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Old 12/27/08, 5:19 AM   #46
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
I am working off the new pyromaniac description which uses 30% mana regen. Maybe it was a stealth buff that nobody picked up on ?

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 12/28/08, 8:09 AM   #47
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Have Flame Cap calculations been removed from Rawr at some point?

I can't get Rawr to bring up sequences that include them at all.
Flame Caps are enabled at Options/Spells&Buffs, I even tried disabling all other cooldowns there.
Spec is set to Fire or Frostfire, level 80. Tried it with and without 3.0.8 mode.
Also tried selection some of the different options in Options/Advanced.

I always get cycles that include Wanding, FFB/FB/LB/Pyro combinations and Molten Fury/Combustion/Icy Veins.
But no consumables are used at all (all but Flame Caps are disabled anyway).
Disabling ore re-enabling Flame Caps under Options/Spells&Buffs doesn't change damage at all either.

Am I just being dense or are Flame Caps buggy at the moment?

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 12/28/08, 11:26 AM   #48
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Roywyn View Post
Am I just being dense or are Flame Caps buggy at the moment?
It is buggy in the live version. I noticed when you posted this in the other thread and investigated. It's fixed in dev version.

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Old 12/29/08, 11:39 AM   #49
IceCracker
Glass Joe
 
Draenei Mage
 
Mug'thol
Two questions: First off, is there a way to adjust the value Rawr gives to a particular stat? I set my buffs and such up properly (or so I think) but I still get stupidly high values placed on MP5 in particular (it favors Int a little too much as well, but it's not as bad). Setting the fight length really low seems to help a little, but then it devalues on-use abilities from trinkets. The best way is if I could some how mark a setting to never show me anything with mp5 on it, period. That would solve the problem easily (since I would never take such an item), but it seems less than optimal. I'm really fed up with it telling me that Je'Tze's Bell and Winged Talisman are some of the best trinkets I could hope for. What really brings this issue to head are my attempts to discover what the best two trinkets are out of Sundial of the Exiled, Forge Ember, and Cannoneer's Fuselighter.

My second question is if there's an easy way to keep it from showing socketed items with pointless gem configurations. I really like how it can show me which gems would be better for a particular piece of gear, but it clutters up the comparisons chart with gear gemmed with strength gems, AP, etc.

Anyway, if anyone could shed some light on my problems, I'd greatly appreciate it.

EDIT: I forgot something: whenever I add an item (via an armory update) to the Rawr list of items, it doesn't show up in the comparison charts. Is there something I need to change somewhere?

Last edited by IceCracker : 12/29/08 at 11:47 AM.

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Old 12/29/08, 12:37 PM   #50
threep*
Von Kaiser
 
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Human Mage
 
Eredar (EU)
Originally Posted by IceCracker View Post
Anyway, if anyone could shed some light on my problems, I'd greatly appreciate it.
I've never seen AP or Str gems in the list, or the trinkets on top you mentioned. Just loaded your char into RAWR and it's perfectly fine.

Maybe you should just reinstall it, and try again.

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Old 12/29/08, 1:44 PM   #51
Raencloud
Piston Honda
 
Gnome Mage
 
Stormrage
Ice, outside of generic things like make sure you are modeling the mage, check the fight duration, and make sure you select the correct buffs, there's not much else we can help you with to determine why it's valueing mp5 so high. Give us some of the specs you are inputting, like a rundown of your the stats (sp, haste, crit, mana pool, etc) and fight settings. Alternatively, you can select "unlimited mana" mode to ignore the problem.

As for the weird gemmings, they were in there for me too when I downloaded it, and I don't know why. I spent a little while going through all of them and deleting all the duplicates and then reduping only those items with yellow sockets in which I put 3 copies with the 3 different topaz gemmings. I haven't bothered using the optimizer (I assume it still works?) though, so if that's adding those weird gemmings back then I don't have an answer for you.

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Old 12/29/08, 1:58 PM   #52
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by Raencloud View Post
As for the weird gemmings, they were in there for me too when I downloaded it, and I don't know why. I spent a little while going through all of them and deleting all the duplicates and then reduping only those items with yellow sockets in which I put 3 copies with the 3 different topaz gemmings. I haven't bothered using the optimizer (I assume it still works?) though, so if that's adding those weird gemmings back then I don't have an answer for you.
To fix Gemming, go to Tools...Set Default Gems for Equipment. Fill in as many different gemmings as you'd like (I usually make 1 set with all Runed Scarlet Rubies, and 1 set with matching socket colors), and check the Delete Non-Listed Gemmings options. This will quickly get you some reasonable gemmings.

