Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 01/23/09, 2:54 PM   #226
nterr0r
Glass Joe
 
Dwarf Priest
 
Burning Legion
What is the general preference though? Like I understand swapping but does anyone have some info on the damage difference or some kind of chart/table of the difference?

Offline
Old 01/23/09, 3:05 PM   #227
Max Rebo
Glass Joe
 
Troll Mage
 
Gurubashi
Originally Posted by nterr0r View Post
What is the general preference though? Like I understand swapping but does anyone have some info on the damage difference or some kind of chart/table of the difference?
The preference goes to Molten Armor, but only if you know you don't have problems with going OOM. If you never (or rarely) go OOM, then the extra crit from the MA glyph is good. Along the same lines, if you don't go OOM, then the extra mana from glyphed Mage Armor is not providing any benefit.

I don't know how well non-glyphed Mage Armor works for mana regen in spite of arcane's heavy mana usage. If I had to use it often, then I would want the glyph until I knew that I was no longer having mana isuses.

United States Offline
Old 01/23/09, 3:33 PM   #228
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Along the same lines, if you don't go OOM, then the extra mana from glyphed Mage Armor is not providing any benefit.
Perhaps i'm misreading your comment, but how does this make sense? The astute Arcane mage will most certainly make sure the extra mana from glyphed Mage Armor provides beneifts, namely gets used up in high spam rotations. Whether it's as good as Molten Armor i'd love to also know, but good mages won't be aiming to let mana just sit there and get wasted. At worst, it'll be burnt off in AB spam combo's every 2 minutes and then evocated back to full again.

Australia Offline
Old 01/23/09, 3:35 PM   #229
Kintoun
Glass Joe
 
Tauren Druid
 
Blackrock
Originally Posted by Turwok View Post
mage armor (glyphed) would give me around 350 MP5 in my actual gear and counting raid buffs, so what do you think: 350MP5 (mage armor) or 230 critical rate (molten armor)
This is an extremely valid question. Arcane converts mana into dmg so I would be very interested to know which yields more DPS. More mana = a more mana intensive rotation and arcane has such a low crit modifier anyways.

Offline
Old 01/23/09, 3:42 PM   #230
Muni
Glass Joe
 
Muni's Avatar
 
Troll Mage
 
Spinebreaker
Well, seeing how it has such a low crit multiplier, i would think that adding 10+ arcane blasts to your rotation @ 60% damage modifier would rule the roost. Especially if you gear for even more SP/Haste. I mean, over the course of say a 3 minute fight, the mana from Mage Armor alone would be around 12600, thats 9-10 or more arcane blasts that you could spam. you could keep up a rotation that is like, ABx3/Abarr, and do ABx3/AM/Abarr when missle barrage procs. Or just do a few ABx4 rotations instead of ABx3.

It just seems to me that Arcane just doesn't scale well with crit, where as you have almost complete control over converting Mana to damage.

Offline
Old 01/23/09, 3:57 PM   #231
epoh
Piston Honda
 
epoh's Avatar
 
Human Mage
 
Kargath
Well, I think an easy way to answer the question is do you only run 25mans? or do you also run heroics/10mans? If you run other stuff beyond just 25man, I'd glyph for mage armor (and that is what I've done.) Getting the right group make-up in a 5/10man for mana regen is far more difficult than a 25man. In the 25mans we nearly always have replenishment going off, but in my 10man? We are lucky to have 1 hunter. Never a SP, no pally, only sometimes a shammy. You shouldn't need someone else to tell you which armor and glyph to use. Go try it out, it will probably be pretty obvious to you after you've run with the spec.

Offline
Old 01/23/09, 4:05 PM   #232
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Despite the maths people will no doubt do, I prefer Mage Armor (With Glyph) as it just fits the theme of being an arcane mage more. Having more mana at your disposal, with the option to always burn it within seconds if you wish, is a perk of the spec. Eagerly awaiting more analysis for the Molten vs Mage issue, however.

Last edited by Tyrian : 01/23/09 at 4:10 PM.

