Originally Posted by Dysthe
Could you point me at some documentation as to how to do this? I still can't figure out how I'm supposed to interpret the string of digits I get in each possible rotation, which makes this feature useless for me.
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Here's an example how I approach decoding the control strings.
1) at 0 stack with ABar not on cooldown and you don't see MB do: 0 = AB, 1 = ABar, 2 = AM
2) at 1 stack if you don't see MB do: 0 = AB, 1 = ABar, 2 = AM
3) at 0 stack with ABar on cooldown if you don't see MB do: 0 = AB, 1 = AM
4) at 0 stack with ABar on cooldown if you see MB do: 0 = AB, 1 = AM
5) at 1 stack if you see MB do: 0 = AB, 1 = ABar, 2 = AM
6) at 2 stack if you don't see MB do: 0 = AB, 1 = ABar, 2 = AM
7) at 2 stack if you see MB do: 0 = AB, 1 = ABar, 2 = AM
8) at 3 stack if you don't see MB do: 0 = AB, 1 = ABar, 2 = AM
9) at 3 stack if you see MB do: 0 = AB, 1 = ABar, 2 = AM
10) at 0 stack with ABar not on cooldown and you see MB do: 0 = AB, 1 = ABar, 2 = AM
Example: 1000000220
The numbers are a bit out of order (for historical reasons), but first group them up by AB stack.
We see at 0 stack we have ABar if it's not on cooldown (note 10 says to do AB, but as you'll see we never get in that situation, that is only possible with 4T8) or AB if it is not. Which one is the right one depends on how you end the cycle, if it ends with ABar then it'll be on cooldown otherwise not. The best way to think about it is that ABar at 0 stack is at the end of the cycle. This means that what is the first spell in cycle depends on value of first control number. If it is 0 then you start with what it says, that is AB, otherwise you start with control number 3 (because the cycle will end with ABar and it will be on cooldown).
Ok so in our case the cycle will end with ABar and start with AB. Next we move to 1 stack, we see we do AB in all cases. The same for 2 stack. For 3 stack we do AM in both cases. So there we have it, the cycle is AB-AB-AB-AM-ABar.