Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 09/22/09, 12:35 PM   #2751
Devilspit
Glass Joe
 
Undead Mage
 
Shattered Hand
I remember when arcane got very big in naxxaramas there was a post on the intimate details of how pushback worked in reference to arcane missiles and its ticking mechanic. Although I have made several search attempts, I cannot find it. So I guess my question is how do varying levels of pushback protection (varying ranks of arcane instability and imp concentration aura) effect arcane missilies ticks?

Offline
Old 09/22/09, 1:01 PM   #2752
Dorrinal
Von Kaiser
 
Draenei Mage
 
Terenas
Far be it from me to call you a liar, but I suppose I have an advantage in finding something I've posted about before. Perhaps if manly has a few minutes to spare he could add a similar table to the first page as a reference.

Offline
Old 09/22/09, 2:06 PM   #2753
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Dorrinal View Post
Far be it from me to call you a liar, but I suppose I have an advantage in finding something I've posted about before. Perhaps if manly has a few minutes to spare he could add a similar table to the first page as a reference.
Well honestly I think the table is just hard to use. It gives the impression that its meant to be memorized, whereas I would rather understand the principles behind it. The principles have been known for a long time; I never felt like it needed actual explaining.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/22/09, 2:17 PM   #2754
Ataxus
Glass Joe
 
Troll Mage
 
Illidan
Originally Posted by Neos300 View Post
Patch 3.2.2 live today, so I'm planning out a 57/3/11 Arcane spec to respec to this afternoon when I get home.

Would a spec with 2/3 Incanter's Absorption, 1/2 Magic Attunement (range), 1/2 Magic Absorption (resist all) and 0/5 Arcane Stability (pushback) be acceptable? I read somewhere that 3/3 IA isn't necessary because you can hit the limit pretty quickly anyway. Still torn on the Magic Attunement/range/pushback decision though.

Any and all advice welcomed. Thanks!

- I would go 1/3 Sublety, 1/3 Focus, 3/5 Stability across tier 1 of Arcane, keeping in mind that you'll need a holy Paladin to get at least 1/3 Improved Concentration Aura for this to grant 100% pushback reduction (60% + 35% + 5/10/15%).

- Incanter's gives 5/10/15% of all damage absorbed in any given 10 second period as spell power, so you always lose net spell power with less than 3 point investment - however, the only fight this talent could be considered mandatory for is (heroic) Twin Val'kyr. Incanter's Absorption on other fights will resemble random procs of spell power much like trinkets have, which still might merit getting it.

- 1/2 Magic Attunement is probably sufficient but I'm not sure if 2/2 is significantly better or if Clearcasting should be filled in regardless for more than 5 points in tier 2.

- The debate comes down the following talents: finishing Arcane Mind, finishing Clearcasting, Student of the Mind, Incanter's Absorption, and Magic Absorption, assuming none of the core talents (other talents in Arcane, 3 Fire, 11 Frost) have any compromise.

- I am personally leaning toward Talent Calculator - World of Warcraft with a respec into IA for Twin Val'kyr, but I'm not sure yet.

Edit - As for the range talent, I really want 2/2 for 36 yards - I think damage would suffer with 30 or 33 by a larger margin than any of the other talents we discussed.

United States Offline
Old 09/22/09, 3:01 PM   #2755
Raencloud
Piston Honda
 
Gnome Mage
 
Stormrage
Originally Posted by Ataxus View Post
- Incanter's gives 5/10/15% of all damage absorbed in any given 10 second period as spell power, so you always lose net spell power with less than 3 point investment - however, the only fight this talent could be considered mandatory for is (heroic) Twin Val'kyr. Incanter's Absorption on other fights will resemble random procs of spell power much like trinkets have, which still might merit getting it.