Australia Offline
Old 01/23/09, 4:25 PM   #233
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
Originally Posted by manly View Post
I wouldnt worry about AB buff being cleanseable.
Unless your cleansers are on auto-pilot; or feel like spiting you. Both already happened to me this week.

Originally Posted by Muni View Post
In the Heigan fight, it seems as if they have increased the range of spell disruption to 30 yards.
It was definitely buffed (several people claim to 30 yards). Magic Attunement is a must-have for that fight.

Originally Posted by Auriol View Post
I do believe that there are 7 discretionary points in arcane that can be assigned as fits your play style and gear. Arcane Stability (5) Arcane Focus (3) Student of The Mind (3) Arcane Subtlety (2) I dropped all my SotM and AF and put 1/2 ASub and 5/5 ASta and threw a last point into Slow for utility purposes. I found however, that Arcane Subtlety may be more necessary than I thought.
While 40% thread reduction is likely overkill for geared tanks, I feel 20% is a must. My personal preferences:
Arcane Stability (4); pushback kills whole Missiles if under 100% reduction (and our pallies don't spec Imp Conc Aura, otherwise I'd have put 3 only).
Arcane Focus (2); I'm over hit cap.
Student of The Mind (0); 15-50 spirit is not worth much regen, esp. using Molten Armor.
Arcane Subtlety (1); 20% threat reduction seems necessary and enough.
Magic Attunement (2); mobility/flexibility = dps (and for Heigan).

Originally Posted by Tyrian View Post
Despite the maths people will no doubt do, I prefer Mage Armor (With Glyph) as it just fits the theme of being an arcane mage more. Having more mana at your disposal, with the option to always burn it within seconds if you wish, is a perk of the spec.
YMMV, but Rawr generally gave me results where for long fights, Molten Armor with a high DPM rotation, did better than Mage Armor with a high DPS rotation. But of course, that depends on your raid buffs and the actual fight duration, and whether or not you get hit by Detonate Mana, or Evo standing on a fissure :-/


Important note:
If your ping is too high to avoid clipping the 5th missile, consider googling for "wow latency hack"; that will halve your ping, but may also negatively affect the rest of your internet traffic.

Last edited by Omnia : 01/23/09 at 4:59 PM.

Offline
Old 01/23/09, 4:28 PM   #234
Light4
Piston Honda
 
Gnome Mage
 
Der Rat von Dalaran (EU)
Originally Posted by Leedark3 View Post
I don't have much time to test it thouroghly, but I'm playing around with a nochanneling macro right now, and definitely getting a bit of a delay between the last missile and the Arcane Barrage... more of a delay than if I time it myself, but so far, I haven't clipped a single fifth missile, and I haven't failed to get the benefit of Arcane Blast's debuff on Arcane Barrage.

I'd say it's definitely an option for people who have trouble with timing.

EDIT: Never mind. Continued attempts resulted in Arcane Barrage not getting the Arcane Blast debuff on occasion. Not sure why a nochanneling macro would behave erraticly like that, so it could just be my timing in spamming it. Even so, it seems an almost sure dps loss if it cannot guarantee getting the Blast Combo. I'll try full testing tonight and see if I can figure out the difference.
That's what I got, and I couldn't make sense of it, see my reply in here.

However, with varying ping in the order of 70-400ms and missiles going off not even at fixed intervals I assume it's safe to get about 50% combos than to clip 2 missiles accidently. Plus, for my equip, the damage from the last missile is aout the same as the 60% buff to Abar, so clipping it will result in no damage gain. (small dataset done in IF, so numbers might not be 100% correct)

Offline
Old 01/23/09, 4:58 PM   #235
Max Rebo
Glass Joe
 
Troll Mage
 
Gurubashi
Originally Posted by Tyrian View Post
Perhaps i'm misreading your comment, but how does this make sense? The astute Arcane mage will most certainly make sure the extra mana from glyphed Mage Armor provides beneifts, namely gets used up in high spam rotations. Whether it's as good as Molten Armor i'd love to also know, but good mages won't be aiming to let mana just sit there and get wasted. At worst, it'll be burnt off in AB spam combo's every 2 minutes and then evocated back to full again.
No, you're correct. I didn't take AB spam for a mana dump into account. I was considering only the standard ABx3/AM/Abar sequence and not straying outside of that, which I guess isn't always best for the reason you stated (wanting to spam AB when necessary).

