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Old 09/03/09, 3:11 AM   #751
lgtcount
Von Kaiser
 
Human Mage
 
Akama
Originally Posted by Kavan View Post
It currently models LB crits as proccing the trinket.

Is this something specific to this trinket or do similar old capacitor trinkets have the same behavior?
I don't have any of the old trinkets to test and see so I'm not sure, but I'm guessing that it's true for the other trinkets too so that maybe it wouldn't be overpowered for classes with many dots? You would think that the 2 second cap would take care of that though..

But is there any way to change this in rawr so that it doesn't take into account living bomb? From the item editor I see no way of changing it, and that definitely makes it harder to get an idea of what this trinket's real dps value is.



EDIT: Further testing has shown that the explosion does cause the mote of flame to be generated. I could've sworn it wasn't before when I was testing it on mobs, but either way, my mistake. I have also edited and fixed my previous post to reflect this, my apologies.

Last edited by lgtcount : 09/03/09 at 3:28 AM.

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Old 09/03/09, 6:00 AM   #752
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I was wrong, I looked at the code again and LB dot crits should not be counting toward procs. You can test it by removing the spell power component of the trinket and you'll see that enabling/disabling LB glyph does not change the dps value of the effect.

There definitely haven't been many effects recently that procced on crit to bring this to attention. My suspicion is that non of them work with LB dot crits.

Last edited by Kavan : 09/03/09 at 6:16 AM.

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Old 09/03/09, 11:34 AM   #753
Devilspit
Glass Joe
 
Undead Mage
 
Shattered Hand
So I happen to be lucky enough to pick up the reign of the dead last night and after some extensive testing I can definitely say that it procs off of every mage spell with the ability to crit with the exception of the living bomb dot tick but it does however proc off the explosion crit. It even works off molten armor crits!

Edit: Some more interesting things- The "pillar of flame" hits the target that the 3rd crit occurs on regardless if you have it targeted or not, that includes having another target or no target at all.

Last edited by Devilspit : 09/03/09 at 2:08 PM.

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Old 09/03/09, 5:56 PM   #754
Zerstorung
Von Kaiser
 
Troll Mage
 
Turalyon
Originally Posted by Devilspit View Post
So I happen to be lucky enough to pick up the reign of the dead last night and after some extensive testing I can definitely say that it procs off of every mage spell with the ability to crit with the exception of the living bomb dot tick but it does however proc off the explosion crit. It even works off molten armor crits!

Edit: Some more interesting things- The "pillar of flame" hits the target that the 3rd crit occurs on regardless if you have it targeted or not, that includes having another target or no target at all.
If your LB explosion crits on multiple targets, do you get multiple motes? And the 2s cooldown, is that a 2s cooldown on mote generation or just procs (can you get 6 crits, have on proc, then another proc instantly with the additional 3 motes two seconds later)?

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Old 09/03/09, 6:05 PM   #755
Gasillio
Von Kaiser
 
Night Elf Druid
 
Kel'Thuzad
Originally Posted by Zerstorung View Post
If your LB explosion crits on multiple targets, do you get multiple motes? And the 2s cooldown, is that a 2s cooldown on mote generation or just procs (can you get 6 crits, have on proc, then another proc instantly with the additional 3 motes two seconds later)?
It's 2 seconds between mote generation, so a crit on multiple targets at the same time would only give you one note.

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Old 09/03/09, 8:54 PM   #756
Tiorda
Glass Joe
 
Undead Mage
 
Gorgonnash
I see [Sundial of the Exiled] is way up the list on Rawr now. Rawr is telling me to replace my [Scale of Fates]. Thoughts?
I'm 20/51/0 FB/TTW.

Wow now that I look more [Illustration of the Dragon Soul] and [Embrace of the Spider] are high up there as well. Right under [Flare of the Heavens]

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Old 09/03/09, 10:52 PM   #757
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Look at the item tooltips. If they're missing their procs, refresh their data from Wowhead. Armory parsing for several trinkets broke recently.

Rawr!

