Originally Posted by Shaitans
I wanted to point out the potential disconnect between your last sentence (regarding single target) and the log you posted. The log comes from Marrowgar where, presumably, some of those ignites are being done to the bonespikes. Clearly, the bonespikes will die before ignite finishes its damage. I'd like to be clear in that I agree with your assessment that fire will have less DPS than its theoretical because of the point I just made and perhaps should be something to consider when deciding to go fire vs arcane for a particular fight.
So my question regarding your effective ignite findings is this: What is the actual effective ignite damage on a single-target encounter where presumably ignite would only be loss due to the boss dying at the very end and perhaps the double-resist bug, and if so, how much is lost?
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You are right.
A significant part of ignite damage can be lost when the target dies. My example did not include this damage so the results are inaccurate.
Also I agree Marrowgard is not the best case to study fire single target DPS, even when focusing on the boss, because of accidental living bomb damage on bonespikes.
To try to answer your question I will use another example: a normal mode Festergut
log
TOTALS:
Damage done: 2,205,679
Fire critical damage: 1,354,489
Expected Ignite damage: 541,796
Recorded Ignite damage: 446,244
Missing Ignite damage: 95,552
The 3 components of missing Ignite damage are:
- Resisted Ignite
- Dead Ignite (i.e. lost when boss died)
- Munched Ignite
Total resisted Ignite appears directly on log and equals
23,559
To find out the dead Ignite value we need to look at the original log file. In particular: the sequence between the last fully expired Ignite and the boss death. This sequence appears between the last two SPELL_AURA_REMOVED Ignite tags (in this example, it is the last 21 seconds of the fight).
Ignite munching also appears during this sequence, part of it can be identified by looking at the ignite ticks values. Dead ignite can also be munched but it doesn’t really matter here: it’s lost damage.
In this sequence:
Fire critical damage: 147,811
Expected Ignite damage: 59,124
Recorded Ignite damage: 24,768
Missing Ignite damage: 34,356
Munched Ignite: 2,214 (identified)
Resisted Ignite: 1171
Dead Ignite (missing - munched - resisted) =
30,971
Now with total resisted and dead Ignite, we get:
Total munched Ignite = 41,022
Damage loss as % of total damage done:
Total resisted ignite: 23,559 = 1.02%
Dead Ignite: 30,971 = 1.35%
Total munched Ignite: 41,022 = 1.78%
This is just an example, the values will always change.
I did not mean Rawr fire modeling should include the parameters that make Ignite so... unpredictable.
But people should know that with a 40% ignite coefficient the model might be a bit optimistic, which is another reason not to compare it to Arcane.