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Old 08/28/09, 12:07 PM   #736
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Rawr's full source code is always available on our website, for developers and power users to compile themselves.
We also make compiled releases for the other 99% of users, periodically. (v2.2.13 is the current version, we'll release v2.2.14 soonish)

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Old 08/29/09, 11:38 AM   #737
asys
Glass Joe
 
Troll Mage
 
Turalyon (EU)
Hi,

When compiling up the source version I came across a feature which is a bit odd. "Double Pot Trick". Is this some kind of exploit? Or clever use of game mechanic that allows to use 2 pots?

buff.Stats.AddSpecialEffect(new SpecialEffect(Trigger.Use, new Stats() { HasteRating = 500f }, 15f, 20f * 60f));
buff.Improvements[0].Stats.AddSpecialEffect(new SpecialEffect(Trigger.Use, new Stats() { HasteRating = 500f }, 15f - 1f, 20f * 60f));

The source clearly indicates that its double effect.

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Old 08/29/09, 11:53 AM   #738
Hinalover
Don Flamenco
 
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Pandaren Monk
 
Kil'Jaeden
It probably means that if you use say a haste pot a second before pulling, you are able to use a second pot of some sort during the fight. They started trying to model scenerios where you can activate a trinket (say [Mjolnir Runestone]) while where a similar trinket (say [Grim Toll]) has yet to proc so that their procs are not overlapping each other. IE: Switch in [Mjolnir Runestone] right before the pull. This activates it's proc. When the fight starts [Grim Toll] procs. Now both procs are up at different intervals now and the procs are spread out instead of all at once. They are using the same concept for pots as well it seems.

Last edited by Hinalover : 08/29/09 at 12:00 PM.

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Old 08/29/09, 3:27 PM   #739
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Mage module currently does not use the potion setting from the buff panel. It still uses the ones in the options panel. It doesn't handle pots as simple special effects (averaged stat value used as soon as available), but activates them at optimum time (i.e. cooldown stacking).

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Old 08/31/09, 2:43 AM   #740
Cython
Glass Joe
 
Blood Elf Mage
 
Whisperwind
Just downloaded and installed the latest Rawr, 2.2.14 and I had to go in and manually fix the Scale of Fates Trinket, the one on the default list is lacking the haste effect. Easy enough to fix, but heads up.

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Old 08/31/09, 11:12 AM   #741
cbags
Piston Honda
 
Draenei Mage
 
Garona
Originally Posted by asys View Post
Hi,

When compiling up the source version I came across a feature which is a bit odd. "Double Pot Trick". Is this some kind of exploit? Or clever use of game mechanic that allows to use 2 pots?

buff.Stats.AddSpecialEffect(new SpecialEffect(Trigger.Use, new Stats() { HasteRating = 500f }, 15f, 20f * 60f));
buff.Improvements[0].Stats.AddSpecialEffect(new SpecialEffect(Trigger.Use, new Stats() { HasteRating = 500f }, 15f - 1f, 20f * 60f));

The source clearly indicates that its double effect.

The clever use of game mechanics is to suck down a Potion of Speed, or Potion of Wild mage...right before the pull, so the timer starts counting down right away, because your not in combat. Allows you to use another one later on in the fight in conjunction with other dps cooldowns.


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Old 09/02/09, 11:18 AM   #742
vrannar
Glass Joe
 
Human Mage
 
Stormrage
Rawr and staff upgrades.

I can't seem to get rawr to show possible staff upgrades properly. Even though I have the 81 SP enchant selected under enchants, its not showing up in the list of weapons to select/deselect.

Also is there a better way to compare a staff to a MH/OH other than adding up their valuses manualy in order to compare to a staff?

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Old 09/02/09, 12:27 PM   #743
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Oh, definitely don't add up their values. If you look at the Main Hand chart, what you see is the value of staves, and the value of main hands plus your current offhand. (That's why it allows you to select an offhand along with a staff, but grey's it out; it's used for mainhand comparisons).

As far as the enchant goes, the comparison charts aren't especially useful there, and you'll want to use the Optimizer; it doesn't yet know how to use 81sp on staves and 63sp on mainhands, so it'll always use the current enchant, which is valued at 0 on mainhands if it's 81sp.

If you still don't see staves at all, check that you haven't filtered them out somehow, in the top right, or if you've refined them out in Tools > Refine Types of Items Listed.

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Old 09/02/09, 1:26 PM   #744
themeatfrog
Glass Joe
 
Gnome Warlock
 
Lothar
First let me say I'm a pretty big novice when it comes to rawr and I'm a bit confused to to some results I've gotten playing around with different gear setups. Settings are left to what they are at load up, 300s fight duration, all buffs, ect. I'm sure I just need to change something or I have something set wrong but here are my results that seem a bit odd to me.

edit: figured it out, thx!

Last edited by themeatfrog : 09/02/09 at 2:24 PM.

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Old 09/02/09, 1:40 PM   #745
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Without seeing the gear setups, I'd guess that the second one has some proc effect (probably from a trinket) that doesn't show in the base stats but is increasing dps.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 09/02/09, 1:43 PM   #746
themeatfrog
Glass Joe
 
Gnome Warlock
 
Lothar
Originally Posted by nathanbp View Post
Without seeing the gear setups, I'd guess that the second one has some proc effect (probably from a trinket) that doesn't show in the base stats but is increasing dps.
Figured it out, thx

Last edited by themeatfrog : 09/02/09 at 2:25 PM.

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Old 09/02/09, 8:29 PM   #747
lgtcount
Von Kaiser
 
Human Mage
 
Akama
I don't know how to check this in rawr so I'm posting it here but in game, [Reign of the Unliving] doesn't get motes from any living bomb dot critical hits.

Is rawr currently modeling this trinket with those criticals causing motes to proc? If it is then it's modeling it as much more powerful than it is since lots of criticals come from having living bomb up all the time.

Last edited by lgtcount : 09/03/09 at 3:29 AM.

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Old 09/02/09, 11:18 PM   #748
vrannar
Glass Joe
 
Human Mage
 
Stormrage
Rawr and set bonuses

I'd like to know where you set rawr up to take the set bonuses into acount for a given spec. Haven't found the menue location yet.

Thanks

P.S. Love learning how to use this GREAT tool.

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Old 09/02/09, 11:22 PM   #749
Docjowles
Mr. Sandman
 
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Docjowles
Gnome Mage
 
No WoW Account
If you have 2 or 4 pieces of a set equipped, Rawr automatically applies the relevant bonus. You can't manually turn it on or off. Take a look at the "Buffs" tab toward the bottom, you'll see the check boxes are ticked off but not editable.

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Old 09/03/09, 12:14 AM   #750
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by lgtcount View Post
I don't know how to check this in rawr so I'm posting it here but in game, [Reign of the Unliving] doesn't get motes from any living bomb critical hits. Neither the dot nor the explosion at the end.

Is rawr currently modeling this trinket with those criticals causing motes to proc? If it is then it's modeling it as much more powerful than it is since lots of criticals come from having living bomb up all the time.
It currently models LB crits as proccing the trinket.

Is this something specific to this trinket or do similar old capacitor trinkets have the same behavior?

Last edited by Kavan : 09/03/09 at 12:23 AM.

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