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Old 01/25/09, 7:05 AM   #326
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
Originally Posted by Muzzaa View Post
The macro was of no use to me at all. I would only get normal damage ABarr hits. (could be the fact i play at <250ms?). People with better ping might have better results with the macro. So i'm casting ABarr manually. I can pretty much get 95% chance of it working for my ABarr now. Even if the macro did work for me, I'd still not use it. I use Quartz cast bar. And for it to show the latency.
Manly please correct me if I'm wrong, but I feel these are the general steps to decide on clipping/macro:


0) If you don't care about the quality of your non-WoW internet traffic -- or you know exactly what you're doing -- google for "TcpAckFrequency wow hack", do it and reboot. This should reduce your latency by 40%-70%, and matters for this spec to varying degrees. If you do it, remember the changes so you can undo them later if desired.


1) If your latency is in the 50ms range (assuming that means 25ms one-way), I believe the nochanneling macro (call it "A") will work like a charm, and will provide similar results to hitting Abar manually with Quartz (call it "B").

Best case math:
A) Spamming the nochanneling macro 8 times per second, you're looking at a max total delay of 25 + 1000/8 = 150ms.
B) If you manually hit with Quartz (with a good reaction time of 150ms), you get a delay of 0 + 150ms = 150ms.

Average case math:
A) Spamming the nochanneling macro 5 times per second, you're looking at a max total delay of 25 + 1000/5 = 225ms.
B) If you manually hit with Quartz (with an average reaction time of 250ms), you get 0 + 250ms = 250ms.

Result: Manual ~= Nochanneling.


2) If your latency is in the 200ms range (assuming that means 100ms one-way), math definitely favors Quartz and manual Abars:

Best case math:
A) Spamming the nochanneling macro 8 times per second, you're looking at a max total delay of 100 + 1000/8 = 225ms.
B) If you manually hit with Quartz (with a good reaction time of 150ms), you get a delay of 0 + 150ms = 150ms.

Average case math:
A) Spamming the nochanneling macro 5 times per second, you're looking at a max total delay of 100 + 1000/5 = 300ms.
B) If you manually hit with Quartz (with an average reaction time of 250ms), you get to 0 + 250ms = 250ms.

Result: Manual > Nochanneling.


Summary:
If your latency puts you in case (1), then you might as well use the nochanneling macro: at least you'll never jump the gun and clip the 5th missile by mistake (significant dps loss); it also makes it easier to focus on other things in nontrivial fights (Sarth3D). If you're in case (2), you should hit manually, but Quartz is a must-have to reduce latency. If even using Quartz, your combo success rate is under 60% (as Kavan found), you should just go ahead and clip right after the 4th missile instead.

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Old 01/25/09, 8:08 AM   #327
 Seonid
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Seonid
Human Mage
 
No WoW Account (EU)
Originally Posted by lileve View Post
Replenishment sources such as buffs? pots? gems?
No, this is referring to the Replenishment mechanic that is triggered by an SS hunter, a retadin or an spriest.
57/3/11 with glyphed molten armour is designed for 25 man raids where replenishment is available, as well as other resources such as mana spring/mana tide and so on. In a 5/10 man situation such resources may not be available and as such, you may need to use mage armour and adjust your rotations to match the environment.
Arcane requires that you adjust how you play dependant on the situation, but it has always been that way with no "one answer suits all" solution.

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Old 01/25/09, 9:25 AM   #328
lileve
Glass Joe
 
Undead Mage
 
Stormscale (EU)
Originally Posted by Seonid View Post
No, this is referring to the Replenishment mechanic that is triggered by an SS hunter, a retadin or an spriest.
Well, we had a sp and retadin and in naxx25 group yesterday and I was still OOM in some of the fights. Seems like if I can get a druid to innvervate me it goes much better.

Maybe my mana pot/spi/mp5 is a bit low? Some mages are reporting 22k~ mana here while I have 19k at the most, and I guess my spi and mp5 are lower as well.

One more thing I'd like to add, where can I get any help regarding Rawr? I can't figure how to do anything with that software. I set up all the gear/gems/enchants/buffs click optimize (or however it called) but what's then?

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Old 01/25/09, 10:46 AM   #329
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
For a low mana rotation, rawr seems to choose AB-Abarr with MBAM on procs. It also seems to not automatically prefer mage armor on fights where this rotation is used, so I suppose even if you go oom a little with molten armor, mage armor is still going to provide more mana than you can effectively use and therefore will not be worth the 5% crit loss. Note that for these tests I enabled both armor glyphs to get a fair comparison for choosing the general-use armor.

Currently losing the last AM tick is not an option in rawr, so it chooses ABX3-ABarr rotation when you set the chance to succeed with the glitch to 0. Keep in mind that this rotation still keeps arcane as top dps.

For 5-mans fights are so short you really have absolutely no mana concerns. You won't have to evocate on the grand majority of bosses, and on some you'll even kill so fast that the uptime of AP/other cooldowns will give insane DPS numbers while you won't even use 1/2 of your first mana bar.

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Old 01/25/09, 12:56 PM   #330
Sinless
Piston Honda
 
Sinless's Avatar
 
Troll Mage
 
Frostwolf
Trash trinkets for arcane?

After about 12 weeks of [Hex Shrunken Head] hell, Maexxna finally coughed up [Embrace of the Spider]. For the FOTM 57/3/11 Arcane spec, the 2 best trinkets in game for boss fights are this trinket + [Illustration of the Dragon Soul] both of which I now have. My question is, for trash and the occasional heroic runs (including trash + your average 30 sec long boss fights), would using [Sundial of the Exiled] be a better choice than using the Illustration? It takes quite a while to charge up that trinket + on a very short boss fight, the proc from the Sundial becomes better than the overall +200 spell power from the former trinket (even when we ignore the current bug where Blizzard does not charge the Illustration).

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Old 01/25/09, 2:43 PM   #331
lileve
Glass Joe
 
Undead Mage
 
Stormscale (EU)
Originally Posted by galzohar View Post
so I suppose even if you go oom a little with molten armor, mage armor is still going to provide more mana than you can effectively use and therefore will not be worth the 5% crit loss. Note that for these tests I enabled both armor glyphs to get a fair comparison for choosing the general-use armor.
That's exactly the thing, I'm not just a little oom with molten armor, it feels like much more than that. But, I guess a part of the problem was me raiding in a pug so I haven't had exactly the best conditions.

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Old 01/25/09, 3:30 PM   #332
Blazemost
Glass Joe
 
Undead Mage
 
Doomhammer
This problem is the same with Loatheb, you don't have MoE anymore so you don't gain any benefit from every crit. This and KT so far has been a problem in terms of saying that molten armor glyph is great. If they had dual spec's, i would go for FFB during these two fights instead. Evocation, if interrupted at all, makes it so your forced to wand while you stare at your AP Macro, 2 minutes on gem, etc.

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Old 01/25/09, 6:41 PM   #333
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Originally Posted by Sinless View Post
After about 12 weeks of [Hex Shrunken Head] hell, Maexxna finally coughed up [Embrace of the Spider]. For the FOTM 57/3/11 Arcane spec, the 2 best trinkets in game for boss fights are this trinket + [Illustration of the Dragon Soul] both of which I now have. My question is, for trash and the occasional heroic runs (including trash + your average 30 sec long boss fights), would using [Sundial of the Exiled] be a better choice than using the Illustration? It takes quite a while to charge up that trinket + on a very short boss fight, the proc from the Sundial becomes better than the overall +200 spell power from the former trinket (even when we ignore the current bug where Blizzard does not charge the Illustration).
I was thinking that as well, and on AoE trash blizzard not stacking the IDS is plain stupid, it's like not ahving a trinket at all, as arcane I just fire AM at a mob to charge the trinket and then Blizzard but by the time blizzard is done ticking the buff is gone.

