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Old 03/23/10, 1:05 PM   #1201
mcdubjr
Glass Joe
 
Gnome Mage
 
Dark Iron
Originally Posted by Draginclaw View Post
Is there a way to change glyphs manually in the program? Looking to change the fireball one to the 3.3.3 version.
Options->Advanced->Patch 3.3.3

Interesting, Fire is coming out about 90dps ahead of Arcane when I use this option.

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Old 03/23/10, 2:45 PM   #1202
Juravieal
Von Kaiser
 
Troll Mage
 
Tichondrius
Originally Posted by mcdubjr View Post
Options->Advanced->Patch 3.3.3

Interesting, Fire is coming out about 90dps ahead of Arcane when I use this option.
Im noticing the same thing, even being 80 over hit in my fire set, and without regemming my arc gems. Going to try it out tonight and see how it goes.

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Old 03/23/10, 6:36 PM   #1203
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
Rawr is showing 3.3.3 Fire as 1.5% dps ahead of Arcane in respective 264 BiS gear, fully buffed on a static fight. That said, fights with pauses might favor Arcane due to increased AP/IV uptime %.

The two specs should be close enough now that it will come down to playstyle preference. For me, I'll prefer Arcane for the 40% vs 20% threat reduction, except for LK where Living Bomb is really useful.

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Old 03/24/10, 6:04 PM   #1204
forthTelanor
Glass Joe
 
Gnome Mage
 
Thunderhorn
My 2.3.13 version of Rawr doesn't seem to have the stock talent trees to choose from like in past versions. I've tried deleting Rawr and redownloading with no luck. Anyone else getting this?

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Old 03/24/10, 6:21 PM   #1205
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Monk
 
Stormrage
Accidentally included the default talent specs in v2.3.13. You can just copy the talents.xml file from the data folder of v2.3.12.

Rawr!

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Old 03/25/10, 9:43 AM   #1206
Chakhal
Glass Joe
 
Human Mage
 
Aman'Thul
Ignite & Rawr

Originally Posted by Omnia View Post
Rawr is showing 3.3.3 Fire as 1.5% dps ahead of Arcane in respective 264 BiS gear
That depends how accurate the model is.

I asked Kavan about how Ignite is modeled in Rawr, apparently it calculates the exact same damage as tooltip i.e. 40%

In reality we often end up with much lower coefficients due to Ignite munching and double resist.
For example: this Lord Marrowgar log

Total fire critical damage: 1141792
(FB, Pyro, LB explosion, LB ticks, MA, Fire Blast, Scorch)

Total Ignite damage (including resisted): 358352

Effective Ignite: 31.38%
(29.78% if we exclude resisted Ignite)

Damage loss: 98365 = 4.94% of total damage

The results are similar on other logs I looked at, with effective Ignite damage between 25 and 32% of total fire critical damage.

To analyze the real potential of fire specs on single target, it would be interesting to have a new variable in Rawr to modify the Ignite coefficient.

EDIT: the above values are not exact. One parameter was missing. See post #1221 for details

Last edited by Chakhal : 03/31/10 at 12:52 PM.

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Old 03/29/10, 2:24 PM   #1207
smulch
Von Kaiser
 
Blood Elf Mage
 
Magtheridon
TTW and Empowered fire does not seems to increase pyroblast damage. Is it a tooltip error or did you forget it?

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Old 03/29/10, 6:58 PM   #1208
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by smulch View Post
TTW and Empowered fire does not seems to increase pyroblast damage. Is it a tooltip error or did you forget it?
In current live release you need to enable patch 3.3.3 in advanced options.

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Old 03/29/10, 8:45 PM   #1209
smulch
Von Kaiser
 
Blood Elf Mage
 
Magtheridon
Originally Posted by Kavan View Post
In current live release you need to enable patch 3.3.3 in advanced options.
Even when doing this, it doesn't change the tooltip for either of those skills (it does affect the fireball glyph however).

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Old 03/29/10, 10:09 PM   #1210
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Turning on PTR modes never changes tooltips.

Rawr!

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Old 03/30/10, 12:35 PM   #1211
Shaitans
Von Kaiser
 
Troll Mage
 
Dragonmaw
Originally Posted by Chakhal View Post
That depends how accurate the model is.

