Is it possile to add a "activate all buffs" button or something like "invert buff selection"? since it's really annoying to check 20+ buffs every time I load my char from the profiler.
Is it possile to add a "activate all buffs" button or something like "invert buff selection"? since it's really annoying to check 20+ buffs every time I load my char from the profiler.
I personally do not think it's a needed function for Rawr to have.
For example, you wouldn't have Arcane Intellect and Fel Intelligence at the same time. Also, Rawr wouldn't know what your raid setup is to be able to determine which buffs you'd realistically have. I think it'd be much more effecient and give much more accurate results if you manually select the buffs you would normally have in your raid.
I personally do not think it's a needed function for Rawr to have.
For example, you wouldn't have Arcane Intellect and Fel Intelligence at the same time. Also, Rawr wouldn't know what your raid setup is to be able to determine which buffs you'd realistically have. I think it'd be much more effecient and give much more accurate results if you manually select the buffs you would normally have in your raid.
Deactivating the few buffs you may be missing is still way faster than manually activating every buff. 95% of the users probably use the same buffs/debuffs anyway since most raids have every buff available and most buffs' potency is the same for all classes capable of applying it.
I'd also appreciate an option to activate all the standard buffs.
I'm pretty sure if you save your character, it will save the buffs associated with the save file. So just reload the xml each time you load rawr. No more extraneous clicking.
I still can't figure out how to model it so that frostbite isn't considered for the full effect.
I've been trying to reconcile my dps on target dummies with my dps according to rawr, but it's off by 700-800 dps. I've disabled all buffs, bloodlust, etc., but I can't get close to what rawr says I should be doing.
I've been trying to reconcile my dps on target dummies with my dps according to rawr, but it's off by 700-800 dps. I've disabled all buffs, bloodlust, etc., but I can't get close to what rawr says I should be doing.
Thoughts?
Your actual DPS and modeled DPS will rarely line up. There's too many variables at play for even Rawr to take full account of.
For every delayed packet, every not-quite-lined-up-with-the-GCD cast, etc., there's some lost DPS.
Also, did your modeled crit and actual crit work out the same way? Over too short a sample space, crit is often the outlier.
You can't. If you want to have that functionality you'll have to explain in what way you want it to be modeled.
I'm not good at programming. Just now taking a C course, but if you could input a multiplier of the expected uptime of frostbite (from 0 to 1 like the rest of them) so that in a solo aoe grinding situation, it can be easily set to 1, but in a raiding situation, it feels like about 75% chance to break before the next blizzard tick lands on the target.
I've been trying to reconcile my dps on target dummies with my dps according to rawr, but it's off by 700-800 dps. I've disabled all buffs, bloodlust, etc., but I can't get close to what rawr says I should be doing.
Thoughts?
For start I would suggest not comparing dps of the complete fight, but just comparing dps of individual cycles. You still need to compare crit and proc luck, but at least you don't have to deal with cooldowns. If you can't match even that you should take a look at measuring your effective latency and try modifying the settings in Rawr according to that.
In my opinion one of the biggest things that distinguishes mages of equal gear and spec is how aggressively they push the latency bar. One of things I do with new mages is to have them practice casts per second on the target dummy, after having installed quartz, and using a stopwatch. Too many mages wait for the cast animation to finish, or for the casting bar to disappear, before starting the next cast. All the experienced mages here know this of course, but its the first thing I jump to when someone complains about their dps being far below their gear. You should try like hell to get the time between casts down below 100ms. 50 unhasted fireballs should only take you around 155 seconds, for instance.
Anyone else having issues with the optimizer taking abnormally long? I used to run it at full thoroughness and it would be done in less than 5 minutes, now it is taking in excess of an hour! Please help!
Anyone else having issues with the optimizer taking abnormally long? I used to run it at full thoroughness and it would be done in less than 5 minutes, now it is taking in excess of an hour! Please help!
Take a look at your system processes with your task manager while you're running the optimizer and see if your box is being maxed out. Sounds like you're just low on system resources.
Anyone else having issues with the optimizer taking abnormally long? I used to run it at full thoroughness and it would be done in less than 5 minutes, now it is taking in excess of an hour! Please help!
It most certainly is taking longer than it used to. I can't go to maximum thoroughness any more because it just takes forever. Even running it at the "default" thoroughness takes as long as a maximum run used to take before the last update (or maybe last two updates).
