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Old 04/18/09, 9:32 AM   #301
Laetetia
Glass Joe
 
Blood Elf Mage
 
Kel'Thuzad (EU)
The Loottable by Yogg-Saron and Algalon are not in this Simulation.
I think you can find in this Loot a better 1h.

My results:
20/51/0

DPS: 7297,14 (same Buffs, Latency etc.)
Version: Rawr 2.2.0.9

Kopf: Collar of the Wyrmhunter/Kragen des Wyrmjägers (Rasiermesserschuppe, Ulduar 25)
Werte: 256 Armor/68 Haste/51 Hit/87 Int/114 Spell/85 Sta
Sockel: 21 Crit + 3% crit. Dmg/32 Spell/+ 9 Spell
Enchant: 30 Spell/20 Crit

Hals: Pendant of Fiery Havoc
(Flammenleviathan Hard-Mode, Ulduar 25)
Werte: 41 Haste/46 Hit/51 Int/65 Spell/61 Sta
Sockel: 9 Spell + 8 Haste/+ 4 Int

Schulter: Conqueror's Kirin'dor Shoulderpads/Erobererschulterpolster der Kirin Tor
Werte: 256 Armor/62 Haste/65 Int/98 Spell/65 Sta
Sockel: 9 Spell + 8 Hit/+ 4 Int
Enchant: 24 Spell/15 Crit

Rücken: Drape of Mortal Downfall
(Rat der Eisernen Hard-Mode, Ulduar 25)
Werte: 162 Armor/43 Crit/41 Hit/51 Int/75 Spell/61 Sta
Sockel: 9 Spell + 8 Haste/+ 5 Spell
Enchant: Schneider Enchant > 23 Haste

Brust: Conqueror's Kirin'dor Tunic/Eroberertunika der Kirin Tor
Werte: 314 Armor/82 Crit/81 Int/132 Spell/50 Spirit/75 Sta
Sockel: 32 Spell/9 Spell + 8 Haste/+ 6 Crit
Enchant: 10 Werte

Armschiene: Bracers of Unleashed Magic
(Kologarn, Ulduar 25)
Werte: 138 Armor/42 Haste/36 Hit/46 Int/74 Spell/63 Sta
Enchant: 30 Spell

Mainhand: Staff of Endless Winter/Stab des endlosen Winters
(Hodir Hard-Mode, Ulduar 25)
Werte: 104 Crit/128 Int/587 Spell/84 Spirit/111 Sta/165,24 Dps/2,1 Speed
Sockel: 19 Spell/19 Spell
Enchant: 81 Spell

Zauberstab: Scepter of Lost Souls
Werte: 18Crit/29 Haste/26 Int/44 Spell/37Sta/328,61 Dps/1,8 Speed

Handschuhe: Conqueror's Kirin'dor Gauntlets/Erobererstulpen der Kirin Tor
(Mimiron, Ulduar 25)
Werte: 197 Armor/47 Haste/60 Hit/62 Int/100 Spell/56 Sta
Sockel: 9 Spell + 8 Haste/+ 6 Crit
Enchant: 28 Spell

Gürtel: Sash of Ancient Power/Schärpe der uralten Kraft
(Crafting: Schneiderei)
Werte: 177 Armor/49 Haste/43 Hit/64 Int/81 Spell/63 Sta
Sockel: 9 Spell + 8 Spirit/19 Spell/19 Spell/+ 7 Spell

Hose: Conqueror's Kirin'dor Leggings/Eroberergamaschen der Kirin Tor
Werte: 275 Armor/74 Crit/66 Hit/82 Int/123 Spell/76 Sta
Sockel: 23 Spell/19 Spell
Enchant: 50 Spell/20 Spirit

Schuhe: Spellsinger's Slippers/Schuhe des Zauberwerfers
(Crafting: Schneiderei)
Werte: 216 Armor/56 Haste/64 Int/81 Spell/41 Spirit/63 Sta
Sockel: 32 Spell/19 Spell/+ 7 Spell
Enchant: 12 Crit + 12 Hit

Ring1: Signet of the Manifested Pain/Siegelring der manifestierten Schmerzen
(Kel'thuzad, Naxxramas 25)
Werte: 46 Crit/36 Haste/49 Int/74 Spell/46 Sta

Ring2: Pyrelight Cirle
(Ignis der Ofenmeister, Ulduar 25)
Werte: 46Crit/36 Haste/42 Int/74Spell/63 Sta

Trinket1: Scale of Fates
Werte: 125 Spell/ Use: 432 Haste (20 sec/2 min Cd)

Trinket2: Flare of the Heavens
(General Vezax Hard-Mode, Ulduar 25)
Werte: 120 Crit/ 10% Procc: 850 Spell/10 sec/45 sec Inner Cd

Last edited by Laetetia : 04/19/09 at 9:46 AM.

