Elitist Jerks Rawr.Mage

06/16/09, 9:12 PM   #631
Kavan
Bald Bull

Gnome Mage

Kilrogg
 Originally Posted by Muphrid Well, if one can compute the symbolic function itself...
It really is a lot more complicated than that. While you can express dps of single spells symbolically, once you add in spell rotations and cooldowns the final result is a result of an optimization problem. The only way to compute partial derivatives in this case is numerically. The real problem however is that the dps function for stats like spirit is very step like and what most are really asking for is some sort of derivative average.

 06/17/09, 10:58 AM #632 delaydackel Glass Joe   Motoka Blood Elf Mage   Mannoroth (EU) I've got a question about cooldown stacking and haste rating: As arcane mage (58/3/11) Rawr suggests to use IV + haste pot during bloodlust. Considering AB`s base cast time of 2,5 sec you would only need 100*(1-(1/2.5)=0.6)=60% haste to get AB down to 1 sec cast time and therefore beeing haste capped (since the gcd is 1 sec from 50% haste on). So having BL(30%) + IV(20%) + 6%(Netherwind Presence - Spell - World of Warcraft) = 56% this would leave only 4%(=131 rating) left you've got to get from haste rating, which i guess nearly every lvl 80 mage has. Therefore using a haste pot there seems quite useless to me. Who`s wrong now? You could even go further and take Improved Moonkin Form - Spell - World of Warcraft into account, consider about 20% haste from gear and a possible trinket procc and end up asking, whether it might be better (in terms of boss' time to live) not to use IV during bloodlust. Last edited by delaydackel : 06/17/09 at 11:24 AM.
06/17/09, 1:52 PM   #633
Saioran
Glass Joe

Night Elf Druid

Argent Dawn (EU)
 Originally Posted by delaydackel I've got a question about cooldown stacking and haste rating: As arcane mage (58/3/11) Rawr suggests to use IV + haste pot during bloodlust. Considering AB`s base cast time of 2,5 sec you would only need 100*(1-(1/2.5)=0.6)=60% haste to get AB down to 1 sec cast time and therefore beeing haste capped (since the gcd is 1 sec from 50% haste on). So having BL(30%) + IV(20%) + 6%(Netherwind Presence - Spell - World of Warcraft) = 56% this would leave only 4%(=131 rating) left you've got to get from haste rating, which i guess nearly every lvl 80 mage has. Therefore using a haste pot there seems quite useless to me. Who`s wrong now? You could even go further and take Improved Moonkin Form - Spell - World of Warcraft into account, consider about 20% haste from gear and a possible trinket procc and end up asking, whether it might be better (in terms of boss' time to live) not to use IV during bloodlust.
Haste stacks multiplicatively. So Bl, Iv and Netherwind is actually (1.06*1.30*1.20) 1,65 = 65% haste

Regardless, you need 150% haste to get AB to 1 sec.

06/17/09, 5:24 PM   #634
Anaxo
King Hippo

Gnome Mage

Khaz Modan
 Originally Posted by Daytrader What is the best way to set up Rawr to mirror the Hard Mode Vezax fight? Specifically the multipliers and the mana restrictions.
Nathanbp listed how to simulate the Vezax hard mode fight in the Rawr.Mage thread:
 Originally Posted by nathanbp The latest version of Rawr provides options for simulating Vezax (as a stand in shadow crash and fight fight). You have to spec out of Master of Elements, on the Spells & Buffs tab disable Mana Pots, Mana Gems, and Evocation, and then under the Effects tab set Damage Multiplier to 2, Haste Multiplier to 2, Regen Multiplier to 0, and Cost Multiplier to 0.3. Also turn off Blessing of Wisdom/Mana Stream, Judgement of Wisdom, and replenishment. Then you can vary fight length based on how much time you spend dpsing vs. moving around. Note that this doesn't disable mp5 from gear, so looking at gear, your options will be very biased towards mp5 if your fight length has you running out of mana.

Praetorian: I once pointed out that the proper Roman numeral for 500 was D, so they should really rename themselves <Clan DIX>. That didn't go over too well.
Sebudai: Imagine a combination of Life Grip, Death Grip, Disengage, Typhoon, and Thunderstorm. It would be like the Large Hadron Collider of WoW.

06/17/09, 5:41 PM   #635
nathanbp
Great Tiger

Gnome Mage

Mannoroth
 Originally Posted by Anaxo Nathanbp listed how to simulate the Vezax hard mode fight in the Rawr.Mage thread:
You don't actually have to do any of the following, instead there's a "Disable Mana Regen" option on the effects tab:
 spec out of Master of Elements, on the Spells & Buffs tab disable Mana Pots, Mana Gems, and Evocation...Also turn off Blessing of Wisdom/Mana Stream, Judgement of Wisdom, and replenishment.

