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02/03/10, 5:33 PM
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#3451
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Von Kaiser
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Originally Posted by Sinless
I searched but couldn't find an answer to this question: does the current model for Nibelung in Rawr account for the fact that it does not proc from each missile but only from the initial AM cast?
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Slightly off topic, but has anyone else noticed Nibelung no longer procs off of spells since patch? I only use the staff for heroics and aoe, and the only 2 procs since patch have come from molten armor procs.
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02/04/10, 6:43 AM
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#3452
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Glass Joe
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Thanks Rugz and Salus for 2 very informative posts (I've been wondering about those questions myself)
I'm arcane and sitting at 887 haste, which means If i pop IV under Heroism, I go over hastecap while 2T10 bonus is active, which is essentially 100%, since my whole rotation can fit inside the 5 seconds of the buff. My AB casts are .982 seconds, according to the Spellhastecap calculator, which makes sense.
I wish I had my guilds permission to just "play around" with my rotations, and test out what works best in a raid scenario, but we are not hardcore (read: 25mans are on a tight time-schedule), so there just isn't a whole lot of time for me to test things in raid.
My friendly disc priest is more than happy to occasionally give me Power Infusion, and since that doesn't stack with Hero or AP, I'm considering ONLY using AP + haste pot during hero (Images as well, once I get 4T10). That would put me at 1.05s AB casts (2T10 included), which is pretty close to perfect for me. Then I would get PI+IV outside of Hero for 20 seconds of 1.06s AB casts.
I can't even imagine how people avoid hitting the 1 second cap with berserking, black magic, and Scale of fates.
If anyone sees a major flaw in my plan/logic, I would appreciate you speaking up!
Thanks again
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02/04/10, 10:15 PM
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#3453
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Banned
Blood Elf Paladin
Tanaris
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Originally Posted by Juravieal
Slightly off topic, but has anyone else noticed Nibelung no longer procs off of spells since patch? I only use the staff for heroics and aoe, and the only 2 procs since patch have come from molten armor procs.
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I just did a heroic and it was proccing off Blizzard. I can confirm that the self-heal on their Smites is in too, though possibly not the proc rate buff (I didn't notice any more than usual, which presumably I would have with the rate being doubled).
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02/05/10, 10:38 AM
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#3454
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Glass Joe
Human Mage
Stormreaver (EU)
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Originally Posted by Weimdog
Then I would get PI+IV outside of Hero for 20 seconds of 1.06s AB casts.
If anyone sees a major flaw in my plan/logic, I would appreciate you speaking up!
Thanks again
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PI and IV don't stack
Power Infusion - WoWWiki - Your guide to the World of Warcraft
but it would be a great idea to get it during the fight :-)
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02/05/10, 11:15 AM
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#3455
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Von Kaiser
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I hate to call you wrong without a log or anything, but according to my testing it about 6 weeks ago, PI + IC stack just fine, PI + AP don't stack (AP will over-write the PI buff, and PI can't be cast on you during AP). I assumed this behavior was a relic from when they were both percentage damage buffs, and the classification of the PI spell hasn't been changed.
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02/05/10, 11:51 AM
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#3456
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Glass Joe
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IV+PI stack
IV+AP+BL Stack
AP+PI don't stack
PI+BL don't stack
PI not stacking with AP is from the time when they nerfed Berserker Buffs and so on, when mages oneshottet People in Warsong.
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02/05/10, 1:40 PM
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#3457
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Von Kaiser
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Originally Posted by ShowXdown
IV+PI stack
IV+AP+BL Stack
AP+PI don't stack
PI+BL don't stack
PI not stacking with AP is from the time when they nerfed Berserker Buffs and so on, when mages oneshottet People in Warsong.
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You sure about PI+BL not stacking? I know I often have both buffs at the same time showing. Are you saying 1 is being ignored in the dps calculations although it shows having both buffs. I often blow all my cooldowns on a BL (AP+IV+Hyper+MI) and just as soon as AP wears off I get a PI while BL is still active.
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02/05/10, 7:48 PM
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#3458
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Von Kaiser
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Originally Posted by Ehooee
You sure about PI+BL not stacking? I know I often have both buffs at the same time showing. Are you saying 1 is being ignored in the dps calculations although it shows having both buffs. I often blow all my cooldowns on a BL (AP+IV+Hyper+MI) and just as soon as AP wears off I get a PI while BL is still active.
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The haste benefit of Power Infusion will not stack with Bloodlust. You can however have both buffs at the same time, but only the mana cost reduction of Power Infusion will be active.
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02/06/10, 12:20 AM
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#3459
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Banned
Blood Elf Paladin
Tanaris
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So, Nibelung. I've had a chance to test it a bit since the changes:
- The proc rate buff is in, and it now seems a competitive weapon, especially for someone concerned about hitting haste caps. The Val'kyr made up roughly 6-7% of my single-target dps over a few boss fights.