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Old 04/19/09, 2:50 AM   #302
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Originally Posted by bizzemage View Post
Are you sure the Staff is better than 1h+oh combo? :O
Currently no 239 1H'ers have been found, which gives the staff a leg up on the competing alternatives.

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Old 04/19/09, 11:45 AM   #303
Jept
Glass Joe
 
Dwarf Paladin
 
Drenden
Originally Posted by Laetetia View Post
The Loottable by Yogg-Saron and Algalon are not in this Simulation.
I think you can find in this Loot a better 1h.
Is this including all hard mode loot aside from those tables? The boots from flame leviathan hard mode show in the optimal set I ran, for example.

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Old 04/19/09, 5:58 PM   #304
ChickenCow
Glass Joe
 
Human Mage
 
Garrosh
Focus Magic question

Me and the other mage in my guild went FB/TTW and we have been putting Focus Magic on each other. Is that the best decision as it feels like it's always one of us who gets the bad end of the deal.

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Old 04/19/09, 6:19 PM   #305
Dochas
Von Kaiser
 
Gnome Mage
 
Crushridge
Originally Posted by ChickenCow View Post
Me and the other mage in my guild went FB/TTW and we have been putting Focus Magic on each other. Is that the best decision as it feels like it's always one of us who gets the bad end of the deal.
How is one of you getting the bad end of the deal? You both have focus magic, you both give each other focus magic. That means both of you get the same 3% crit straight up as well as 3% crit whenever the other mage crits. The only difference would be if one of you has a much lower crit from gear which would lower the uptime of the extra 3% when they crit.

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Old 04/19/09, 6:46 PM   #306
ChickenCow
Glass Joe
 
Human Mage
 
Garrosh
Yeah your right, I just wanted to know if there is a preferred class to apply it to.

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Old 04/20/09, 5:00 AM   #307
Flinx
Glass Joe
 
Gnome Mage
 
Kargath (EU)
Thank you for your work, i do really apreciate it

However, you missed [Runed Stormjewel]. It is a 4 spellpower upgrade.

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Old 04/20/09, 9:22 AM   #308
Guaranalol
Glass Joe
 
Gnome Mage
 
Jaedenar (EU)
Why do you choose Improved Scorch since you are nomore using the glyph, and most of the times you're supposed to have a Shadowbolt specced warlock for the 5% effect? I tried this spec and it works pretty fine in my opinion.

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Old 04/20/09, 9:35 AM   #309
Wobax
Glass Joe
 
Undead Mage
 
Stormreaver (EU)
Well thers some loot upgrades and are: These Legs better than the tier8.5 ones? thers some minor upgrades and 1more socket but would you loose dps considering that you need to pickup t8.5 gloves for the 4setbonus?

EDIT: to the guy above me, because imp scorch also increases crit on your FB? Read tooltips

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Old 04/20/09, 9:39 AM   #310
Spencicle
Glass Joe
 
Gnome Mage
 
Earthen Ring
Originally Posted by Guaranalol View Post
Why do you choose Improved Scorch since you are nomore using the glyph, and most of the times you're supposed to have a Shadowbolt specced warlock for the 5% effect? I tried this spec and it works pretty fine in my opinion.
Increases your chance to critically hit with Scorch, Fireball, and Frostfire Bolt by can additional 1% and your damaging Scorch spells have a 33% chance to cause your target to become vulnerable to spell damage, increasing spell critical strike chance against that target by 1% and lasts 30 seconds. Stacks up to 5 times.

With full points it increases your main nuke's critical strike chance by 3%. It is referred to as the "selfish" part of the talent and is worth 3 points.

