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Old 04/29/09, 5:14 AM   #2026
Korey
Von Kaiser
 
Human Mage
 
Lightbringer
Originally Posted by roboticaust View Post
pretty sure youre wrong.

edit: infact, i just pulled up the data proving so. Tachyon - Tales of a Frost Mage

according to that table, you use less mana and do more dps finishing a 3 stack with abarr over a nonproc missile and start to lose mana like crazy if you try keeping a 3 stack alive with more blasts. i was merely curious about a keep alive using bolts between blasts (after a 3 stack has occured) to reduce this mana consumption since the odds of it taking 6 casts to proc missles is rather low at best.
Read the first post of this thread. The guy who provided the numbers for the rotations is also the guy who works on the mage model of Rawr.

AB3 [mbarr] or abar (hereon out referred to as AB3Abar) and AB3AM are pretty close. So close that at certain latencies or above, AB3AM actually overtakes AB3Abar. For me, over 150ms and Rawr drops the AB3Abar recommendation completely. So it's not hard to understand why a lot of people choose AB3AM over AB3Abar:
  • It's higher dps depending on your latency, if not equal or only marginally lower.
  • It's higher dpm and lower mps. The cycle takes longer so you run out of mana slower, for about the same dps.
  • You "waste" less Mbar procs. As someone already pointed out, you can only react to the first two ABs; if it procs on the third you'll have to wait until the next cycle to use it. AB3AM makes this problem irrelevant.
Anyways, no it's not better to keep three stacks alive by casting fireball or frostfire bolt.

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Old 04/29/09, 2:00 PM   #2027
marsui
Von Kaiser
 
Human Mage
 
Llane
Mana Problems

I have been having mana problems, not even just in ulduar, but also in EOE.

Here is my current build:

Build

I am considering removing 2 points in arcane stability, and placing them in student of the mind instead.

The pallies in my guild do not run concentration aura so I will be very susceptible to pushback.

If an arcane mage is having mana problems, the first thing that I have read here is to reduce your AB stacks right? So instead of AB3AM, maybe throw in some AB2AMs and try to balance it out so you end the fight with 0 mana, but never run out of mana while EVO is still CDing.

Here is my logic, and maybe you can guys tell me if it is flawed.
I am having mana problems already, slowing down my casts is not such a big deal since my mana will get spent slower. so if I have to deal with some pushback on AB but be able to stick with the AB3AM rotation, maybe I will be better off? The only loss of DPM without pushback prevention occurs during an AM cast, since I can lose some missiles. Also note during MBAM, the cast is quicker, there is less of a window for me to get hit during the AM cast, really it comes down to a lot of luck.

Does anyone else run with 2/3 or 3/3SOM?

If one is having mana problems, should you hold back from ABSPAM during AP? (I currently spam AB during AP or AP/IV until MBAM procs).

What consumables does everyone use? I've been using Potion of Wild Magic during IV/AP/Mana Gem/Hero (when I have them all alighned) should I use a mana pot instead, if it means being able to AB3AM more over AB2AM?

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Old 04/29/09, 2:46 PM   #2028
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
Originally Posted by Korey View Post
  • It's higher dps depending on your latency, if not equal or only marginally lower.
Careful there. AB3Abar3MBAM alone is always more dps than AB3AM. It's just that the mana savings of AB3AM let you cast more ABspam3MBAM's, making average dps higher than when using Abar (for latencies over ~60ms).

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Old 04/29/09, 3:09 PM   #2029
Phatpharm
Piston Honda
 
Gnome Mage
 
Bloodscalp
@ Marsui

I ran into the same issues once my haste hit the same mark yours is. It is a great dps stat, but without perfect raid support it is very hard to maintain our Top 2 rotations at ~570 Haste. I ended up getting less-that-perfect replacement pieces from Naxx (due to bad luck/rng) and once my crit and hit went up (and haste down) my OOM moments leveled out.

Arcanes should be grouped with Resto Shamans etc to ensure good raid/mana support (mana-tide)

The World of Warcraft Armory

Last edited by Phatpharm : 04/29/09 at 7:19 PM. Reason: Armory link

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Old 04/29/09, 4:00 PM   #2030
marsui
Von Kaiser
 
Human Mage
 
Llane
Originally Posted by Phatpharm View Post
@ Marsui
Arcanes should be grouped with Resto Shamans etc to ensure good raid/mana support (mana-tide)
Ahh man, great point. I had been putting myself in a resto shaman's group for the hit for a while, then we got another raiding mage who was draenai so I had been putting myself in a group with him...plus mana was not as big of an issue. Time to remedy that at least. Hopefully it ends my problem.

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Old 04/30/09, 12:45 AM   #2031
xres
Glass Joe
 
Blood Elf Mage
 
Runetotem
Just got [Pandora's Plea] yesterday. Did a quick search and found very little discussion on this trinket. I will attempt to break down on what this trinket is actually worth to an Arcane Mage.

Assuming 850sp is in fact the intended proc (current actually proc is 751sp), the trinket adds the following stats:

108 Int to an Arcane Mages in raids = 108 * 1.15 (Arcane Mind) * 1.1 (Kings) = 136.6 actual Int.

136.6 Int = +2049.3 mana
136.6 Int = +.82% crit = +37.5 crit rating
136.6 Int = +20.5 sp through Mind Matery
136.6 Int = +25.6 mp5 through replenishment +~22.0 mp5 (11 while casting) through spirit regen (750 raid buffed spirit) +51.2 mp5 through evocation (assuming using on every CD)

The proc is a standard 45 ICD proc, assuming uptime of around 20% you have a normalized 170 sp for this proc.

