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Old 01/21/09, 1:09 PM   #676
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by epoh View Post
Similar fix to Arcane Potency: Arcane Missiles is two spells, as implied by the need for it to watch for the five pulses; we can call these "Arcane Missiles (Channel)" and "Arcane Missiles (Pulse)". Casting Arcane Missiles (Channel) while Arcane Blast debuff is active, consume the Arcane Blast debuff immediately and replace it with an Arcane Blast (Pulse) debuff that only affects Arcane Missiles (Pulse), and expires when the channel ends.
Ah, that makes sense.
I should have pointed this out when I first described that solution: the reason I suggest it is that, while more complex than Manly's solution, it has the advantage of maintaining the freedom to choose which spell you follow up with. It prevents the latency exploitation, but it doesn't lock you into Missiles or Barrage, so you can select your boosted spell to suit the circumstance. And the Arcane Potency fix pretty well establishes a proof of concept for this type of fix, so it shouldn't be out of the realm of possibility.


Originally Posted by Kel S'jet View Post
True, this would fix this 'bug', but it would simultaneously destroy Arcane's viability
You can take it as read that Arcane's damage output should be rebalanced as required to compensate for the bug fix.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/21/09, 1:28 PM   #677
cainam1
Glass Joe
 
Worgen Priest
 
Garona
While I do think that this bug "should" be fixed I find it very unlikely that it will be fixed. The arguments that people have made for fixing the bug are quite reasonable, from a game play standpoint.

However, from a business standpoint, why would I want to fix soemthing that's jsut going to cause me to have to fix something else. The Blaster Combo, while a bug, does provide a benefit in that it is bringing Arcane up to par with other specs. That's something I think both the player community and Blizzard have stated that they want. So to fix the blaster combo only to then have to retune arcane or the other mage specs to once again obtain those desired results does not make a lot of sense business wise. It's much more likely that those resources will be put to fixing other bugs that are not giving them what they want.

For this reason, bug or not, I intend to plan on using bugs like the blaster combo to thier fullest. If a fix comes out, so be it and I'll adjust, but sicne I feel that a fix is going to be a long time coming, if at all, I think it's best to work with what we have.

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Old 01/21/09, 1:36 PM   #678
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Arcane is parsing about 300 dps over fire specs. This is slightly overtuned for a tree whose relevant utility is superior in almost every way (better aoe, mobility, burst, threat).

Frost is about 100 dps behind fire. This is acceptable for a higher utility tree, this is about where arcane should be. Also a frost mage is more than worth it considering their mana regen and slight boost to other mage's dps if they keep up winter's chill.

Kel'sjet stop posting garbage, you say way too many things that are just flat stupidly fucking wrong.

[e] Also yes magegraf has been updated to all changes including the blast combo.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/21/09, 1:44 PM   #679
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Vontre View Post
Frost is about 100 dps behind fire. This is acceptable for a higher utility tree, this is about where arcane should be. Also a frost mage is more than worth it considering their mana regen and slight boost to other mage's dps if they keep up winter's chill.
Do we actually have Frost parses at this point, or is that calculated? 100 DPS is identical for all intents and purposes when parses are in the 6000 range, I'm just curious whether it's really working out in practice. If it is, that's one more thing I can cross off my "suggested Frost changes" list, and a big one at that.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/21/09, 1:45 PM   #680
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Ah Vontre just do like I did and put him on the ignore list.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 01/21/09, 1:50 PM   #681
Docjowles
Soda Popinski
 
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Docjowles
Gnome Mage
 
No WoW Account
Originally Posted by Kel S'jet View Post
The arcane blast debuff can be cleansed! It took me a while to figure out what was going on but when our resident paladin spoke up in vent and said "Xeth what is that debuff you keep getting? I keep cleansing it but it keeps coming back" I realized that he was cleansing the AB debuff. This could be a designed weakness of the spec (i.e. have the spec perform poorly in fights that require raid members to be cleansed) or it could just be a bug/oversight.
The debuff actually used to be cleansable way back when TBC first launched. It was extremely annoying and eventually patched, hopefully this was just a similar oversight.