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Old 01/25/09, 6:46 PM   #334
TigaFin
Don Flamenco
 
Human Mage
 
Khadgar (EU)
[Pendulum of Telluric Currents] from the third boss in Oculus would probably be the best AOE trinket until Blizzard fixes [Illustration of the Dragon Soul]. I have the same trinkets as Sinless and I've just switched to the Sundial for trash, but it's very annoying to have to remember to switch between trash & boss fights. No one in our guild seems to like to do Oculus (I've only ever done it once).

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Old 01/25/09, 8:12 PM   #335
Syvis
Glass Joe
 
Blood Elf Mage
 
Bloodhoof (EU)
I probably missed it somewhere, but what is the softcap for arcane ? Im going from ffb gear to arcane so im probably way overstacked on crit atm ( about 30% with glyphed molten armor )

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Old 01/25/09, 9:23 PM   #336
dralarn
Von Kaiser
 
Gnome Mage
 
Thrall
Originally Posted by dralarn View Post
I also wanted to add a note regarding Arcane Stability...
Here is a quick update on appropriate Arcane Stability usage based on the discussion in this thread:

Here is what the talent provides on its own:

0 points –> 3 bolts (1 hit) –> 2 bolts (2 hits)
1 points –> 4 bolts (1 hit) –> 3 bolts (2 hits)
2 points –> 4 bolts (1 hit) –> 3 bolts (2 hits)
3 points –> 4 bolts (1 hit) –> 4 bolts (2 hits)
4 points –> 4 bolts (1 hit) –> 4 bolts (2 hits)
5 points –> 5 bolts (1 hit) –> 5 bolts (2 hits)

Here is what the talent provides with concentration aura in effect:

0 points –> 4 bolts (1 hit) –> 3 bolts (2 hits)
1 points –> 4 bolts (1 hit) –> 3 bolts (2 hits)
2 points –> 4 bolts (1 hit) –> 4 bolts (2 hits)
3 points –> 4 bolts (1 hit) –> 4 bolts (2 hits)
4 points –> 5 bolts (1 hit) –> 5 bolts (2 hits)
5 points –> 5 bolts (1 hit) –> 5 bolts (2 hits)

Without concentration aura, you should only place 1, 3 or 5 points in this talent; with concentration aura, you should only use 2 or 4 points as additional points are wasted.

Obviously, this assumes that the damage taken occurs before the specified number of bolts.

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Old 01/25/09, 10:18 PM   #337
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by dralarn View Post
Without concentration aura, you should only place 1, 3 or 5 points in this talent; with concentration aura, you should only use 2 or 4 points as additional points are wasted.

Obviously, this assumes that the damage taken occurs before the specified number of bolts.
As far as AM is concerned, yes. Its also quite usefull for AB. In any case, I think 4 or 5 is the optimal number. % if you can spare the points/have extra hit (or draenai..), 4 if you want to rely on conc aura.

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Old 01/25/09, 11:40 PM   #338
smulch
Von Kaiser
 
Blood Elf Mage
 
Magtheridon
The amounts of fights where you can get spell pushback is rather insignifiant right now isn't?

From naxx....

anub (from scarabs, if unlucky)
Gluth? (not sure if decimate creates a pushback)
Thaddius
Razuvious? (I think he's especially made to not create pushback)
gothik if you like to tank adds :P
4 horsemens is limited to thane
kel'thuzad frostbolt volley

Malygos
Sarth 3 drakes, but doesn't occur very often.


I don't really think it's worth it to drop 1% hit to remove pushback as it is.

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Old 01/25/09, 11:43 PM   #339
Solisa
Von Kaiser
 
Draenei Mage
 
Lightning's Blade
Originally Posted by smulch View Post
The amounts of fights where you can get spell pushback is rather insignifiant right now isn't?

From naxx....

anub (from scarabs, if unlucky)
Gluth? (not sure if decimate creates a pushback)
Thaddius
Razuvious? (I think he's especially made to not create pushback)
gothik if you like to tank adds :P
4 horsemens is limited to thane
kel'thuzad frostbolt volley

Malygos
Sarth 3 drakes, but doesn't occur very often.


