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01/10/09, 4:26 PM
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#77
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Rawr
Night Elf Druid
Stormrage
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RNG.
We try to make Rawr as accurate as possible, so I'm sorry that that double-valued proc on Embrace of the Spider got in there for the release version. Just refresh its data, or edit it and remove one.
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Rawr!
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01/14/09, 4:08 AM
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#78
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Piston Honda
Human Mage
Frostwhisper (EU)
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With the engineering haste enchant getting changed to 1 min cd and 10 sec duration. Is there any way you could model that into Rawr, complete with CD stacking?
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01/15/09, 9:53 AM
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#79
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Glass Joe
Gnome Mage
Darkmoon Faire (EU)
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Reply was given elsewhere.
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01/15/09, 12:34 PM
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#80
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Von Kaiser
Blood Elf Paladin
Outland (EU)
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After optimizing, Rawr keeps suggesting gear setups that have lower score than my current setup. Why is it doing that? how come its not at least recognizing my setup as the best one?
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01/15/09, 12:48 PM
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#81
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Omidin
After optimizing, Rawr keeps suggesting gear setups that have lower score than my current setup. Why is it doing that? how come its not at least recognizing my setup as the best one?
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Because your current setup contains items, gems, or enchants which are not marked as available.
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Rawr!
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01/15/09, 1:08 PM
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#82
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Von Kaiser
Blood Elf Paladin
Outland (EU)
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I cant find what it is I'm missing... Is there any way to automatically update the availble gear from the one I'm wearing?
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01/15/09, 1:16 PM
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#83
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Rawr
Night Elf Druid
Stormrage
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Not in the current version (though something like that is coming). Goto the 'Current Gear/Enchants/Buffs' chart, and make sure everything is marked with a diamond (or is a buff and doesn't have a diamond). Beyond that, it's just gems that could be the problem. Look through your equipped gear for gems, and check that each one is marked available.
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Rawr!
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01/15/09, 10:01 PM
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#84
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Glass Joe
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Extremely stupid question...I can't seem to find a download link for Rawr.mage. Could anyone direct me to one?
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01/15/09, 10:39 PM
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#85
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Bald Bull
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There is no specific link for Rawr.Mage. It is part of Rawr that you can download from Rawr - Home (there is a button on the right labeled Download Now).
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01/16/09, 9:39 AM
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#86
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Glass Joe
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Ah, I was under the impression they were seperate additions to Rawr . Thanks for clarifying.
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01/16/09, 11:22 AM
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#87
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Von Kaiser
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edit: solved
Last edited by Baruk : 01/16/09 at 11:26 AM.
Reason: solved
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Per Aspera ad Astra
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01/16/09, 1:31 PM
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#88
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Von Kaiser
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I don't see an option for Lightweave Embroidery on the Rawr.mage module. Is this because the top-end haste enchant is considered superior in all aspects?
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01/16/09, 5:42 PM
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#89
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Piston Honda
Human Mage
Frostwhisper (EU)
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Originally Posted by Rustyshrapnel
I don't see an option for Lightweave Embroidery on the Rawr.mage module. Is this because the top-end haste enchant is considered superior in all aspects?
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It's not actually superior, it depends on gear etc. On top end gear, apparently haste enchant might be better. Don't know why it's not in, but I requested it already a few posts up 
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01/16/09, 6:11 PM
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#90
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Bald Bull
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Originally Posted by Swindley
It's not actually superior, it depends on gear etc. On top end gear, apparently haste enchant might be better. Don't know why it's not in, but I requested it already a few posts up 
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It's on my todo list.
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01/18/09, 6:14 AM
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#91
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Glass Joe
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Didn't mean to post, sorry.
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01/19/09, 12:24 AM
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#92
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Soda Popinski
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Hi Kavan. As I was working on my spreadsheet to expand and support arcane and frost spells, I came to realize that my numbers for AB and AM crits were totally not matching results from live. I checked out of curiosity what numbers RAWR had, and they were the same incorrect numbers.
The discrepancy is rather large. Were talking predicted 4k crits (for AB-0) whereas reality gives 10%+ higher crits. I am unsure where the extra crit multiplier comes from. I realize this isn't a bug in RAWR itself, but I am aforewarning you that current mage TC is inaccurate for calculating arcane spell dps using 0/53/18 builds (at least that, probably more exceptions). Something to keep in mind.