I asked Kavan about how Ignite is modeled in Rawr, apparently it calculates the exact same damage as tooltip i.e. 40%

In reality we often end up with much lower coefficients due to Ignite munching and double resist.
For example: this Lord Marrowgar log

Total fire critical damage: 1141792
(FB, Pyro, LB explosion, LB ticks, MA, Fire Blast, Scorch)

Total Ignite damage (including resisted): 358352

Effective Ignite: 31.38%
(29.78% if we exclude resisted Ignite)

Damage loss: 98365 = 4.94% of total damage

The results are similar on other logs I looked at, with effective Ignite damage between 25 and 32% of total fire critical damage.

To analyze the real potential of fire specs on single target, it would be interesting to have a new variable in Rawr to modify the Ignite coefficient.

I wanted to point out the potential disconnect between your last sentence (regarding single target) and the log you posted. The log comes from Marrowgar where, presumably, some of those ignites are being done to the bonespikes. Clearly, the bonespikes will die before ignite finishes its damage. I'd like to be clear in that I agree with your assessment that fire will have less DPS than its theoretical because of the point I just made and perhaps should be something to consider when deciding to go fire vs arcane for a particular fight.

So my question regarding your effective ignite findings is this: What is the actual effective ignite damage on a single-target encounter where presumably ignite would only be loss due to the boss dying at the very end and perhaps the double-resist bug, and if so, how much is lost?

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Old 03/30/10, 1:01 PM   #1212
darkprophet
Glass Joe
 
Troll Mage
 
Akama
So just wondering beacuse im no math genius, however I'm an exceptional player, now with the 3.3.3 fire buffs, I've heard from both sides, one saying Fireball is better with BiS gear(including 277 and everything except heroic LK weapon) , and others say Arcane is better in the BiS gear, on rawr I tried checking it today, i got a 200dps difference between fireball and arcane in Bis gear. However, I still see most top end mages still raid with arcane, so just to clear things up, when should i go Fireball spec? Or if its always gonna be worse..does anyone have the math to show arcane is better in BiS gear over Fireball, or even some logic because I don't always rely on rawr for all of my decisions.

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Old 03/30/10, 2:07 PM   #1213
Arril
Glass Joe
 
Human Mage
 
Alleria
Well my logic is simple. Old habits die hard.

When RAWR posits a theoretical 1-2% DPS gain for switching specs, that is assuming perfect play. For myself, pretty much all the progression 10-man raiding experience I have in the last year has been done as Arcane - and just the rust from trying to maximize a fire spec effectively would drop my performance this coming week to a subpar level. Poor play will drop me far more than the 1-2% that a respec might theoretically get me.

I really can't use our heroic 10-man progression runs to try to relearn how to optimize a fire-based playstyle, thus I'll stay Arcane until the theoretical DPS gap is larger than 1 or 2%. Were we farming something, I might take the time to respec and relearn. But for tonight's raid, I'll stay Arcane.

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Old 03/30/10, 2:41 PM   #1214
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
Also, keep in mind that there is still some uncertainty about Rawr's modeling of Ignites, whose actual damage it may be overestimating. So, Fire dps may be slightly lower in practice.

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Old 03/30/10, 3:00 PM   #1215
seaferret
Glass Joe
 
Blood Elf Mage
 
Ysondre
Originally Posted by darkprophet View Post
So just wondering beacuse im no math genius, however I'm an exceptional player, now with the 3.3.3 fire buffs, I've heard from both sides, one saying Fireball is better with BiS gear(including 277 and everything except heroic LK weapon) , and others say Arcane is better in the BiS gear, on rawr I tried checking it today, i got a 200dps difference between fireball and arcane in Bis gear. However, I still see most top end mages still raid with arcane, so just to clear things up, when should i go Fireball spec? Or if its always gonna be worse..does anyone have the math to show arcane is better in BiS gear over Fireball, or even some logic because I don't always rely on rawr for all of my decisions.
I can save you some time and give you a TL;DR, but I don't think that the answer is clear cut yet.

Rawr: Fire is best in BiS
SimulationCraft: Arcane is best in BiS
Magegraf: Fire is best in BiS (with Vontre cautioning us that properly modelling ignite munching would lower fire's predicted DPS in any simulation)

None of these predict a difference greater than around 500 DPS.

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