I don't really think it's worth it to drop 1% hit to remove pushback as it is.
True enough, but if the cost of doing so is nil because your gearset currently already incorporates too much hit for whatever reason then you may as well do it, because arcane focus isn't helping very much.

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Old 01/26/09, 12:02 AM   #340
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Isn't the mana cost reduction (not to mention hit you may be able to gear around) going to be stronger than something like arcane meditation? My mage alt is currently specced Talent Calculator - World of Warcraft , if I take arcane med I have to drop range, interrupt protection, threat reduction or hit+mana cost reduction. Looking at the rawr results the actual dps talents seem pretty tight so it's probably sensitive to the actual gear you're using. Threat reduction really depends on your own DPS VS your tanks' TPS (and then there's sarth +3 where you have a new mob spawn 3 times in the fight so the initial threat issue actually matters too).

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Old 01/26/09, 12:14 AM   #341
smulch
Von Kaiser
 
Blood Elf Mage
 
Magtheridon
arcane stability isn't worth it over arcane meditation.

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Old 01/26/09, 12:33 AM   #342
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
While according to rawr in most fights you should take meditation over stability, rawr does not model failing your rotation due to losing channeling time. I'm not even sure how well pushbacks are modeled.

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Old 01/26/09, 1:05 AM   #343
caljente
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
i got a logitech g15. With a i call it "nuke" makro which spamm the nonchanneling makro for a short peroid every 0.001s, on dummys i got 80-90%, but i havent tested in the raid yet, its like summergames with programmable controller ><

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Old 01/26/09, 1:32 AM   #344
Sojik
Von Kaiser
 
Sojik's Avatar
 
Human Mage
 
Dunemaul
Two of my mages spec'd Arcane for three drakes tonight and our DPS skyrocketed. The meters were a little more competitive before among the mages and the non-mage DPS. Tonight we were 3-4% ahead of everyone else and the one fireball mage (who wasn't quite hit capped) was right behind us still head and shoulders over everyone else. Personally I averaged 6k DPS for the night and the other Arcane mage was 5.8k. The fireball mage was 4.3k and the rest were averaged from 2.8-3.5k.

3 drakes is perfect for this spec imo. We have so much on demand burst damage. I'd end Tenebron's burn at 7k dps most times and as high as 9.5k at least once. Then you have to evoc sometime during the second drake (usually after the AOE) and then you're ready to burn again. This spec is sick and I'm glad I choose to break it in on 3D. So far no mana problems too. I didn't have spring or tide and alot of times I'd use a more mana intense rotation (throwing out a few more stacked Arcane Blasts) and it still seemed maintainable and never got close to OOM. I only used 3 mana pots the whole night too.


EDIT: PS: I don't think 2/2 Arcane Subtlety is overkill. In my opinion you should only get one of the hit talents and gear for 10% hit (if Alliance). That way you can switch specs and you won't have to change out gems and whatnot. This was one of the failings of BC arcane in my opinion -- the fact that we needed less hit (less hit than you could possibly get practically... I had trouble losing hit as fire at tier 6/6.5). When you spec'd it you felt you needed to regem and find new gear.

Last edited by Sojik : 01/26/09 at 1:41 AM.

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Old 01/26/09, 2:57 AM   #345
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
Originally Posted by smulch View Post
I don't really think it's worth it to drop 1% hit to remove pushback as it is.
With your current 246 hit rating, you could stay hitcapped moving a point from Arcane Focus to Arcane Stability, at the cost of only ~10dps worth of increased mana cost (4min fight). I'd say the pushback reduction is well worth that 0.1% dps loss.

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Old 01/26/09, 3:14 AM   #346
smulch
Von Kaiser
 
Blood Elf Mage
 
Magtheridon
maybe if I was experiencing spell pushback frequently eh. IMO, there's not enough fights with spell pushback to warrant that switch (alsot that I'll be able to drop a lot of extra hit when I get the gear I'm aiming for).

