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Old 07/13/11, 4:03 PM   #1606
Moonfaxx
Glass Joe
 
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Draenei Mage
 
Stormrage
I have been experiencing odd behavior for many revisions while utilizing the arcane module. Relative stats are erratic, and this causes unpredictable results. I have not noticed anyone bring this up, so I figure the problem is on my end, but I have reviewed my settings on numerous occasions and have not noticed any irregularities. Note that this issue does not always occur (particularly at this level seen in the screenshot), but I would estimate that it occurs to some degree >90% of the time. At the sake of time-wasting, I will avoid mentioning any settings until others confirm this to be abnormal behavior.


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Old 07/13/11, 4:32 PM   #1607
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
What you're seeing is due to the nature of quadratic solver that I mentioned earlier. I would check your settings for incremental optimizations. That should be enabled for arcane and should in most cases eliminate this problem to a large degree. If you already have that enabled please submit an issue on codeplex and I'll take a look at what is going on.

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Old 07/13/11, 10:07 PM   #1608
Vaengence
Glass Joe
 
Human Mage
 
Nagrand
Query on Numbers

This may have quite an easy explanation but I am somewhat lost at present.

When entering one of our guild members from Battlenet (Frozenflarex @ Nagrand - Game - World of Warcraft) I immediately get a base maximum dps of about 28k and total damage over 5 minutes of ~ 8.5 million damage (Arcane).

The problem is, our 25 man kill of Baleroc last night, had this mage doing 33k dps. The logs are private but te links to the screenshots are here:

http://enigma-nagrand.com/Baleroc%20Damage.JPG
http://www.enigma-nagrand.com/Frozen%20Damage.JPG
http://enigma-nagrand.com/Frozen%20Buffs.JPG

I can't find any gimmick buff increases and his crit hits on the fight did not seem abnormal in comparison to the other mages, and the damage was almost replicated on Shannox (31k) and yet I have tried everything I can think of to match the conditions between the fight and RAWR and RAWR will not even get remotely close to the damage done /DPS. Perplexed, I tried downloading the latest Simulation craft and ran the same character through that and got very similar results with apparently the top 1% of attempts after tweaking being around the 30k mark which is several thousand dps less than what was achieved.

I am assuming I am doing something wrong, I am just trying to find out what it is so that I can replacte it better for myself.

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Old 07/13/11, 10:53 PM   #1609
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Nothing specifically stands out to me, it's hard to say without digging a lot more into details. If I had to guess I'd say lucky crits on burn phases.

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Old 07/14/11, 2:30 AM   #1610
brolynn
Glass Joe
 
Blood Elf Monk
 
Balnazzar
@Vaengence

Is it possible that the player was shooting a target afflicted by the immolation trap debuff that increases damage taken by 40%?

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Old 07/14/11, 2:57 AM   #1611
Vaengence
Glass Joe
 
Human Mage
 
Nagrand
Is it possible that the player was shooting a target afflicted by the immolation trap debuff that increases damage taken by 40%?
For Shannox it is always possible. I do note however that after some more playing I was able to get RAWR to up the dps values to around 31k which is a lot closer that I had before but required e to limit Haste values in Optimization to aroun 1200 (or half of what I have currently). This then results in massive stacking of Mastery which incidentally is what Frozen has opted to do.

Which brings up an interesting question - why is it that when I limit the haste value to one that low suddenly I get resuls that are far higher than optimizations without that restriction?

Something is obviously affecting the damage stacking Mastery and it appears that RAWR is calculating that it is much better to divert all the haste into mastery greatly outweighing Haste with Mastery.

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Old 07/14/11, 4:49 PM   #1612
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Are you saying that if you add an artificial haste constraint the optimizer returns higher overall result than without that constraint? If so I'd be interested in seeing character xml for that because that definitely shouldn't happen.

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Old 07/15/11, 9:11 PM   #1613
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Maje View Post
There is one thing that's missing in the mage module and that is Armor switching for Fire/Frost models, I wasn't convinced when Simc. output showed it to be a dps gain compared to evocation and I even tried dry calculating the mp5/dps for each mode and received very close results at least for full evocation, partial one's ie. 2 ticks exactly always showed a gain for evocation. A way to model it in rawr would be very useful.
A follow up on this issue. It appears that Evocation implementation in Simc is bugged. See Issue 750 - simulationcraft - Evocation - World of Warcraft DPS Simulator - Google Project Hosting for more details.

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Old 07/15/11, 9:22 PM   #1614
Loevty
Glass Joe
 
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Troll Mage
 
Khaz'goroth
I am posting to inquire if true the T12 4P bonus has been "fixed" as this post states, has Rawr been updated to include the 10% mana reduction on the 4P. I ask this because my usage of Rawr selects using the tier chest and leggs only.

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Old 07/15/11, 9:48 PM   #1615
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
The change was made, but it's not in the 4.2.1 release, it's in dev versions only at the moment.

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Old 07/15/11, 10:04 PM   #1616
Zimeron
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Finala
Night Elf Druid
 
No WoW Account
Originally Posted by Kavan View Post
A follow up on this issue. It appears that Evocation implementation in Simc is bugged. See Issue 750 - simulationcraft - Evocation - World of Warcraft DPS Simulator - Google Project Hosting for more details.
Thanks for the heads up, it's fixed in SVN and will be in the next release.

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Old 07/16/11, 4:46 PM   #1617
Exoduz
Glass Joe
 
Undead Mage
 
Teldrassil (EU)
Originally Posted by Kavan View Post
The change was made, but it's not in the 4.2.1 release, it's in dev versions only at the moment.
can I change this myself?

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Old 07/16/11, 5:33 PM   #1618
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Exoduz View Post
can I change this myself?
The change requires a fix in code, so only if you can build from source for yourself.

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Old 07/17/11, 4:25 AM   #1619
Loevty
Glass Joe
 
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Troll Mage
 
Khaz'goroth
Originally Posted by Kavan View Post
The change was made, but it's not in the 4.2.1 release, it's in dev versions only at the moment.
Is there an ETA on the new release or update of Rawr to include the change T12 4P. If not, could anyone with the dev client post some stratics or gear choices(is rawr using the 4P? what kind of DPS difference is it to the secondary stats of the 2 off pieces it would of otherwise selected).

Last edited by Loevty : 07/17/11 at 4:26 AM. Reason: select* selected

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Old 07/17/11, 4:45 AM   #1620
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Rawr was valuing 4t12 at around 80* dps, assuming 4t12 works as recently discovered the dps increase should be around 240 instead of 80. For comparison 4t11 is worth around 1352 dps.
(* with a specific set I checked, your results may vary).

In summation: 4t12 is slightly better then before, it doesn't become good it just becomes slighly less awful, as to which set of gear is better depends on each mages gear.

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