Originally Posted by Kavan
I wasn't sure how to handle the buff. I'm thinking of treating it as a proper buff, with you specifying its uptime (meaning how often you're able to stand in it) so that it would be able to give proper solution as to what to do in shadow crash and what outside.
... Obviously this isn't realistic as you can't choose when you get the buff ...
Also do we know whether the mana cost reduction from it is on base mana or on final cost?
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To answer the first part: I don't cast at all if I'm not in shadow crash. Even to the extent that I'll cancel a cast if the buff is about to fade. Basically your casting time is limited to your starting mana, and how many (if any) saronite vapours you take. Perhaps it's easiest to make it simple in Rawr: if you check the 'shadow crash' box, then it would calculate how much damage you can do with just your mana pool, and presuming the haste+damage buffs are up 100%. Then the player himself can judge how many vapours he'll need.
The second part: yes you can choose when to get the buff. The crash is like the orbs at void reaver in SSC. Bigwigs will make someone yell 'crash on me' and the crash will arc slowly through the air, giving players enough time to move away from the damage, but also indicating the exact spot where the next buff is available. So if you time it right, you can get 18-19 seconds of the 20 second duration.
The last part, I don't honestly know. Maybe someone has some WWS to show, where they know they ended on zero mana, we could perhaps extrapolate mana usage from the amount of casts they did. Not very exact though.