Kavan: Ours are the same, yours is just smoothed. I haven't used a program capable of smoothng nicely since I was in school (used to use R) so I didn't bother. I'm also not sure smoothing it makes sense, since in practice you should be seeing an angles step function where step length is equal to cast time.
Kavan: Ours are the same, yours is just smoothed. I haven't used a program capable of smoothng nicely since I was in school (used to use R) so I didn't bother. I'm also not sure smoothing it makes sense, since in practice you should be seeing an angles step function where step length is equal to cast time.
It's not the same. It's completely different shape, it's not that jagged at all. Here's a nonsmoothed version:
It's not the same. It's completely different shape, it's not that jagged at all. Here's a nonsmoothed version
You have two different variables - one is tracking fight length, the other is tracking # of casts. They're going to look slightly different unless the data frequency for the fight length x-axis is 2.5 seconds. The former graph looks more spiky due to the dropoff after the spell is cast, then jumps up again when the next spell is cast.
Edit: Upon closer inspection it looks like the timing might be a bit off on Hotan's graph. I'd think that the first jump would be at the 2.5s mark.
With only one cast, you have 0% uptime. The first spell may proc it, but since there is no second spell the proc is used for no spells. Thus until 5second duration (2 casts) there is no possible uptime benefit.
Another point of difference is that my graph actually assumes 5seconds between ICD and proc in all situations. While I realize this is incorrect, it makes the math more understandable to the average reader, and saved me re-installing a more powerful statistical program I don't currently use. This simplicity doesn't change the data in a significant way.
The only difference in our data is the shape of the local min/max.
Your formula is taking into consideration the intra-ICD time is not static, but rather a geometric function of p.
Like I said before. Your graph is the same as mine, it is just smoothed at the local min/max (ie the time of proc and proc fade)
However I find the average 50% uptime with 1 casts flat out incorrect. The chance of the first spell proccing is 50%. If it procs the uptime for the first two spells is 1 cast. If it doesn't proc the uptime for the first two spells is 0 casts. 50%*1/2+50%*0/2=25%. Your graph very clearly shows this as 50%, which is flat out incorrect. You are missing the point that it doesn't matter at all if the last spell cast procs.
Also, I do find the fact that your probability never falls bellow 30% suspect. In a 55second fight (2.5sec cast time) you can expect one proc at 5seconds and a second proc at 55seconds, however the second proc produces no uptime. Therefore you have 15/55 uptime = 27.3% uptime. This is the expected uptime. I believe this is caused by the same issue as before, it doesn't matter what the last spell does since you won't use that uptime, if there is any.
To correct this last spell concern you should shift your uptime by one interval, while keeping the duration static.
The fact that you're assuming exactly 5 seconds between ICD and proc in all situations is my point of contention. You can't assume that. Specially when you have procs with lower chance than 50% you would get completely wrong result. You would predict that it remains jagged through all time with fixed period while in reality it's a lot more smooth and oscillation keeps increaseing it's period and eventually disappears.
maybe I didn't state clearly, but because the proc rate is so high I was simplifying.
The general shape does not change with the n-1 change, but specific numbers do. It is hard to tell on your graph, but I still think you are leaving no probabilities (sans the first one) below 30%. This seems suspicious since as I said in my post, the expected uptime at 55seconds (22 casts) should read 27.3%.
I don't know. I am tired of debating very minor points here. I recognize fully that your method is more generalized since your formula takes into account the geometric nature of the number of procs.
The simple answer for the question of lightweave uptime is 30%. The complicated answer...is well complicated and highly dependent on the situation.
In a 55second fight (2.5sec cast time) you can expect one proc at 5seconds and a second proc at 55seconds, however the second proc produces no uptime. Therefore you have 15/55 uptime = 27.3% uptime. This is the expected uptime.
This is just not correct. You arrived at this conclusion by assuming it takes exactly 5 seconds to get the first proc. The chance that you'll get more than one proc (and have nonzero uptime) on 55 second fight is not 0. At the same time you forgot that there is a admittedly very tiny chance that you won't get even one proc. When you correctly take all possibilities into account you'll see that 15/55 is not expected. You might call it an approximation of average, but nothing else.
Just curious but is there an addon you can use to give you a timer on your internal cds? I roughly count it in my head on fights so I know when to use cds for more benefits, but it would be nice to have an actual number.
Longtime WoW player but new to Elitist Jerks, so I hope my post is where it should be and hasn't already been addressed in the multitude of pages in this thread!