Is anyone having this phenomenon? I have 3 triumph gear and 1 badge gear of the T9 set. The model doesn't seem to be picking up the 4p bonus. Any ideas?
Those that are seeing a slowdown in performance can you describe a bit more your character profile, such as number of on use effects and spec. And very importantly check that you have incremental optimizations enabled.
For start I would suggest not comparing dps of the complete fight, but just comparing dps of individual cycles. You still need to compare crit and proc luck, but at least you don't have to deal with cooldowns. If you can't match even that you should take a look at measuring your effective latency and try modifying the settings in Rawr according to that.
This and adjusting my latency got me where I should be I think. My dps for ABspam04MBAM is right on the money +-. Using Worldoflogs Live Report is pretty cool for this.
How can I measure my latency? Can I use WoL? The log parser is useful, but I'm not sure what I'm looking for. Is it possible to find GCD lag from combat logs too?
Originally Posted by Ivorthemage
In my opinion one of the biggest things that distinguishes mages of equal gear and spec is how aggressively they push the latency bar. One of things I do with new mages is to have them practice casts per second on the target dummy, after having installed quartz, and using a stopwatch. Too many mages wait for the cast animation to finish, or for the casting bar to disappear, before starting the next cast. All the experienced mages here know this of course, but its the first thing I jump to when someone complains about their dps being far below their gear. You should try like hell to get the time between casts down below 100ms. 50 unhasted fireballs should only take you around 155 seconds, for instance.
I see this too. I've never broken out the stopwatch though I have taken some of our mages to the target dummies and watched their dps go up just from changing the way they cast. So far, I can't get away from using [nochanneling]. I end up clipping my AM way too often. I'm happy with my raid dps though.
Clipping a missle is relatively bad for dps, it is because your AM only did 80% of it was supposed to, which in turn, drops the dps of Mbam substantially
May I request of Astriliyan to have the Abspam rotations and Ab4AM rotations on Rawr as default for comparison? There have been many time I've wondered about the dps, dpm, mps of those rotations.
May I request of Astriliyan to have the Abspam rotations and Ab4AM rotations on Rawr as default for comparison? There have been many time I've wondered about the dps, dpm, mps of those rotations.
For ABspam you can just look at Arcane Blast (4), for AB4AM you can use the cycle analyser and fill in control string 000001100000.
In my opinion one of the biggest things that distinguishes mages of equal gear and spec is how aggressively they push the latency bar. One of things I do with new mages is to have them practice casts per second on the target dummy, after having installed quartz, and using a stopwatch. Too many mages wait for the cast animation to finish, or for the casting bar to disappear, before starting the next cast. All the experienced mages here know this of course, but its the first thing I jump to when someone complains about their dps being far below their gear. You should try like hell to get the time between casts down below 100ms. 50 unhasted fireballs should only take you around 155 seconds, for instance.
On this note. I use quartz and understand how the client/server/latency relationship works.
My question is, if I queue the spell to early (get another action in progress message) do I lose the benefit of this tactic?
Is it the same as spamming the spell? Is it better to be a little early or a little late? What are the draw backs to spamming, if any?
Small bug in 2.2.24? I can't tell you if this was present in previous versions.
When I load up my armory profile with a 2 handed weapon equiped and enchanted with Greater Spellpower (staff), all ONE handed options listed in rawr also display Greater Spellpower (staff) but with it having zero effect. This essentialy means that rawr is displaying enchanted 2handers and unechanted 1handers.
I can select and equip a 1 handed weapon and it will display as enchanted with the incorrect enchant and the enchant will have zero effect. I can tell that it has zero effect because after equiping these options and then selecting the correct enchant for them, Mighty Spellpower, they jump up appropriately in value. At this point, all 2 handers will display 1 hand enchants.
This is very easy to fix when you know about it. In the meantime, it makes a pretty huge difference in some weapon choices as you're essentially shown unenchanted weapons compared to enchanted ones.
Cmon now casting mechanics have been well established for well over 2 years now. I guess I'll do yet another recap. I'll probably put this on the ffb thread first post somewhere while I'm at it.
Well actually I started typing it and realized I could probably do a search
Theres a 'server side spell queue' and if youre not making use of it (read: if youre trying to 'make optimal use' of cast times with quartz, you're losing dps), then you're doing it wrong. The server-side queue does not apply to spells cast during a channelled spell being active (read: AB following AM), which means you would be making use of quartz exclusively under that scenario.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff