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Old 11/11/09, 2:26 PM   #3151
honclfibr
Glass Joe
 
Human Mage
 
Zuluhed
Originally Posted by Shaitans View Post
Cast Arc missiles regardless of whether you get the proc (that is, unless you hve the mana to spare and can keep casting Arc Blast at 5 times the mana cost to "fish" for an Arc Missiles proc.
You should almost always have the mana to continue fishing for ABAM, and since an ABAM is a free cast, considering anything other than "fishing" on an unprocced stack of 4 is almost always a bad move. I honestly don't remember the last time I cast a normal AM.

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Old 11/11/09, 3:41 PM   #3152
Thuran
Glass Joe
 
Gnome Mage
 
Terenas (EU)
Thanks alot guys!
@ Shaitans: Love the name and your tips helped out loads now i am top3 of damage and dps
@Honclfibr: its worth it trust me :P
@Drachenmond: gears weird lol but its doing its best

thank you all

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Old 11/11/09, 6:55 PM   #3153
Rahdik
Piston Honda
 
Draenei Shaman
 
Earthen Ring
woops nvm. Didn't check the FFB thread first.

Last edited by Rahdik : 11/11/09 at 9:14 PM.

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Old 11/11/09, 7:11 PM   #3154
dr0nzer
Glass Joe
 
Blood Elf Mage
 
Al'Akir (EU)
Originally Posted by Rahdik View Post
Is there any one spec to optimize AoE for anub'arak 25 heroic?

Our mages love Arcane, so would moving a point from Student of the Mind (assuming 2/2 MA and 3/3 Arc Med) to finish Ice Shards and then moving all 3 points from Incineration into Piercing Ice and spamming Blizzard be a good idea?

Or does an FFB spec work better for Blizzard AoE? I would assume a TTW/Fire spec using Living Bomb and Flamestrike would be a bad idea since the LBs would not detonate
I think this is covered in the FFB thread?
Well most mages for this fight will run a modified FFB spec, with a more AoE centric frost tree- one my guild mates did try using Arcane as a the base and then dipping the rest in Frost, in the end I out dps'ed her on AoE (mainly because I had the advantage of casting Living Bomb), but she out dps'ed me on single target Anub'arak.

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Old 11/12/09, 12:02 AM   #3155
Karrok
Glass Joe
 
Undead Mage
 
Detheroc
Originally Posted by honclfibr View Post
You should almost always have the mana to continue fishing for ABAM, and since an ABAM is a free cast, considering anything other than "fishing" on an unprocced stack of 4 is almost always a bad move. I honestly don't remember the last time I cast a normal AM.
Sometimes you just get unlucky and cast 4+ fully stacked ABs with no MB proc in sight. In this case, it is worth it to cast a regular, non-proc AM to dump the stacks rather than keep draining your mana bar to the extent that you need to evocate sooner (or more often).

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Old 11/12/09, 1:53 AM   #3156
Drachenmond
Glass Joe
 
Draenei Mage
 
Die Silberne Hand (EU)
Well I do cast unprocced AM quite frequently. Sometimes fight mechanics kind of force you to do so. A good example would be Jaraxxus HM, where I like to build up 3 stacks of AB before any kind of portal opens, then spamming AB on it, along with either of Heroism, Icy Veins or trinkets/speedpot.

There is no good reason to maximise your DPS on Jaraxxus, if that means your DPS on portals is hampered even a bit (especially if you're, like my guild, on a point , where it occures every so often that a second mistress slips out just in time to ruin your day...)

This is just one example, but I wouldn't fish for proccs on any fight that requires bursty damage.

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Old 11/12/09, 7:17 AM   #3157
Ouna
Glass Joe
 
Blood Elf Mage
 
Magtheridon (EU)
I have a really embarrasing question...

Some weeks ago my alt mage hit lvl 80 and I wanted to play arcane in raids. I read this thread (the first post) for the best rotation. My mage has quite decent gear now, but I wasnt happy with my dps, so I checked again different threads about cooldown use because I was unsure about that.

Today I read a different thread about arcane mages and I noticed that they didnt talk about the allmighty 3x AB -> AM if procced / ABarr rotation. So I checked this thread again and I noticed that the first post is quite old....

I feel like a big idiot now because I was playing ~1 month with wrong rotations. I read the last pages of this thread and now to be 100% sure: the current rotation is 4x AB + AM even without MB proc, if I can afford it I can fish for MB proc, ABarr only if PoM is on CD and I need to move?

You may laugh at me now :x

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Old 11/12/09, 7:54 AM   #3158
dr0nzer
Glass Joe
 
Blood Elf Mage
 
Al'Akir (EU)
@ Ouna,

on Page 111 towards the end, there is a post by Kavan with a list of cycles with some numbers, worth checking that out.

