Don't forget that JC let's you get socket bonus much more easily.
Yes, but with the new improved +~80sp (on average according to wowhead comments ) change in lightweave. Would the swap be worth it. At what point will tailoring be better or worse than the gain from the ease socket bonus and if we look at the pure +sp gain it would seem that tailoring is now powering up for 2nd generation buffs.
After some testing I see the following facts:
- Lightweave procs can come at the same time as other procs like from Sundial of the Exiled
- Lightweave procs stay up for appx 33,33% so gives an +82,5SP average
- Tailoring seems then to give a 43,5SP buff over JC.
If tailoring gives a benefit more than double that of any other profession, it will be nerfed accordingly.
This is just common sense.
On the flip side of this, as Epic Gems become available, JC's benefits will be diminished assuming you use the JC stones to replace your 2 blue meta requirements and 1 yellow socket bonus requirement. Also, the Molten Armor changes make the Purified gems even better.
Pre 3.1: 96 SP vs. 27SP, 8 HASTE, 16 SPIRIT
Post 3.1: 96 SP vs. 36SP, 10 HASTE, 11 CRIT, 20 SPIRIT
JC is still a good profession, just not as good as it was before epic gems were available.
What's with all the comparison between JC and Tailoring?
They aren't the only 2 professons.
With the fix to Lightweave, that would make JC and Tailoring the 2 "better" raid professons, true? (Since BS and Enchanting both provide 38 spell damage bonus...)
Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
I have reading this forum for a long time but im abit shy to ask questions here because i dont wanne sound like a total noob, i know my class but what i figured out today it seems like im wrong :s
For the first time i tryed Rawr out and looked at what my gear is 'worth' for ulduar and also to figure out what specc is the best for when 3.1 ships into live.
When i looked at Rawr i was amazed on the amount of 'wrong gems' i made. Atm im FFB specced and i always asumed that Crit is an important stat for this specc.
And when i looked at my gear i was pleased on the amount of spellpower i had and crit on gear, so i tryed to gem my gear with spellpower and haste to have a good amount of crit and haste to keep my DPS up.
But when i look at Rawr it seems that spellpower gems are the way to go :s. Also Rawr tells me that for some gear its better to use spell/hit gems instead of spell/haste, but im already hit capped (14% = 368hit)
Even my trinket, where i thought it fitted good into my spec seems like a waist of DKP points spend on it.
So my question is if spellpower gems > spell/crit and spell/haste ?
sorry if i ask this in the wrong topic but i thought this topic is more for this kind of question.
For the people that wanne see my char first here is the armory link --> Vulpturius
(just deleted herbalism for jewelcrafting, so its not that high atm, but should be at the end of this week)
Your stats are given weights to determine their relative value. Most people show this as the amount of DPS one point in a given stat is worth. In almost all cases, spellpower is weighted highest once you're hitcapped. That's why pure spellpower gems are shown as better than SP/crit or SP/haste gems.
You should socket every red socket with a +19 SP gem (+32 once you get your JC skill high enough). Use the orange gems with SP/crit for any yellow sockets, since crit is weighted higher than haste for FFB. Since you have Icy Veins at your disposal, you shouldn't worry about haste on your gear. You will benefit more from spellpower and crit. This is also why the Chaotic Skyflare Diamond is the best meta to use, since it provides a boost to both SP and crit.
If you need to fill a blue socket in order to get the meta bonus, use a SP/HP purple gem. Since FFB is so easy on mana, the SP/MP5 gem is pretty much a waste. You'll get more out of a few points of health than mana regen.
I'm currently geared in mostly BiS gear for Arcane spec, but with all of the discussion of (20/51/0)/(18/53/0) specs being better in Ulduar (and I can see why), I was considering respecing.
However, my hit rating right now is just over 11%. Without a shadow priest, I'd need 17% by my math, not to mention scaling differences between Arcane and a FB spec.
I've got Rawr and I'm playing around with that.
I've seen posts for best in slot pieces for Arcane and Frostfire, but I haven't seen one for (20/51/0) yet.
Is there one somewhere / what would the pieces be?
Having all content on farm, which pieces would be easiest to go for?
