relaxed than what can be accomplished in real fight due to performance reasons. If you're interested in what kind of impact it has I'd suggest playing with advanced solver settings and cooldown editor.

Last edited by Kavan : 05/03/11 at 5:02 PM.

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Old 05/04/11, 6:37 AM   #1559
Hibbo
Von Kaiser
 
Troll Mage
 
Teldrassil (EU)
Originally Posted by killeric View Post
After performing the above modifications to Shard of Woe I too saw it placed as a BiS trinket for arcane. However, my relative stat values became incredibly skewed (crit and haste had a very close relative value with intellect).

It looks like something odd is happening, as I'm fairly certain none of us would find those numbers realistic.
I had the same problem, maybe just try to reload your Character or the Cache.


I have tried now to create a BIS Setup in Rawr for Arcane, it looks very solid compared with Simulationcraft.The only item difference are the healer wrists from Sinestra.

32514 DPS, Stat Values: Intellect 5,15 Hit 3,22 Spell Power 3,03 Mastery 1,68 Crit 1,43 Haste 1,28
Standard Settings, Professions: Alchemy and Engineering, Race: Troll, All Raid Buffs + Focus Magic

Feel free to look at in the Repository under: EU Teldrassil Hibbo Mage Arcane BIS

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Old 05/12/11, 5:37 PM   #1560
Kaoz
Von Kaiser
 
Kaoz's Avatar
 
Gnome Mage
 
Sargeras
I've finally decided to try Arcane and I've done all the prerequisite reading. From what I gather Evocation obviously plays a huge role in the rotation. I also noticed that with talents the cooldown on Evocation is down to two minutes, I then realized I had access to 2pc T3 which reduces Evocation cooldown to 1 minute.

I've since been trying to get RAWR to consider this bonus by manually editing the cooldown value without success. I believe cutting the cooldown in half on such an integral spell might just merit wearing completely obsolete gear until an eventual hotfix.

Any wise mage know a workaround to edit the cooldown value in RAWR?

Last edited by Wizeowel : 05/12/11 at 5:46 PM. Reason: moved to Rawr thread

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