Originally Posted by Pasture
Well, it's a 1,40 cooldown for starters and the flat value of an extra 3 seconds on Arcane Power is likely greatly increased in conjunction with cooldown stacking. I'm not suggesting it competes with Molten Armour, but I can see why people are contemplating switching
|
Just to eye some numbers: 3 seconds of 20% increased damage every 1.4 minutes is on average 3s/84s*0.2=0.71%
crit scaling is approximately a factor between 1.81 and 1.95 so lets assume you do 1.9x the amount of a non-crit.
With about 45% crit on average you would need to increase the crit by c, defined by
(1-(0.45+c)+(0.45+c)*1.9)=1.0071*((1-0.45)+0.45*1.9)
Solving for c leads to a whopping c=0.0111 i.e. slightly more than 1% crit. Any more crit you gain through the glyph increases your dps more.
The glyph converts 20% of your spirit into crit rating, of which you need 45.91 für 1%
0.94*45.91=0.2*sp -> sp=254.4 Any spirit above 255 will grant you additional crit, favouring the molten armor glyph.
Of course, if you have more crit, then the amount of spirit you need for break-even increases
with 60% crit you need 279 spirit
with 80% crit you need 316 spirit
I have about twice that amount of spirit in a raid, which would therefore require the gain by the 3 extra seconds of AP to be inflated by a factor of 2 just to be competetive. I highly doubt that you can inflate the gain by two just by cooldown stacking EACH time you use AP.