Blast Wave - Yes it is nice to have another AoE, but Blizzard and Flamestrike serve well enough, and you should not be in melee range of most AoE mobs in Ulduar. The Rumble during the Kologarn fight is a nice example. Not to mention the knockback is a nuisance.

Combustion is also not a good talent anymore. The way it works was fine for BC, but with the addition of Living Bomb and now the Living Bomb glyph, the talent need to be reworked. They can eat charges when you don't want them to.


Wobax: I noticed those legs are in the loot tables now as well and the first thing I thought of when I saw those was Leggings of Channeled Elements 2.0! Now the only issue is that You're going to have to use the T8 gloves which means you'll have to drop another pieces of loot that has hit rating on it for one that doesn't. Seeing as these pants are such a minor increase in DPS over the T8 ones (pretty much just down to 11 more crit and a few more spell power and haste depending on gems) the difference between the off-set gloves and T8 gloves will have to match or exceed the difference between the other item slot and it's non-hit replacement. I don't see many that would fit the bill by a decent enough margin.

Last edited by Spencicle : 04/20/09 at 9:50 AM.

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Old 04/20/09, 9:50 AM   #311
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
Who are you asking Guaranalol? If you're referring to a collective you, as in, "Why would I," then my answer is that Scorch is preferrable in situations in which:

- There is no Affliction warlock (see Affliction - Spells and Rotations
- There are adds that have very short lifespans, or very short windows of DPS time, but otherwise, require relatively high amounts of burst DPS (adds on Emalon, Heart on Deconstructor, Dark Runer Watcher's on Razorscale; more examples would be here but my 10-man raid has not gone to Ulduar yet)
- You have an affinity with Scorch and just cannot give it up
- It appears you didn't read the tooltip on Improved Scorch or the patch notes, so all of these possible answers mean nothing.

Leggings of the Enslaved Idol definitely look nice. I will certainly add them in when I get home from work. Unfortunately, they may end up being another [Leggings of the Wanton Spellcaster] -- an item that is really good, but is overshadow by set bonuses. Naturally, there is (usually) going to be 1 piece in the set bonus that you want to leave out. Right now, that is [Handwraps of the Vigilant].

Hopefully wowhead starts being populated with more items from user-submitted data (and from wowarmory), and set bonuses can start being implemented into Rawr (someone out there already has 4-piece set).

Last edited by Enthorn : 04/20/09 at 9:58 AM.

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Old 04/20/09, 10:10 AM   #312
Laetetia
Glass Joe
 
Blood Elf Mage
 
Kel'Thuzad (EU)
We must wait of a lot of lvl-139 Items from Hard-Modes and Algalon and for a update for Rawr with this things.
Leggings of the Enslaved Idol is a very good Item and i think its a better alternative than the head. For Fire at the moment I don't think that its better to break the T8-Set.
[Sorry for my bad english]

Originally Posted by Flinx View Post
However, you missed [Runed Stormjewel]. It is a 4 spellpower upgrade.
In my Simulation is this in the Legs

Last edited by Laetetia : 04/20/09 at 10:18 AM.

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Old 04/20/09, 10:40 AM   #313
Idyar
Glass Joe
 
Undead Mage
 
Area 52
Originally Posted by Enthorn View Post
Tailoring - Lightweave Embroidery (7199.77): 132.55 DPS
Jewelcrafting - [Runed Dragon's Eye] (~7199.77) vs [Purified Twilight Opal] (~7108.09): ~91.68 DPS
Enchanting - Greater Spellpower (~7173.16): 32.53*2 = ~65.06 DPS
Did you include the fact that tailors replace greater speed? Tailoring is still the best but mentioning that you lose the ~30dps from speed I think is worth noting in your comparisons.

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Old 04/20/09, 10:54 AM   #314
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
I need to go back over all of those stats anyway Idyar, which is why I changed all of them to list about values. I'm quite sure things aren't as they seem... I don't think I included some things that I should have. Thanks for pointing it out.

Edit: removed incorrect information (correct information is in a post further down).

Last edited by Enthorn : 04/20/09 at 2:20 PM.

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Old 04/20/09, 12:24 PM   #315
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Originally Posted by Enthorn View Post
From a stat standpoint though, Lightweave Embroidery is probably always going to be worth ~132.55 DPS. Enchanting is always going to add (19*2*1.7)+(23*1.63)= 64.6+37.49 = ~102.09 DPS. But when you have Tailoring+Enchanting, you lose out on the 37 DPS from Greater Speed. So you end up with 132.55+64.6 = 197.15. This is really irrelevant though, because the only thing that matters is comparing 132 to 102.