If anything, I suspect that means we have some talents that operate outside of whats written on the tooltip.
Last edited by manly : 01/19/09 at 12:42 AM.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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01/19/09, 1:52 AM
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#93
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Soda Popinski
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Upon further inspection, it appears that the following spells are affected by the crit multiplier miscalculation (or rather, some buggy talent affecting spells it shouldnt ?):
cone of cold
frostnova
frostbolt
ice lance
AB
AM
curiously, blizzard is unaffected.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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01/19/09, 2:53 AM
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#94
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Rawr
Night Elf Druid
Stormrage
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Using a standaring 57/3/11 spec on the test realm (2/3 ice shards), with a CSD, I'm getting a ~1.845 multiplier on AM, so it looks like at least with the spec it matters for, we've got the right crit multiplier. You said that you saw this with a Frostfire build on live... So trying with a standard Frostfire build on test, still with CSD, I get a crit multiplier on AM of... ~1.845.
Working backwards, starting untalented, I get a crit multiplier of 1.57 (ie, 1.5, plus CSD). Adding talents, one at a time, and comparing...Burnout is affecting AM. (And probably AB, and those frost spells you mention above). With 0/1/2/3/4/5 points in Burnout, my AMs were hitting for 965, and critting for 1517/1570/1623/1675/1728/1780.
I don't expect this matters much, since no Arcane spec, or Frost spec, would ever go that deep into fire, to get this, but it is a good catch.
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Rawr!
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01/19/09, 2:57 AM
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#95
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Soda Popinski
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In other words burnout affects all spells except blizzard.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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01/19/09, 10:07 AM
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#96
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Don Flamenco
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I've never seen Ferocious Inspiration in Rawr. Is it currently modeled? It can stack twice for 3/6% damage increase. In my raiding, it is usually up 100% of the time. It would be awesome to be able to have this modeled in Rawr -- based on whether there's 1 or 2 BM hunters (31 point talent) in the raid.
Also, would it be possible to expand the "Damage Breakdown" to include Ignite damage?
For instance, instead of saying 65% of damage was from Frostfire Bolt, show how much of it was from Frostfire Bolt and how much was from the ignite damage of Frostfire Bolt. Even further, you could show the non-crit damage, the crit damage, and then the ignite damage (which is the crit damage, in a sense, but nonetheless, it's a separate DoT).
In a sense it would show the damage much like WWS does. Although, WWS only parses the log, so it's not going to breakdown the percentage for non-crit and crit, but Rawr could. I imagine it could have a main category, Total Damage, followed by each spell (Frostfire Bolt, Pyroblast, [b]Living Bomb, etc.) Under the Total Damage and under each spell, there'd be a breakdown of:
Non-Critical damage: %
Critical damage: %
Ignite damage: %
Last edited by Enthorn : 01/19/09 at 1:09 PM.
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01/19/09, 5:50 PM
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#97
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Bald Bull
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So if the crit increase from burnout works on arcane spells also, does it also increase the mana cost on crits? As said it doesn't matter much for practical purposes, but I'll make the changes for completeness.
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01/19/09, 6:29 PM
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#98
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Rawr
Night Elf Druid
Stormrage
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No. Just tested it (Burnout's crit mana cost is a bitch to test, since it doesn't show up in the combat log); Burnout still only charges extra mana on crits of fire spells.
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Rawr!
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01/19/09, 8:59 PM
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#99
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Don Flamenco
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Manly mentioned this to me earlier, I did some tests on the PTR and came up that every spell I tested got the expected benefit from Burnout except Blizzard. This is obviously a bug. Data will be posted sometime soon, I'm taking this as an opportunity to rewrite my Proven TC Stuff thread to include all the LK data I gathered in beta.
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01/20/09, 8:44 AM
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#100
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Von Kaiser
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I just noticed that, looking at the "reconstruct sequence" graph in rawr.mage,
it takes a flame-cap and immediately after that effect wears off (at least that is how I interpret that horizontal line underneath the graph) it takes a managem.
However, using a flamecap still triggers a 3min CD on managem, so this is not possible. Am I misinterpreting things here? Is the joint CD removed in 3.0.8?
Last edited by Baruk : 01/20/09 at 1:34 PM.
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Per Aspera ad Astra
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