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Old 01/21/09, 1:56 PM   #682
Kel S'jet
Banned
 
Blood Elf Mage
 
Anub'arak
Originally Posted by Docjowles View Post
The debuff actually used to be cleansable way back when TBC first launched. It was extremely annoying and eventually patched, hopefully this was just a similar oversight.
Aye, however I am more interested in whether or not it is a designed weakness or an oversight, partly due to a statement made by Ghostcrawler about it being cleanseable. I cannot seem to find his post now (though I know it lived in the Damage Dealing forums but I think it may have expired. It was from a while back when the AB changes were first published).
Perhaps the idea was that it should be a buff instead of a debuff and hence offensively dispelling it should be an effective strategy? Either way, I think we will hear more about this in the future.

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Old 01/21/09, 2:07 PM   #683
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
They said it would be changed to a buff and could be offensively dispelled.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/21/09, 3:24 PM   #684
Sancus
King Hippo
 
Undead Mage
 
Executus
This is slightly overtuned for a tree whose relevant utility is superior in almost every way (better aoe, mobility, burst, threat).
Gonna have to stop you right there and point out that Arcane aoe is probably not better. And I'd be very surprised if Arcane Explosion calculates as better dps than Flamestrike -> Blizzard as FFB... I seriously doubt it is. I wasn't able to produce competitive aoe on anything in Naxx, my trash dps sucked and I got myself killed more than once trying to AE when I shouldn't have.

Regardless, having to run in and stand near mobs(half of which cleave... cool) to aoe SUCKS SO INCREDIBLY HARD now that I'm used to Blizzard I can't even express how awful this is. Going back to Arcane Explosion is NOT better aoe. It's much, much worse. Targeting a circle where you want to kill things is much, much less awkward than the crap that AE is.

And ye, would like to hear more from someone that didn't "abuse" the shatter barrage just to get an idea of the area arcane will be standing around when it gets fixed.
I won't ever play Arcane like this because, unlike Manly, I strongly disagree that there's anything wrong with the Arcane shatter. Rather, regardless of whether it's a bug or not, I think it's good gameplay and should stay in because it's fun. Not everything needs to be "intended", a large variety of mechanics in the current game were never originally intended. Just because something is emergent, doesn't make it bad. It is far better for dps to require good timing than to be obtainable with a straightforward, easily repeatable rotation. I would rather play a spec that rewards you for good timing than one that doesn't.

If the dps is too high and it needs a nerf that's absolutely fine, but the nerf shouldn't be fixing a fun timing mechanic that's an enjoyable, skillful part of our dps regardless of whether it was originally intended or not.

If they do fix it and thereby nerf the dps, I'll just stop playing Arcane and go back to FFB. It has better AoE and doesn't require dumb contorted specs to get Scorch, anyway.

Last edited by Sancus : 01/21/09 at 3:36 PM.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 01/21/09, 3:37 PM   #685
Kel S'jet
Banned
 
Blood Elf Mage
 
Anub'arak
Originally Posted by Sancus View Post
Gonna have to stop you right there and point out that Arcane aoe is probably not better. And I'd be very surprised if Arcane Explosion calculates as better dps than Flamestrike -> Blizzard as FFB... I seriously doubt it is. I wasn't able to produce competitive aoe on anything in Naxx, my trash dps sucked and I got myself killed more than once trying to AE when I shouldn't have.

Regardless, having to run in and stand near mobs(half of which cleave... cool) to aoe SUCKS SO INCREDIBLY HARD now that I'm used to Blizzard I can't even express how awful this is. Going back to Arcane Explosion is NOT better aoe. It's much, much worse. Targeting a circle where you want to kill things is much, much less awkward than the crap that AE is.
I actually completely agree. A page or so ago I actually made this point in my "first impressions with the new arcane post".

However I did not want to anger the mighty Vontre further. He has friends in high places. Ones that carry bansticks. So I just moved on.
There is numerous trash (especially in Military quarter and construct quarter) where melee range AoE is just not an option. I would think that even if in raw numerical dmg output, AE edges out more than a LB>Flamestrike>Blizzard combo from a frostfire mage, the sheer unsuitability of melee ranged AoEs will definitely not place AOE in the Arcane utility bucket.