- The debate comes down the following talents: finishing Arcane Mind, finishing Clearcasting, Student of the Mind, Incanter's Absorption, and Magic Absorption
Your assumption about IA is incorrect. The SP bonus caps at 5% of your HP, so as long as you are absorbing enough damage to reach that cap you can reduce points in IA without loss of SP. This is especially notable on the Twins, which as you pointed out is the only fight where it is extremely valuable on; 2/3 IA will put you at that cap on both normal and heroic versions of the fight (note: in normal 25 mode using 1500dmg/2sec and 2/3 IA with 23.4k buffed HP it actually is 20 SP below the cap, but in our last fight parse the average damage per tick was actually 1748 for dark surge and 1851 for light surge, which does cap it).

In choosing what talents to pull from, according to Rawr SotM is by far the worst talent in your list and IMO no arcane build should be picking it up with the other options in the tree.

Offline
Old 09/22/09, 3:52 PM   #2756
seanrich
Glass Joe
 
Gnome Mage
 
Stormrage
Originally Posted by Ataxus View Post
- I would go 1/3 Sublety, 1/3 Focus, 3/5 Stability across tier 1 of Arcane, keeping in mind that you'll need a holy Paladin to get at least 1/3 Improved Concentration Aura for this to grant 100% pushback reduction (60% + 35% + 5/10/15%).
I'm sorry, but why is there so much focus on Stability? What fights do you get hit while casting? Why is this so important? If you can change your gear to drop hit for better stats elsewhere, why wouldn't you use the points there to do so?

Offline
Old 09/22/09, 4:25 PM   #2757
Neos300
Von Kaiser
 
Blood Elf Mage
 
Icecrown
Originally Posted by Ataxus View Post
- I would go 1/3 Sublety, 1/3 Focus, 3/5 Stability across tier 1 of Arcane, keeping in mind that you'll need a holy Paladin to get at least 1/3 Improved Concentration Aura for this to grant 100% pushback reduction (60% + 35% + 5/10/15%).
That would come out to 4% hit from talents - That's 264 hit if my math doesn't suck, right? (assuming I'm horde so no Draenei bonus and have a SPriest/Moonkin)

- Incanter's gives 5/10/15% of all damage absorbed in any given 10 second period as spell power, so you always lose net spell power with less than 3 point investment - however, the only fight this talent could be considered mandatory for is (heroic) Twin Val'kyr. Incanter's Absorption on other fights will resemble random procs of spell power much like trinkets have, which still might merit getting it.
Well, we do have a resto Druid with a Val'anyr and a Holy Priest who's not far from getting his, also, so there should be a bunch of bubbles flying around soon. Plus they changed the bubble procs to stack instead of refresh so more damage will be absorbed meaning more spellpower (if I read that right). I'm thinking it's just useful to pass up, especially when there are fights like Northrend Beasts or Jaraxxus where I can stand in fire with Fire Ward up for a second if needed. I hate that mechanic making me want to do something like that, but if it works, it works.

- 1/2 Magic Attunement is probably sufficient but I'm not sure if 2/2 is significantly better or if Clearcasting should be filled in regardless for more than 5 points in tier 2.
I would think as our mana pools get bigger and bigger, we can make do with less Clearcasting for the mana, although that's some crits on Clearcasting procs we'd be losing.

- The debate comes down the following talents: finishing Arcane Mind, finishing Clearcasting, Student of the Mind, Incanter's Absorption, and Magic Absorption, assuming none of the core talents (other talents in Arcane, 3 Fire, 11 Frost) have any compromise.

- I am personally leaning toward Talent Calculator - World of Warcraft with a respec into IA for Twin Val'kyr, but I'm not sure yet.

Edit - As for the range talent, I really want 2/2 for 36 yards - I think damage would suffer with 30 or 33 by a larger margin than any of the other talents we discussed.
Personally, I hate giving up the free built-in 6% spell hit, but I could probably go with 20% threat reduction instead of 40%.

Voldemort should have shatter combo'd Harry.

