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Old 01/22/09, 4:42 PM   #751
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Tyrian View Post
Some good suggestions, Lhivera. Would finally be a step closer to the "PVE Ice Lances' many would love to see. Casting 5 ice lances would seem a little silly, however (Assuming it stacks 5 times like now). A glyph tie-in similar to scorch would fix that. I honestly think something like this (a re-working of what can deliver the +10% debuff) is on the drawing boards for 3.1 . The issue at the moment surrounding Arcane and said debuff is a sore thumb standout on their model for WOTLK design currently.
I hope you're right.

Note though that casting 5 Ice Lances wouldn't necessarily be required, unless you're the only Mage present. Instead of "Improved Scorch" and "Winter's Chill" perhaps we have:

- Spell Vulnerability: Increases the critical strike chance of all spells against the target by 1%; stacks up to 10 times; lasts 20 seconds.

- Scorch: Does X-Y Fire damage and applies two stacks of Spell Vulnerability to the target.
- Ice Lance: Does X-Y Frost damage, triple vs frozen targets, and applies two stacks of Spell Vulnerability to the target.
- Arcane Missiles: Fires five volleys of Arcane Missiles at the target, each dealing X-Y Arcane damage and applying one stack of Spell Vulnerability to the target.

Time to stack to 10%:

- Scorch: 5 casts, 7.5 seconds
- Ice Lance: 5 casts, 7.5 seconds
- Arcane Missiles: 2 casts, 10 seconds

A single cast of any of these spells refreshes the whole stack. If you had an Arcane Mage and a Frost Mage in the raid, one cast of Arcane Missiles and three casts of Ice Lance would produce a full stack. Shorter duration than Improved Scorch (since now, other Mages can help refresh it), longer duration than Winter's Chill (since now, you need to switch to a lower-DPS cast to refresh).

It seems like it should work...anyone see a reason why it shouldn't?

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/22/09, 5:55 PM   #752
TigaFin
Don Flamenco
 
Human Mage
 
Khadgar (EU)
I think the AOE winter's chill debuff would be missed on trash clears. That's a big nerf on raid AOE DPS, although I guess very few raids bring frost mages right now... PvP players would also be somewhat unhappy, because winter's chill is a nice trash debuff and builds up on all frost spells. Other than those issues, it's a nice enough idea.

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Old 01/22/09, 6:03 PM   #753
Kyriani
Von Kaiser
 
Human Mage
 
Argent Dawn
Originally Posted by Lhivera View Post
Spell Vulnerability stuff
I love this idea... I'd dearly love blizz to implement something like this.

I would rather see all mage specs able to provide the debuff in their own unique way and all be similar dps.

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Old 01/22/09, 6:08 PM   #754
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by TigaFin View Post
I think the AOE winter's chill debuff would be missed on trash clears. That's a big nerf on raid AOE DPS, although I guess very few raids bring frost mages right now... PvP players would also be somewhat unhappy, because winter's chill is a nice trash debuff and builds up on all frost spells. Other than those issues, it's a nice enough idea.
The AOE issue is one I hadn't thought of. It'd give Frost Mages a bit more of an advantage on AOE, since FoF is a significantly higher contributer to their crit rate than WC. I think personally that the benefits would outweigh this cost.

As for WC being used as a trash debuff, hasn't Blizzard been talking about trash debuffs being a concern of theirs in PvP? Eliminating this one might be considered a plus from their point of view.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/22/09, 6:26 PM   #755
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
It'd be nice to have a sticky that is updated with the top bugs/concerns/questionable mechanics all in one place (Concern: Arcane mages can't get the +crit buff without severely gimping their spec, Bug/Oversight: Is AB 's debuff intended to be dispellable? Is the +15% Arcane Blast glyph intended to stack and be that powerful? Questionable Mechanics: Is the Arcane Shatter combo considered unintended by Blizzard and likely to be fixed? etc)

Something that - if you were a Blizz developer - you could look at and get an instant, thorough snapshot of all concerns relevant to mages. The crit debuff category concern VS arcanes inability to provide it (without silly gimping) would definetely be near the top of the list.

Kind of like Manly's signature, but fleshed out and in a sticky instead.

Last edited by Tyrian : 01/22/09 at 6:34 PM.

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Old 01/22/09, 6:54 PM   #756
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
EDIT: moving to the new Arcane thread instead. Apologies

Last edited by Omnia : 01/22/09 at 7:35 PM.