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Old 12/30/08, 4:39 PM   #53
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
I remember it being mentioned before sometime in the past, but I really think rawr should have some impossible to miss "oom" warning that will remind you to verify that your settings are realistic (assuming in most fights with a standard raid mages shouldn't go oom). It just happens too often when someone asks why does rawr suggest he gears int/spi.

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Old 12/30/08, 11:15 PM   #54
Spinhalf
Glass Joe
 
Undead Mage
 
Nathrezim
Originally Posted by Kavan View Post
Next thing to find out, which is almost the most important I think, is to figure out how much effective latency you have. Look at your tooltip in game to see the cast time of your spells after haste (or check in Rawr). Now go to WWS and click on browse log file. This will give you a list of all damage events you did. Take a large stretch where you're chaincasting and look how much time it took you to cast them. It's important to take a large stretch since there are quite some fluctuations in individual casts due to how combat log works. Now divide this total time by number of casts you did and compare to the tooltip cast time. The difference between the two is effective latency which you can enter in Rawr under Spells & Buffs. The default there is 0.05 second which is very low. Anything from 0.1-0.2 would still be considered normal. If it is anything more than that then you have serious trouble. This is called not pressing the button enough. Try some new casting methods, get some cast bar latency mods.
I wonder if it might be possible to write an ingame mod that would track latency in this fashion. Maybe the running average latency of one's primary nuke.

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Old 01/02/09, 11:17 AM   #55
asys
Glass Joe
 
Troll Mage
 
Turalyon (EU)
Hello

while playing around with rawr.mage I came to be wondering about this option:

Spell Sensitivity - Amplify Magic (on target, not self)

Which supposedly are supposed to give me a 190dps boost... afaik Amplify magic cannot be casted on targets!?

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Old 01/02/09, 12:13 PM   #56
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
Asys, there is a search function for a reason. If you search this thread for "Amplify Magic" you will find your answer.

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Old 01/02/09, 1:15 PM   #57
asys
Glass Joe
 
Troll Mage
 
Turalyon (EU)
Originally Posted by Enthorn View Post
Asys, there is a search function for a reason. If you search this thread for "Amplify Magic" you will find your answer.
Yes I did search, and did actually find a few threads but reading through all the hits was a bit much. But still this is a friendly buff and shouldn't be giving a mage 190 dps extra in the rawr.mage model then... should actually give 0. After searching just this thread I see that it says it's intended for healers.

Buggy module then

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Old 01/02/09, 6:39 PM   #58
IceCracker
Glass Joe
 
Draenei Mage
 
Mug'thol
Originally Posted by nathanbp View Post
To fix Gemming, go to Tools...Set Default Gems for Equipment. Fill in as many different gemmings as you'd like (I usually make 1 set with all Runed Scarlet Rubies, and 1 set with matching socket colors), and check the Delete Non-Listed Gemmings options. This will quickly get you some reasonable gemmings.
This was perfect, thank you very much.

I've decided to just use Unlimited Mana, gonna bank on the fact that the devaluation of Int won't be too great to seriously skew results.

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Old 01/05/09, 4:30 AM   #59
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Something interesting I noticed in rawr 2.1.5, I enabled Loatheb's 50% crit buff and checked the interaction with LB during the rotation. As I posted before LB under this conditions is a very very minor dps increase (around 0.25%), however, and here comes the interesting part LB with patch 3.0.8 is in fact a big one or rather the normal 3-4% buff over the ffbscpyro rotation.

I'm guessing the fact that LB will be able to proc hot streak is what changes the behaviour.

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Old 01/05/09, 9:15 PM   #60
Icos
Von Kaiser
 
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Human Paladin
 
Kel'Thuzad
Rawr doesn't seem to be adding in the 3% hit from elemental precision for 57/3/11. Was this removed, or is rawr not working? I have 3.0.8 checked, and its telling me a veiled monarch topaz is better than a runed scarlet ruby, even though I should be 3% over the hitcap.

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