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Old 09/04/09, 7:53 AM   #758
Tharia
Piston Honda
 
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Tauren Paladin
 
Mal'Ganis (EU)
I'm trying to configure Rawr and Incanter's Absorption for Twink Valkyrs. I entered 750 shadow dps, 0.5 frequency and 1500 absorb per sec (I'm ignoring dmg from exploding orbs and only counting the aura because 5% health is reached pretty fast anyway).
Now IA is worth about 400 dps per point which seems rather low. And the second and third point still give the same dps as the first point, which to me doesn't make sense because even with 1/3 you reach 5% health after 27 sec (1/10th of the fight length) so the value of 2/3 and 3/3 should be quite low. Also, shouldn't buffs like Fortitude or Commanding Shout and stamina as a stat give some dps? Improved Commanding Shout alone should give about 150 spellpower. Is there something wrong with how Rawr calculates IA or am I missing something?

I checked all buffs and left all other options on default, using Version 2.2.14 without 3.2.2 mode, gear is the same as in my armory.

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Old 09/04/09, 8:33 AM   #759
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
IA does not get refreshed, it decays similar to Ignite. This means that you'll only get to hp cap if you absorb more than 5% your health in 10 seconds. Try raising the incoming damage even more and you should see the cap where hp gets dps value.

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Old 09/04/09, 9:02 AM   #760
Tharia
Piston Honda
 
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Tauren Paladin
 
Mal'Ganis (EU)
Ah, didn't know that, thought it keeps on rolling. It works as expected then. Now I need to figure out, how many orbs you collect in a fight... I hoped i could get around that ^^

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Old 09/04/09, 5:45 PM   #761
Sancus
I'm a wizzard
 
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Undead Mage
 
Executus
Edit: Nevermind I guess, apparently Essence protection counts as an absorb, although I'm pretty skeptical of the actual results on your dps of this since when I tried it last night, my dps as Arcane was nothing special and I immediately switched back to Fire. Oh well.

Last edited by Sancus : 09/04/09 at 6:21 PM.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 09/07/09, 7:58 PM   #762
Pasture
Don Flamenco
 
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Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Sancus View Post
Edit: Nevermind I guess, apparently Essence protection counts as an absorb, although I'm pretty skeptical of the actual results on your dps of this since when I tried it last night, my dps as Arcane was nothing special and I immediately switched back to Fire. Oh well.
With a near-permanent 1000 spellpower and popping icy veins / arcane power in line with your 100% damage buff should give Arcane the advantage. That said my dps has varied a lot on our attempts so far and running about collecting orbs can impact a fair amount.

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Old 09/08/09, 3:06 AM   #763
Sancus
I'm a wizzard
 
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Undead Mage
 
Executus
Originally Posted by Pasture View Post
With a near-permanent 1000 spellpower and popping icy veins / arcane power in line with your 100% damage buff should give Arcane the advantage. That said my dps has varied a lot on our attempts so far and running about collecting orbs can impact a fair amount.
I actually checked it in Rawr after realizing it, and yes it does leave Arcane with the advantage, but the real demands of the fight(moving) combined with Fire's vast superiority in that case leave it roughly equal in practice from what I've seen so far. Arcane does get to use AP to break shields though, which is fairly useful. The reason it's not wildly superior is simply because, in my gear, even swapping a couple pieces to attempt to reduce hit, Fire is over 800dps ahead already. That's a pretty big margin to make up.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 09/09/09, 4:04 PM   #764
hypetech
Don Flamenco
 
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Draenei Mage
 
Elune
I seem to be seeing some strange behavior with the "Build Upgrade List" option. When I make my list, I am seeing the horde and alliance versions of the same item (same ilvl version) showing different DPS values. I am also seeing this difference for the Royal Moonshroud Bracers for example, one of the crafted bracers of which there are only one version. On further investigation of my upgrade list, it seems that it is switching the gem in the upgrade list, and listing some items twice because of the different values the gems cause. I haven't seen the upgrade list builder do this before, so I wasn't sure if it was intended behavior, or what had changed to cause it.

For example, my list shows the bracers as a 55.3 DPS upgrade with a sp/spi gem, and then again as a 23.13 DPS upgrade with a sp/hit gem. I am attaching my character's xml file and my saved upgrade list for reference. Attached as zip since XML attachments don't seem to be allowed.
Attached Files
File Type: zip damien_and_upgradelist.zip (24.8 KB, 117 views)


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Old 09/09/09, 4:27 PM   #765
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Are you using a high thoroughness? Results are never guaranteed with the optimizer (just extremely likely), so with a low Thoroughness, to see the same item change in value between multiple runs of the upgrade list. Two items with identical stats having different upgrade values is just a more obvious example of that happening. I haven't gotten to look at your file yet, though, will look when I get home.

Rawr!

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