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Old 11/12/09, 10:37 AM   #3159
drmark
Glass Joe
 
Human Mage
 
Feathermoon
Quick question, using a t9.25 4 pcs bonus and molten armor for the crit boost. Would it make more sense to replace the 3 points in Incant Absorb and put those 3 points in Student of the mind? Would the 12% of additional spirit going to crit, "all the time" not be better, than the "periodic" damage buff in a raid?

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Old 11/12/09, 10:54 AM   #3160
Macanam
Glass Joe
 
Human Mage
 
Chamber of Aspects (EU)
First off, you only really need 2 points in Incanter's Absorbtion.

Also, I'm not sure of the amount of spirit you have on your gear at the moment. However, in my gear with 674 spirit and the 2 set t9 bonus, and Glyph of Molten Armor, Rawr values the points in SotM at 60 dps for all 3 points.

Personally, I would take IA over SotM because 60 consistent dps isn't really an appealing bonus when you can get a large (though temporary) spell power boost from IA.

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Old 11/12/09, 11:22 AM   #3161
magealexis
Von Kaiser
 
Blood Elf Mage
 
Ner'zhul
Originally Posted by Macanam View Post
First off, you only really need 2 points in Incanter's Absorbtion.
Why is this so? I've seen this referenced more often on the wow forums as well. While you do only need 2/3 IA for the twins (1/3 on Heroic) to hit the cap, in almost every other situation 3/3 will give you more spellpower than 2/3 every time it procs. (Not saying that it's necessarily the best place for the third point, but I'd like to know why people always use this 2/3 figure).

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Old 11/12/09, 12:38 PM   #3162
Feylna
Piston Honda
 
Feylna's Avatar
 
Human Warrior
 
The Venture Co
Originally Posted by magealexis View Post
Why is this so? I've seen this referenced more often on the wow forums as well. While you do only need 2/3 IA for the twins (1/3 on Heroic) to hit the cap, in almost every other situation 3/3 will give you more spellpower than 2/3 every time it procs. (Not saying that it's necessarily the best place for the third point, but I'd like to know why people always use this 2/3 figure).
Its very situational. 2/3 is generally accepted as all you need, and all you can really afford to put into it unless you drop other talents that are more useful/less situational. The 2/3 figure first came up during the original discussion about normal Twins and has stuck since then. Its not necessarily a "correct" figure, its just what most people will relay. There is no "correct" number as for every single fight the IA absorbs you get will vary.

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Old 11/12/09, 1:35 PM   #3163
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by dr0nzer View Post
@ Ouna,

on Page 111 towards the end, there is a post by Kavan with a list of cycles with some numbers, worth checking that out.
Actually rotations on that page are outdated. That was on the first few days when the Missile Barrage was bugged. Check page 113 instead.

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Old 11/12/09, 1:48 PM   #3164
 Wizeowel
old and slow
 
Wizeowel's Avatar
 
Human Mage
 
Nordrassil (EU)
Originally Posted by Feylna View Post
Its very situational. 2/3 is generally accepted as all you need, and all you can really afford to put into it unless you drop other talents that are more useful/less situational. The 2/3 figure first came up during the original discussion about normal Twins and has stuck since then. Its not necessarily a "correct" figure, its just what most people will relay. There is no "correct" number as for every single fight the IA absorbs you get will vary.
Indeed 2/3 is the number you need for Twin's normal mode, and in that sense it is a "correct" number in the sense that it's been calculated. You can check Rawr yourself for this, but from my own memory back in September then 1/3 gave me ~800 dps, 2/3 gave me ~1500 dps and 3/3 gave me ~1500 dps. So the last point added nothing to my dps.

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Old 11/12/09, 2:04 PM   #3165
Feylna
Piston Honda
 
Feylna's Avatar
 
Human Warrior
 
The Venture Co
Originally Posted by Wizeowel View Post
Indeed 2/3 is the number you need for Twin's normal mode, and in that sense it is a "correct" number in the sense that it's been calculated. You can check Rawr yourself for this, but from my own memory back in September then 1/3 gave me ~800 dps, 2/3 gave me ~1500 dps and 3/3 gave me ~1500 dps. So the last point added nothing to my dps.
For Normal Twins yes it is correct. However, the original statement was more general referring to all fights, not just twins. My point was that if you're referring to all fights generally then there is no "correct" IA spec for all those fights as each individual fight has different amounts of absorbable damage.

In otherwords, for Normal Twins yes 2/3 IA is correct. For Heroic Twins yes 1/3 IA is correct. If, however, you're building an arcane spec to use for all fights (not just twins) and don't plan on respeccing in between every individual fight there is no "correct" number of points to have in IA.

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