In the end, maybe it's a wash between both types of armor? Would you necessarily want to dump mana with AB spam if you used Molten Armor? I suppose it would be situational, yes? (Sorry for the confusion.)

EDIT: On the other hand, if you could still spam AB for your mana dump while using Molten Armor and still not go OOM at inopportune times, then Molten would be my choice. FWIW, I'm using Mage Armor for a while only because my gear isn't at the level of many others here. I hope this is coming out the right way so as to make more sense.

Last edited by Max Rebo : 01/23/09 at 5:03 PM.

United States Offline
Old 01/23/09, 5:11 PM   #236
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Slightly on a tangent, but i'm thrilled with the choices we have to make regarding Molten vs Mage armors as an Arcane mage - it's refreshing. Both feel viable, both are useful and both are fun. This was not the same feeling I had as a Frostfire mage regarding Armor, namely "Stick up Molten Armor always, except when practically forced not to". There wasn't much choice or fun involved.

Edit - To respond to the below post, I think it's a given that epic alchemy trinkets will be introduced with 3.1, possibly tacked onto a fleshed-out Frostborn rep for Ulduar. Hopefully we Alchemists get a useful trinket.

Australia Offline
Old 01/23/09, 5:12 PM   #237
Celani
Piston Honda
 
Blood Elf Mage
 
Sentinels
Quick note: with the 3.0.8 change to [Crazy Alchemist's Potion], it is now effectively 4300 mana and potentially a haste or destro pot in the same bottle (plus some usually irrelevant health). A mana and DPS proc combined is pretty big for arcane. I think this beats enchanting's 1 spell power lead over alchemy's flask bonus pretty easily, at least for arcane mages. The current ilvl 200 alch trinkets do not increase the mana or health received, but I'm only using mine because my hit trinket is useless right now. Hopefully the epic BoP alch trinkets will be able to take advantage of them. I'll whip up a large batch tonight and do some testing.

Last edited by Celani : 01/23/09 at 5:14 PM. Reason: clarity

Offline
Old 01/23/09, 5:15 PM   #238
epoh
Piston Honda
 
epoh's Avatar
 
Human Mage
 
Kargath
Originally Posted by Celani View Post
Quick note: with the 3.0.8 change to [Crazy Alchemist's Potion], it is now effectively 4300 mana and potentially a haste or destro pot in the same bottle (plus some usually irrelevant health). A mana and DPS proc combined is pretty big for arcane. I think this beats enchanting's 1 spell power lead over alchemy's flask bonus pretty easily, at least for arcane mages. The current ilvl 200 alch trinkets do not increase the spell power or health received, but I'm only using mine because my hit trinket is useless right now. Hopefully the epic BoP alch trinkets will be able to take advantage of them.
I didn't see that they had changed this, ty baby jesus. I loved the old alchemist's potion. It's not right for a lot of boss fights, but there are certain fights where those pots are just perfect.

Offline
Old 01/23/09, 5:18 PM   #239
renegadeofunk
Glass Joe
 
Undead Mage
 
Greymane
I find it hard to believe many geared mages are able to stay below 11% hit. In most cases I'd have to replace very good pieces with subpar ones simply because they don't have hit on them, but provide a 10-20 dps boost. I think peace of mind is worth more than that, so I sacrificed 3 points in AF for full pushback protection (very much worth it in many fights) and the 2nd point in threat reduction (worth it when your dps hybrids decide to try out tanking and aren't very geared/skilled).

Offline
Old 01/23/09, 5:25 PM   #240
Rhayn
Glass Joe
 
Undead Mage
 
Maelstrom
Originally Posted by Max Rebo View Post
No, you're correct. I didn't take AB spam for a mana dump into account. I was considering only the standard ABx3/AM/Abar sequence and not straying outside of that, which I guess isn't always best for the reason you stated (wanting to spam AB when necessary).

In the end, maybe it's a wash between both types of armor? Would you necessarily want to dump mana with AB spam if you used Molten Armor? I suppose it would be situational, yes? (Sorry for the confusion.)