I have reading this forum for a long time but im abit shy to ask questions here because i dont wanne sound like a total noob, i know my class but what i figured out today it seems like im wrong :s
For the first time i tryed Rawr out and looked at what my gear is 'worth' for ulduar and also to figure out what specc is the best for when 3.1 ships into live.
When i looked at Rawr i was amazed on the amount of 'wrong gems' i made. Atm im FFB specced and i always asumed that Crit is an important stat for this specc.
And when i looked at my gear i was pleased on the amount of spellpower i had and crit on gear, so i tryed to gem my gear with spellpower and haste to have a good amount of crit and haste to keep my DPS up.
But when i look at Rawr it seems that spellpower gems are the way to go :s. Also Rawr tells me that for some gear its better to use spell/hit gems instead of spell/haste, but im already hit capped (14% = 368hit)
Even my trinket, where i thought it fitted good into my spec seems like a waist of DKP points spend on it.
So my question is if spellpower gems > spell/crit and spell/haste ?
sorry if i ask this in the wrong topic but i thought this topic is more for this kind of question.
For the people that wanne see my char first here is the armory link --> Vulpturius
(just deleted herbalism for jewelcrafting, so its not that high atm, but should be at the end of this week)
I'd say drop that Extract of Necromantic power trinket. As far as I can tell its not as good as Sundial of the Exiled, which is easily obtained from 25 herioc badges.
Gem wise, my rule of thumb is to have two blue (or blue compatible) gems for your meta, and then gem for +19 SP everywhere else.
I used Glowing Twilight Opals for my blue (purp actually) gems.
You should socket every red socket with a +19 SP gem (+32 once you get your JC skill high enough). Use the orange gems with SP/crit for any yellow sockets, since crit is weighted higher than haste for FFB. Since you have Icy Veins at your disposal, you shouldn't worry about haste on your gear. You will benefit more from spellpower and crit. This is also why the Chaotic Skyflare Diamond is the best meta to use, since it provides a boost to both SP and crit.
If you need to fill a blue socket in order to get the meta bonus, use a SP/HP purple gem. Since FFB is so easy on mana, the SP/MP5 gem is pretty much a waste. You'll get more out of a few points of health than mana regen.
Saying haste is meaningless to Frostfire builds due to Icy Veins makes no sense whatsoever. That would be the equivalent of saying that crit is useless to Fireball builds due to having a lower crit multiplier and not having icy veins (thus needing to stack haste, right?) It makes no sense. That's not to say that haste is above crit in rating, because it's not, but the difference between crit and haste is much smaller than the difference between spell power and crit or haste. Crit just happens to be slightly ahead for FFB and haste is slightly ahead for FB. You can easily see this by just removing Icy Veins from a FFB build. Haste doesn't suddenly jump ahead in value.
Yellow sockets are only filled with orange gems when the socket bonus warrants it. For instance, there is no reason to put [Potent Monarch Topaz] in [Gown of the Spell-Weaver], as the socket bonus of 3 crit is (however slightly) outweighed by [Runed Scarlet Ruby]. When you break it down, you see why:
If each point of Spell Power is 1.42 DPS and each point of crit is 1.27 DPS, then 9 spell power and 11 crit is 12.78 and 13.97 DPS respectively, for a total of 26.75. A flat 19 spell power though gives 26.98 DPS. That's just an example -- the socket bonus could be something like spell hit, which you may be capped for, or intellect, or spirit.
But that's only with molten armor. If we are shoehorned into having to use mage armor, wouldn't that (for the most part) be a waste? Especially with higher raid damage, wouldn't the [Glowing Twilight Opal] offer more benefit?
But that's only with molten armor. If we are shoehorned into having to use mage armor, wouldn't that (for the most part) be a waste? Especially with higher raid damage, wouldn't the [Glowing Twilight Opal] offer more benefit?
Mage armor is pretty much never a better choice than molten (even if you are going OOM). Even if you did have to switch to mage armor from molten, it would likely be in a situation where you need lots of mana, so having the spirit from the gems would still be worthwhile over stamina. 12 extra stamina is unlikely to ever make the difference between living and dying in a raid encounter (until we get to Najentus take 2).
Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
12 extra stamina is unlikely to ever make the difference between living and dying in a raid encounter (until we get to Najentus take 2).
Even then it's not much use as you would initially use your stam/PvP/Resist sets before slowly switching back to the damage sets as you progress, just the same as we did for Najentus, Mother or (WoTLK) Sapphiron.