But actually, it may be even better to look at it from a per-enchant perspective. In that case, you would look at 132 vs 37.49, in which case, the gain of 132 amounts to a net gain of 94.51 DPS. And then this is compared to the gain of Greater Speed and Greater Spellpower, which would be 102.09.

If that's the case, then Enchanting (or Leatherworking/Inscription) should be slightly better than Tailoring, due to the gain of 38 Spell Power and 23 Haste. This is a moot point for anyone who is Tailoring+Enchanting, because it's obvious that Lightweave Embroidery is better than Greater Speed.

At question then is, which profession do you replace with Jewelcrafting -- Enchanting or Tailoring? I think the answer, if the above is correct, is Tailoring.
It looks like you double-counted greater speed for enchanting. That is, in comparing Tailoring and Enchanting to need to decide whether baseline is an unenchanted cloak or a cloak with greater speed and stick with that. If baseline is an unenchanted cloak, then Tailoring gains you the value of lightweave (132) whereas enchanting gains you greater speed to cloak and greater spellpower to rings, for a total benefit of 102 DPS. If you assume that greater speed is baseline (as seems most reasonable), then the benefit of tailoring is 132-37 = 95 DPS, and that of enchanting is only the greater spellpower to rings, for 64.6 DPS.

Subtracting greater speed from the tailoring side *and* adding it to the enchanting side double-counts it for enchanting, incorrectly inflating it's value relative to tailoring.

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Old 04/20/09, 1:38 PM   #316
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
Edit: Right, I see what you mean -- Yeah, I think I did count it twice in the post you're quoting. Thanks.

What was at question was whether or not I had Greater Speed enchant on at the time. Looking at it a second time, if my DPS with Tailoring/Jewelcrafting is 7200, I should lose 130 if I remove Tailoring, then add 37 from Greater Speed. This gives 7107 with only Jewelcrafting. I then add in Enchanting's 65 and I have 7172 (with Enchanting/Jewelcrafting). This seems accurate with what I have listed:

Tailoring - Lightweave Embroidery (7199.77): 132.55 DPS
Jewelcrafting - [Runed Dragon's Eye] (~7199.77) vs [Purified Twilight Opal] (~7108.09): ~91.68 DPS
Enchanting - Greater Spellpower (~7173.16): 32.53*2 = ~65.06 DPS

In other words:

Tailoring/Jewelcrafting: 7200
Enchanting/Jewelcrafting: 7173
Tailoring/No profession: 7108.09 - but, does this include Greater Speed?

I'll try and break it all down... there are three items in question here:

[Conqueror's Kirin Tor Leggings]: [Runed Scarlet Ruby], [Runed Scarlet Ruby]
[Sash of Ancient Power]: [Runed Dragon's Eye], [Runed Scarlet Ruby], [Runed Scarlet Ruby]
[Staff of Endless Winter]: [Runed Dragon's Eye], [Runed Dragon's Eye]

Spell Power: 19+19+32+19+19+32+32+7+9=188*1.7 DPS = 319.6

Without Jewelcrafting, these become:

[Conqueror's Kirin Tor Leggings]: [Runed Scarlet Ruby], [Purified Twilight Opal]
[Sash of Ancient Power]: [Purified Twilight Opal], [Runed Scarlet Ruby], [Runed Scarlet Ruby]
[Staff of Endless Winter]: [Runed Scarlet Ruby], [Runed Scarlet Ruby]

Spell Power: 19+9+9+19+19+19+19+7=120*1.7=204
Crit: (8*.55)*2=8.8+6=14.8*1.07*1.1=17.42*1.5=26.13

This is a gain of 89.47 DPS from Jewelcrafting, and it comes solely from switching gems. Now that we've broken that down, we can look at other things. For consistency, all DPS is based on relative stat values (1.5 for crit, 1.7 for SP, 1.63 for haste).