Offline
Old 09/22/09, 5:23 PM   #2758
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
I'm noticing Missile Barrage can be consumed slightly before an Arcane Blast lands on the target, leading to Missile Barrage re-procing while you're channeling Arcane Missiles. Has anyone else observed this behavior?

Offline
Old 09/22/09, 5:24 PM   #2759
Oosaioo
Glass Joe
 
Gnome Mage
 
Uther
Mage vs Molten Armor

I just finished testing on the heroic training dummy and found some shocking differences. Utilizing the 2 piece T9 set bonus and casting continuously until oom using a 4AB spam, AM(if proc) rotation. This is what i came up with.

MOLTEN MAGE
Casts 109 179
Damage 383,938 594,574
Dps 3527 3314


So my question is, during longer encounters would Mage armor be a viable buff to use?

Offline
Old 09/22/09, 5:33 PM   #2760
Axeurface
Glass Joe
 
Orc Death Knight
 
Winterhoof
Originally Posted by renegadeofunk View Post
The only time I'd *personally* break from that is if I somehow haven't procced MBAM after 5-7 consecutive ABs and I'm running low on mana. I'd save PoM+AB for that in order to use the GCD to see if I finally get a proc. If not, ABarr and start over.
Is this the only time to use ABarr (or while forced to be moving)?

Offline
Old 09/22/09, 5:35 PM   #2761
Nock
Von Kaiser
 
Gnome Mage
 
Thunderlord
Originally Posted by Muphrid View Post
I'm noticing Missile Barrage can be consumed slightly before an Arcane Blast lands on the target, leading to Missile Barrage re-procing while you're channeling Arcane Missiles. Has anyone else observed this behavior?
This behavior would be related to what I've found below.

There seems to be a new issue with Missile Barrage where if you gain Missile Barrage on the cast before you cast Arcane Missiles and you didn't previously have the buff, you won't consume the Missile Barrage buff, or gain any benefit from it. This is easily tested by chain casting Arcane Blast and Missile Barrage back to back.

Basically, there is currently a delay in gaining the Missile Barrage proc as though there was a missile speed on the arcane blast. I checked to see if there was a delay on the bonus from the Arcane Blast adding damage, but I got that to apply just fine with chain-casting.

Offline
Old 09/22/09, 5:38 PM   #2762
Skarrd
Glass Joe
 
Undead Mage
 
Burning Legion
Originally Posted by Muphrid View Post
I'm noticing Missile Barrage can be consumed slightly before an Arcane Blast lands on the target, leading to Missile Barrage re-procing while you're channeling Arcane Missiles. Has anyone else observed this behavior?
I noticed this as well as something else (that I have yet to confirm, as I had to leave my dummy rather quickly). If you get a proc on your last arcane blast while you do not currently possess the missile barrage buff, it doesnt consume the buff nor does it haste your AM. I'm gonna hop back and test some more later (as well as during tonight's raid) as I only produced this situation one time with the new high proc rate of Mbarrage.

Offline
Old 09/22/09, 5:39 PM   #2763
Neos300
Von Kaiser
 
Blood Elf Mage
 
Icecrown
Originally Posted by Oosaioo View Post
I just finished testing on the heroic training dummy and found some shocking differences. Utilizing the 2 piece T9 set bonus and casting continuously until oom using a 4AB spam, AM(if proc) rotation. This is what i came up with.

MOLTEN MAGE
Casts 109 179
Damage 383,938 594,574
Dps 3527 3314


So my question is, during longer encounters would Mage armor be a viable buff to use?

I think the only time I'd swap to Mage Armor is if I was low on mana, had few outs, and Evocation failed for whatever reason. I'd basically just be using it to stall until the next Evocation or until I could get an Innervate, if possible. After respeccing this afternoon, I ran the Heroic Daily in a group with a pally and two Shamans (one resto one elemental). I had 27,000 mana and approx 740 haste with Kings and Intellect, and the mana tides often left me wondering how I was at full mana after trash pulls where I was spamming AB. Should have found a druid to see how high I could get with Gift of the Wild, but after finishing the regearing I'll have to do I'd be surprised if I wasn't pushing 28,000 mana. I'd hope that would be enough to last for quite some time without needing Mage Armor.

