I have been experiencing odd behavior for many revisions while utilizing the arcane module. Relative stats are erratic, and this causes unpredictable results. I have not noticed anyone bring this up, so I figure the problem is on my end, but I have reviewed my settings on numerous occasions and have not noticed any irregularities. Note that this issue does not always occur (particularly at this level seen in the screenshot), but I would estimate that it occurs to some degree >90% of the time. At the sake of time-wasting, I will avoid mentioning any settings until others confirm this to be abnormal behavior.
What you're seeing is due to the nature of quadratic solver that I mentioned earlier. I would check your settings for incremental optimizations. That should be enabled for arcane and should in most cases eliminate this problem to a large degree. If you already have that enabled please submit an issue on codeplex and I'll take a look at what is going on.
I can't find any gimmick buff increases and his crit hits on the fight did not seem abnormal in comparison to the other mages, and the damage was almost replicated on Shannox (31k) and yet I have tried everything I can think of to match the conditions between the fight and RAWR and RAWR will not even get remotely close to the damage done /DPS. Perplexed, I tried downloading the latest Simulation craft and ran the same character through that and got very similar results with apparently the top 1% of attempts after tweaking being around the 30k mark which is several thousand dps less than what was achieved.
I am assuming I am doing something wrong, I am just trying to find out what it is so that I can replacte it better for myself.
Is it possible that the player was shooting a target afflicted by the immolation trap debuff that increases damage taken by 40%?
For Shannox it is always possible. I do note however that after some more playing I was able to get RAWR to up the dps values to around 31k which is a lot closer that I had before but required e to limit Haste values in Optimization to aroun 1200 (or half of what I have currently). This then results in massive stacking of Mastery which incidentally is what Frozen has opted to do.
Which brings up an interesting question - why is it that when I limit the haste value to one that low suddenly I get resuls that are far higher than optimizations without that restriction?
Something is obviously affecting the damage stacking Mastery and it appears that RAWR is calculating that it is much better to divert all the haste into mastery greatly outweighing Haste with Mastery.
Are you saying that if you add an artificial haste constraint the optimizer returns higher overall result than without that constraint? If so I'd be interested in seeing character xml for that because that definitely shouldn't happen.
There is one thing that's missing in the mage module and that is Armor switching for Fire/Frost models, I wasn't convinced when Simc. output showed it to be a dps gain compared to evocation and I even tried dry calculating the mp5/dps for each mode and received very close results at least for full evocation, partial one's ie. 2 ticks exactly always showed a gain for evocation. A way to model it in rawr would be very useful.
I am posting to inquire if true the T12 4P bonus has been "fixed" as this post states, has Rawr been updated to include the 10% mana reduction on the 4P. I ask this because my usage of Rawr selects using the tier chest and leggs only.
The change was made, but it's not in the 4.2.1 release, it's in dev versions only at the moment.
Is there an ETA on the new release or update of Rawr to include the change T12 4P. If not, could anyone with the dev client post some stratics or gear choices(is rawr using the 4P? what kind of DPS difference is it to the secondary stats of the 2 off pieces it would of otherwise selected).
Last edited by Loevty : 07/17/11 at 4:26 AM.
Reason: select* selected
Rawr was valuing 4t12 at around 80* dps, assuming 4t12 works as recently discovered the dps increase should be around 240 instead of 80. For comparison 4t11 is worth around 1352 dps.
(* with a specific set I checked, your results may vary).
In summation: 4t12 is slightly better then before, it doesn't become good it just becomes slighly less awful, as to which set of gear is better depends on each mages gear.