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01/31/09, 2:42 PM
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#201
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Rawr
Night Elf Druid
Stormrage
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Yes and yes.
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Rawr!
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02/01/09, 8:47 AM
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#202
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Von Kaiser
Human Mage
Norgannon (EU)
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Great work Kavan.
I have a couple of suggestions concerning the sequence reconstruction:
1. It would be nice to have the option of creating a sequence using only 2 (or at the most 3) arcane sequences, ie one high dps, one low dps (and one execute or perhaps one "overhasted" sequence). The current sequence I am looking at has five separate sequences, which is just too complicated for mortals like me. It's informative looking at these almost-perfect reconstructions, but just not do-able
2. The sequence is giving me integrals which are physically impossible, eg ABABar2C for 2 seconds! I don't know how you would get around this ...
Kudos and respect
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02/01/09, 6:40 PM
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#203
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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I've got two little things to report:
1) Judgement of Wisdom
What's the current proc rate? It was 25% in 3.0.3, I didn't read about any changes in the proc rate 3.0.8.
If it's unchanged, JoW should be 0.5% base mana per hit (2% base mana, 25% proc rate).
The JoW tooltip in Rawr claims that it's 1%/hit, so either I missed a change or someone made a typo.
2) Automatic Focus Magic
I'd find a checkbox for that useful, like Automatic Armour is.
Perhaps below the Focus Magic Rate input, to enable the static 3% Focus Magic buff whenever you're specced for it.
When I swap specs to compare them, I always have to toggle the static 3% Focus Magic buff on and off. Maybe others would find that useful as well.
Thanks again for your great work, Kavan!
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02/01/09, 8:55 PM
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#204
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Bald Bull
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Originally Posted by globus
thanks a lot Kavan for your feedback. It doesn't matter a lot for me if my personal case is not solved immediatly, I post this stange behaviour more in the idea of enhance/correct the greatest soft the mage community have.
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I added the needed constraints to advanced solver so the next version will be able to handle this case.
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02/01/09, 9:22 PM
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#205
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Bald Bull
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Originally Posted by Raencloud
Rawr XML File is the most recent one use the changes you suggested.
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I found the problem, it should be fixed for next release.
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02/01/09, 9:29 PM
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#206
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Bald Bull
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Originally Posted by Roywyn
I've got two little things to report:
1) Judgement of Wisdom
What's the current proc rate? It was 25% in 3.0.3, I didn't read about any changes in the proc rate 3.0.8.
If it's unchanged, JoW should be 0.5% base mana per hit (2% base mana, 25% proc rate).
The JoW tooltip in Rawr claims that it's 1%/hit, so either I missed a change or someone made a typo.
2) Automatic Focus Magic
I'd find a checkbox for that useful, like Automatic Armour is.
Perhaps below the Focus Magic Rate input, to enable the static 3% Focus Magic buff whenever you're specced for it.
When I swap specs to compare them, I always have to toggle the static 3% Focus Magic buff on and off. Maybe others would find that useful as well.
Thanks again for your great work, Kavan!
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The current proc rate for JoW in Rawr is 50%. Can you point me to some testing that shows it is 25%? The only thing I can find is quotes saying it is 50% or 25%, but I've seen neither of them confirmed with data.
For focus magic I'm not inclined to do that. I know what you want to do is simulate the benefit of the buff, but if you want to go that far then you should also calculate the benefit of scorch debuff to others. Rawr is primarily intended for evaluation of your performance, so whether you get static 3% focus magic buff does not depend on you having it, but there being another mage in raid that gives it to you.
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02/02/09, 1:45 AM
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#207
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Piston Honda
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Originally Posted by Kavan
I found the problem, it should be fixed for next release.
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Sweet, I'll keep an eye out for more score's below 90 and post them when I see them. I never realized those were all bugs before.
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02/02/09, 11:18 AM
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#208
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Glass Joe
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Upgrade Comparison - how to save
Can you save the Upgrade comparison results some how? I don't see an option on the window that is generated and With it on max thourough and max passes it takes about 18 hours to do with 2 character profile batch...
