Originally Posted by Averiel
If I recall correctly...if you REALLY NEEDED to have the scorch glyph, it wouldn't be LB which you would be replacing but rather FB and possibly even MA depending on your gear set.
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This seems to be the general way the numbers work out. I ran the numbers in another post; I'll shorten it up a bit here:
Disclaimer: All of these values were taken based on one character in Rawr in as-of-then best-in-slot. If you load your own character, the DPS value of Glyph of Fireball or Glyph of Frostfire may be entirely different than what its value is for this character. As such, your character may require more or less spirit to match the DPS value of Glyph of Molten Armor to FB/FFB glyphs. It simply doesn't work that anyone can take X spirit and say every character needs that amount for this glyph to be better.
- the crit from Glyph of Molten Armor is dependent on how much spirit you have, this is fixed
- the value of that spirit/crit (and therefore, the DPS value of the glyph) is dependent on the relative stat value of crit
- the values of glyph of Fireball and Frostfire are dependent on spell power, crit, haste, etc.
- all of these things taken into consideration, X spirit will always convert to X crit, but how that ranks compared to Glyph of Fireball or Glyph of Frostfire is something you need to personally look up in Rawr
Now then... on we go.
Glyph of Molten Armor converts spirit to crit at 1:0.2, which means at 228 spirit, you have 45.9 crit rating, giving 1% crit. The old glyph gave a flat 2%, which means we need 456 spirit to break even. But breaking even doesn't mean it's the best glyph, it just means we're not at a loss. In actuality, Glyph of Fireball is providing a static 5% crit (albeit only to Fireball, and removing the DoT), so this becomes our focal point of which one to replace.
Because Glyph of Molten Armor scales with spirit, you get a much higher return from it as your spirit scales with gear and buffs. This means that it won't be offering nearly as much DPS in a 5-man setting as it will in 10-man, or 25-man (unless you specifically stack classes for these buffs). If that is an influencing factor, then I would replace Glyph of MA with Glyph of Scorch, due to the possible variance. However, if all you do is 25-man runs, or your 10-man run is well stacked, then obtaining 700 spirit isn't difficult at all. Look at our spirit sources, minus equipment:
Base: 179
Enchants: 10+20 = 30
Buffs: 80+51 = 131
Total: 179+361+30+131 = 340
Student of the Mind: 340*1.07 = 363.8
Blessing of Kings: 363.8*1.1 = 400.18 * 0.2 = 80.036/45.9 = 1.74% crit
How much more spirit do we need then?
Well, let's look. Glyph of Molten Armor is adding 246.47 DPS in our optimal set. You can roughly get this by multiplying the crit rating that it is adding by our stat value of crit. Crit is valued at 1.5 per 1 DPS. This set is listed as having 824 overall spirit. Multiply that by 0.2 and you get 164.8*1.5 = 247.2. Glyph of Fireball on the other hand is listed as 201.72. Since Glyph of Fireball really isn't going to change in value as much as Glyph of MA will, we can just leave it and work from there.
201.72/1.5 = 134.48/0.2 = 672.4 spirit needed to match Glyph of Fireball.
672.4/1.1 (kings) = 611.27/1.07 (SotM) = 571.28 - 340 (base+enchants+buffs) = 231
Thus, we need 231 spirit from items, fully raid buffed, for Glyph of Molten Armor to be as good as Glyph of Fireball.
Now it's simply a matter of looking at your equipment and seeing whether you have a total of 231 spirit from items. Some items you will have spirit from simply because you want the set bonus, or because there are no better alternatives. Take a look at the 4-piece T8, including the off-set hands: 66+33+50+64 = 213. Anything past that is surpassing Glyph of Fireball's value. This would be the 64 spirit on boots and 84 spirit on staff, which are giving 29.6 crit rating.
Keep in mind that we're only looking at the spirit value affecting Glyph of Molten Armor, so while the boots and staff only give 29.6 crit at 20% conversion, it's 81.4 crit at 55%. And Glyph of Living Bomb is so far ahead, it's not even worth calculating (especially since the value of Glyph of Living Bomb should increase as your crit increases from Glyph of Molten Armor, depending on where the DoT gets its crit rate from). Thus, it's merely a question of gear progression or raid composition I believe, as to whether or not you replace Glyph of Fireball, or Glyph of Molten Armor.
Edit: Actual numbers from Rawr.
If we start at 824 Spirit and remove 80 spirit (Divine Spirit) then remove Student of the Mind (throw 2 points in Magic Absorption for instance), we end up at 682 (824/1.07=770-88=682). Now look at Glyph values again in the Comparisons chart and you'll see Glyph of Molten Armor is at 203.12 vs Glyph of Fireball's 202.13. We lost 142 spirit (out of 824 total) and suddenly the question of which Glyph to replace isn't so easy to answer. It should be apparent though that Glyph of Molten Armor's scaling is far superior to Glyph of Fireball. Increase spirit by 10% (824->906) and Glyph of MA goes from 246.47 to 271.67 -- a jump of 25.2 DPS from a gain of 82 Spirit. Glyph of Fireball actually decreases by 0.25.
Frostfire:
Glyph of Living Bomb: 413.07
Glyph of Molten Armor: 262.72
Glyph of Frostfire: 172.19
DPS: 7228.65 (includes Focus Magic via dual spec)
Spirit: 820
Minimum spirit needed for Glyph of Molten Armor to surpass Frostfire: 732 (raid buffed), at which point:
Glyph of Molten Armor: 171.31
Glyph of Frostfire: 171.11