You can prevent Rawr from regemming by ctrl-clicking the diamonds next to the item(appropriately gemmed). To select a specific enchant, right click the diamond and select from the option list. When you go to optimize ensure both override regem and reenchant are not selected.
Yes. Clear the diamond on an item, then ctrl click the diamond to turn it blue. Only that gemming is considered available. Right click the gemming and choose an enchant; only that enchanting is considered available. See the help topic on gear optimization for more details.
I've just recently picked up Rawr and trying to get things to work for me, I just can't seem to get it. I tried using just the Rawr intro video itself as far as settings go, and get a -* type response on optimize. I then went to trying the Rawr.Mage wiki, and receive a SMP error no matter if I set it to 1000-2000. I recently tried the Elitist Jerks Rawr.Mage info, and still receiving a SMP error.
I'm not sure what I'm doing wrong as far as the advanced configuration. I doubt it's a lack of memory, as I'm running I believe 9GB of DDR3 on this system, with a Intel Core i7 940; an not sure if HDD matters, but if it does... I have about ~700GB of free space on this machine in specific. Running Windows 7 x64 if that helps any.
Can you explain a bit more what you're trying to achieve?
If you're trying to use the advanced solver, specially with arcane model these days it's way too complex to be used with best bound branching. You would need a limit way higher than 2k. If you're serious about using advanced solver (and I would only suggest this if you're analyzing optimum cooldown stacking) then switch to depth first branching and set limit to something like 30000, then open the advanced solver log from tools and look at what the solver is doing. You can also click cancel there which will give you the best solution it found so far.
Can you explain a bit more what you're trying to achieve?
If you're trying to use the advanced solver, specially with arcane model these days it's way too complex to be used with best bound branching. You would need a limit way higher than 2k. If you're serious about using advanced solver (and I would only suggest this if you're analyzing optimum cooldown stacking) then switch to depth first branching and set limit to something like 30000, then open the advanced solver log from tools and look at what the solver is doing. You can also click cancel there which will give you the best solution it found so far.
I'm just trying to get very accurate results as far as optimizing gear, talents, etc.. and comparing them. As far as rotation goes, I have a pretty good grasp on the different rotations, so not too worried in that area. I'm not sure what the advanced solver is, I'm new to rawr so I'm not sure on everything at this point an time, still trying to learn it out.
I tried the 30,000 and it just stays as ---- overall, ---- dps, ----- survivability for a long period of time.
I know I can use just the default and it works.. but I'd like to get the most accuracy as possible.
If you're new then just ignore the advanced tab for now then. In most cases in terms of accuracy advanced solver will only give you 0.1-1% more accuracy, but at the huge cost at computation time which is in most cases too much for purposes of comparisons and is only worth it if you need sequence reconstruction.
If you're new then just ignore the advanced tab for now then. In most cases in terms of accuracy advanced solver will only give you 0.1-1% more accuracy, but at the huge cost at computation time which is in most cases too much for purposes of comparisons and is only worth it if you need sequence reconstruction.
Ok, I will do that. Rawr should automatically compare gear an talents on it's own right? As far as being accurate as well.
An outside question, in the optimization dialog.. What does "Override Regem", "Override Enchants" mean exactly? I'm searching through Rawr.Mage Wiki and through the WoW forums to get more idea on some of the options that Rawr gives... So much stuff, it seem's overwhelming.
Ok, I will do that. Rawr should automatically compare gear an talents on it's own right? As far as being accurate as well.
An outside question, in the optimization dialog.. What does "Override Regem", "Override Enchants" mean exactly? I'm searching through Rawr.Mage Wiki and through the WoW forums to get more idea on some of the options that Rawr gives... So much stuff, it seem's overwhelming.
You'll need to check the Rawr documentation (Rawr), specifically the gear optimization section.
This problem still persists with 2.3.2. From Reflekxi0n's post however it seems like it's ok, so maybe it is OS-specific. I am running XP with classic theme and it looks like in Baruk's post. Hopefully this can be fixed in a future version.
How do you configure it so it doesnt choose gear that is for "heoric" ICC and unknown? Thanks
There is currently no way to filter out "Heroic" tagged gear. However, you can edit the Item level filters to only show gear that is Item Level 264 and below. Go to tools at the top and then "edit item filters". This will still show 10man heroic gear but will sort out 25man heroic gear.
Originally Posted by bartolimu
I humbly submit there's a difference between kicking someone when they're down and kicking someone when they're
This problem still persists with 2.3.2. From Reflekxi0n's post however it seems like it's ok, so maybe it is OS-specific. I am running XP with classic theme and it looks like in Baruk's post. Hopefully this can be fixed in a future version.
Then it might very well be OS related, as I'm also runnig WinXP with the classic theme.
I just wanted to see if other people were getting similar results to me in trying to decide which two pieces of t10 to get first.
Using the new cost feature in Rawr (instructions by ebs2002 here - scroll down), Rawr isn't recommending 2pc t10 at all (arcane)...until I get four pieces. Although it is recommending I replace my Merlin's Robe with the t10 chest as soon as I have enough badges.