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02/02/09, 11:29 AM
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#209
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Von Kaiser
Blood Elf Paladin
Outland (EU)
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Unrelated to mage, but an option to automatically update Rawr from within itself would be nice. 
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02/02/09, 1:11 PM
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#210
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King Hippo
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Originally Posted by Omidin
Unrelated to mage, but an option to automatically update Rawr from within itself would be nice. 
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I'd like to point you to the main Rawr thread (non-class specific), mentioned in the first post.
http://elitistjerks.com/f31/t21713-r...leased_1_30_a/
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02/02/09, 1:21 PM
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#211
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Glass Joe
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Question -
I am looking at the talent spec comparison page, along with the buffs page, to see how raid buffs change the different specs optimal dps.
When I turn on improved scorch or winter's chill, it improves all of the specs DPS numbers, except for any frost based build. Am I doing something wrong, or is it already assuming the Winter's Chill buff is applied because I am looking at a frost-based build?
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02/02/09, 1:40 PM
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#212
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Don Flamenco
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As a rule, turning those on means you're not maintaining it yourself.
With frost, you can't help but maintian winter chill after the first few casts.
It's possible that if you turned the time down to 10 seconds or something you'd see a difference. I don't know how sophisticated it is with respect to those buffs in the opening seconds.
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02/02/09, 2:04 PM
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#213
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Von Kaiser
Blood Elf Paladin
Outland (EU)
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When I try using the Sequence Reconstruction sequence it tells me it is currently not availble. Why does it do that and how do I make it change its mind?
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02/02/09, 2:14 PM
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#214
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Rawr
Night Elf Druid
Stormrage
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Turn on "Reconstruct Sequence" on the Advanced tab of the Options tab.
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Rawr!
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02/02/09, 2:15 PM
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#215
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Don Flamenco
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For Sequence Reconstruction to display, you need to enable "Reconstruct Sequence" under the options tab.
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02/02/09, 3:36 PM
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#216
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Soda Popinski
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Shouldn't the cycle optimizer enforce a minimum time spent on any rotation ?
ex: "AB AB AB [mbarr] abarr" have a minimum duration of (AB+AB+AB+abarr = 9s + haste effects = x)
I am mentioning it because I see someone reported optimal solutions such as spending 2s doing an AB cycle (which of course in practice doesn't makes much sense).
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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02/02/09, 4:31 PM
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#217
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Glass Joe
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Originally Posted by solbergb
As a rule, turning those on means you're not maintaining it yourself.
With frost, you can't help but maintian winter chill after the first few casts.
It's possible that if you turned the time down to 10 seconds or something you'd see a difference. I don't know how sophisticated it is with respect to those buffs in the opening seconds.
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That makes sense. Any chance the UI could turn on Winter's Chill automatically, if the talent is purchased, since there really isn't a choice to apply it?
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02/02/09, 5:24 PM
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#218
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Bald Bull
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Originally Posted by manly
Shouldn't the cycle optimizer enforce a minimum time spent on any rotation ?
ex: "AB AB AB [mbarr] abarr" have a minimum duration of (AB+AB+AB+abarr = 9s + haste effects = x)
I am mentioning it because I see someone reported optimal solutions such as spending 2s doing an AB cycle (which of course in practice doesn't makes much sense).
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I don't think this would produce good results for the purposes of gear comparisons. Also, if you set minimum to say 9 seconds, why is 12 seconds good, but 3 seconds is not? Those extra 3 seconds over 9 seconds are equally bad as just 3 seconds on themselves. At least to me transitioning from 3 sec ABABar3C into AB3ABar3C is equally hard to do in practice as transitioning from 12 sec ABABar3C into AB3ABar3C. At some point you have to realize that this is not a discrete simulation and you always have to make some abstractions when converting the sequences into real play. I would guess that even if you had a real discrete simulation solver which would lay out exactly spell by spell how to do the transitions, the conversion into real play would be no easier.