EDIT: On the other hand, if you could still spam AB for your mana dump while using Molten Armor and still not go OOM at inopportune times, then Molten would be my choice. FWIW, I'm using Mage Armor for a while only because my gear isn't at the level of many others here. I hope this is coming out the right way so as to make more sense.
Also remember, on some fights Mage Armor may be ideal for that extra resist and coupled with Mana Absorption + Pally Aura, you could be sitting at ~200+ resists for certain schools of magic. This potentially could lead to some full resists -- which is more mana returned (20k mana * 2% = 1k mana returned per full resist).

Offline
Old 01/23/09, 5:26 PM   #241
Arischenko
Glass Joe
 
Draenei Mage
 
Ysera
First let me apologize for asking a question that has most likely been stated several times, only I'm a little confused on the actual figure. I have read ALL the threads in the mage section, and I suppose it's just a matter of being innundated by numbers. So for my lack of ability to absorb all the information at once, I apologize in advance.

I have been playing a mage for a little over 6 months now, and up until WoTLK I was frost/arcane. Since the expansion dropped, I have specced FFB and been gearing for that build.

I've found I don't like playing FFB spec...

So with the new promise of the arcane build, I am very excited to go home & try it out.

Since I was gearing for FFB, my hit rating has climbed to 343 (mostly due to gems in sockets), crit is 13.34% (before molten armor), haste is 401, and mana regen is 383, bonus damage 1645 unbuffed.

When I spec into 57/3/11 - what should my hit be (my toon is Draenei)? I am really just looking for a "typical" figure to base my gemming around, since I seem to have it in my mind that I will be over hit cap when I respec. Am I correct? I have seen figures ranging anywhere from 7% to 17%, so I'm really unsure as to exactly where the cap is for arcane.

Thanks in advance for being patient with me.

Offline
Old 01/23/09, 5:29 PM   #242
Celani
Piston Honda
 
Blood Elf Mage
 
Sentinels
Originally Posted by Arischenko View Post
When I spec into 57/3/11 - what should my hit be (my toon is Draenei)?

Thanks in advance for being patient with me.
It's in the first post. 183.6, or 184, is the number for a mage with all 6 points of hit talents, misery, and goat aura.

Offline
Old 01/23/09, 5:32 PM   #243
Pasture
Don Flamenco
 
Pasture's Avatar
 
Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Celani View Post
Quick note: with the 3.0.8 change to [Crazy Alchemist's Potion], it is now effectively 4300 mana and potentially a haste or destro pot in the same bottle (plus some usually irrelevant health). A mana and DPS proc combined is pretty big for arcane. I think this beats enchanting's 1 spell power lead over alchemy's flask bonus pretty easily, at least for arcane mages. The current ilvl 200 alch trinkets do not increase the mana or health received, but I'm only using mine because my hit trinket is useless right now. Hopefully the epic BoP alch trinkets will be able to take advantage of them. I'll whip up a large batch tonight and do some testing.
As an alchemist mage, then, is there any point at all in using Runic Mana Potions instead of the Crazy Alchemist Potions? It strikes me that Crazy Alchemist potion is better in ALL scenarios. It's cheaper to make and restores the same amount of mana along with some health and a potion effect. It seems like an all round win.

Offline
Old 01/23/09, 5:33 PM   #244
Smizzle
Glass Joe
 
Murloc Mage
 
Elune
If this has been mentioned before, please accept my apology.

First of all, thank you Manly for the synopsis on the first page. It is extremely useful.

After some simple spreadsheeting, a few things were noticeable. Simple means that the only parameters are spell power and crit, and dps is calculated per rotation. The goal was to find out priorities of the base spells.

DPS in order with 2500 SP and 30% crit ( greatest -> smallest ):
AM(MB) 2693
ABarr 2659
AB Spam 2460

Also, dps of entire sequences,
AB(1), AM(MB) 2384
AB(1,2), AM(MB) 2384 <-actually smaller than AB(1) AM(MB), this is because the ramp up is considerably less dps than AM(MB)
AB(1,2,3), AM(MB) 2461

AB(1), ABarr 2157
AB(1,2), ABarr 2160
AB(1,2,3), ABarr 2246

Best rotation:

(1) Abarr
MB Proc? (2) else (3)
(2) AM (1)
(3) ABx3
MB Proc? (2) else (1)


I left out pure AB spam.