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Old 01/22/09, 7:01 PM   #757
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I know mages themselves might not care too much, but it would be really nice if the 10% spell crit debuff was given to another class as well. Having any buff be a class exclusive at this point is more of an annoyance than anything. (This applies to things like paladin blessings as well)

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Old 01/22/09, 7:02 PM   #758
Synrel
Glass Joe
 
Blood Elf Mage
 
Malfurion
Originally Posted by Lhivera View Post
- Spell Vulnerability: Increases the critical strike chance of all spells against the target by 1%; stacks up to 10 times; lasts 20 seconds.

- Scorch: Does X-Y Fire damage and applies two stacks of Spell Vulnerability to the target.
- Ice Lance: Does X-Y Frost damage, triple vs frozen targets, and applies two stacks of Spell Vulnerability to the target.
- Arcane Missiles: Fires five volleys of Arcane Missiles at the target, each dealing X-Y Arcane damage and applying one stack of Spell Vulnerability to the target.
Lhivera, usually I like your suggestions but this time, I vehemently disagree with your suggestion on how to apply the vulnerability.

I see no logical reason mages should have to choose lower DPS spells. This debuff should work like winter's chill or shadow weaving. It's neither interesting or fun to scorch to apply a vulnerability, and it never has been. It doesn't demonstrate skill, it just demonstrates a willingness to put up with an annoying design.

Consider the recent lag in Naxxramas. Mages regularly lose scorch debuffs because lag delays the scorch spell for a few seconds. Even if that doesn't happen, it's possible to lose the stack because it appears there is now some finite short amount of time after the scorch lands before the debuff is applied/refreshes. You're really scorching earlier than you should have to for maximum DPS, and of course scorching early is always a DPS loss. There's no fun in having to deal with that kind of behavior.

Granted, hitting one spell over and over isn't particularly exciting. However, the developers have done a good job of mixing things up with procs in both the arcane and fire trees. Frost, I grant you, is an ongoing debacle right now and I would love to see it properly addressed, but you more than most are acutely aware of its shortcomings.

If you look at glyphs and talents for other classes, they are at least open to the idea of moving away from needing to maintain debuffs/etc at the cost of DPS output. Warlocks have such a talent in everlasting aflliction. Mages got a break with the improved scorch glyph. The developers seem to recognize that nobody wants to sit there scorching while the melee is pumping out 8K crits and simultaneously applying debuffs from the moment the fight starts. Take rogues as an example there; the mechanic is passive - apply poison, fight.

While I very much like the spell vulnerability effect and have been wishing since beta they were going to rework it that way, I see no reason it should not simply be applied and refreshed by casting spells from that tree. I can't think of any inherent value, interest, or enjoyment being brought to the mage class by limiting it only to a low-DPS spell, and given the way winter's chill works today, it is clearly not a technical limitation.

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Old 01/22/09, 8:18 PM   #759
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Synrel View Post
Lhivera, usually I like your suggestions but this time, I vehemently disagree with your suggestion on how to apply the vulnerability.

I see no logical reason mages should have to choose lower DPS spells.
Lhivera was killing 2 birds with 1 stone. He wants to fix the monotonous deep-frost playstyle as well as fixing 'making 10% crit debuff applied by all specs (without requiring to invest talent points, although personally I'd probably change focus magic to do just that). You have to realize his intent isn't to tank further frost dps -- but rather to point out that fixing a spec dps issues has about a million possible solution, and that it is rather pointless to start enumerating them all. Properly nerfing a spec though is much more touchy and hard to do.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 01/22/09, 8:22 PM   #760
Talq
Von Kaiser
 
Troll Mage
 
Aman'Thul
Yes, its the old scorch mechanic applied more broadly, and with an even shorter refresh time. I agreed with Vontre's sentiments - it was about as exciting as AIDs and I'd be happy never to see it again. Merging the improved scorch & winter's chill debuffs would be a good idea, but not at the cost of stacking 5 times and maintaining every 20 seconds or stacking 5 times again. *shudder*

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Old 01/22/09, 8:23 PM   #761
Kyriani
Von Kaiser
 