The Mage theme song.
<+icesurfer> this is the fucking security industry; if you want ethics, join the Red Cross
On the flip side of this, as Epic Gems become available, JC's benefits will be diminished
I have seen nothing so far on ptr to suggest epic gems will be obtainable in 3.1 Also who is to say when epic gems are introduced new cuts for dragon's eyes won't be introduced at the same time as well?
I have seen nothing so far on ptr to suggest epic gems will be obtainable in 3.1 Also who is to say when epic gems are introduced new cuts for dragon's eyes won't be introduced at the same time as well?
They are adding in Epic gems into 3.1, but not the types you would think. If you complete the daily Dalaran Fishing dailies, the bag reward has a chance of dropping already cut Epic gems called Stormjewels.
JC is still a good profession, just not as good as it was before epic gems were available.
I've been trying to search for this, but is there any confirmation that we'll actually get epic gems in Ulduar? Or is it just something that some people assume?
The reason I'm asking is that it was thought the epic gems datamined earlier was for JC, but they in fact turned out to be from fishing and unique equipped (the stormjewels)
Does anyone have any link or confirmation for epic gems/patterns in 3.1?
I myself is pretty sure there are no epic obtainable gems yet outside of the fishing ones.
Out of interest has anyone starting compiling a list of Ulduar items we mages should be shooting for. Of course I've had a look through them myself and have a vague idea of what items I'll be aiming toward but I'd like to see some other commentary on this topic.
I'm guessing for those already in BIS there were be little if nothing from Ulduar 10 worth picking up. I am curious however it it will be worthwhile picking up 2xt8 for the new two set bonus. Is it enough to offset the old four set bonus?
I know it's a little early and only half the items have been revealed so far but I'd like to see some discussion on the topic. Trinket in particular seem as though they will be easily replaceable, even by 10 man Ulduar trinkets.
I was taking a look at the Fireball spec Item budget on the first post and I noticed that haste and crit are currently very close. Is there a point when getting more haste is just not worth it, when you are sacraficing far too much crit for it?
I have gotten a few upgrades over the last few weeks, replacing hit gear (the only gear I had) with haste, and even crit gear with haste as well...it's very similar to the gear setup listed on the first post but I had to make some adjustments due to the fact that I will never get the Leash from Maly.
After raiding a week or two with the new haste gear I had acquired (I had also gained quite a bit of SP), I noticed that my DPS hasn't really increased, but to an extent dropped due to RNG possibly (under 10 HS procs in a 2:20 Patchwerk kill is low isn't it?). Has anyone else experienced this?
This makes me wonder about where Fireball's DPS comes from, since haste seems to be a better stat than crit for it, Fireball spec would depend on getting out consistent damage rather than critting for high modifiers and getting a ton of HS procs like FFB?
I've been trying to search for this, but is there any confirmation that we'll actually get epic gems in Ulduar? Or is it just something that some people assume?
The reason I'm asking is that it was thought the epic gems datamined earlier was for JC, but they in fact turned out to be from fishing and unique equipped (the stormjewels)
Does anyone have any link or confirmation for epic gems/patterns in 3.1?
I myself is pretty sure there are no epic obtainable gems yet outside of the fishing ones.
Currently it is all assumption, however the new StormJewels are not the same gems that were datamined as level 80 epic gems. The stats are the same, but the names are not.
Even if we could all get epic gems, first you'd have to replace *ALL* of your old gems which would take quite some time, especially if you are upgrading your gear constantly and even then Jewelcrafting would still be far superior to any other profession except (currently) tailoring.
The only thing I see that could change this is the release of a new meta better than the current BIS that required no blue gems to be socketed.
I would be amazed if this tailoring upgrade goes live as it is, but things like this have happened before.
I know it's a little early and only half the items have been revealed so far but I'd like to see some discussion on the topic. Trinket in particular seem as though they will be easily replaceable, even by 10 man Ulduar trinkets.
See my post here, from the last page (though reading through the thread would have lead you to this as well). As for trinkets, from what I remember, the general order is/should be:
In regards to listing items, we haven't seen the loot table for Yogg-Saron or Algalon. They both then have 10 and 25-man loot tables, and I suspect Yogg-Saron has additional items in its hard modes, where as Algalon only has hard modes. With that in mind (and until 3.1 is released, and Rawr is updated accordingly to finalized patch notes), any list is subject to change, and if you're just looking for a "preview" of items, wowhead or mmo-champion is a good place to start.
