Originally Posted by Neos300
I'm not sure if I agree with that analysis. When he says "Depending on who you talk to" it kind of implies that there's some debate on the issue and it's not universally agreed. He could be saying that "some people think arcane flat out loses to fire, but some people don't think that's true." In which case, he would conclude that Arcane is not in need of any help. Personally, I'm curious who he's talking to that doesn't think Arcane flat-out loses to fire.
|
There is debate only because of Arcane Mages running the IA/Frost warding spec, getting more raid support, and having a faster cast / stacking haste. I push nice numbers because I can acquire my next target while my last cast is still running. (like I'm sure most of you do) and the better the gear and support the more proc fishing you can do. Fights where little of that matters, Fire prevails by a ~10% margin.
** The fights where my all of my tricks work, Disc priest is online, and my proc aren't 1/20 casts I can easily beat Fire. That is the contention, and honestly that is a ton of effort compared to Fire. Call it "skill-cap", raid synergy whatever, that counts for a lot, and can't be balanced in to base-line DPS like they can with Fire.
GC seems to be missing the point that there are avid TCs that also love a certain spec. Really that is who he sees championing the official forums day after day, so he must realize that: Yes we love the spec, no we don't want to change, but we are torn because we don't want a completely inferior spec.
*edit*
I am really surprised at this tbh. We all know the barrage of nerfs the spec endured, and with all of the crit focus these days, I don't think it ever would have out-scaled Fire.
Blizzard seems to be "alright" with reverting nerfs a few patches later when the numbers don't match their estimates (hunters).
1. Abarr doesn't need a buff for PvE, I am okay with it being my "on-the-move" spell, and not part of my standard rotation. But honestly it could use a PvE coefficient like IL glyph (sans the glyph)
2. The AB glyph nerf should be pulled, as we were balanced
with it for 3.0. Honesty, how many PvP Arcanes are able to keep a 3 stack up: None. Maybe once.
3. PoM / AP change didn't effect PvE that much so it can stay for PvP balance.
4. Mind Mastery / Arcane Mind: Revert these back to 25%, potentially merge to lessen tree bloat. (Why ever add a scaling nerf for anything! Makes no sense.)
5. The correction of the AB stack / Arcane Missiles bug. This may very well have solved all of the issues Blizzard had with Arcane, but it was incorporated in with the rest.
I honestly don't see how Arcane was every supposed to be the "on-the-move" spec as GC puts it. Fire has more insta-casts (LB, Fireblast, Hot Streak) Even scorch is a global with a cast-bar.
Arcane has it's 51pter. A real flashy looking fireblast.
GC:
Arcane's niche is on-demand burst, not on-the-move. I can go wide open for certain phases of hard-modes, etc. This
is raid utility
really, and has been abused in PvP. I can beat any spec of any class in a situation like the min-bosses in the gauntlet, or the heart phase on XT. That is the hardest part to balance, and it is hard/impossible to sustain the DPS of fire without any gimmicks / support.