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Old 02/02/09, 12:21 PM   #211
CoolManchu
Glass Joe
 
Undead Mage
 
Cenarius
Question -

I am looking at the talent spec comparison page, along with the buffs page, to see how raid buffs change the different specs optimal dps.

When I turn on improved scorch or winter's chill, it improves all of the specs DPS numbers, except for any frost based build. Am I doing something wrong, or is it already assuming the Winter's Chill buff is applied because I am looking at a frost-based build?

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Old 02/02/09, 12:40 PM   #212
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
As a rule, turning those on means you're not maintaining it yourself.

With frost, you can't help but maintian winter chill after the first few casts.

It's possible that if you turned the time down to 10 seconds or something you'd see a difference. I don't know how sophisticated it is with respect to those buffs in the opening seconds.

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Old 02/02/09, 1:04 PM   #213
Omidin
Von Kaiser
 
Blood Elf Paladin
 
Outland (EU)
When I try using the Sequence Reconstruction sequence it tells me it is currently not availble. Why does it do that and how do I make it change its mind?

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Old 02/02/09, 1:14 PM   #214
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Turn on "Reconstruct Sequence" on the Advanced tab of the Options tab.

Rawr!

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Old 02/02/09, 1:15 PM   #215
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
For Sequence Reconstruction to display, you need to enable "Reconstruct Sequence" under the options tab.

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Old 02/02/09, 2:36 PM   #216
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Shouldn't the cycle optimizer enforce a minimum time spent on any rotation ?

ex: "AB AB AB [mbarr] abarr" have a minimum duration of (AB+AB+AB+abarr = 9s + haste effects = x)

I am mentioning it because I see someone reported optimal solutions such as spending 2s doing an AB cycle (which of course in practice doesn't makes much sense).

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 02/02/09, 3:31 PM   #217
CoolManchu
Glass Joe
 
Undead Mage
 
Cenarius
Originally Posted by solbergb View Post
As a rule, turning those on means you're not maintaining it yourself.

With frost, you can't help but maintian winter chill after the first few casts.

It's possible that if you turned the time down to 10 seconds or something you'd see a difference. I don't know how sophisticated it is with respect to those buffs in the opening seconds.
That makes sense. Any chance the UI could turn on Winter's Chill automatically, if the talent is purchased, since there really isn't a choice to apply it?

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Old 02/02/09, 4:24 PM   #218
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by manly View Post
Shouldn't the cycle optimizer enforce a minimum time spent on any rotation ?

ex: "AB AB AB [mbarr] abarr" have a minimum duration of (AB+AB+AB+abarr = 9s + haste effects = x)

I am mentioning it because I see someone reported optimal solutions such as spending 2s doing an AB cycle (which of course in practice doesn't makes much sense).
I don't think this would produce good results for the purposes of gear comparisons. Also, if you set minimum to say 9 seconds, why is 12 seconds good, but 3 seconds is not? Those extra 3 seconds over 9 seconds are equally bad as just 3 seconds on themselves. At least to me transitioning from 3 sec ABABar3C into AB3ABar3C is equally hard to do in practice as transitioning from 12 sec ABABar3C into AB3ABar3C. At some point you have to realize that this is not a discrete simulation and you always have to make some abstractions when converting the sequences into real play. I would guess that even if you had a real discrete simulation solver which would lay out exactly spell by spell how to do the transitions, the conversion into real play would be no easier.

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Old 02/04/09, 3:05 AM   #219
Korey
Von Kaiser
 
Human Mage
 
Lightbringer
Ok, this might be the better thread to post this: Egg of Mortal Essence procs off AM, and I'd like to see the item adjusted in Rawr so I can see how it stacks with my other trinkets.

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Old 02/04/09, 3:33 AM   #220
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I've seen this mentioned before. I'll have to think about how having a proc work on one spell only will affect the approximation methods I'm using for evaluating proc trinkets. And since it's a bug it's kind of low on my priority list.

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Old 02/04/09, 3:54 AM   #221
Korey
Von Kaiser
 
Human Mage
 
Lightbringer
Originally Posted by Kavan View Post
I've seen this mentioned before. I'll have to think about how having a proc work on one spell only will affect the approximation methods I'm using for evaluating proc trinkets. And since it's a bug it's kind of low on my priority list.
Ok. From my tests, it's better than (if at least on par with) Cannoneer's Fuselighter even though Fuselighter is ranked much higher on my trinket list. I only say Fuselighter because that's the only other trinket I have to compare it with. I just did a Sarth20 (for achievement) and came out 1100dps higher than the next (boomkin). I'm using the standard AB3Abar3C rotation. Thanks in advance for tackling this when you have the time.

Last edited by Korey : 02/04/09 at 4:04 AM.

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Old 02/04/09, 10:20 AM   #222
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Is the bug with sanctified retribution / ferocious inspiration going to get fixed in the next version? My little experience with it showed that it doesn't do anything for arcane spec while it increases the DPS of fireball/ffb specs.

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Old 02/04/09, 10:29 AM   #223
skidtz
Glass Joe
 
Gnome Mage
 
Eldre'Thalas
enchants....
What am I doing wrong here?
I have a head item that is valued at 174/175 (visage liquification goggles)
I add an Arcanum of burning mysteries enchant (30SP 20crit) by right clicking the diamond and selecting from list as instructed in a previous post
The values don't change though for the item.
Is there a way to get the enchant factored into the item? It doesn't change on my stats page either when I change the item there.

Also still wondering if you can save the results of an upgrade comparison - didn't seem to be a way to do that.

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Old 02/04/09, 11:06 AM   #224
Raencloud
Piston Honda
 
Gnome Mage
 
Stormrage
Originally Posted by skidtz View Post
enchants....
What am I doing wrong here?
I have a head item that is valued at 174/175 (visage liquification goggles)
I add an Arcanum of burning mysteries enchant (30SP 20crit) by right clicking the diamond and selecting from list as instructed in a previous post
The values don't change though for the item.
Is there a way to get the enchant factored into the item? It doesn't change on my stats page either when I change the item there.

Also still wondering if you can save the results of an upgrade comparison - didn't seem to be a way to do that.
I don't believe the helm value will change. Rawr calculates the enchant separately, not as part of the helm. If none of your dps stats changed though (on the main page that is - ie DPS, TPS, etc) then you may not be adding it correctly. The diamond doesn't actually do anything other than tell Rawr's Optimizer you can use that enchant. If you aren't using the Optimizer, then the diamond doesn't do anything. To add the enchant you need to click on the small pull-down menu directly under the helm slot icon and select the enchant. When done correctly, you should see your helm icon and the name of the enchant listed directly underneath it.

You can see how much the enchant is adding directly by selecting "Enchants" in the comparison's drop-down menu as well (this is the one where you select the type of equipment).

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Old 02/04/09, 5:14 PM   #225
Vallren
Glass Joe
 
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Undead Warrior
 
Bloodscalp
Amazing work on the program. It's had quite a bit of my time and I greatly enjoy using it. Although I recently came across something and I didn't see anyone else mention it, so maybe it's just an issue with my program (which doesn't really make much sense.) but for some reason Precision is labeled as Elemental Precision and only applies to Fire and Frost in the Frost Talent tree, which obviously makes Arcane Optimizations quite a pain to do. I figure it would be relatively simple to go in and fix but I am a bit clueless as to how to access the code (which probably means I couldn't edit it anyway) and figured I would just post it here.

Edit: Ah, there we go. Search gave some returns. Guess I misspelled Precision or something. Regardless, just bringing this back up to your attention. Unless there is a fix for this I am unaware of.

Setting things on fire since Open Beta

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