I am a level 80 FB/TTW spec raiding mage who's in a guild that runs Ulduar 25 on a regular basis. I am slowly but surely trying to complete that "BIS" set and get the best possible item I can to maximize my dps.
Currently I am in the process of focusing on getting new boots and a new belt, and fortunately I am also a level 450 tailor - so there are two patterns of interest to me that I can craft for myself: Spellslinger's Slippers and the Sash of Ancient Power. Both of these items seem to be rated very highly (per the original thread post) and would likely be a great fit for my toon, but I can't afford to make both right now and before I commit to using up all of those expensive mats I want to make sure I make the best decision. Currently both my boots and belt are level 213 so each would be upgraded similarly.
My first question is that between the Sash of Ancient Power and the Cord of the White Dawn, I am a little confused as to why the former seems to regularly get the higher marks (assuming characters are hit-capped). It is my understanding that as a FB mage, the two most important stats are (generally) SP and crit. The "Cord" has both 48 more crit than the "Sash," as well as having the extra bonus of a spirit stat - which gets converted into even more crit thanks to Molten Armor (and the applicable glyph). Additionally, the Cord has yellow and red sockets - as opposed to the Sash's red and blue - which generally tend to be better for dps casters (one can get a SP + SP/crit gem combo, for instance). With all of these features, I am missing the reason it's not the obvious choice for a mage in this category over the sash.
With this in mind, I am considering crafting the slippers for myself instead (the next "upgrade" would be a drop from 10-man Algalon which we have not yet completed), which seems to make more sense as there is no other easily obtainable direct comparison for me. I could then use Emblems of Conquest to purchase the Sash of Potent Incantations from a badge vendor instead, which, while not as highly rated as the other two belts, is still a 226-level item and yields a whopping 100sp bonus (as well as spirit and crit, which again, the Sash lacks).
My question is really twofold here: why is the Sash rated higher than the other two belts given the importance that crit has for FB mages, and assuming I go ahead and make myself the slippers instead of the Sash, would the badges be well spent on the vendor belt instead of wating to save up for a tier piece instead? (Currently I have two pieces of 8.5 gear, but neither are the helm or the chest piece; the two items purchasable from a vendor. Right now my chest is level 213 while my helm is 219). I would include a link to my character's page on the armory, but it is unfortunately down for maintenance at the moment.
Thanks for taking the time to read my post and address these questions.
Why is the Sash rated higher than the other two belts given the importance that crit has for FB mages, and assuming I go ahead and make myself the slippers instead of the Sash, would the badges be well spent on the vendor belt instead of wating to save up for a tier piece instead? (Currently I have two pieces of 8.5 gear, but neither are the helm or the chest piece; the two items purchasable from a vendor. Right now my chest is level 213 while my helm is 219). I would include a link to my character's page on the armory, but it is unfortunately down for maintenance at the moment.
Crit is important, but haste is more important for Fireball. For TTW/FB, Hit > SP > Haste > Crit > Spi > Int, and the sash has the top 3 stats in spades. Haste and Crit flip for FFB, but for both spes, they're pretty close and the sheer magnitude of the stats on the sash trump anything else out there (assuming you are using all the hit).
My advice for badges: Save badges for tier gear first as they are, or are near BiS pretty much by default, then use your other emblems for orbs. The badge non-tier gear isn't that much of an upgrade over what is commonly available from Naxx-25/Ulduar-10 gear, and runed orbs are coming down in price to the point where crafted gear is widely available.
Could you let me know the Fireball spec BIS gear without Algalon? Thanks in advance.
If you can do all hard-modes you can do algalon (it may take a couple weeks to get people accustomed to the fight but you have everything you need gear and skill-wise) so this is a useless list.
hm.. that calculation isnt really good.. you have to calc (1x39sp instead of 23sp and 2x 39sp instead of 2x9spell/8spirit)
cause you need 2 blue gems for your meta :] so you have +76spell :]
hm.. that calculation isnt really good.. you have to calc (1x39sp instead of 23sp and 2x 39sp instead of 2x9spell/8spirit)
cause you need 2 blue gems for your meta :] so you have +76spell :]
The Eyes aren't prismatic anymore , they count as red gem. So you will need 2 blue gems anyway.
Could you let me know the Fireball spec BIS gear without Algalon? Thanks in advance.
Well IMHO there's no such thing as BIS anymore. There are many comparable sets with stacked hit on different parts returning almost the same dps result.