So, no, it's almost impossible to compile a list of items to shoot for at this point.
What's with all the comparison between JC and Tailoring?
They aren't the only 2 professons.
With the fix to Lightweave, that would make JC and Tailoring the 2 "better" raid professons, true? (Since BS and Enchanting both provide 38 spell damage bonus...)
However, BS will get better and pull out of the pack a little becasue the (epic) gems that go in the slots improve. Do you think we will continue to see the professions be an ongoing race in which the leaders keep changing, so the min/maxers keep spending their gold. For me, I have JC & Ench and I think I'll accept the small variance. Especially with gear improviing the difference has a diminishing return as profession bonus becomes a smaller percentage of your overall output.
This makes me wonder about where Fireball's DPS comes from, since haste seems to be a better stat than crit for it, Fireball spec would depend on getting out consistent damage rather than critting for high modifiers and getting a ton of HS procs like FFB?
As noted in the first few pages of this thread, you can run a Frostfire build, make a few minor adjustments, change your spec to Fireball, and end up only slightly behind what I have listed. The necessary item changes aren't nearly as dramatic as they are made out to be. It just happens to be that what is listed comes out on top. It doesn't mean to imply that you can't come awfully close with far less change. See this post for an example.
Fireball values haste slightly over crit due to a lower crit multiplier. Think of it this way: Frostfire has a lower base damage, so your non-crits are going to hit for a very small amount, but your criticals are going to hit for substantially more. You can find all of the actual multipliers listed here. Frostfire's main talent that is competing with Fireball is Ice Shards.
Then take Fireball. With a lower crit multiplier, and higher base damage, your non-criticals are going to hit for more (than Frostfire Bolt), but your criticals are going to scale as well, due to talents (Spell Impact and Torment the Weak). Now, Ice Shards only affects your criticals, and the only other boost Frostfire Bolt has is Piercing Ice. Comparing these talents then, Piercing Ice and Spell Impact cancel each other out, and Torment the Weak competes with Ice Shards.
Thus, because your non-crit Frostfire Bolts are less damage (than Fireball's), and you don't have an additional talent modifying the damage (aside from Piercing Ice), crit takes value over haste. The opposite then is true for Fireball. Torment the Weak is working on both your criticals and your non-criticals, and you don't have as high of a crit multiplier, so haste precedence.
That's not an all-inclusive way to look at it, but it's a fairly simple explanation. It's also disregarding the fact that you're getting 6% more crit on Fireball, and it's disregarding 5% Frost Damage from Rune of Razorice, which is phased out in 3.1 anyway.
See my post here, from the last page (though reading through the thread would have lead you to this as well). As for trinkets, from what I remember, the general order is/should be:
IotDS should easily be better than Scale of the Fates for any class. 125 SP +72 Average haste < 200 SP.
Originally Posted by Ehooee
However, BS will get better and pull out of the pack a little becasue the (epic) gems that go in the slots improve. Do you think we will continue to see the professions be an ongoing race in which the leaders keep changing, so the min/maxers keep spending their gold. For me, I have JC & Ench and I think I'll accept the small variance. Especially with gear improviing the difference has a diminishing return as profession bonus becomes a smaller percentage of your overall output.
BS with all epic gems would be third yes, But JC will still maintain a leader over everything but PTR Tailoring unless a second level of epic gems come out this expansion with no further JC upgrades.
IotDS should easily be better than Scale of the Fates for any class. 125 SP +72 Average haste < 200 SP.
See reply #190 in this thread. Reducing the use ability to 72 average haste is innaccurate and short sighted, and only models it assuming the absolute worst conditions.
i lose 37 spirit, i lose 0.03% crit cause of abit less intelect but i gain 21 spl power.
So i see it this way that i have to choose between spl power or crit increase. And tbh im abit confused with all the changes with spirit :s without spirit changes i would easly know what to choose.
So sorry to bother you guys again but what would you chose ? i mean FFB is crit based and is there an amount of cap for it ? i mean i have 35% crit selfbuffed, when should you focus on other stats ?