- The heal effect will not save a Val'kyr standing in particularly nasty effects (I had one die very quickly to Koralon's fire patch, for instance), but it will keep them up through almost anything else that doesn't 1-shot them outright. They could stand in Toravon's frozen orbs or take Marrowgar's Bone Storm if it wasn't in their face.
- It no longer has ridiculously overpowered interaction with Blizzard+Imp Blizzard+Frostbite triple-dipping on the proc. That said, it does still proc on every hit of an AOE, and once for the cast itself (haven't confirmed this latter since the change, but I don't believe it was changed).
- Very, very importantly, Val'kyr can be targetted for random-target effects. For example, the Nerub'ar Broodkeepers in early ICC would web them. I imagine this can be exploited to great effect on certain fights where pets are valid targets (can Malleable Goo be thrown at a pet, for instance?), and for damage-splitting effects (e.g. Putricide green ooze). I believe they're targeted as a pet would be. This might also be very dangerous on certain encounters (if they trigger Defile, for instance).
- If you are combat pulsed by a boss but in combat with nothing else, the Val'kyr will attack the boss. This has interesting results in, say, Azjol-Nerub.
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02/06/10, 1:02 AM
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#3460
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Von Kaiser
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Hrm. Im still having very bad proc rates with the Nibelung, even after the buff. I only use it for heroics normally, as my normal mh/oh are better for single target. On patch day, the only procs I got the entire day in heroics were off 2 molten armor hits. Since the buff, I'm seeing them more often than that, but still no where near like I was before. I rarely get more than 2 procs in a full heroic, and thats spamming blizzard the full time.
I should point out Im not, nor was I previously, specc'd into imp blizz and frostbite, so all I would have been seeing before was normal procs. Its been quite disappointing in my experience.
Last edited by Juravieal : 02/06/10 at 5:17 PM.
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02/06/10, 1:18 AM
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#3461
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Banned
Blood Elf Paladin
Tanaris
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Originally Posted by Juravieal
Hrm. Im still having very bad proc rates with the Nibelung. I only use it for heroics normally, as my normal mh/oh are better for single target. On patch day, the only procs I got the entire day in heroics were off 2 molten armor hits. Since the buff, I'm seeing them more often than that, but still no where near like I was before. I rarely get more than 2 procs in a full heroic, and thats spamming blizzard the full time.
I should point out Im not, nor was I previously, specc'd into imp blizz and frostbite, so all I would have been seeing before was normal procs. Its been quite disappointing in my experience.
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I have a sneaking suspicion that there is a bug related to randoms. Try unequipping and equipping it at the start - I had noticed excessively long periods without procs (even considering the incredible RNG of the staff to begin with).
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02/06/10, 4:15 AM
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#3462
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Von Kaiser
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What abilities, if any, cause push back on the LK encounter?
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02/06/10, 5:42 AM
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#3463
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Von Kaiser
Undead Mage
Die Todeskrallen (EU)
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Im not sure what the guidelines are on posting on "new" encounters these days, so I'm gonna explain what is true in general in most cases:
- Damage-Auras (think Sapphiron) don't push your casting back, but they do damage obv.
- Nasty things you can stand in, get targeted by specifically or get smashed on the head with generally do push back your cast, but have a tendency of being deadly enough to deserve to run the hell out of them. Pushback protection does not grant any protection against 100%-pushback, i.e. death by void-zone.
- Adds meleeing you, as can ocasionally happen, do push you back, just like any melee-attacks do. From ICC so far, there haven't been many adds that dont insta-gib you and still require high DPS.
That being said, despite having been quite convinced of speccing into pushback protection in ICC first, I don't see many encounters anymore where I really need it (though I'm still waiting for hardmodes, obv.). I've been running 10mans without Imp.Concentration Aura, and despite having a 5% vulnerability to pushbacks from that, I haven't noticed any real pushbacks on any encounter except Marrowgar.
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02/06/10, 6:29 AM
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#3464
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King Hippo
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Originally Posted by smoke_
i've been trying to figure if there is a way, but so far came to the conclusion its impossible; but is there anyway to make this macro spammable?
/stopcasting
/cast [nochanneling] Arcane Blast
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Why would you do that? If you stopped casting you would obviously not be channeling. That macro would basically do nothing except potentially clip an arcane blast cast if spammed. It would behave just as a non macro'd AB while casting AM.
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02/06/10, 4:45 PM
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#3465
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Piston Honda
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What abilities, if any, cause push back on the LK encounter?
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Throughout the fight just infest. In the transition phase his cone attack and the pulsing attack from being the target of a frost orb (or near someone who is the target) both cause pushback.
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