If you use WWS, then it does show the amount of mana returned. Go to your name, then go under the section energies and dispells. I have been playign with it and just dropped down to just 2 points in MoE. I just did this yesterday and haven't been in a raid yet to see if it makes a huge difference.
Can you post the character xml where this happens? Possible as a new issue on codeplex. I'll take a look at what's going on. In the meanwhile you can try playing with Segment Duration and Variable Segment Duration to see if it makes any difference.
Set bonuses make changing ONE piece of Tier 7.5 for ONE piece of Tier 8.5 a generally bad idea. However, if you just go ahead and change TWO of them you will see a gain. Or you can also just change one, and see that it is recommending to change another.
I am running Rawr 2.2.6 on my main having 20/51/0 spec. "Unlimited mana" mode. Rawr consistently shows Spirit just *slightly* below spellpower and way above crit rating. How can this be? To the best of my knowledge, spirit is multiplied by 1.2 (SoTM + Kings) and 55% is applied as crit rating. How on earth can it be above crit rating in value?
Is that something worth investigating or I am doing something wrong?
I had this problem in 2.2.4 and I think the reason was BoK. When I disabled it, the value of spirit was suddenly cut in half (i.e. to the level it should be). Somehow it seemed that BoK gave 100% spirit, not 10%.
2.2.5 and 2.2.6 seem to work normal, but maybe this bug somehow sneaked back in.
Thanks Tharia, it is indeed Blessing of Kings that messes things up. Just as you observed, when I disable it, the value of spirit is cut in half and it looks to have correct value relative to other stats.
Be sure that when you guys are talking about 'the value of spirit', that you're not basing that solely on the Relative Stat Values chart. It's very important that you read the GIANT RED TEXT on that chart.
I understand the disclaimer pretty well. However, since we are talking about a stat without a practical cap (spirit) vs. a stat without a cap whatsoever (spell power), "Relative Stat Values" should be a pretty good approximation of how those stats stack against each other considering all the gear I have at the moment.
Even more so, I suspect that the logic that goes into calculating the relative stat values is the same as the one that goes into calculating relative item values, except for stat caps and gemming constraints/variations. Therefore, if Rawr gets it wrong for capless stats in the "Relative Stat Values", it is very likely that the same bug will skew item upgrade lists and optimizer priorities towards spirit.
But, as Tharia said, removing Blessing of Kings restores things to sane order, and it is a good workaround for now.
Edit: I just checked, and yes, the bug seems to be isolated to "Relative Stat Values" table, and does not affect item tables/optimizer; not as drastically as "double the spirit value" anyway.
The oddities for spirit in comparisons come from the way the multipliers work. At the core is that kings 10% multiplier and 10% SotM multiplier work in different way based on the testing I've seen. The SotM always rounds down and is applied separately to base and bonus spirit while kings rounds to closest and works on the total after talents are applied.
What relative stats measures is how much 1 point of spirit on item is worth, not how much 1 spirit of character stat is worth. Due to how the rounding works you need a different amount of spirit on item to change character spirit by 1 which is confusing the algorithm for relative stat charts.
This has no/minimal effect on actual calculations where you're comparing the whole character with and without an item since changes involved are bigger. Even though kings seems to drastically change the value of spirit on the comparison chart if you look at the actual stats you'll see that spirit properly increases by 10% when you enable kings and all spirit computation are based on the final value of spirit on character.