Just like I experienced on the PTR, there are random times where Missile Barrage won't proc until 8 casts or so. It's the RNG that Arcane has to deal with. Just make good decisions on the fly about when to stack drop, I suppose with Arcane Barrage, and when not to depending on the mana regen you have available to you.


Originally Posted by Nock View Post
This behavior would be related to what I've found below.

There seems to be a new issue with Missile Barrage where if you gain Missile Barrage on the cast before you cast Arcane Missiles and you didn't previously have the buff, you won't consume the Missile Barrage buff, or gain any benefit from it. This is easily tested by chain casting Arcane Blast and Missile Barrage back to back.

Basically, there is currently a delay in gaining the Missile Barrage proc as though there was a missile speed on the arcane blast. I checked to see if there was a delay on the bonus from the Arcane Blast adding damage, but I got that to apply just fine with chain-casting.
I definitely noticed something along those lines during my Heroic Gundrak trip. I'd use a Missile Barrage proc and by the time I was done casting it, I'd have another one waiting to go. I didn't notice the issue with Missiles not gaining "proc benefit" but I can't say I was looking for it. I wasn't casting Missiles until I had a proc, anyway, and since I'd start the cast before the pervious one was done (using quartz, taking latency into account), there were times where I was likely casting another Blast instead of the Missiles that had procced, because on my screen it actually hadn't procced yet).

Last edited by Neos300 : 09/22/09 at 5:52 PM.

Voldemort should have shatter combo'd Harry.

Offline
Old 09/22/09, 5:41 PM   #2764
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Interesting. If this behavior is not yet modeled in sims or Rawr, then the static rotations like AB4 (non-spam) AM are slightly overvalued right now (or rather, it's even more reason to just stick to AB4+ MBAM).

Offline
Old 09/22/09, 5:54 PM   #2765
Pasture
Don Flamenco
 
Pasture's Avatar
 
Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Oosaioo View Post
I just finished testing on the heroic training dummy and found some shocking differences. Utilizing the 2 piece T9 set bonus and casting continuously until oom using a 4AB spam, AM(if proc) rotation. This is what i came up with.

MOLTEN MAGE
Casts 109 179
Damage 383,938 594,574
Dps 3527 3314


So my question is, during longer encounters would Mage armor be a viable buff to use?
Don't forget you're getting a lot more spirit through buffing in a raid environment, which means you'll see a greater difference from using Molten Armour when you factor in Kings, Gift of the Wild and Divine Spirit. Aside from that regardless of how small the dps difference (and I would imagine it's bigger than that - I get over 11% crit from Molten Armour raid buffed) it's still prefered to Mage armour which you shouldn't need to ever use.

Offline
Old 09/22/09, 5:57 PM   #2766
renegadeofunk
Glass Joe
 
Undead Mage
 
Greymane
Originally Posted by Axeurface View Post
Is this the only time to use ABarr (or while forced to be moving)?
Yes. Although there is no empirical data backing up my PoM use as optimal, its just what I do in order to not go OOM because of bad luck.

Offline
Old 09/22/09, 6:42 PM   #2767
Max Rebo
Glass Joe
 
Troll Mage
 
Gurubashi
Originally Posted by Muphrid View Post
I'm noticing Missile Barrage can be consumed slightly before an Arcane Blast lands on the target, leading to Missile Barrage re-procing while you're channeling Arcane Missiles. Has anyone else observed this behavior?
They're talking about this on the WoW mage forum as well. It seems to be a bug, as AM isn't supposed to proc MBar. I assume there will be a hotfix in the near future.