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Old 01/26/09, 3:14 AM   #347
Søndag
Von Kaiser
 
Draenei Mage
 
Darksorrow (EU)
Hi

In my guild we are only 2 raiding mages, and our raidleader would rather not loose the 10% crit from scorches. So we sat down at tried to make a viable 53/18 or 51/20 build. I'm having a hard time though, since i can't decide on the "best" scorch spec. My best guess would be something like: Talent Calculator - World of Warcraft

But loosing Arcane Flows seems like a big deal to me, since it effects cooldowns on so many beneficial spells.

What are you guys doing?

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Old 01/26/09, 4:04 AM   #348
Kintoun
Glass Joe
 
Tauren Druid
 
Blackrock
Originally Posted by Søndag View Post
Hi

In my guild we are only 2 raiding mages, and our raidleader would rather not loose the 10% crit from scorches. So we sat down at tried to make a viable 53/18 or 51/20 build. I'm having a hard time though, since i can't decide on the "best" scorch spec. My best guess would be something like: Talent Calculator - World of Warcraft

But loosing Arcane Flows seems like a big deal to me, since it effects cooldowns on so many beneficial spells.

What are you guys doing?
I'm finding it hard to manage mana so that I can make use of Arcane Flows during a fight. I basically need an entire mana bar when I blow my CDs or I risk going OOM. And that rarely happens 2mins into the fight. I'm trying to work innervate into my rotation.

After doing Naxx25 and Maly25 this is the rotation I've been using:
-Normal rotation of AB AB AB AM clip ABarr til BL (usually 6-12s into fight since we have no DPS wars)
-At BL, pop gem, pop all CDs, spam AB and do 3x charged MB-AMs
-Go OOM and Evocate during last few secs of BL
-Normal rotation of AB AB AB AM clip ABarr
-Mana pot
-Mana gem
-For most bosses he's at 10-20% and my CDs are up but I'm at 30% mana
-For longer bosses (Thad, Kel, Patch, Sapph) I went OOM and wanded a bit which totally ruined by DPS (even 10s of wanding = gg)

I started calling for innervates since we're the only class in the game that can actually dump mana right now but I don't need the innervates on the short bosses, just the longer ones. I called for innervate when hiding behind an iceblock and utterly destroyed the meters. I was also able to use CDs again towards the tail of the fight.

From my "observations" AND FOR MY GEAR I think I'm going to change to the following
-AB AB blow CDs, spam AB and do 3x charged MB-AMs
-At BL, pop gem
-Go OOM and Evocate during last few secs of BL
-Normal rotation of AB AB AB AM clip ABarr
-Mana pot
-Innervate
-Pop gem + mana dump on short bosses or pop CDs on long bosses

My gear during these runs was FFB gear with 213 hit. That means I had like 0 spirit. We'll see what changes when I pickup more arcane gear (thx rawr). Anyone see any glaring holes in my rotations? My guilds longest fight was 3mins 47s or something so keep that in mind.

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Old 01/26/09, 4:29 AM   #349
Omnia
Piston Honda
 
Blood Elf Mage
 
Tichondrius
For a 3min30 fight, you get one standalone IV/AP and one IV/AP stacked with Heroism (optimally). For me, Rawr recommends spamming AB (+ MBAM-Abar on proc) only on the latter. For IV/AP alone, I'm supposed to keep the AB3-AM-Abar rotation to conserve mana. That's with no innervate or manatide.

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Old 01/26/09, 4:32 AM   #350
 Seonid
:(){ :|:&amp; };:
 
Seonid's Avatar
 
Seonid
Human Mage
 
No WoW Account (EU)
The Arcane spec has an adaptive playstyle, so dependant on the encounter or your raid environment you may need to adjust your rotations.
If you regularly have mana problems then religiously following the standard AB3->AM->Abar cycle won't help you at all.
Look at what mana resources you have, what CD's will come up shortly and dependant on the encounter mechanics, will you have some non dps regen time coming up ? These are factors you need to judge and combine with adjusting the rotation you use to assist you in managing your available mana. Quite a lot of this is dependant on both your gear and what raid resources you have available so there is no "set" answer really, it's one you need to judge for yourself.

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