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Old 02/24/09, 11:52 PM   #276
morge
Glass Joe
 
Human Mage
 
Proudmoore
Originally Posted by Noworries View Post
Yes, if you overlook the fact that AM indeed is proccing that haste rating.
It was a bug that got fixed.

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Old 02/25/09, 1:03 AM   #277
Shaewyn
Piston Honda
 
Draenei Mage
 
Malygos
Originally Posted by morge View Post
It was a bug that got fixed.
No, the bug still remains. AM Still procs the Egg of Mortal essence haste buff. (tested today, 2/24/09)

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Old 02/25/09, 7:52 AM   #278
verrückt
Glass Joe
 
Blood Elf Mage
 
Shattered Halls (EU)
Originally Posted by Shaewyn View Post
No, the bug still remains. AM Still procs the Egg of Mortal essence haste buff. (tested today, 2/24/09)
Where did you test?

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Old 02/25/09, 10:32 PM   #279
Korey
Von Kaiser
 
Human Mage
 
Lightbringer
Originally Posted by morge View Post
It was a bug that got fixed.
False, still procs for me as well. Where did you get this incorrect info?

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Old 02/28/09, 1:40 PM   #280
Shaewyn
Piston Honda
 
Draenei Mage
 
Malygos
Originally Posted by verrückt View Post
Where did you test?
Target dummy, Exodar.

Also, Confirmation from a 3-wing Naxx run:

Wow Web Stats

Essence of Life is the buff that [The Egg of Mortal Essence] gives you when it procs. Notice I gained 32 instances of this buff over the night.

(p.s. - ignore the rest of the numbers for this naxx wws parse, it was largely a comedy alt run.)

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Old 02/28/09, 8:21 PM   #281
Slander
Von Kaiser
 
Undead Mage
 
Dunemaul (EU)
I'm wondering if there's a way to control when bloodlust will be used beyond just not used/optimal/pre35%/past35%, I want to set bl to be used say 2 minutes into the fight, is this possible?

If not, would there be any chances of implementing such a feature?

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Old 02/28/09, 9:49 PM   #282
morge
Glass Joe
 
Human Mage
 
Proudmoore
Originally Posted by Korey View Post
False, still procs for me as well. Where did you get this incorrect info?
I was sure I saw a blue post confirming the bug as getting fixed prior to the last patch guess I was wrong.
Might be worth checking on the PTR and see if the fix is in that patch.

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Old 02/28/09, 10:54 PM   #283
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Slander View Post
I'm wondering if there's a way to control when bloodlust will be used beyond just not used/optimal/pre35%/past35%, I want to set bl to be used say 2 minutes into the fight, is this possible?

If not, would there be any chances of implementing such a feature?
That is not currently possible to do, but I would like to add functionality like that.

I'm thinking something on the line of:

120-160: Heroism

This would force heroism to be used between 120 and 160 seconds. In general the syntax I'm thinking of would be something like

time1-time2: state_description

to specify that in a particular time interval every state has to satisfy state_description.

State description would be described by performing set operations on sets built up from atomic description.

ALL: set of all states
effect: set of all states that include effect

Operations would be

| intersection
+ union
- difference
! complement

For example if you would want to force Arcane Power to always be used with Icy Veins you could write:

0-300: !(Arcane Power - Icy Veins)

If anyone has any suggestions about this let me know.

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Old 03/01/09, 7:08 AM   #284
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I implemented editor for defining custom cooldown restrictions. It's available from the dev build if anyone wants to give it a try. From what little testing I did it appears to be quite useful for limiting down the options the solver has to explore, one example would be to specify that icy veins has to happen at the start.

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Old 03/01/09, 8:34 AM   #285
verrückt
Glass Joe
 
Blood Elf Mage
 
Shattered Halls (EU)
In my opinion, you can try to implement a GUI which shows the duration of a fight. Let's assume that there is a rectangular window which represents the fight and users are able to see which part of rectangular represents what time in that fight. Therefore they can drag and drop the cooldowns icons (which you should also implement) as they wish throughout the fight and get a result of their choice. They can probably figure out what option is the best after 2-3 trial-error runs.

I hope, i could explain clear enough.

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Old 03/01/09, 11:53 AM   #286
akimsko
Von Kaiser
 
Human Mage
 
Stormreaver (EU)
Not a bad idea, having a timeline of the fight. And then being able to add/drag/drop abilities to the timeline on different tracks to allow overlap - much like you'd edit an video, in adobe premiere or the like.

Of course it's quite intensive UI work, but the idea is still good

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Old 03/02/09, 9:54 PM   #287
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Why would you want to drag anything when it's already arranged for optimal dps? I think the whole point of the idea is to graphically see when you should use what, as right now you have to look at a block of text to get that information.

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Old 03/02/09, 10:42 PM   #288
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Galzohar, I think you missed the "Sequence Reconstruction" chart.

Rawr!

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Old 03/03/09, 12:25 PM   #289
skidtz
Glass Joe
 
Gnome Mage
 
Eldre'Thalas
double trinket
My best trinkets are currently canoneer's morale and Noise Machine.
On most character configs when I use the batch tool to optimize I get these two in my trinket slots. Occasionally though it will pt in 2 Canoneer's Morales for some reason. It is a quest drop so you can't have 2 so this appears to be a bug? Or did I somehow set something up weird?

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Old 03/03/09, 12:52 PM   #290
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Right click on Canoneer's Moral, click Edit, and check the box for Unique. It correctly loads Uniqueness from Armory/Wowhead, that item just isn't unique, really. Like you said, it's a quest reward, can only be gotten once.

Rawr!

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Old 03/06/09, 2:01 PM   #291
alberico
Von Kaiser
 
Murloc Mage
 
Gorefiend
I was trying to find easy ways to clean up the item cache or comparisons window for Rawrr. I checked under Tools -> Edit Item Filters and saw that there was a field for Minimum Ilevel. I thought this would take care of things nicely and set it to 200 for all categories. After pushing OK, items below ilevel 200 are still displaying in the Comparisons window.

Any tips? Lastly, is there any way I can save my existing item cache so that I can have a clean backup in case I accidentally reload the cache?

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Old 03/06/09, 2:49 PM   #292
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Kavan'll be able to help with the filtering, but for saving your itemcache, just make a backup of the Rawr/Data/ItemCache.xml file.

Rawr!

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Old 03/06/09, 4:15 PM   #293
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
If you don't want to bother with item filtering, go into ItemCache.xml (make a backup copy of this) and go to the first line where items start. It should start with "<item>" and end appropriately with "</item>." These are all the individual items in the itemcache, so we're going to delete all of them by starting with the first line of <item> in the file and ending with the last line of </item>.

Now load up Rawr and import your character -- either load a character file or import from armory. It will then look up all of the items and readd them to the item cache. From here on out, you just need to manually add any items you want to be able to compare.

I've done this with no problems through each version of Rawr, but I do recommend making a backup copy of the ItemCache file, just in case.

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Old 03/06/09, 4:40 PM   #294
alberico
Von Kaiser
 
Murloc Mage
 
Gorefiend
Thanks enthorn, this will work nicely. Does the item filter work for you for the most part? Maybe it's just the Ilevel filter that is bugged, or i'm missing something obvious.

Just discovered the filter help page for Rawr. It solved things nicely. The interaction between different filters seemed to be throwing me off but the help page cleared things up.

Last edited by alberico : 03/06/09 at 5:01 PM.

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Old 03/06/09, 5:06 PM   #295
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
I actually really like the item filter used in 2.2, as well as the item editor. Both run much more smoothly than in previous versions. However, I still use version 1.9 because the gemming in Rawr v2.2.0b1 seemed a bit buggy when I used it. It would create items using all of the gem types listed under Gemming Templates, but in the case of hands, for instance, it would only list them with Runed Crimson Spinels. This may be fixed in the latest version (if it was broken at all, maybe I'm just doing it wrong), but I haven't gotten around to updating.

Edited for clarification.

Last edited by Enthorn : 03/06/09 at 7:11 PM.

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Old 03/06/09, 5:09 PM   #296
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Enthorn View Post
However, I still use version 1.9 because the gemming in 2.2 is a bit buggy at the moment. It does not properly set up gem combinations for items, so I'm stuck with an item with 1 gem in it and no way to duplicate the item to create different gemmings.
Wait, what?

Are you trying v2.2.0b3? Can you explain what the problem actually is?

Rawr!

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Old 03/06/09, 5:32 PM   #297
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
If you would like to just create a special gemming for that specific item all you have to do is right click on the item and select add custom gemming. Then just choose what gems and enchant you want it to have. If you want to use different gemming style in general check out edit gemming templates.

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Old 03/06/09, 7:18 PM   #298
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
I've edited my post to clarify what version I was using. I just downloaded 2.2.0b3. The problem has probably been fixed, and it may have just been me fumbling around with the program, but in short, when I would follow the steps that Kavan listed above, to change the gems, it wouldn't create a duplicate of the item, nor would it save the gem I changed it to. Whatever the problem was, it's fixed in 2.2.0b3. Thanks for all the work.

Last edited by Enthorn : 03/07/09 at 1:14 AM.

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Old 03/06/09, 9:59 PM   #299
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
It does not create a duplicate of the item. In item editor you will still only see one instance of the item. It just creates a custom gemming which is saved per character, so if you added a custom gemming it won't be visible next time unless you save the character.

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Old 03/10/09, 6:16 AM   #300
Xmasman
Von Kaiser
 
Blood Elf Mage
 
Zuluhed (EU)
Would it be possible to integrate the itemcache with german itemnames? Sometimes the translation of an itemname is not such clearly as assumed.

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