United States Offline
Old 09/22/09, 7:03 PM   #2768
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Muphrid View Post
Interesting. If this behavior is not yet modeled in sims or Rawr, then the static rotations like AB4 (non-spam) AM are slightly overvalued right now (or rather, it's even more reason to just stick to AB4+ MBAM).
This is not currently modeled in Rawr. I'm gonna rerun the math on optimal cycles and try to get them in for next release.

Offline
Old 09/22/09, 7:32 PM   #2769
Skarrd
Glass Joe
 
Undead Mage
 
Burning Legion
Originally Posted by Max Rebo View Post
They're talking about this on the WoW mage forum as well. It seems to be a bug, as AM isn't supposed to proc MBar. I assume there will be a hotfix in the near future.

It's not the missile that procs the mbarr, the last AB does but the buff just doesnt register until after your AM has begun. It's the same problem that somebody and myself mentioned above, where you can proc the mbarr but not get the haste on the AM immediately after the last AB. I ran a VoA25 and i noticed my mana to last much longer, which could make the "fishing" rotation more optimal while still being sutainable to an extent. I've got toc25 norm+heroic later tonight and I'm gonna give this a go for the normal mode and see how it turns out.

Offline
Old 09/22/09, 7:49 PM   #2770
Aramezzet
Von Kaiser
 
Gnome Warlock
 
Andorhal
I think it'll be beneficial to abuse these free procs by casting MBAM without any Blast buffs. Simcraft and Rawr numbers suggest that MBAM (at 0 stacks) is higher DPS than a full Blast-MBarr cycle, and since Mbarr's proc rate has been pumped so high, the risk of being forced to cast an unbuffed Missiles is pretty small.

Last edited by Aramezzet : 09/22/09 at 7:50 PM. Reason: diction

Offline
Old 09/22/09, 7:54 PM   #2771
Diello
Von Kaiser
 
Diello's Avatar
 
Human Death Knight
 
Cenarion Circle
I haven't seen any of my AMs not use the MBarr buff when it's up, but it sometimes gets reapplied right after I hit AM.

Edit: And right after I posted this I had an AM not actually use my MBarr buff. I'm not seeing any kind of consistent cause for this.

Offline
Old 09/22/09, 8:10 PM   #2772
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I have results for optimal cycles under the new conditions (that is AM is not benefitting from MB until registered and also does not consume it unless registered):

Note: I artificially lowered the haste by about 9% to reduce the state space complexity, so the dps numbers are not representative, but the optimal cycles should remain the same.

Cycle Code Legend: 0 = AB, 1 = ABar, 2 = AM

State Descriptions: ABx,ABary,MBz+-

x = number of AB stacks
y = remaining cooldown on Arcane Barrage
z = remaining time on Missile Barrage
+ = Missile Barrage proc visible
- = Missile Barrage proc not visible

0: AB0,ABar0,MB0-
1: AB0,ABar1.832449,MB0-
2: AB0,ABar1.832449,MB13.83245+
3: AB1,ABar0,MB0.2843535+
4: AB2,ABar0,MB0-
5: AB3,ABar0,MB0-
6: AB4,ABar0,MB0-
7: AB0,ABar0,MB11.07483+
8: AB2,ABar0,MB0.3243537+
9: AB3,ABar0,MB0.3143535+
10: AB4,ABar0,MB0.7768703+
11: AB1,ABar0,MB0-

000000000000: 7262.694 dps, 677.8624 mps = ABSpam
000000020020: 7199.522 dps, 153.0721 mps = ABSpam04MBAM
000000022020: 7122.006 dps, 115.8454 mps = ABSpam024MBAM
000000022220: 7076.281 dps, 97.94714 mps = ABSpam0234MBAM
000200002220: 6975.286 dps, 65.87646 mps = ABSpam1234MBAM
000200102220: 6725.712 dps, 17.99562 mps = AB4ABar1234MBAM
000201002210: 6537.764 dps, -6.532028 mps = AB3ABar123MBAM
000210002010: 6303.927 dps, -31.41933 mps = AB2ABar12MBAM

Main difference is that you should use the MB at 0 stack if the AB before MBAM procs.