You can take 5xT8.5 gear for example. You basically should take 4 parts and pick one additional non-tier part, both from 10/25 normal/hardmode.
Taking my gear as an example, im either waiting for the pants from Freya25 hardmode, the shoulders from Yogg10 hardmode etc. Regarding to rawr they will give comparable + ~40dps boost. Also [Pulsar Gloves] from Algalon10 are the option.
I got +hit stacked currently on head+gloves+belt+pants+offhand+ring, taking the FB order: hit>SP>haste>crit that enables the possibility to pick 3 stat (SP,haste,crit) items on other slots.
As +hit trinkets seem to be nice place to stack it, they will actually nerf you quite a lot, as you will be boosted by only one dps trinket.
I'm still passing on Auraya25's sword just to get a good roll on yogg25 dagger as it seems to be a BIS for my combination, but there's still a weapon in 10man with +hit that (with a proper setup) be also a BIS and the overall gear rating i guess will be also comparable.
This is what actually differentiates WOTLK from vanilla and TBC - the abundance of items with different 2-3 stats rotation. In TBC sites like maxdps were useful, now they give some false results.
Well IMHO there's no such thing as BIS anymore. There are many comparable sets with stacked hit on different parts returning almost the same dps result.
As +hit trinkets seem to be nice place to stack it, they will actually nerf you quite a lot, as you will be boosted by only one dps trinket.
This is what actually differentiates WOTLK from vanilla and TBC - the abundance of items with different 2-3 stats rotation. In TBC sites like maxdps were useful, now they give some false results.
Theres two things that completely alluded you there;
Number one is that BiS is termed to mean Best in Slot, but here on EJ it should be BIS, Best Item Set. That means each item is valued against the other gear you're wearing, not just the other items in that slot.
Number two is that when you take Best in Slot gear, almost all of the time, you are dropping the item set bonus's from being considered, meaning that set bonus's account for more dps gains (most of the time) than the best in slot gear does.
If you have been following this thread at all, then you would have noticed that from the release of Ulduar until now, there have been many changes as to what the optimal gear is for both FFB and FB. While you may be skipping over an item from early in the instance to wait for one from later in the instance, in the end, both are negligible because they are both not the most optimal for BIS. And are you forgetting about [Starshard Edge]? Since you talk about hard modes, and it's awarded from all Keeper/Watcher hard modes now too, why not use the same logic, and wait for that dagger to drop?
And what do you mean only one dps trinket? Last I checked, if you needed hit, it was a dps boost.
Bitterness is like cancer. It eats upon the host. But anger is like fire. It burns it all clean.
And are you forgetting about [Starshard Edge]? Since you talk about hard modes, and it's awarded from all Keeper/Watcher hard modes now too, why not use the same logic, and wait for that dagger to drop?
Correct me if I'm wrong on this but I believe that each of the "Algalon" weapons only drop from 1 other Hard Mode boss (in addition to Algalon) and not all of them. e.g. [Constellus] only drops from Hodir's Rare Cache, [Starshard Edge] from Firefighter, etc.
Correct me if I'm wrong on this but I believe that each of the "Algalon" weapons only drop from 1 other Hard Mode boss (in addition to Algalon) and not all of them. e.g. [Constellus] only drops from Hodir's Rare Cache, [Starshard Edge] from Firefighter, etc.
Correct me if I'm wrong on this but I believe that each of the "Algalon" weapons only drop from 1 other Hard Mode boss (in addition to Algalon) and not all of them. e.g. [Constellus] only drops from Hodir's Rare Cache, [Starshard Edge] from Firefighter, etc.
You're right, I should have reworded it better, but such things are easily skipped.
Originally Posted by Sancus
This is not correct.
You know what I mean when I'm saying that. I don't mean that a best in slot item is ignored all together, it's just more optimal to find out which set of gear is the best, it's always been kind of obvious as to which items are best in slot vs best in set, given that you are capable of gearing correctly for hit cap. In the first post it refers to a full set of items to gain maximum dps, not personal gear vs. options available, that's what RAWR does.
Bitterness is like cancer. It eats upon the host. But anger is like fire. It burns it all clean.
You should try to avoid getting hit from your rings and trinkets if you plan on getting close to bis because then you don't rely on them as a crutch for the hit.
What? I think most players would agree that hit on rings/trinkets is not a crutch, regardless of whether your character is going for BiS gear or just trying to get whatever upgrades may be available to them.