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Old 01/21/09, 3:53 PM   #686
 nathanbp
Great Tiger
 
Gnome Mage
 
Aegwynn
Originally Posted by Kel S'jet View Post
There is numerous trash (especially in Military quarter and construct quarter) where melee range AoE is just not an option. I would think that even if in raw numerical dmg output, AE edges out more than a LB>Flamestrike>Blizzard combo from a frostfire mage, the sheer unsuitability of melee ranged AoEs will definitely not place AOE in the Arcane utility bucket.
For 57/3/11 (with 2 points in ice shards), Rawr seems to think that Blizzard spam is better dps than Arcane Explosion spam. The only talent that affects AE and not Blizzard is Spell Impact for 6% extra damage vs. Blizzard's extra crit damage.

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Old 01/21/09, 3:59 PM   #687
homet
Von Kaiser
 
Undead Mage
 
Shadow Council
Chaining a couple of AM's for AB buff seems to not work

I just tested trying to chain a couple of AM's together to get something like a 6 or 7-hit AM (de)buff and the debuff was canceled by the time the last tick of the first AM (whenever you clipped it) completed. I make no assumptions and leave this to those who understand the mechanics as they were intended, but it would seem that whatever the intent of the AB-combo "anomaly" it seems to be isolated to an instant cast immediately after the AM (you can include AE in this, although, that's obviously not a real-world scenario).

By the way, a PoM AB receives the debuff after AM in the combo but does not keep the AB buff up.

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Old 01/21/09, 4:03 PM   #688
Sancus
King Hippo
 
Undead Mage
 
Executus
Originally Posted by nathanbp View Post
For 57/3/11 (with 2 points in ice shards), Rawr seems to think that Blizzard spam is better dps than Arcane Explosion spam. The only talent that affects AE and not Blizzard is Spell Impact for 6% extra damage vs. Blizzard's extra crit damage.
Hm, if you put 2 points in Ice Shards, it looks like Blizzard should actually be decent as 57/3/11... I normally take Shatter, Improved Blizzard, and Frostbite as FFB spec for the better aoe dps, but it seems like 3% more dmg, 6% haste, and Spell Power might bring Blizzard close. In any case, it should be enough to make Blizzard decent. It's probably still not as good as Living Bomb -> Flamestrike+ Blizzard with Blast Wave and Dragon's Breath for burst(now that we have the minor glyph so knockback isn't an issue), though.

That said I'll start using Blizzard as this spec and see how it turns out. It's better than AE, that's for sure.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 01/21/09, 4:35 PM   #689
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Yeah I kinda presumed blizzard spam thar. You can very easily pick up the same ice talents as an FFB build and still outdamage it in single target, and then outdo the blizzard damage too thanks to arcane modifiers and spell power. I was more thinking of boss AoE, however, which is a bit more relevant. Arcane Power is absolutely absurd for burning through a set of adds quickly.

Flamestrike is efficient if it crits. Instant fire spells are handy if you're in a spot for PBAoE. I think it could go either way, depending on situation and what build you use.

If you're talking about chain pulling trash, 2 minute evocation is really hard to argue with.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/21/09, 5:00 PM   #690
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Sancus View Post
Gonna have to stop you right there and point out that Arcane aoe is probably not better. And I'd be very surprised if Arcane Explosion calculates as better dps than Flamestrike -> Blizzard as FFB... I seriously doubt it is. I wasn't able to produce competitive aoe on anything in Naxx, my trash dps sucked and I got myself killed more than once trying to AE when I shouldn't have.
As you and others have mentioned below, Arcane Blizzard should be considerably stronger than Fire Blizzard (though not as strong as Frost Blizzard).

Of course the other situation is mobile AOE. Doesn't come up very often, of course, but if you're running a gauntlet that requires AOE on the move, Arcane-spec AE spam will be better than Fire or Frost AE spam.

Basically, the way I see it, Fire is the baseline. It has few advantages; it has a free DPS boost at the end of a fight, but we generally calculate that into the average and it usually isn't terribly important. It has high burst AOE damage, but when do we ever care about that? Its efficiency has plummeted since TBC, and it has 10% threat reduction, no more. So when trying to decide where each spec "should" be in the scheme of damage, we want to say, "does this spec have more non-DPS advantages than Fire?" If yes, it should be placing a little below Fire -- not far below, because DPS carries much more weight than anything else.

Regardless of the AOE situation, it's pretty much impossible to argue that Arcane, Frostfire, and Frost don't have some non-DPS advantages over Fire. It's easy to argue about where they stand in this regard relative to each other, but they're all ahead of Fire. For any of them to be above Fire except in specific situations that play to those advantages -- mobile fights, threat-sensitive fights, fights with AOE'd adds, fights with mana burns, whatever -- is not optimal.