Another note: The optimal cycles are probably latency sensitive, the above is using Rawr defaults.


Here's the optimal cycles in case you're using a spec without ABar:


Cycle Code Legend: 0 = AB, 1 = AM

0: AB0,ABar0,MB0-
1: AB1,ABar0,MB0-
2: AB2,ABar0,MB0-
3: AB3,ABar0,MB0-
4: AB4,ABar0,MB0-
5: AB0,ABar0,MB11.07483+
6: AB1,ABar0,MB9.202245+
7: AB2,ABar0,MB7.329659+
8: AB3,ABar0,MB5.457074+
9: AB4,ABar0,MB3.584489+

0000000000: 7262.694 dps, 677.8624 mps = ABSpam
0000010001: 7199.523 dps, 153.0721 mps = ABSpam04MBAM
0000010101: 7122.006 dps, 115.8455 mps = ABSpam024MBAM
0000010111: 7076.281 dps, 97.94713 mps = ABSpam0234MBAM
0000001111: 6975.286 dps, 65.87646 mps = ABSpam1234MBAM
0000101111: 6679.562 dps, 17.28687 mps = AB4AM1234MBAM
0001001111: 6410.186 dps, -6.058517 mps = AB3AM123MBAM
0010001101: 5996.71 dps, -27.49259 mps = AB2AM12MBAM

Last edited by Kavan : 09/22/09 at 10:10 PM.

Offline
Old 09/22/09, 8:15 PM   #2773
Oosaioo
Glass Joe
 
Gnome Mage
 
Uther
Originally Posted by Max Rebo View Post
They're talking about this on the WoW mage forum as well. It seems to be a bug, as AM isn't supposed to proc MBar. I assume there will be a hotfix in the near future.
The same thing was happening while playing on the PTR's. I'm not sure if it is a bug or not. I did read on wow.com today and noticed during testing today, that there is no mana consumption when this happens! I was amazed. I do agree this does seem a bit unusual.

Offline
Old 09/22/09, 8:46 PM   #2774
Ninfea
Glass Joe
 
Undead Mage
 
Dentarg (EU)
Like most of the mages in there, i was trying to figure out what would be the best arcane spec-s after todays buffs.What i come up is, for normal fight, in other words, for everything but the Valkyrs:

Talent Calculator - World of Warcraft

Which is exactly the same as the one Ataxus posted some time ago.

For the Valkyrs, this is what i have in mind:

Talent Calculator - World of Warcraft

In other words; only 1 talent point in Magic Absorption, 4 points in Arcane Mind and 2 points in Netherwind Presence.

Things you could/want to change:

A) Drop 1 talent point from Magic Attunement or Magic Absorption and get back 1 talent point in either AM or NP.

B) Drop 1 talent point from Magic Attunement and from Magic Absorption, so you could get back 5/5 Arcane Mind + 3/3 Netherwind presence

Thoughts? I can even understand dropping 1 talent point in MA since you should be able to reach everything in the coliseum but for now i will keep both of them.

Offline
Old 09/22/09, 10:13 PM   #2775
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I've fixed a problem I had in the state transitions (I didn't account for the case when AB before MBAM procs when MB is already procced). I've updated my post with the correct cycles. Main change is that if AB before MBAM procs you should use it right away after MBAM (that is two AM in a row).

Last edited by Kavan : 09/22/09 at 11:22 PM.

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The new Arcane after patch 2.3? Alvira The Dung Heap 2 11/07/07 5:17 AM
Arcane before 2-t5 and BT loots maxi The Dung Heap 1 10/03/07 7:26 AM
Playing an Arcane Mage Netherblade Class Mechanics 36 07/26/07 12:31 AM
Arcane Focus = +hit%? maxi Class Mechanics 2 04/10/07 11:46 AM