Essentially this prioritizes Abarr->AM(AB)->ABarr->AM(MB)->... as long as your lucky with MB procs. IOW, it's prioritizing the dps. Notice that you always follow AM with ABarr. This is sometimes a problem when you're super-hasted and you move into the Abarr CD, but is usually possible.

Offline
Old 01/23/09, 5:34 PM   #245
Arischenko
Glass Joe
 
Draenei Mage
 
Ysera
Originally Posted by Celani View Post
It's in the first post. 183.6, or 184, is the number for a mage with all 6 points of hit talents, misery, and goat aura.
Thank you

Offline
Old 01/23/09, 5:37 PM   #246
Celani
Piston Honda
 
Blood Elf Mage
 
Sentinels
Originally Posted by Pasture View Post
As an alchemist mage, then, is there any point at all in using Runic Mana Potions instead of the Crazy Alchemist Potions?.
No reason at all, even if there was no DPS proc. They're cheaper and provide health in addition to mana. And it's not that crazy, this is an intended benefit of a profession.

Offline
Old 01/23/09, 5:52 PM   #247
nterr0r
Glass Joe
 
Dwarf Priest
 
Burning Legion
The reason I asked earlier was because I was looking for a more in depth analysis of Molten Armor vs Mage Armor, beyond my point of testing (since my testing is very limited)

As for which one I personally chose, I am currently sitting on a Glyphed Molten Armor (I mainly run 25s only) but I noticed even with everything ideally (+ heroism) mana has still been a problem. The gear on my mage is still not yet feasible to ask for innervates over other players (such as the healers) so therefore I think I will be swapping to Glyphed Mage Armor.

As for hit rating, its a smaller amount than FFB spec so therefore we should be able to pick up more dps stats (or utility stats). I will have to relook into getting some more spirit on my gear and swapping some stam/int pieces to stam/int/spirit (the items with the spirit itemization) which us mages have originally or should have been passing up to warlocks and priests previously.

Offline
Old 01/23/09, 6:09 PM   #248
bombdigie
Banned
 
Human Mage
 
Cenarius
1 crit rating = .509 spell power

230 crit rating = 117 spell power

1 mana/5 = .2 spell power

Therefore you need 585 mana/5 from glyphed mage armor.

Looks like mana mangement and using Molten Armor is the way to go isn't it.

Offline
Old 01/23/09, 6:13 PM   #249
Excalibur_Z
Glass Joe
 
Murloc Mage
 
Cenarion Circle
Originally Posted by Carnivean View Post
Yeah we killed him today for the fifth o sixth times with his 3 minions up. We use the strategy where you down Tenebron w/o bloodlust, then lust, ignore the portals and burn Shadron down.
In my opinon arcane is clearly superior on Sar3d. Here is why. As Arcane your burst damage is even higher than the high burst of the FFB build. You may not be top 3 overall but you do your damage when it counts (primaly on the first and to a lesser extend the third add).

For example did I do the most Tenebron damage on about 18 of our embarassing 25 attemps (before and including the kill). Over all attemps i did 7,1 Mio dmg to Tenebron the next best dmg dealer did 5,4 MIO dmg. On good attemps I did 150% damage to Tenebron compared to the second best damage dealer, on bad ones it was a close race for the first spot.
On Shadron it looks a bit different, because here I have do evocate at some point, but I am still in the top 3.

Now to the way I play here. I do literally nothing until Tenebron shows up, maybe one or two rotations, but most of the time not even that, I don't want ICDs on both of my trinkets. Then Tenebron gets the mighty ArcaneBlastSpam, with Am on Missile proc, there is no cats longer than 2 secs, with IV not even that, so having to move is really no problem, because I know it before hand. If the flamewall comes and I have to move I consume the AB stack with a Arcane barrage and then spam until he is dead. Evocate before starting to burn Shadron, maybe toss a one or two Blizzards at the whelps.