Human Mage
 
Argent Dawn
weird repost delete me plx

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Old 01/22/09, 8:36 PM   #762
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Talq View Post
Yes, its the old scorch mechanic applied more broadly, and with an even shorter refresh time. I agreed with Vontre's sentiments - it was about as exciting as AIDs and I'd be happy never to see it again. Merging the improved scorch & winter's chill debuffs would be a good idea, but not at the cost of stacking 5 times and maintaining every 20 seconds or stacking 5 times again. *shudder*
While the debuff duration would be shorter, the responsibility for maintaining it would be shared around. Rather than scorching five times, maybe you scorch once and the Frost Mage tosses two Ice Lances and the Arcane Mage tosses a missiles cast. If an Arcane Mage is present, he'll generally keep it up automatically as part of his rotation; in a highly mobile fight, a Frost Mage would probably take primary responsibility since his maintenance cast can be thrown on the move. One of the results is that Mages can demonstrate a little teamwork by adapting their strategy for maintaining the buff based on which specs are present and what kind of fight it is.

I'm not married to the 20 second duration, or anything, I just figured something in-between the current WC and IS durations would make sense.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/22/09, 9:01 PM   #763
Synrel
Glass Joe
 
Blood Elf Mage
 
Malfurion
Originally Posted by manly View Post
Lhivera was killing 2 birds with 1 stone. He wants to fix the monotonous deep-frost playstyle as well as fixing 'making 10% crit debuff applied by all specs (without requiring to invest talent points, although personally I'd probably change focus magic to do just that). You have to realize his intent isn't to tank further frost dps -- but rather to point out that fixing a spec dps issues has about a million possible solution, and that it is rather pointless to start enumerating them all. Properly nerfing a spec though is much more touchy and hard to do.
True, but along the same lines, Lhivera's earned a high level of respect here and on other forums, and his suggestions do have a tendancy to carry some weight as a result. I'm simply very much against the idea of having to cast lower-DPS spells as some sort of means to apply a debuff in this case.

Let me put it this way. In my idealized view, mages should cast scorch because they want to cast scorch, not because they have to cast scorch. The former case is the time when you are finishing off a mob, getting a last spell out before you get picked up in Malygos's Vortex, etc. The latter case falls into the category of a chore, like taking out the garbage, and indeed, how many times is it that a specific mage is assigned to scorch on a given fight so the others can do higher DPS?

I'd rather see the debuff be something that is an effect on spells that people want to be casting for DPS rotations, not ones that would otherwise be rarely, if ever, used, because to me, that feel really kludgy. I might be in the minority here, and perhaps the majority of mages actually really like the "have to keep scorch up" mechanic and want to see it expanded to other schools.

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Old 01/22/09, 9:29 PM   #764
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Synrel View Post
True, but along the same lines, Lhivera's earned a high level of respect here and on other forums, and his suggestions do have a tendancy to carry some weight as a result. I'm simply very much against the idea of having to cast lower-DPS spells as some sort of means to apply a debuff in this case.
I do disagree somewhat, but of course my primary spec is the one that's boring because it has no rotation. The thing is, I don't really think of it as being forced to cast a lower-DPS spell (I know I referred to it that way, but once I'm playing it, it doesn't feel that way). Instead, it feels like a component in a higher-DPS rotation. Scorch isn't a DPS loss, because when you cast it, your average DPS is increasing, not decreasing.

That said, I'm mindful of the fact that some people dislike it, which is why I was careful to ensure that it actually doesn't change the Fire playstyle at all. If a Fire Mage is the only one present, his casting rotation is untouched by this change. Indeed, the glyph can still have the same effect, by causing a Scorch to apply six debuffs instaed of two.

So: Fire, neutral change (except now can work with other Mages to spread the load around). Arcane, can now provide the buff. Frost, now has a reason to cast another spell -- and without making Ice Lance overpowered in PvP. I recognize that this doesn't remove the need for Fire to cast Scorch, which you would prefer, but it doesn't make the situation any more unpleasant for you, either, and it should make it a bit less so when there are Mages of other specs present.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/22/09, 11:57 PM   #765
Shurik
Von Kaiser
 
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Gnome Mage
 
Aegwynn (EU)
I like Lhivera's idea but there are a few more things to be taken into consideration especially concerning PvP.

- PvP is currently very bursty and giving arcane mages another 10% crit would not help the situation a lot I guess.
- Also having another debuff (10 times stackable!) for mages makes defensive dispell even harder.


Allowing mages regardless of their spec to support their raids passively rather than making them adjusting their rotations would be nice, but even though many probably don't give damn about it, PvP still needs to be kept in mind as part of the game.

Success isn't a result of spontaneous combustion. You must set yourself on fire.
- Arnold H. Glasow

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