I won't ever play Arcane like this because, unlike Manly, I strongly disagree that there's anything wrong with the Arcane shatter. Rather, regardless of whether it's a bug or not, I think it's good gameplay and should stay in because it's fun. Not everything needs to be "intended", a large variety of mechanics in the current game were never originally intended. Just because something is emergent, doesn't make it bad.
No, but behavior in direct contradiction to tooltips is bad. It's bad because it confuses players, it results in erratic performance, it can suddenly go away as a result of a seemingly-unrelated bug fix (who wants to bet that the Blizzard FoF bug was accidentally fixed with the deliberate fix for Brain Freeze?), and it's just ugly and messy. If the spec is boring without the broken mechanic, then the broken mechanic should be replaced with an intentional mechanic that produces a similar amount of fun (don't ask me what units of measure we use for that).

Returning to FoF as an example: people have argued that cheating a third charge out of FoF is a fine thing, because it permits us to throw in pseudo-Shatter Combos. But it doesn't permit this for everyone -- some people can do it, some can't, and some can only do it when their latency is nice and stable. And it doesn't actually produce any measurable benefit. This is not OK: Frost shouldn't become more interesting to play simply because it's possible to exploit latency to make FoF behave in contradiction to its tooltip. Instead, changes should be made to encourage the use of Shatter combos in accordance with the tooltip. Fun is therefore maintained, while everything also works the way it's supposed to.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/21/09, 5:10 PM   #691
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Welcome back Lhivera!

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/21/09, 5:20 PM   #692
Sancus
King Hippo
 
Undead Mage
 
Executus
No, but behavior in direct contradiction to tooltips is bad. It's bad because it confuses players, it results in erratic performance, it can suddenly go away as a result of a seemingly-unrelated bug fix (who wants to bet that the Blizzard FoF bug was accidentally fixed with the deliberate fix for Brain Freeze?), and it's just ugly and messy. If the spec is boring without the broken mechanic, then the broken mechanic should be replaced with an intentional mechanic that produces a similar amount of fun (don't ask me what units of measure we use for that).
Or you know, change the tooltip. There's lots of things in the game where the tooltip doesn't tell you everything. Contrary to the FoF bug, everyone CAN do Arcane Shatter, it's not latency dependent at all. Although, latency dependence in and of itself isn't bad - being able to enjoy the game itself is very latency dependent, there's not a whole lot you can do about that. It's just a question whether something becomes TOO difficult with increased latency. Fortunately, latency really doesn't have anything to do with Arcane Shatter arguments.

The most repeated argument I've seen against "Arcane Shatter" is that it's "not intended, and doesn't match up with the tooltip". That's a fallacy to begin with. When judging the value of something, whether it was intended by developers we can't include in the discussion is pointless, because Blizzard's intentions are not a statement of value or lack thereof.

The real argument is whether it's a good and interesting mechanic or not -- and that has nothing to do with anybody's intentions. If you start arguing about dev intentions, then there's no longer any point in having a discussion at all.

You might as well just say "Blizzard will do what they want", which is, of course, plainly obvious.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 01/21/09, 5:28 PM   #693
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Vontre View Post
Welcome back Lhivera!
Thanks! It's a bit grudging, but the CoH game world just doesn't stand up to the WoW world. So I'm leveling Lhiv to be sugarmomma to my new Warlock. If they make Frost not-boring, I'll switch back to her as my main.


Originally Posted by Sancus View Post
Or you know, change the tooltip.
Sure -- but also change the functionality so that it matches the tooltip without making people do stupid stuff like chop off 20% of their missile ticks. Like, say, "Increases the damage of your next Arcane Missiles cast and your next Arcane Barrage cast; lasts a maximum of 6 seconds." Now you've got your combo, you've got compliance with the tooltip, and you have a set mechanic that the spec can be balanced around.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/21/09, 5:29 PM   #694
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Designers will generally be ok with high level emergent gameplay because the player needs to execute a relatively high degree of competence, understanding and comfort with the game to appreciate the mechanic. Much like shatter combos, this mechanic is not in a position to hamper the enjoyment of a casual player. Blizzard typically has an excellent sense of how players will perceive things, and there's a large gray area between "harmful exploit" and "neat trick." This one may be a little gray, but I feel comfortable letting it fall into the neat trick category at this point. Anything that falls into the neat trick category is usually a boon to the game design, anyway, as players greatly enjoy discovering new things that improve their play.

There's also a large gray area between obnoxious and fun when it comes to unintended mechanics. Stopcasting was obnoxious. Blast combos are fun. I think this is likely to stay.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/21/09, 5:52 PM   #695
Zeldyrr
Piston Honda
 
Human Mage
 
Garona
Originally Posted by Vontre View Post
There's also a large gray area between obnoxious and fun when it comes to unintended mechanics. Stopcasting was obnoxious. Blast combos are fun. I think this is likely to stay.
I agree with your assessment. Arcane "shatter combos" are likely going to stay. However, the question then becomes how do you then balance arcane versus the other specs? Assume that the casual player doesn't use them but the uber skilled player does.

Can the casual player compete with other specs without the combo? If yes, then the skilled player is going to blow the doors off the other specs. For EJ-level guilds, arcane with combo is going to be the only choice except for the one mage required to keep scorch up.

Can arcane only compete with the combo? Well then the skilled player has a choice--arcane with the combo or FFB--based on personal preference or raid need. Well and good. But then the casual player who doesn't use the combo won't compete. Arcane will become this spec that only people who read EJ boards and learn about how to clip AM will use.

I tend to like Lhivera's idea--if the combos are fun, change the tooltip and the mechanics to explicitly support them. Don't make it a hidden feature.

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Old 01/21/09, 5:55 PM   #696
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Were I a betting man, I would not put money down on blissile combos being fixed, the way I would have with the potency bug. Because, yeah -- just as I don't believe the combo itself actually accounts for a significant portion of the spec's DPS ((avg buffed barrage minus avg buffed missile) minus (avg unbuffed barrage plus avg buffed missile) accounts for how much of the total?), that also means that it's not really a gamebreaking problem. It's ugly, it's sloppy, it's annoying, but if it gets fixed at all, it's not going to be high priority.

But a lot of what we talk about here is what we think the game should be, which isn't terribly fettered by such things as priority lists.


ETA: Zeldyrr has a good point, which I had in mind but forgot to write down: if a spec depends on a broken mechanic to perform well, then it becomes a mechanic that either only an elite minority can use, or that is completely unbalanced in the hands of said elite minority. If I'm right and the combos really don't make that big a difference, then this doesn't matter, but if I'm wrong, it does.

Last edited by Lhivera : 01/21/09 at 6:02 PM.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/21/09, 6:25 PM   #697
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
They don't make a big enough difference to be broken. Skill and knowledge leading to better performance is a natural part of gaming.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/21/09, 7:19 PM   #698
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Speaking practically, if it doesn't make much difference, then it's not very important.

Speaking ideologically, knowing where to find the cracks in the game engine isn't the sort of knowledge that should lead to better performance; it differs from a teleport hack only in degree, not in kind.

That said, the game's too big ever to be perfect, and if the numbers work out OK, this should be way down the list.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/21/09, 7:36 PM   #699
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Stormrage
Just to give some sense of scale to this, with good gear, using the blast combo only increases your DPS by ~200 (+-50 or so). This doesn't make or break the spec.

EDIT: To clarify, that's based on my wife's mage, which gets about 6200 dps with the blast combos, according to Rawr 2.1.8.

Rawr!

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Old 01/21/09, 7:49 PM   #700
TigaFin
Don Flamenco
 
Human Mage
 
Khadgar (EU)
I probably can't start new threads yet, so while there's no "mage bugs in 3.0.8" thread, I'll just mention that as far as i could see, Blizzard wasn't really fixed in 3.0.8...

- Blizzard does nothing at all with Illustration of the Dragon Soul. No charges ever and your buff just drops off completely if you blizzard. Sad, but let's hope it can be fixed easily and in a timely fashion. Frost nova and cone of cold both build up charges, so it's not an AOE thing. Basically the trinket is now nearly useless for trash, so I should start using something else for trash.

- You still can't proc FoF on blizzard, if the targets are immune to frostbite. I don't know if the talent issue has been fixed, but this bug is still there.

- You still don't proc brain freeze, if blizzard targets are immune to frostbite.

- Ice block is on GCD, but other similar abilities other classes have no longer are on GCD.

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