Not a bad idea, having a timeline of the fight. And then being able to add/drag/drop abilities to the timeline on different tracks to allow overlap - much like you'd edit an video, in adobe premiere or the like.
Of course it's quite intensive UI work, but the idea is still good
Why would you want to drag anything when it's already arranged for optimal dps? I think the whole point of the idea is to graphically see when you should use what, as right now you have to look at a block of text to get that information.
My best trinkets are currently canoneer's morale and Noise Machine.
On most character configs when I use the batch tool to optimize I get these two in my trinket slots. Occasionally though it will pt in 2 Canoneer's Morales for some reason. It is a quest drop so you can't have 2 so this appears to be a bug? Or did I somehow set something up weird?
Right click on Canoneer's Moral, click Edit, and check the box for Unique. It correctly loads Uniqueness from Armory/Wowhead, that item just isn't unique, really. Like you said, it's a quest reward, can only be gotten once.
I was trying to find easy ways to clean up the item cache or comparisons window for Rawrr. I checked under Tools -> Edit Item Filters and saw that there was a field for Minimum Ilevel. I thought this would take care of things nicely and set it to 200 for all categories. After pushing OK, items below ilevel 200 are still displaying in the Comparisons window.
Any tips? Lastly, is there any way I can save my existing item cache so that I can have a clean backup in case I accidentally reload the cache?
If you don't want to bother with item filtering, go into ItemCache.xml (make a backup copy of this) and go to the first line where items start. It should start with "<item>" and end appropriately with "</item>." These are all the individual items in the itemcache, so we're going to delete all of them by starting with the first line of <item> in the file and ending with the last line of </item>.
Now load up Rawr and import your character -- either load a character file or import from armory. It will then look up all of the items and readd them to the item cache. From here on out, you just need to manually add any items you want to be able to compare.
I've done this with no problems through each version of Rawr, but I do recommend making a backup copy of the ItemCache file, just in case.
I actually really like the item filter used in 2.2, as well as the item editor. Both run much more smoothly than in previous versions. However, I still use version 1.9 because the gemming in Rawr v2.2.0b1 seemed a bit buggy when I used it. It would create items using all of the gem types listed under Gemming Templates, but in the case of hands, for instance, it would only list them with Runed Crimson Spinels. This may be fixed in the latest version (if it was broken at all, maybe I'm just doing it wrong), but I haven't gotten around to updating.
However, I still use version 1.9 because the gemming in 2.2 is a bit buggy at the moment. It does not properly set up gem combinations for items, so I'm stuck with an item with 1 gem in it and no way to duplicate the item to create different gemmings.
Are you trying v2.2.0b3? Can you explain what the problem actually is?
If you would like to just create a special gemming for that specific item all you have to do is right click on the item and select add custom gemming. Then just choose what gems and enchant you want it to have. If you want to use different gemming style in general check out edit gemming templates.
I've edited my post to clarify what version I was using. I just downloaded 2.2.0b3. The problem has probably been fixed, and it may have just been me fumbling around with the program, but in short, when I would follow the steps that Kavan listed above, to change the gems, it wouldn't create a duplicate of the item, nor would it save the gem I changed it to. Whatever the problem was, it's fixed in 2.2.0b3. Thanks for all the work.
It does not create a duplicate of the item. In item editor you will still only see one instance of the item. It just creates a custom gemming which is saved per character, so if you added a custom gemming it won't be visible next time unless you save the character.