Basically I'm not doing anything really complex - I more or less just wanna load it based on my current spec and find whether or not something is an upgrade. So I'm not really running any complex fight sims or anything like that.
It's currently saying that Blood Boil Lancet (219 Staff) is a better option than Seethe (232 Sword)? That doesn't seem right at all.
Is there something I have to do so that it properly compares Staff vs. Sword + Off-hand automatically?
Another issue is when you run the Optimizer, it warns me that I haven't selected any of the following enchants, then proceeds to list all slots. If I continue anyway, it then warns me that it can't load up "Arcanum of Burning Mysteries," "Powerful Stats", "Runed Dragon's Eye", and every other enchant.
I'm not quite sure why it's doing that. Sorry if this has been asked/answered before, but 39 pages is a lot to scan through
Sounds like you're not marking anything as available. See the help doc on gear optimization. To compare 1H+OH to 2H, just equip the OH. You'll still need to use the optimizer to compare the different enchants though.
Are some of the trinkets not listed correctly in the latest build? For Arc, Abyssal Rune has always rated as higher than IDS for me. Currently in the gear window, it shows that Abyssal is under IDS while I have IDS equipped. However swapping AR into the IDS slot proves to actually be a dps upgrade.
Odd behavior that I dont remember prior to my couple of month break.
Without seeing your character sheet it may be that with the IDS equipped you pass the point where Haste is better than Spellpower, but with the Abyssal Rune equipped you're back below that threshold. Check your stat values while you swap them back and forth and see what happens.
Originally Posted by bartolimu
I humbly submit there's a difference between kicking someone when they're down and kicking someone when they're
Sounds like you're not marking anything as available. See the help doc on gear optimization. To compare 1H+OH to 2H, just equip the OH. You'll still need to use the optimizer to compare the different enchants though.
The 1H+OH vs 2H worked once I equipped the OH, thanks!
As far as the warning about things not being available, yes, I have the items selected. Despite a weapon being selected with an enchant, it will tell me "You have not selected any of the following: Main Hand Enchants". It's a green star.
It does the same thing on my DK. For example, (and I know this isn't the DK rawr area), I have a Tyrannical Beheader selected w/ a Rune of the Fallen Crusader on it, but when running the optimizer, it will tell me random things, such as the Rune, along with a few gems I have equipped, "are not available."
My chest piece is selected already with a Nightmare Tear and another Gem in it, however, it still tells me 'Nightmare tear unavailable.' I don't know why it thinks that.
Then it will display the score before optimization being higher than the score AFTER optimization. The enchant on my weapon that's shown "before" is no longer there "after" despite it being selected. Same exact thing happens on my mage.
I've read through the documentation a few times, but it doesn't tell me what that error means or how to fix it.
Any advice would be greatly appreciated!
Last edited by mustardpacket : 12/22/09 at 3:09 PM.
No, really, it literally does mean exactly what it says. When it says that things are not available, it means that you haven't marked them available. Really.
No, really, it literally does mean exactly what it says. When it says that things are not available, it means that you haven't marked them available. Really.
They are selected with the green star next to it.
I'm not sure why you don't believe me, I'm simply reporting what the app is doing so I can get a better understanding of what it's doing and why.
I can also screenshot the chest pieces to prove that, yes, they are selected. Really.
If I'm doing something wrong, that's fine, let me know what it is. Like I said, the documentation doesn't account for this. And repeating, "That's how it works," doesn't help me any if I am doing something wrong.
You need to go into the "enchants" and "Gems" tabs in the section on the right to mark those specific Enchants and Gems available. As was said before, having them equipped does not make them available.
Originally Posted by bartolimu
I humbly submit there's a difference between kicking someone when they're down and kicking someone when they're
Your screenshots are exactly showing what I'm saying. You have the Tyrannical Beheader equiped with an enchant, and available, but you do not have any main hand enchants marked available.
"You have not selected any of the following: Main Hand Enchants". Yes, the documentation does indeed cover this. Yes, you do need to mark enchants available. No, having Tyrannical Beheader equipped, or available, does not make Rune of the Fallen Crusader available.
"The following currently equipped items are not available: Nightmare Tear, Rigid King's Amber, Rune of the Fallen Crusader" Those are 3 things, which you have equipped, but have not marked available. I don't see how to state this more clearly. You do have them equipped, but you have not marked them available. The Optimizer optimizes your gearset from what you have available. Really.
You need to go into the "enchants" and "Gems" tabs in the section on the right to mark those specific Enchants and Gems available. As was said before, having them equipped does not make them available.
Thank you!
I wasn't aware that there was a drop-down area at the top to select Gems since the documentation didn't explicitly state that you have to mark ALL of them individually. It was implied that it being on the individual weapons that you select, that they would become available.
As for the other dude being a dick, I was simply asking what I was doing wrong. You could've answered me, but instead you chose to be a douche. If that's the way you treat people asking a question about your app, then I guess I won't be donating. GFY