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Old 01/25/09, 4:30 AM   #166
Swindley
Piston Honda
 
Human Mage
 
Frostwhisper (EU)
Originally Posted by Kavan View Post
If with what you're referring as needing a fix is the change from 8 sec to 10 sec, that's an easy fix and is in for next release. Having it behave as cooldown is another story and I wouldn't expect it anytime soon. If I add it I'll probably add troll berserking at the same time.
Btw, just a quick note, it's true that it's from 8 to 10 sec duration, but cooldown has also been halved, from the previous 2 minutes to the now 1 minute
Even modeleded as a passive haste rating is better than old version, but if it would be allowed to stack with cd's, that would be great!

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Old 01/26/09, 7:54 AM   #167
Juravieal
Von Kaiser
 
Troll Mage
 
Tichondrius
Originally Posted by Icos View Post
Just downloaded 2.1.8. This has probably been reported already, but just in case.


Illustration of the Dragon Soul is bugged, and has no spell damage value. Tried adding it in, either I added it wrong or adding it isn't working either.


I added the 200 in the spell damage spot under misc.


Scroll all the way down to the bottom. Under Spell Combat Ratings there is a Spell Power selection. Second from very bottom. Plug in 200 there and it works fine.

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Old 01/26/09, 9:36 AM   #168
Thegoodman
Piston Honda
 
Thegoodman's Avatar
 
Gnome Mage
 
Daggerspine
Originally Posted by epoh View Post
Is there a simple way in Rawr to turn off profession specific items? I am not a JC or Enchanter, so I am wanting to easily discard the JC-only gems and Enchanter-only enchants. Not a big deal, but would be nice.
I went into the Item List and physically deleted all of the gems I do not have access to (JC Only and Epic gems).

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Old 01/27/09, 9:54 AM   #169
The Stonemender
Glass Joe
 
Human Mage
 
Zirkel des Cenarius (EU)
my RAWR 2.0.8 equipment optimization aims for 17 %Hit chance, although 3% is gained from skills and 1% from draenai and 3% from misery/faery fire was added.

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Old 01/27/09, 10:03 AM   #170
Imlach
Glass Joe
 
Undead Mage
 
Agamaggan (EU)
Hello. I've been testing out an arcane spec in a couple of raids and I've just been using my previous FFB gear to get a feel for the spec, so I haven't swapped out items or re-gemmed anything. I think my talent point allocation is fairly close to optimal though I've picked up Slow for a bit of fun outside raids. Anyway, I fired up Rawr 2.1.8 with the intention of seeing what kind of cast sequence it would come up with for a ~150 second Patchwerk kill.

Now, I've got all the options set up for a good raid composition, disabled latency combos given the latest hotfix, and enabled the SMP options. For a 150 second fight time it gives me a pretty good looking sequence reconstruction chart, finishing up with zero mana right on the boss death. However, if I reduce the fight time to 145 seconds to mirror my guild's last kill more closely, the chart gets pretty funky. It just nukes with no cooldowns for ~95 seconds until OOM, then stays OOM for ~20 seconds before Evocating, then continues nuking with cooldowns, finishing on around 50% mana.

Staying OOM for a large segment of the fight time, then finishing with a lot of unused mana seems very odd, but even stranger is that the DPS line increases repeatedly while OOM.

Here's my XML file: http://rapidshare.com/files/190149636/imlach_arcane.xml

Am I doing something wrong in my setup, or is there some quirk of the calculations/algorithms giving funny results with odd fight times?

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Old 01/27/09, 7:15 PM   #171
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Imlach View Post
Am I doing something wrong in my setup, or is there some quirk of the calculations/algorithms giving funny results with odd fight times?
Thanks for this report, this is exactly the kind of report I would like to see more of. You're doing everything correctly, this is a bug.

There were two things happening. One is that shortening the time activated a strong constraint that limited mana gem to only one activation. There is some balance in having the normal solver for comparison give good results (which does not handle mana overflow, it assumes that if you use gem you'll get mana from it) and have the advanced solver give accurate results (it can track overflow in the context of segments, not in real time). Basically in order for the normal solver to give good results it uses a heuristic that it needs 30 seconds of working space at the edges to get another activation in. This helps get over the problem that it can't accurately track mana overflow. Technically if I allowed new mana activation at 120 seconds, it would use 2 gems, but it would also assume it gets mana from both, which obviously is not possible. In your case you're right at the border case (120 sec cooldown + 30 sec margin), that is why this happens there. There are several ways to deal with this. Either I can try relaxing the heuristic or maybe just remove it for advanced solver. I'm not sure yet how to address this.

The other thing that was happening was a bug in the sequence reconstruction. It was related with having only one gem activation and an on gem use effect. This was corrected and should work in next release.

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Old 01/27/09, 7:25 PM   #172
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
I find when I download my character (arcane spec) from the armory it shows as 3500 dps, then when I swap to the built-in preset arcane spec it increases to 4500 dps. The only difference between being the preset one has 2 points in Incanters Absorption and I have one each in pushback resistance and Slow. Surely something is being calculated wrong here?

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Old 01/28/09, 11:10 AM   #173
Raencloud
Piston Honda
 
Gnome Mage
 
Stormrage
Can you link the spec your mage is using and the preset. I assume you are loading your character and changing to the preset talents without modifying anything else. But it is a little weird to me that any preset as incanter's in it.

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Old 01/29/09, 11:15 AM   #174
Xmasman
Von Kaiser
 
Blood Elf Mage
 
Zuluhed (EU)
Is the Talent Pyromaniac Pyromaniac - Spell - World of Warcraft in rawr only in the talenttree wrong displayed or is it also not calculating the 30% manareg with 3 Points?
I checked mp5 on the first side, but it didn't changed when i put points into the skill.
Only the "Mana Regen"-Value in 5SR Rule changed.

Is that correct?

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Old 01/29/09, 12:18 PM   #175
bombdigie
Banned
 
Human Mage
 
Cenarius
Does anyone know why Rawr lowers the value of haste? I'm guessing its due to latency?

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Old 01/29/09, 12:27 PM   #176
Raencloud
Piston Honda
 
Gnome Mage
 
Stormrage
Rawr lowers than value of haste when you do what?

There are many reasons the haste value may lower.

1) It causes you to run out of mana.
2) In FFB cases, crit scales better than haste as your get more SP, and eventually overtakes haste.
3) You might have hit a soft cap on one of your spells, possibly only when under heroism and IV, but nonetheless devalues haste some.
4) There are probably more.

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Old 01/29/09, 3:27 PM   #177
Reignman
Von Kaiser
 
Reignman's Avatar
 
Troll Mage
 
Turalyon
heroism control

I apologize if this has been answered somewhere but a search function gave me no results.

I'm playing around with the "Heroism Control" feature and it seems to not be acting as intended. I'd like to see how much DPS is affected if, for instance, on a 3min fight you blow cooldowns right away in order to have them back up again later... but heroism is popped in between so your cooldowns aren't stacked.

I would think the "no cooldowns" option from the drop down menu would do this, but regardless of any setup I've tried (fight length, etc), this particular option doesn't change anything and the sequence reconstruction & spell cycle output all show heroism stacked with my cooldowns. It also seems like when I select "Before 35%" it still calculates as if it were optimal, i.e. heroism is still shown in molten fury range when I look at a deep fire spec.

Am I missing something? If you need more information let me know.

and thanks for all the time and hard work everyone puts in to this... has helped me out a ton

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Old 01/29/09, 3:46 PM   #178
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Xmasman View Post
Is the Talent Pyromaniac Pyromaniac - Spell - World of Warcraft in rawr only in the talenttree wrong displayed or is it also not calculating the 30% manareg with 3 Points?
I checked mp5 on the first side, but it didn't changed when i put points into the skill.
Only the "Mana Regen"-Value in 5SR Rule changed.

Is that correct?
That is correct, only the tooltip is not updated.

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Old 01/29/09, 3:48 PM   #179
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Reignman View Post
I apologize if this has been answered somewhere but a search function gave me no results.

I'm playing around with the "Heroism Control" feature and it seems to not be acting as intended. I'd like to see how much DPS is affected if, for instance, on a 3min fight you blow cooldowns right away in order to have them back up again later... but heroism is popped in between so your cooldowns aren't stacked.

I would think the "no cooldowns" option from the drop down menu would do this, but regardless of any setup I've tried (fight length, etc), this particular option doesn't change anything and the sequence reconstruction & spell cycle output all show heroism stacked with my cooldowns. It also seems like when I select "Before 35%" it still calculates as if it were optimal, i.e. heroism is still shown in molten fury range when I look at a deep fire spec.

Am I missing something? If you need more information let me know.

and thanks for all the time and hard work everyone puts in to this... has helped me out a ton
It would help if you can upload the character xml where this happens.

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Old 01/29/09, 4:06 PM   #180
Reignman
Von Kaiser
 
Reignman's Avatar
 
Troll Mage
 
Turalyon
Originally Posted by Kavan View Post
It would help if you can upload the character xml where this happens.
RapidShare: Easy Filehosting

was also playing around with a guildie who is frostfire... should have the same settings as the above, but fwiw...

RapidShare: Easy Filehosting

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