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02/04/09, 4:05 AM
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#219
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Von Kaiser
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Ok, this might be the better thread to post this: Egg of Mortal Essence procs off AM, and I'd like to see the item adjusted in Rawr so I can see how it stacks with my other trinkets.
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02/04/09, 4:33 AM
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#220
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Bald Bull
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I've seen this mentioned before. I'll have to think about how having a proc work on one spell only will affect the approximation methods I'm using for evaluating proc trinkets. And since it's a bug it's kind of low on my priority list.
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02/04/09, 4:54 AM
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#221
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Von Kaiser
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Originally Posted by Kavan
I've seen this mentioned before. I'll have to think about how having a proc work on one spell only will affect the approximation methods I'm using for evaluating proc trinkets. And since it's a bug it's kind of low on my priority list.
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Ok. From my tests, it's better than (if at least on par with) Cannoneer's Fuselighter even though Fuselighter is ranked much higher on my trinket list. I only say Fuselighter because that's the only other trinket I have to compare it with. I just did a Sarth20 (for achievement) and came out 1100dps higher than the next (boomkin). I'm using the standard AB3Abar3C rotation. Thanks in advance for tackling this when you have the time.
Last edited by Korey : 02/04/09 at 5:04 AM.
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02/04/09, 11:20 AM
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#222
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Is the bug with sanctified retribution / ferocious inspiration going to get fixed in the next version? My little experience with it showed that it doesn't do anything for arcane spec while it increases the DPS of fireball/ffb specs.
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02/04/09, 11:29 AM
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#223
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Glass Joe
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enchants....
What am I doing wrong here?
I have a head item that is valued at 174/175 (visage liquification goggles)
I add an Arcanum of burning mysteries enchant (30SP 20crit) by right clicking the diamond and selecting from list as instructed in a previous post
The values don't change though for the item.
Is there a way to get the enchant factored into the item? It doesn't change on my stats page either when I change the item there.
Also still wondering if you can save the results of an upgrade comparison - didn't seem to be a way to do that.
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02/04/09, 12:06 PM
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#224
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Piston Honda
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Originally Posted by skidtz
enchants....
What am I doing wrong here?
I have a head item that is valued at 174/175 (visage liquification goggles)
I add an Arcanum of burning mysteries enchant (30SP 20crit) by right clicking the diamond and selecting from list as instructed in a previous post
The values don't change though for the item.
Is there a way to get the enchant factored into the item? It doesn't change on my stats page either when I change the item there.
Also still wondering if you can save the results of an upgrade comparison - didn't seem to be a way to do that.
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I don't believe the helm value will change. Rawr calculates the enchant separately, not as part of the helm. If none of your dps stats changed though (on the main page that is - ie DPS, TPS, etc) then you may not be adding it correctly. The diamond doesn't actually do anything other than tell Rawr's Optimizer you can use that enchant. If you aren't using the Optimizer, then the diamond doesn't do anything. To add the enchant you need to click on the small pull-down menu directly under the helm slot icon and select the enchant. When done correctly, you should see your helm icon and the name of the enchant listed directly underneath it.
You can see how much the enchant is adding directly by selecting "Enchants" in the comparison's drop-down menu as well (this is the one where you select the type of equipment).
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02/04/09, 6:14 PM
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#225
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Glass Joe
Undead Warrior
Bloodscalp
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Amazing work on the program. It's had quite a bit of my time and I greatly enjoy using it. Although I recently came across something and I didn't see anyone else mention it, so maybe it's just an issue with my program (which doesn't really make much sense.) but for some reason Precision is labeled as Elemental Precision and only applies to Fire and Frost in the Frost Talent tree, which obviously makes Arcane Optimizations quite a pain to do. I figure it would be relatively simple to go in and fix but I am a bit clueless as to how to access the code (which probably means I couldn't edit it anyway) and figured I would just post it here.
Edit: Ah, there we go. Search gave some returns. Guess I misspelled Precision or something. Regardless, just bringing this back up to your attention. Unless there is a fix for this I am unaware of.
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Setting things on fire since Open Beta
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