Tailoring+Jewelcrafting = 132.55 (Lightweave Embroidery) + 89.47 = 222.02
Tailoring+Enchanting = 132.55 + 64.6 = 197.15
Jewelcrafting+Enchanting+Greater Speed = 89.47 + 64.6 + 35.19 = 189.26

Why don't we subtract the DPS of Greater Speed from Tailoring? Because the DPS is based on the proc. If the proc of Lightweave Embroidery is adding 132 DPS, and Greater Speed is adding 35 DPS, then we can have either one or the other. If we start with a cloak that has no enchant, 0 DPS, then with only Enchanting, we'd gain 64.6 DPS. With only Jewelcrafting, we'd gain 89.47 DPS. If we add Enchanting to Jewelcrafting, and vice versa, we end up with 154.07. Now add Greater Speed. That gives us 189.26.

Let's say we want to drop Enchanting now for Tailoring. Subtract 35.19 from 189.26, then subtract 64.6, and finally add 132.55, and we end up at 222.02. Ultimately what this shows is that what I had listed on the front page for DPS of professions versus each other is relatively accurate, in that Tailoring is the highest DPS profession. You aren't "losing" DPS from Greater Speed, you just aren't gaining it. With Jewelcrafting+Enchanting, you are gaining Greater Speed. But that's already taken into account.

This means that Jewelcrafting is a 24.87 DPS gain over Enchanting, but Tailoring is only a 7.89 DPS gain over Jewelcrafting. How do we get this? 132.55-89.47-35.19 = 7.89 (or 197.15-189.26).

I will verify all of these numbers within Rawr later to get more precise numbers.

Last edited by Enthorn : 04/20/09 at 2:19 PM.

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Old 04/20/09, 3:37 PM   #317
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Flinx View Post
However, you missed [Runed Stormjewel]. It is a 4 spellpower upgrade.
You'll replace 1 [Item not found!] in a red socket for this, so it's an extra 4 Spell Power for your character, applicable exactly once. Just like a new raid buff or flask bonus or something. It doesn't affect any gear choices or anything else.
I know you knew that, just wanted to point that out before someone is imaging things.


Originally Posted by Spencicle View Post
Wobax: I noticed those legs are in the loot tables now as well and the first thing I thought of when I saw those was Leggings of Channeled Elements 2.0!
They don't make them like this anymore ...
My first thought too, but back then sockets were cheaper on budget or more powerful and the other T6 level leggings were just terrible and couldn't even be called alternative. And [Leggings of Calamity] on top of that was pure overkill.

Anyway, back to those pants. Compared with T8.25 and using a dmg/crit gem for simplicity, the difference is as follows.
+20 sta, +16 int, +5 crit, +4 hit, +19 dmg. Well, that does pack quite a punch, but it's not as powerful as the old 3-gem-pants.
[Robes of the Umbral Brute] looks just a little bit better than T8.25 Robe. All new shoulderpads have spirit, T8.25 is best-in-slot nearly by default. [Handwraps of the Vigilant] are pretty powerful if you cannot use the heavy +60 hit on T8.25 gloves.

[Collar of the Wyrmhunter] is another true powerhouse however, since T8.25 has +spirit and +hit. We'll see what Rawr gives when we get to know more items. Our gear choices can literally turn upside down when one new powerful item either with or without +hit enters the scene.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 04/20/09, 4:32 PM   #318
 nathanbp
Great Tiger
 
Gnome Mage
 
Aegwynn
Originally Posted by Roywyn View Post
[Robes of the Umbral Brute] looks just a little bit better than T8.25 Robe.
I thought this at first glance too, but Rawr seems to disagree in most cases (although obviously this varies based on spec and the rest of your gear). [Conqueror's Kirin Tor Tunic] has an extra socket, 9 more spellpower base and 82 crit instead of 82 haste.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 04/20/09, 4:43 PM   #319
smulch
Von Kaiser
 
Blood Elf Mage
 
Magtheridon
I'm not totally sure where Ulduar went in the discussion since it's an edited topic but I have a question (I didn't see an answer in the last 3 pages).

What's the internal cooldown of t8 2pc? (I checked wowhead and even thottbot and both have it listed as a no cooldown move, which I doubt is the case)


Also, I found it better to drop flame throwing to get student of the mind if you glyph living bomb instead of scorch (which mean you don't scorch at all). You just lose 1 yards compared to before (when we had to scorch, we had to be within 36 yards with 2/2 flame throwing).

