Originally Posted by Skylines
This is an arcane spec I’ve put together for tanking Prince Keleseth tonight. As far as I can tell from the fight my damage done won’t contribute, therefore I’ve spent as much as I can in damage mitigation to give my guild more focus on raid healing. I intend to use ice lance to aggro the dark nuclei, so I’ve avoided putting points in ice shards and piercing ice to prevent any more unnecessary damage done to them. I’ve chosen arcane over any other spec simply due the 3% raid buff.
(Disclaimer) I’m in no way saying this is a perfect spec for the encounter, or even close; more so one that in my mind seems appropriate. I would appreciate any feedback you have on the fight and any information on relevant mechanics I’ve misjudged or overlooked would be great. Thank you.
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I don't know if anyone cares, but for tanking blood princes I chose this
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-The arcane range seems unnecessary, seeing as how we can't talent ABarr. Magic Absorbtion does nothing against the shadowbolts (as mentioned earlier).
-A point in cold snap means I get (at least) one extra Icy veins, and one extra iceblock (not really the best move when tanking, but it can and will come up).
-I think TTW is way to good to pass, even if i have to apply the snare myself (hence my permafrost vs your frostbite)
-Glyph of evocation means if a healer gets knocked out of range or killed (possibly even during your Empowered phase), I can combine it with IV for a few more seconds of life.
-Improved blink is only 30%, and I'm not really sure about it, but I like the idea of being able to dodge incoming blasts if a party ball hits the floor.
Taking a couple points out of Clearcasting and Arcane Potency and putting them into Mind Mastery may be worth the switch, I'll check.
Same disclaimer. Maybe we dont do this as well as some other classes, but 12% spell damage reduction, 0 pushback and icelance are pretty good tools for the job.