As a conclusion, I had the feeling that Arcane was clearly superior You had better thread controll, the results were more consistent across the attemps and I didn#t had to rely on the RNG to burn Tenebron down as fast as possible, it was a decision I could make as a player, by cjoosing my rotatioon.

Here the Link to our stasis of tonight: Sartharion (combined) : Tenebron (group)
After a relatively smooth Sarth3D kill last night, I was a lot happier with 5/5 Arcane Stability. The DPS is comparable or slightly higher than FFB, though I firmly believe this can be attributed to max Stability (as Lava Strikes are plentiful). You are exactly right that Arcane has higher burst on demand than FFB, which is very important. I ended up #3 on that fight. So, Arcane isn't quite as bad as I made it out to be, I just needed Arcane Stability.

Offline
Old 01/23/09, 6:15 PM   #250
Araxus
Glass Joe
 
Blood Elf Mage
 
Boulderfist
Something that needs to be discussed, I don't believe the static stat weights that most spreadsheets and simulators give towards which stats to stack is accurate for arcane. They're all derived from static simulators using static rotations, which is the anti-thesis of arcane. I consider arcane a 'throttle spec', whereby dynamically changing dps rotation on the fly adjusts mana consumption up or down depending upon the situation and mana remaining with matching changes in dps.

In my personal opinion, spirit is heavily underrated for arcane. Let's take a theoretical mage where your primary stat is raw spellpower, followed by spirit, then intellect. Haste is a competing stat that should be factored in last because of its direct impact in influencing how much one can throttle within the cooldown windows of evocation and other mana recovery methods. I'm contending that the more MP5 you have with glyphed mage armor, the more dynamic the 'throttling' becomes allowing higher overall dps. My personal goal is to achieve 1000 MP5 after I've maximized spellpower wherever possible. Any other stat is secondary, and being 1-2% under the hit cap is fine if I get enough spellpower/mp5 from the exchange.

I was pulling 4500+ boss dps consistently in 10-man naxx last night with a 68/3/0 PvP build. My gear is predominately 10-man raid, one T7.5, two T7, and one heroic blue. I've always been arcane, I leveled arcane, I raided as arcane even with FFB was FotM. My gear is already ideal (imho), with spellpower first and spirit second. I'm worried that if I switch to a pure PvE build and get better gear, that I might start going above 5k dps in 10-man, and 6k dps in 25-man, prompting Blizzard to nerf something. However I think Blizzard might appreciate heavy use of spirit and leave it alone to some degree, as I've seen many mages in better gear (albeit FFB gear) barely break 2500 dps as arcane.

ABx3 -> (MBar proc) -> ABar is a fine static rotation, albeit boring and easy to simulate. However I change this rotation depending upon my mana reserves and where my cooldowns to get mana back sit. If I'm high on mana or my cooldowns are available and I have ABx3 debuff up but MBar hasn't proc'd yet, I will cast AB#4 and maybe even AB#5 in an effort to proc it before dumping the stack. Even as costly as the mana is, fully stacked I've seen AB crit for 13-15k+ back to back many times (5.5k - 6.25k dps) in 10-man, and I save myself the cast time of non-stacked AB debuffs 'resetting' the rotation when you fail to achieve MBar proc. If you utterly fail to achieve MBar proc (it happens), slow cast the missiles and clip the debuff with ABar as usual to reset (this is fairly mana neutral). This strategy is especially worthwhile in gimmick fights where you manage to stack sparks on Malygos; I saw a pair of 67K arcane blasts back to back and had to slam invisibility.

Remember the goal is to always end the fight with less than 10% mana remaining, and arcane is the spec which gives you deliberate, controllable throttle to achieve this.

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The new Arcane after patch 2.3? Alvira The Dung Heap 2 11/07/07 5:17 AM
Arcane before 2-t5 and BT loots maxi The Dung Heap 1 10/03/07 7:26 AM
Playing an Arcane Mage Netherblade Class Mechanics 36 07/26/07 12:31 AM
Arcane Focus = +hit%? maxi Class Mechanics 2 04/10/07 11:46 AM