 Originally Posted by Crowl If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

 06/19/09, 11:27 AM #636 blakex Glass Joe   Tiddlywinks Gnome Mage   Cenarion Circle Working with Gear Optimization So last night, after obtaining my second piece of Tier 8, I switched my spec to Fireball/TTW because I'm so overloaded on hit rating. As such, it recommended I swap out my Firesoul for Life and Death - I lose spell damage, but gain crit and hit. But now I'm trying to figure out how Rawr upgrades work. I see how they work slot by slot given what is in the other slots, but what if I want to figure out if Firesoul is ever going to be a good combination with other items that I have the chance to get in Ulduar or through Conquest badges? For example, right now I'm using the Raiments of the Corrupted which have 76 hit. If I get my Tier 8 chest piece with 0 hit, then I would think the Firesoul becomes useful again. Do I just have to plug in the Tier 8 robes into the chest slot and then see what happens? Or is there a better way to find upgrades other than the upgrades tab which seems to just want me to upgrade to staves and other weapons? I'm a bit new to the program and I'm still learning all the little ins and outs, but any help would be appreciated. Thanks.
 06/19/09, 11:48 AM #637 Docjowles Mr. Sandman     Docjowles Gnome Mage   No WoW Account If you want Rawr to automatically tell you what the best combination of gear is out of a given set, go through and mark each piece you want to evaluate by clicking the diamond next to it in the rigthand pane. Then go to Tools > Optimize and let it do its thing. It will show you which set of gear produces the highest DPS.
 06/20/09, 6:48 PM #638 Zerstorung Von Kaiser   Zerstorung Troll Mage   Turalyon Is there an option to display a numerical value in the upgrade pane? For example, when I equip Staff of Endless winter I gain 102 dps. Is there a way to simply have +102 dps display when I mouseover it in the upgrades list.
 06/20/09, 10:42 PM #639 Astrylian Rawr     Celestrylian Night Elf Monk   Stormrage What you're calling upgrades list are comparison lists. Ironically, Upgrade Lists are another feature, and that's the feature you want. See the Help on optimization and upgrade lists. Rawr!
 06/21/09, 1:08 PM #640 Kir Piston Honda   Kirlock Undead Mage   Hyjal Sorry if this is common knowledge, but when I click one of our armor buffs under the buffs tab, I see no change in dps or character stats. My crit % stays the same if I click molten armor off/on, mana regen doesnt change if I select mage armor etc.. Is there an option to auto include it somewhere else that I'm missing, and so selecting it there does nothing? I've been trying to play around with arcane vs ttw/fire for my gear level, since arcane is better on specific fights that give us a little trouble, we generally have a lot of druids so it's pretty feasible to get an innervate, and I don't have 4pcT8. So, was trying to compare mage armor vs molten, but it's not actually changing anything.
 06/21/09, 3:04 PM #641 Xentropy Don Flamenco   Xentropy Human Mage   Whisperwind You'll have to turn off "Automatic Armor" under Options -> Spells & Buffs in order to manually choose your armor. Otherwise, it will always use the best option for all calculations and ignore the selections under Buffs. In nearly all cases, Molten is the better choice, but you can see for yourself.
 06/21/09, 4:52 PM #642 Ranch Glass Joe   Raanch Gnome Mage   Chromaggus I am not familiar with Rawr enough to figure this out, but maybe you guys can help me. Lets assume 60% Fireball Crit in a raid, 3050 SP in a raid, 450 haste, hit cap, 4 pc. (my gear) For things like vezax/heroism, how quick does my GCD need to be for it NOT to be worth it to reapply living bomb. I am assuming like .8, but I really don't know where to start to figure this out. Should I use rawr at all? Or just a calculator? lol
06/21/09, 5:12 PM   #643
Umberger
Glass Joe

Human Mage

Thunderlord
 Originally Posted by Ranch I am not familiar with Rawr enough to figure this out, but maybe you guys can help me. Lets assume 60% Fireball Crit in a raid, 3050 SP in a raid, 450 haste, hit cap, 4 pc. (my gear) For things like vezax/heroism, how quick does my GCD need to be for it NOT to be worth it to reapply living bomb. I am assuming like .8, but I really don't know where to start to figure this out. Should I use rawr at all? Or just a calculator? lol
GCD can only be hasted down to one second. Heroism will meet this requirement, as will Shadow Crash. Haste will never make Living Bomb "not worth it" to reapply, although in the case of Vezax you really shouldn't be using Living Bomb due to the mana constraints, and its relatively poor DPM.

 06/22/09, 1:05 PM #644 Phatpharm Piston Honda   Alèister Gnome Mage   Bloodscalp Some of these questions can be fielded by an in-game TC mod as well. I use Dr. Damage (WoW AddOns - DrDamage - WowAce.com) It will show your total damage from an ability (averaging in crits etc). You will notice that your LB (as well as MI) are worth much more damage than any single nuke can offer. You can adjust the buffs / target level / whether you need to hold a key for tool-tip (helps from having it pop up during encounters). It can show dps/mps/total damage amongst other other things. Last edited by Phatpharm : 06/22/09 at 1:12 PM. Reason: added link
 06/30/09, 10:23 PM #645 Slander Von Kaiser   Ayn Undead Mage   Dunemaul (EU) I was just wondering if there's a possibility that you may make ignite a spell on it's own appearing on the "By Spell:" mouseover in the stats tab to reflect it's true nature in-game. This would make it easier to compare rawr to wws,wmo, wol and what not.

 Elitist Jerks Rawr.Mage

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