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Old 04/20/09, 5:03 PM   #320
Idyar
Glass Joe
 
Undead Mage
 
Area 52
Originally Posted by Dorvan View Post
Currently no 239 1H'ers have been found, which gives the staff a leg up on the competing alternatives.
Also the new 2h staff enchant gives it a 28 spell power advantage as well.

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Old 04/20/09, 5:05 PM   #321
Idyar
Glass Joe
 
Undead Mage
 
Area 52
Originally Posted by smulch View Post
I'm not totally sure where Ulduar went in the discussion since it's an edited topic but I have a question (I didn't see an answer in the last 3 pages).

What's the internal cooldown of t8 2pc? (I checked wowhead and even thottbot and both have it listed as a no cooldown move, which I doubt is the case)


Also, I found it better to drop flame throwing to get student of the mind if you glyph living bomb instead of scorch (which mean you don't scorch at all). You just lose 1 yards compared to before (when we had to scorch, we had to be within 36 yards with 2/2 flame throwing).
I am confused by what you mean. Pyro LB and FB are all 35 yards base, 41 yards talented (35 + 3 + 3). What do you mean by only lose 1 yard ?

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Old 04/20/09, 5:13 PM   #322
 nathanbp
Great Tiger
 
Gnome Mage
 
Aegwynn
Originally Posted by Idyar View Post
I am confused by what you mean. Pyro LB and FB are all 35 yards base, 41 yards talented (35 + 3 + 3). What do you mean by only lose 1 yard ?
Scorch is 30 yards (36 talented). If you are scorching with the range talent, you have to be within 36 yards. If you no longer have to scorch, you can stand at about the same distance as before (35 yards) without having to take the range talent. Personally, I'd stick with the range talent either way as many fights favor spreading out as much as possible.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 04/20/09, 5:29 PM   #323
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
Originally Posted by Roywyn View Post
[Robes of the Umbral Brute] looks just a little bit better than T8.25 Robe. All new shoulderpads have spirit, T8.25 is best-in-slot nearly by default. [Handwraps of the Vigilant] are pretty powerful if you cannot use the heavy +60 hit on T8.25 gloves.

[Collar of the Wyrmhunter] is another true powerhouse however, since T8.25 has +spirit and +hit. We'll see what Rawr gives when we get to know more items. Our gear choices can literally turn upside down when one new powerful item either with or without +hit enters the scene.
Yeah, all of those items are better than their T8 counterparts. In fact, with the leggings, pretty much every slot (minus shoulders) has a "better" item now. Since Rawr didn't model T8 at the time (I believe it's being worked on at this very moment), I had to pick the better of the choices to keep, and Handwraps of the Vigilant are leaps ahead of Conqueror's Kirin'dor gloves.

I think this is intended by Blizzard, as it makes ilevel 239 items from hard-modes definitely "worthy" acquirements, justly rewarding for the difficulty in obtaining them. Unfortunately, with some other slots (neck, back, feet, trinket), the items are so far ahead, that there's really no contest as to which items to use. At least with the gloves you still may need to sort them around the T8 4-piece.

There's also a new wand that I don't think I've enterered into Rawr:

Petrified Ivy Sprig

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Old 04/20/09, 6:04 PM   #324
Sancus
King Hippo
 
Undead Mage
 
Executus
Mage 2pc has a 45s internal cooldown, pretty much as expected, and a 25% proc chance according to wowhead. I tested it myself and this seems to match up. That gives it an average proc time of around 55 seconds assuming you are using Fireball/Frostfire Bolt -- that's worth 95.45 spell power averaged out.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 04/20/09, 6:30 PM   #325
Praanz
Piston Honda
 
Praanz's Avatar
 
Human Mage
 
Auchindoun (EU)
I tried dropping just one point in Flame Throwing and I have to admit it was one of the most painfull experiences I've ever had so far. After 4 years of playing fire (part from some vacation in Arcane-lands) the brain is so programmed on what the max range is I spent Soooo(tm) many seconds out of range spamming the key out of range.

From my 20/51-build I've dropped Combustion (wich I find close to worthless these days) and 1 point in Burning Soul to make up for the range.

Raiding is full of challenge. Sometimes there is fire.

You have not to move out of the fire, it will be nerfed soon.

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