Originally Posted by Phoenixrisng
im a 57/3/11 arcane mage on Blood Furnace and all the other mages in my guild are the same spec and was looking at different specs and i heard that there is a spec that takes out AB all together and you just fishing for the Missile Barrage proc and it ups your dps by a significant amount and was wondering if anyone else has heard about it?
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The abbreviation for Arcane Barrage is A-Barr.
Yes, there are specs that do not include A-Barr. From my experience the point spent in A-Barr has more value is spent elsewhere. I went arcane after the recent changes, picking up A-Barr, and found that it amounted to less than 1% of my damage (usually zero). The usefulness of A-Barr can be likened to Fire Blast as a FB/FFB mage, only useful on the move when other better options are unavailable. It is not part of any optimal rotation what so ever.
Casting A-Barr at the end of MBAM is not effective anymore because it does not gain from the AB debuff.
Casting A-Barr to wipe AB stacks is sub-optimal. The reason you wipe stacks is to conserve mana. What most mages who use this tactic do not realize is that A-Barr is worse DPM and MPS than an unhasted Arcane Missiles. If you are looking to wipe AB stacks you are better off casting unhasted Arcane Missiles for 2 reasons. 1) You get more bang for your buck on the AB stacks using missiles than A-Barr (more DPM), and 2) the passive regen you get while casting missiles equates to more MPS.
In practice, fishing for MBAM is best. Even if you burn some mana. With proper use of gems and evocation mana should not be an issue.
As far as where to spend that point, you have 3 options: Incanter's Absorption(IA), Student of the Mind(SotM), or Magic Attunement.
The most valuable in practice is IA. 2/3 points is acceptable, but i choose 3/3 because it then requires less damage for me to reach maximum spell power. Unless your set up Rawr properly it will not assign value to this talent.
The second most valuable (some say the most valuable) is Magic Attunement. Arcane has a short range to begin with and being able to get in range of the boss faster equates to more DPS. You can argue that range talents are situational (melee need to be up the bosses ass to do damage, why do I need range?) But we are RANGE DPS. I find extra range useful in pratice. Again, Rawr gives this talent no value.
SotM comes in a distant third. I do not spec it. The value of spirit, and therefor crit, is minimal. Off the top of my head I recall maxing out SotM to be less than a 1% DPS increase. Very expensive at the cost of 3 talent points.
For those of you who are thinking about Arcane Stability should know that most, if not all, unavoidable damage for new content does not interrupt casting. (correct me if I am wrong)
And just to be thorough, I see some arcane mages picking up Ice Shards instead of Frost Warding. Frost Warding becomes very valuable to the arcane play-style with the proper use of wards. You are using wards to increase your damage anyway, now those wards also offer a 30% chance to restore mana equal to damage absorbed. Seems like a no-brainer when your only other choice is spending points to increase frost damage.
Good Luck!