So to add it all up, the worth of this trinket to an Arcane Mage in raids is:

+2049.3 mana
+37.5 crit rating
+87.8 mp5
+190.5 sp


or

assuming a 5 min fight where 2 evocation is used:

+6703.8 mana (111.7 mp5)
+37.5 crit rating
+190.5 sp


Is this one of the 2 BiS in the trinket slots?

Last edited by xres : 04/30/09 at 1:05 AM.

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Old 04/30/09, 1:33 AM   #2032
Formalpig
Glass Joe
 
Formalpig's Avatar
 
Troll Mage
 
Ghostlands (EU)
Did anyone actually try speccing into Incanter's Absorption for Ulduar (instead of hit talents for example)?
Does it provide a significant dps increase when a priest is shielding you?

P.S. I know the math, but I just want to know if it has been tested in a raid environment

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Old 04/30/09, 4:03 AM   #2033
Qkl
Glass Joe
 
Human Mage
 
Nagrand
Originally Posted by Formalpig View Post
Did anyone actually try speccing into Incanter's Absorption for Ulduar (instead of hit talents for example)?
Does it provide a significant dps increase when a priest is shielding you?

P.S. I know the math, but I just want to know if it has been tested in a raid environment
Yes i've been running this spec for a while now

Talent Calculator - World of Warcraft

Normally the +SP i get caps out with only 2/3 into it i have a disc priest chain bubble me and i use fireward/frost ward on fights like mimiron/Hodir, for the most part on some encounters its useless, but its very helpful on the encounters that matter.

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Old 04/30/09, 4:22 AM   #2034
medloh
Glass Joe
 
Troll Mage
 
Whisperwind
[Pandora's Plea] is #1 BIS for arc mage. I'd recommend you learn to use RAWR, it's a really great tool for answering questions like this. With my spec 57/3/11 and raid buffs the top trinkets according to RAWR are

Pandora's Plea - 340 dps
Scale of Fates - 315 dps
Illustration of the Dragon Soul - 271 dps
Embrace of the Spider - 249 dps

This is assuming you don't need any hit from your trinkets which is very likely the case for an arc mage.

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Old 04/30/09, 6:08 PM   #2035
Clonzo
Glass Joe
 
Gnome Mage
 
Alterac Mountains
2pc T7

Does anyone know when to give up 2pc Tier 7.5 as an Arcane Mage? The Mana Gem set bonus seems to outweigh the lackluster 4pc T8.5 or the stat upgrades from item lvl 226 pieces.

I was planning on keeping my helm and shoulders for the foreseeable future.

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Old 04/30/09, 7:09 PM   #2036
Maninblak2001
Glass Joe
 
Human Mage
 
Ner'zhul
Originally Posted by Clonzo View Post
Does anyone know when to give up 2pc Tier 7.5 as an Arcane Mage? The Mana Gem set bonus seems to outweigh the lackluster 4pc T8.5 or the stat upgrades from item lvl 226 pieces.

I was planning on keeping my helm and shoulders for the foreseeable future.
Yeah from what I've seen there is no trade off in Ulduar for the godly T 7.5 2 piece bonus, nothing even comes close

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Old 04/30/09, 8:37 PM   #2037
Emh
Glass Joe
 
Troll Mage
 
Blackwing Lair
Originally Posted by Clonzo View Post
Does anyone know when to give up 2pc Tier 7.5 as an Arcane Mage? The Mana Gem set bonus seems to outweigh the lackluster 4pc T8.5 or the stat upgrades from item lvl 226 pieces.

I was planning on keeping my helm and shoulders for the foreseeable future.
I was playing with Rawr and 4pcT8.5 outweights the 2pcT7.5. I think the 4 pieces bonus has been modeled with a 10% proc rate, when it currently seems to be 20%. It was giving me a difference of 50 in the DPS of a 5 minutes fight in favor for the 4pT8.

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Old 05/01/09, 12:33 AM   #2038
Reihert
Von Kaiser
 
Reihert's Avatar
 
Blood Elf Mage
 
Twisting Nether
So, after sometime on Ulduar... what do you all still think about 10% spirit from talents (assuming glyphed molten armor up).
I'm thinking on dropping 6 yards on range and %1hit to get it.

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Old 05/01/09, 12:42 AM   #2039
Clonzo
Glass Joe
 
Gnome Mage
 
Alterac Mountains
2/2 increased range...2/3 for 7% spirit.. and no hit talents imo.

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Old 05/01/09, 1:33 AM   #2040
semata
Von Kaiser
 
semata's Avatar
 
Blood Elf Mage
 
Onyxia
Originally Posted by Reihert View Post
So, after sometime on Ulduar... what do you all still think about 10% spirit from talents (assuming glyphed molten armor up).
I'm thinking on dropping 6 yards on range and %1hit to get it.
Rawr shows SotM to be a little over 13 DPS increase for me per point, and I imagine this wouldn't change so much for others even though my gear is not good. Fropping a point in Arcane Focus (which also decreases mana costs, not just a 1% hit) may be worthwhile, but 13 DPS for 3 yards doesn't sound like a very good tradeoff. Extra range might not appear useful to DPS on paper but it's an intangible. Especially since Arcane range is short as it is, 6 yards makes a lot of difference. Just try a Heigan fight without 2/2 Magic Attunement and you'll see what I mean.

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